• Title/Summary/Keyword: 감성만족도 평가

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User-Centered Design in Virtual Reality Safety Education Contents - Disassembly Training for City Gas Governor - (VR 안전교육콘텐츠에서의 사용자 중심 디자인(UCD) - 도시가스 정압기 분해점검 훈련을 소재로 -)

  • Min-Soo Park;Sun-Hee Chang;Ji-Woo Jung;Jung-Chul Suh;Chan-Young Park;Duck-Hun Kim;Jung-Hyun Yoon
    • Journal of the Korean Institute of Gas
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    • v.28 no.2
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    • pp.84-92
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    • 2024
  • This study applied the User-Centered Design(UCD) to develop effective VR safety training content for specific users. The UCD-based design was tailored to the VR, facilitating efficient design activities. The UCD process comprises key activities: deriving design concepts from user needs, designing with VR features, developing prototypes, conducting comprehensive evaluations with experts and users, and completing the finals. Unlike traditional UCD, this flexible approach allows iterative cycles, enhancing the quality and user satisfaction of VR safety training contents.

Models for evaluating and predicting the user satisfaction of product designs (제품다자인의 감성만족도 평가 및 예측모델 개발)

  • Han, Seong-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.20 no.1
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    • pp.87-113
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    • 2001
  • This study introduces the concept of image/impression of a product design, human interface elements, and the relationships between them. It is assumed that the human interface can be decomposed into detailed design elements, called human interface elements. This study attempts to build functional relationships between the image/impression of a product and human interface elements. Two different human factors experiments were conducted to demonstrate the effectiveness of the approach suggested in this study. A total of 35 audio/visual consumer electronics products (e.g., CD players, VCRs) were shown on a display screen and the subjects were instructed to evaluate them in terms of eight image/impression dimensions. One experiment was conducted using Korean subjects while the other using American subjects. The functional relationships were modeled by using the multiple linear regression technique. Similarity and difference between the Korean and the American subjects were analyzed. The approach suggested in this study is expected to help designers and developers identify important design variables to enhance the subjective satisfaction of a product design.

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Design Guidelines of Road Cross Sectional Elements Based on the Satisfaction of Sensibility Cognition (감성인지 만족도를 고려한 도로횡단면 구조설계 기준 연구)

  • Seo, Im Ki;Lee, Byung Joo;Lee, Jae Sun;Namgung, Moon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.31 no.3D
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    • pp.363-373
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    • 2011
  • With rapid economic development, general demand and interest in surroundings that consist of our lives have grown gradually. In addition, as there has been increased social interest in creating landscape of roads, which considers all important factors from the user's view including accessibility, safety, and psychological stability, efforts to improve quality of roads are required. Therefore it is needed to establish standards on safe and comfort road design based on sensibility satisfaction of road users rather than based on standardized road design guidance from the engineering perspective. To this end, research was carried out to analyze sensibility satisfaction of users about road landscape focused on elements of road cross section in a city. It identified relation between sensibility satisfaction and the elements by using principal and cluster analysis, and the multiple regression models. It also found that user's satisfaction about roads and a road landscape is high with road width (3~5 meters), clear zone (2.2~3.9 meters), road central garden (1.05~1.9 meters), shoulder (0.55~1.43 meters), median (0.65~1.625 meters), the number of travel lanes (2~5), height of trees at the central garden (6.4~15 meters) and height of buildings surrounding roads (18~44 meters or 6~15 floors).

The Study of Usability Evaluation Method for the Mobile Internet GUI -Based on design evaluation method development for improvement of Emotional satisfaction- (모바일 인터넷 표준 GUI 개발을 위한 사용성 평가 기술 연구 -감성만족도 향상을 위한 디자인 평가 기술 개발을 중심으로-)

  • 김종덕;정봉금
    • Archives of design research
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    • v.17 no.1
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    • pp.253-264
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    • 2004
  • The final goal of this research is development of graphic design evaluation methodology in elevation of a usability at the mobile internet services and of measurement model which can forecast user needs in interface design, and systemize evaluation basis. For this, we systemize core contents of GUI design evaluation methodology and embodied UI design support system that supports prototype layout and evaluation process directly. The sight language that can inform flow of controled information by the quick and implicated method so that user may complete task in a short time without overload of recognition in limited display environment of Small Screen device it must improve objectivity in the reflection of UI design with image. Thus evaluation methodology that can evaluate usability of mobile internet systematically is important and specially, graphic design evaluation model which can forecast user's design need and trend is meaningful because of special quality that can reflect sensitive aspect of user in interface design. Mobile internet GUI was done by the result of this design evaluation, and I hope this result can be utilized for the GUI development of Ubiquitous environment for the future research.

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Real-time emotion recognition technology using individualization processemotional technology (개인화 프로세스를 적용한 실시간 감성인식 기술)

  • Ahn, Sang-Min;Whang, Min-Cheol;Kim, Dong-Keun;Kim, Jong-Hwa;Park, Sang-In
    • Science of Emotion and Sensibility
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    • v.15 no.1
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    • pp.133-140
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    • 2012
  • We designed a novel individualization process for improving personal emotion recognitions in real time. The designed individualization process was performed by a neutralization algorithm of physiological signals, a subjective emotion reflection of a user updated by personal emotion rules in real time. The physiological signals such as PPG(Photoplethysmography), GSR(Galvanic skin reflex), and SKT(Skin temperature) were measured and analyzed to estimate an emotion states of users. Regulating the emotion status using by emotion rules was performed by reflecting subjective evaluations. The agreement of emotion recognition between of individualization and non-individualization method was estimated by 10 undergraduates (5 females, mean age: $22.1{\pm}2.2$) of Sangmyung University. During the emotion recognition test, 45 images were randomly presented to each participant five times. In results, the proposed individualization process showed the agreement of 71.67 % which was five times higher than when the process was not applied. Therefore, in this study, we demonstrated that the individualization process was significantly useful for customizing emotion recognitions of personal users in real time. The individualization process will be able to improve satisfactions in various emotion related applications and services in the nearer future.

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Application recommender system based on personalized collaborative-filtering using user's emotion information from smartphone (스마트폰에서 사용자 감성정보를 이용한 개인화된 협업필터링 기반 애플리케이션 추천 시스템)

  • Lee, Chang-Hyun;Lee, Sung-Young;Chung, Tae-Choong;Yun, Seok-Hwan
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.224-226
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    • 2012
  • 최근 스마트폰의 대중화와 더불어 스마트폰 애플리케이션의 공급과 수요 또한 활성화 되고 있다. 이에 스마트폰의 애플리케이션 시장 또한 활성화 되었다. 하지만 기하급수적으로 증가한 애플리케이션에 사용자가 자신에게 적합한 애플리케이션을 선택하기가 용이하지 않다. 이에 본 논문에서는 사용자 개인 정보와 감정을 이용한 애플리케이션 추천 시스템을 제안한다. 사용자 정보와 감정을 k-means 알고리즘을 이용하여 군집화를 시켜주었으며 사용자가 평가한 애플리케이션에 대한 만족도를 이용하여 유사도를 검출 및 추천하기 위하여 피어슨 상관계수와 교차추천을 이용하였다. 또한 협업 필터링의 신규 사용자에 대한 초기 평가치 부재에 의한 콜드 스타트(cold-start) 문제를 해결하기 위해 신규 사용자의 개인정보와 감성정보를 활용하여 기존 사용자와의 유사도를 비교한다. 이웃사용자를 추출하고 이웃사용자로부터 추천을 받는다. 즉, 추천시스템 데이터베이스 내의 정보가 충분한 사용자에게는 협업필터링을 그렇지 않은 신규 사용자에게는 협업필터링 대신 제시한 방법을 적용하는 하이브리드 추천 방법을 제안하였다.

Methods of Subjective Image Quality Evaluation in Pictorial Images (사진의 주관적 화질 평가 방법; 요인 분석을 통한 평가 항목 선정을 중심으로)

  • Noh, Yeon-Sook;Har, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.186-197
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    • 2010
  • Recent changes show that the goals of reproduction devices have changed from accurately reproducing scenes to improving user preference. It implies that the directions in developing cameras, the most common reproduction devices, are moving from performance-centered to quality-centered, from developers to users. Accepting such changes demand new standards in evaluating reproduction devices. This paper suggests a new method to evaluate the quality of images, based on cognitive properties of users. The quality of an image is a result oriented from the interaction of various attributes, therefore some functional tests are not enough to evaluate total quality of an image. In this respect, an evaluation model which integrates various physical attributes of an image is needed, that enables a third observer to subjectively evaluate the total quality of an image. In this paper, the experiment was carried out to 127 subjects, with the 84 test stimuli and 11 evaluation factors, followed by an factor analysis. The evaluation factors to assess the quality of images in this paper includes the results by cognitions of users and the properties of reproduction, the factors not only evaluate the quality but suggest how to improve them.

Development and Application of a High School-University Linked Maker Education Program Using Smart Clothing Technology: Development of Emotional Eco-bag Applying E-textiles and Transfer Dyeing (스마트의류 테크놀로지를 적용한 고교-대학 연계 메이커교육 프로그램 개발과 적용: 전자섬유와 전사염을 적용한 감성에코백 개발)

  • Kang, Da-yae;Lee, Jung-soon
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.129-142
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    • 2022
  • This study evaluates a program developed for a high school-university linked class. The program combines maker education and smart clothing technology, which has great potential. First, in the preparation stage, the dyeing design course incorporates the contents of previous studies on smart clothing and maker education. Second, in the development stage, a program was developed to make emotional eco-bags by applying the transfer dyeing technique using transfer paper for inkjet printers and smart clothing technology using conductivity thread and LED bulbs. Third, in the implementation stage, the class was offered to 17 high school students who want to major in clothing and textiles. Lastly, the class was evaluated. The program had a 4.95 satisfaction level as measures on a five-point scale. Furthermore, this paper suggested an advanced program with Lilypad Arduino. In conclusion, through this study, it was confirmed that the emotional eco-bag development program applied with conductive yarn and transfer dye could more easily produce smart clothing technology, thereby expanding the thinking of high school students regarding the clothing major.

A Comparative Study of the Use of Intelligent Personal Assistant Services Experiences: Siri, Google Assistant, Bixby (지능형 개인비서 서비스의 사용경험 비교 연구: 시리, 구글어시스턴트, 빅스비를 중심으로)

  • Yoo, Cho-Rong;Kim, Song-Hyun;Kim, Jin-Woo
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.69-78
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    • 2020
  • This study compares and analyzes user experiences of intelligent personal assistant services based on the evaluation criteria of human-computer interaction to explore positive elements of user experiences and factors that could be improved. The research was conducted on Apple's Siri, Google's Google Associate, and Samsung's Bixby, which is presently the smartest personal assistant service on the market. The research method was to compare and analyze the concepts and characteristics of the current services through a literature review and by interviewing seven UI/UX design experts for the second 2 weeks using contextual inquiry. The interview reorganized Peter Morville's user experience honeycomb, reducing his seven usability principles down to five, asking questions about usability, convenience, visual attractiveness, reliability, and satisfaction. On the basis of the reconfigured usability principle, the assessment was conducted on the basis of the assessment timing and the system usability scale. This study is meaningful in that it analyzed the user experience of artificial intelligence personal assistant services both quantitatively and qualitatively.

A Study on the User Preference Factor of Internet Open Market Users: Centered in the web main interface of 4 major open markets in Korea (인터넷 오픈마켓 사용자 선호요인 연구: 주요 4사 웹 메인 인터페이스를 중심으로)

  • Kim, Munhwan;Kim, Taeho;Lee, Hongchul
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.19-28
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    • 2014
  • The number of people using on-line shopping has rapidly increased over time. In particular, open-market is the most potential on-line market. Since there are too many products in open-market, customers have serious troubles finding products they want. Thus, interface should be improved so that open-market is able to offer products they want effectively. This study analyzed web interface based on main web pages of four major open-market companies in Korea, and performed satisfaction evaluation according to the analyzed factors. As a result, it reveals that what kind of factors the customers prefer and there is a causal relation between the most satisfactory open-market and the preferred factors of the customers.