• Title/Summary/Keyword: 가상 서버

Search Result 627, Processing Time 0.036 seconds

Efficient Software Licensing Management Strategy for Server Consolidation and Virtualization Using the N-Datacenter Case (서버통합 및 가상화를 위한 효율적인 소프트웨어 라이선싱 관리전략에 관한 연구 : N-데이터센터를 중심으로)

  • Choi, Young-Jin;Ra, Jong-Hei;Choi, Kwang-Don
    • Journal of Information Technology Services
    • /
    • v.10 no.4
    • /
    • pp.281-293
    • /
    • 2011
  • Server consolidation and virtualization have become an integral part of IT planning to reduce TCO cost and ensure the high availability for customer, enlarge the flexibility to computing resource in today' enterprise data centers. In spite of having the variety advantages of server consolidation and virtualization, they cause many problems such as the software licensing issues, virtual server sprawl, network complexity issues, hardware start-up costs, and failover costs. In particular, software licensing problem brings about the serious results in operating of data center and also presents a significant challenge to virtualization because many vendors have realized that licensing policies applicable to physical systems are not compatible with virtual machines. So, the IT planers must be considering this problem before they conducts the server consolidation and virtualization. In this paper, we proposed the efficiency strategy of SW licensing for server consolidation and virtualization analyzing the N-Datacenter case in Korea. As a result, we suggest the two strategies as technical and management/contract aspect. First, as the technical aspect, we propose i) the adaptation of suitable licensing for virtualization, ii) differentiation of license according to the characteristics of server, iii) the core distribution of licenses to minimizing. Second, as the management/contract aspect, we suggest following three things. i) The existing license agreement is changed to the right licensing for virtualization. ii) The license agreement is contracts the active focused. iii) When a new contract should be added to virtualization provisions.

Performance Evaluation of Advanced Container Security Device(ACSD) system based on IoT(Internet of Things) (IoT 기반 컨테이너 보안 장치 및 시스템 성능 평가)

  • Moon, Young-Sik;Choi, Sung-Pill;Lee, Eun-Kyu;Kim, Jae-Joong;Choi, Hyung-Rim
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.9
    • /
    • pp.2183-2190
    • /
    • 2013
  • Container Security Device (ConTracer) which is suggested in this study is to monitor temperature, humidity, and impact inside of the container while the container is transported. ConTracer could also give information to users when a door of the container is opened over 2 inch within 1 second. Additionally, GPS/GLONASS based global position and status information about container are transmitted to a remote server using IoT (Internet of Things) based communication. In this research, we are looking into the development trend of global container security devices; and applying ConTracer to real freight transport from domestic to overseas using Global Roaming Service which is offered for domestic Mobile Communication Companies as well. As a result, we estimate the performance of ConTracer and verify it.

Overlay Multicast Mechanism Supporting Differentiated QoS According to Service Level and User Environment over NGN (차세대네트워크 환경에서 서비스 등급 및 사용자 환경에 따른 차별화된 QoS를 지원하는 오버레이 멀티캐스트)

  • Rhee, Bo-Young;Cho, Sung-Chol;Han, Sun-Young
    • The KIPS Transactions:PartC
    • /
    • v.15C no.6
    • /
    • pp.557-566
    • /
    • 2008
  • NGN(Next Generation Network) is a communication network which can make use of broadband and QoS-enabled transport technologies. One of the main service issues over NGN is a multimedia service, such as IPTV, using a multicast method. And overlay multicast technology is one of the promising solutions instead of traditional multicast technology which has a few problems, and supports flexibility and scalability for multicast services. Also, the main controversial topic in NGN and overlay multicast is QoS. In the present paper, we designed an agent in each receiver's network, and a manager which is in a source network and which manages the whole multicast network. Both of them are communicating with each other and applying resource policies to their multicast network. This mechanism enables overlay multicast to support QoS, focusing on RACF(Resource and Admission Control Functions) in NGN QoS architecture.

Design of a Tracking & Recall Management System for Implantable Devices (이식형 의료기기의 추적 및 회수 관리를 위한 통합전산관리시스템 설계)

  • Park, Soon-Mahn;Yoo, Sun-Kook
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.48 no.5
    • /
    • pp.74-80
    • /
    • 2011
  • Medical implant devices are one of the targets of the US's Food & Drug Administration (FDA) for tracking in case of a serious adverse event since they are directly connected to the lives of patients. The US law stipulates that the public health agency shall order implantable device makers to track their product down to the patient level if a serious adverse event has occurred or defects have been discovered; in reality, however, the agency can pass on the responsibility for tracking or recalling faulty devices to the manufacturers or use mass media. This article proposes an efficient tracking and recall management system and examines four main virtual scenarios based on such. This research seeks to suggest a system that enables FDA to perform accurate and prompt tracking and recall management for patients' enhanced safety.

Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.5
    • /
    • pp.802-816
    • /
    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

Policy-based Reconfigurable Bandwidth-Controller for Network Bandwidth Saturation Attacks (네트워크 대역폭 고갈 공격에 대한 정책 기반 재구성 가능 대역폭제어기)

  • Park Sang-kil;Oh Jin-tae;Kim Ki-young
    • The KIPS Transactions:PartC
    • /
    • v.11C no.7 s.96
    • /
    • pp.951-958
    • /
    • 2004
  • Nowadays NGN is developed for supporting the e-Commerce, Internet trading, e-Government, e-mail, virtual-life and multimedia. Internet gives us the benefit of remote access to the information but causes the attacks that can break server and modify information. Since 2000 Nimda, Code Red Virus and DSoS attacks are spreaded in Internet. This attack programs make tremendous traffic packets on the Internet. In this paper, we designed and developed the Bandwidth Controller in the gateway systems against the bandwidth saturation attacks. This Bandwidth con-troller is implemented in hardware chipset(FPGA) Virtex II Pro which is produced by Xilinx and acts as a policing function. We reference the TBF(Token Bucket Filter) in Linux Kernel 2.4 and implemented this function in HDL(Hardware Description Language) Verilog. This HDL code is synthesized in hardware chipset and performs the gigabit traffic in real time. This policing function can throttle the traffic at the rate of band width controlling policy in bps speed.

A Study of ATM Switch Performance Analysis in Consideration of Cell Processing Due Time and Priority (셀 처리 요구 시간 및 우선 순위를 고려한 ATM 스위치의 성능 분석에 관한 연구)

  • 양우석;이재호
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.24 no.12A
    • /
    • pp.1910-1916
    • /
    • 1999
  • This paper suggested to solve ATM switch performance and service rate which was input buffer managed scheme in ATM network with burst traffic characteristics, For this purpose, ATM multiplexer is prepared before sending for handling burst random input traffic to multiplex and then sort based on cell inter-arrival time and cell processing due time which had been marked after that. The server looks for cell header with the most shortest due time and sends it, thus it is satisfied that real time traffic for instance CBR and rt-VBR was guaranteed cell processing time to send fast than non real time traffic. For analysis of ATM switch performance with cell processing due time and priority, each output port has divided into four different virtual buffer and each buffer has assigned different cell inter-arrival time and processing due time according to ATM Forum for example CBT/rt-VBR, nrt-VBR, ABR and UBR and showed it’s optimal service parameters then analyzed service rate behaviors according to each traffic characteristics.

  • PDF

Extending Jabber Messaging System for Effective Collaboration (효과적인 협업지원을 위한 Jabber 메시징 시스템의 확장)

  • Lee, Keon-Woong;Ahn, Geon-Tae;Hwang, Eui-Yoon;Kim, Jin-Hong;Lee, Myung-Joon
    • The KIPS Transactions:PartD
    • /
    • v.10D no.7
    • /
    • pp.1161-1170
    • /
    • 2003
  • The BioPlace system is a web-based collaborative system which offers effective exchange of information and research activities among the genomic researchers. BioPlace supports collaborative works among the related group members through Personal Workspces and Team Workspces which are virtual spaces on the web. Jabber is an open messaging system based on XML, giving an efficient way of developing messaging services by providing various functionality for real-time communication and interoperability with other foreign messaging systems. In this paper, we have designed additional Jabber XML protocol to extend Jabber messaging system to be used as real-time communication methods on the BioPlace collaborative system. Also, according to the protocol, we have developed both the extended Jabber server and the BioPlace messenger client.

Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
    • /
    • v.6 no.2
    • /
    • pp.3-9
    • /
    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

A Design of Measuring impact of Distance between a mobile device and Cloudlet (모바일 장치와 클라우드 사이 거리의 영향 측정에 대한 연구)

  • Eric, Niyonsaba;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.232-235
    • /
    • 2015
  • In recent years, mobile devices are equipped with functionalities comparable to those computers. However, mobile devices have limited resources due to constraints, such as low processing power, limited memory, unpredictable connectivity, and limited battery life. To enhance the capacity of mobile devices, an interesting idea is to use cloud computing and virtualization techniques to shift the workload from mobile devices to a computational infrastructure. Those techniques consist of migrating resource-intensive computations from a mobile device to the resource-rich cloud, or server (called nearby infrastructure). In order to achieve their goals, researchers designed mobile cloud applications models (examples: CloneCloud, Cloudlet, and Weblet). In this paper, we want to highlight on cloudlet architecture (nearby infrastructure with mobile device), its methodology and discuss about the impact of distance between cloudlet and mobile device in our work design.

  • PDF