• Title/Summary/Keyword: 감각평가

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Discrimination system using weight distribution patten (체중 분포 패턴을 이용한 자세 판별 시스템)

  • Kim, Hyeon-Woo;Ahn, Byeung-Gu;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.374-375
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    • 2015
  • Modern people is generated as musculoskeletal diseases due to incorrect posture and habit. In the case of persistent abnormal posture outbreak inconvenient to musculoskeletal diseases in daily life. musculoskeletal diseases, which began as fatigue, pain, sensory paralysis, convulsions are developed symptoms of movement disorders, depression, deformities, etc. In this paper, the unrestrained abnormal posture and habit of occurring in the seat life, have implemented a system which can be determined in less unconscious way. By placing eight pressure sensors in the seat part, determines the posture over the distribution of the weight, it is possible to determine one normal posture and eight abnormal posture that occurs frequently in daily life. To evaluate the performance of the implemented system, the attitude determination experiment was performed. The results confirmed the high performance of 97%.

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3D Holographic contents work and Projection Act on Spectator Approach (관객접근에 의해 행동하는 3D 홀로그래픽 콘텐츠 저작 및 프로젝션)

  • Lim, Sooyeon;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.597-604
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    • 2012
  • In order to actualize the third dimension form, hologram is coming to attention because it has no restriction on viewing position and is capable of natural visual expression. Although hologram technology is the best method to embody 3D image without glasses, it is not commercialized due to several technological problems. Currently used hologram technology in concerts or exhibitions are images flashed on a 2-dimensional transparent screen by HD projectors which is similar to hologram technology, not truly same. In this research, we make 3D contents for Holographic projection and use these contents to present art that can interact with spectators. As a result of the exhibition, attendance showed satisfaction on inspection form, allowing spectators to move around the screen and view it both sides; moreover, they were enterprising to interact with the videos played according to their movements. Therefore, we are able to implement a sensible and spatio-temporal artwork along with interesting space production and represent a intimate and interactive space with the public.

A Convergence Study through Flow Analysis due to the Configuration of Automotive Air Breather (자동차 에어 브리더의 형상에 따른 유동해석을 통한 융합연구)

  • Oh, Bum Suk;Cho, Jae-Ung
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.265-270
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    • 2018
  • In this study, the flow analysis due to the car body configuration of air breather was carried out. As the resistance force whose flow affects car body has been studied, it is published that the electricity can be decreased. When the inner pressure of air breather is evaluated, there is the study of efficiency in order to raise the flow rate of inner body. At a total of five models, it is shown that the air resistance and pressure happen differently and the air pressure of side flow is changed. This study result was analyzed by using the analysis program of ANSYS, a study model was modelled using the CATIA V5 modelling program. It was investigated that the air flow rate was distributed uniformly as the curved surface of air breather configuration increases. It is thought as the most effective design method to design the air breather by considering the effect on the air resistance and flow. Also, through the design of the vehicle's airbrid configuration, the design of the product can incorporate a aesthetic sense into the design.

Analysis of Evaluation for Emotional Image of the Package Design of Tea Brand in the Chinese Market (중국시장 차 음료브랜드 패키지디자인의 감성이미지 평가 분석)

  • Xin, Li
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.185-196
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    • 2012
  • This study of the emotional image of the package design of Tea drink. Above all, Collects the packages of tea drink in the Chinese market. Investigate the taste adjectives with about the package design of Tea drink. And 'Sweet. Bitter, refreshing, sour 'four major taste adjectives were deduced. Next, Investigate the level with the taste adjectives of the package design of tea drink and the affinity of package design of tea drink. Finally, Analyzed the distinction of visual elements with the taste adjectives of the package design of tea drink. And, Analyzed the distinction of visual elements according to impact of preference of the package design of tea drink.

Sensibility Vocabulary for 3D Stereoscopic Image Ride Film (3D입체영상 라이드 필름의 감성어휘)

  • Song, Seung-Keun;Chae, Eel-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.120-129
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    • 2011
  • This research aims to investigate the representative affective words and the structure among them to scrutinize user's affect revealed in the ride film based on three dimension stereoscopic image. Previous studies related to the affect were reviewed and the affect words well-suited for three dimension stereoscopic image were collected. Suitability test for two hundred six basic affect words gathered as the result was done from sixty two typical users and four experts. Seventy seven candidate affect words have been selected and by the exclusion of similarity among them, finally twenty six words were extracted from the reduction process. Consequently fifteen representative words and the structure as the network between each word were revealed by using free association test based on twenty six affect words. We propose the affect research including sensors, emotions, and affects related to moving image rather than still mage during doing research affects in most of the previous studies. The future work includes the affect space and the affect effect for ride film based on three dimension stereoscopic image. This study can be adopted practically in the production of ride films and provided with a basic design guideline.

Preference and sensibility on the Single patterns of T shirts according to Personality of Middle School Students (남자 중학생 성격에 따른 티셔츠 단독무늬에 대한 선호도 및 감성)

  • Choe, Seung-Eun;Na, Yeong-Ju
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.126-130
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    • 2008
  • 본 연구에서는 남자 중학생을 대상으로 1) 티셔츠 단독무늬에서 어떤 감성을 느끼는지 알아보고, 2)선호하는 티셔츠가 무엇이며 그 특징은 무엇인지 알아보았다. 또, 3) 성격에 따라 티셔츠 단독무늬에서 느끼는 감성차이가 있는지에 대해 알아보았다. 본 연구의 연구문제를 실증적으로 조사하기 위하여 설문지법을 이용하였다. 설문지의 구성은 3부분으로 구성하여 1부에서는 MBTI를 이용한 성격유형에 관한 측정문항 2부에서는 의복행동에 관한 측정 문항 3부에서는 티셔츠 단독무늬에 대한 감성 측정 문항이 포함되었다. 본 연구는 인천 지역에 사는 중학생 380명을 대상으로 설문조사에 의해 진행 통계분석은 SPSS 10.0을 이용하여 t test와 분산분석, 대응분석 등으로 분석하였다. 이 중 무성의한 설문지를 제외한 총 331부를 자료 분석에 사용하였다. 본 연구의 결과는 다음과 같다. 첫째, 남자 중학생들이 선호하는 단독무늬는 인공물을 소재로 한 사실적인 모티브로 주변에서 쉽게 접할 수 있는 친근한 소재를 활용한 무늬였다. 반대로 친근하지 않은 소재나 이해하기 어려운 단독무늬는 선호하지 않는 것으로 조사되었다. 둘째, 단독무늬에 대한 감성은 성격유형에 따라 다르게 나타났다. 외향형인 학생들은 감성에 대해 극적으로 대답하는 반면, 내향형인 학생들은 중간값에 가깝게 대답하는 성향이 강하게 나타났고, 감각형/직관형에서의 감성차이는 모든 단독무늬에서 직관형 학생들의 선호도가 높게 나타났다. 사고형/감성형에서 나타난 특징은 특정감성이 두 성격유형 모두에서 높게 나타난 경우 항상 사고형 학생집단에서 더 높게 평가하고 있다는 것이다. 판단형/인식형에서는 감성에 따라 의미있는 차이가 가장 많이 나타난 것이 특징이다. 이 결과는 단독무늬에서 느끼는 감성차이가 판단형과 인식형에서 가장 크다는 것을 의미한다.

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Hand Value Assessment of Soybean/Cotton Blended Fabric after Natural and Synthetic Dyeing (대두와 면 혼방직물의 염색에 따른 태의 비교)

  • Song, Kyung-Hun;Kim, Jeong-Hwa;Hong, Young-Ki;Gu, Gi-Young
    • Korean Journal of Human Ecology
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    • v.16 no.5
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    • pp.979-986
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    • 2007
  • The purpose of this study is to investigate the dyeability, and the hand of soybean/cotton blended fabric after dyeing with natural and synthetic dyes. Soybean/cotton blended fabrics dyed with extracted solution from turmeric, sappan wood, gardenia and synthetic dyes(weak-acid dyes, reactive dyes, direct dyes). The hand value of soybean/cotton blended fabrics dyed with 6 different dyes was measured using Kawabata Evaluation System. The results are as follows; 1. The K/S value of the soybean/cotton blended fabric dyed with sappan wood extracts was the highest. 2. The color fastness of the soybean/cotton blended fabric dyed with reactive dyes was excellent. The fastness to the light of the same fabric was much better than the other fabrics. 3. Linearity of load-extension and tensile energy of the soybean/cotton blended fabric dyed with sappan wood extracts showed very high. Shear stiffness of the soybean/cotton blended fabric dyed with weak-acid dyes was much higher than that of fabric of dyed with reactive dyes. Bending property of the fabrics dyed with natural colorants(sappan wood, gardenia) showed very high, but that the fabric dyed with reactive dyes was very poor. 4. In the primary hand value, stiffness and anti-drape stiffness of the fabric dyed with weak-acid dyes showed the highest. Fullness and softness of the fabric dyed with weak-acid dyes showed very low.

A Study on Use Motivation, Consumers' Characteristics, and Viewing Satisfaction of Need Fulfillment Video Contents(Vlog / ASMR / Muk-bang) (욕구 충족 영상 콘텐츠(브이로그 / ASMR / 먹방) 이용 동기, 수용자 특성, 시청 만족도에 관한 연구)

  • Kang, Mee?Jeong;Cho, Chang-Hoan
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.73-98
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    • 2020
  • This study aims to redefine Vlog, ASMR, and Muk-bang contents as 'Need Fulfillment Video Contents,' which are emerging as major genres among the video contents. And this study explores the relationships between consumers' motives, viewing satisfaction, and consumers' characteristics such as demographic characteristics, big five personality traits, and individualism-collectivism tendencies in terms of uses and gratifications theory. Statistical analysis techniques such as factor analysis and hierarchical regression analysis were used to analyze 441 samples. As a result, age, income level, and collectivism were found to influence consumers' choice of Need Fulfillment Video Content genre. It was also found that the motivation of using Need Fulfillment Video Contents consisted of five factors: self-assessment and improvement, sensory stimulation and relaxation, entertainment, escapism and passing time, and following trends. Also, each usage motive influenced the viewing satisfaction in various ways. Based on the results of the analyses, the study concludes with discussion of the academic significance and practical implications for Need Fulfillment Video Contents industry development.

A Study on VR News - In Recognition of the VR News (VR 뉴스에 관한 연구 - VR 뉴스 인식을 중심으로)

  • Park, Jun Hyung;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.50-59
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    • 2016
  • VR refers to Virtual Reality technology that allows experiences of virtual contents as if they are real through visual, auditory and other senses. VR is even affecting the news. This greatly shakes the frame of the news. In other words, the conventional way of the new was to watch it with the passive action of seeing pictures, articles and images while VR News offers an active paradigm of experience and participation. This study analyzed the VR news of each press and investigated how VR news is developing. Furthermore, an experimental study was conducted to examine how users actually perceived the VR news. News made using both the existing method and the VR news method were comparatively shown to users who were following the news, and the interview was carried out through questionnaires. The results obtained through the statistics and analysis are as follows. Users made an assessment that they felt the sense of realism in recognition of the VR news while it was still lacking in terms of the unique information delivery that the news performs. However, the intention of using the VR news again was shown to be high, which demonstrated the expectation of users who have experienced the VR news.

A Study on Product Image Analysis and Design Expression Using Flowers (꽃을 소재로 한 상품이미지분석과 디자인 표현에 관한 연구)

  • Kim, Gok Mi
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.231-236
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    • 2018
  • Flowers are one of the most natural expressions of human expression. Recently, these flowers have been applied to various kinds of products to enhance their aesthetic value and to use them as artistic materials expressing their vitality. The purpose of this study is to investigate the formative characteristics of flowers that are visually beautiful and to express them visually through the fusion of various products used in daily life. Based on this research, we study the importance of emotional design that gives satisfaction to consumers and new design expression techniques. In addition, we pursue the aesthetic value of the product with naturalness and original design sense, and develop sensibility product design expressing design sensitivity by combining floral motif with various products based on expression of decoration using image of flower. I would like to suggest the possibility of development of sensible product design.