• Title/Summary/Keyword: 가상하도

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Method and system for providing virtual computer environment for the network division (망 분리 가상 컴퓨터 환경 제공 방법 및 시스템)

  • Yoon, Tae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.10
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    • pp.1101-1108
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    • 2015
  • In this paper, to provide a method and system for providing a network separation virtual machine environment. How to provide this virtual machine environment include phase generating necessary virtual resource requirement for the perform of virtual function and transfer to network changing protocol about request of registration virtual resource. For this reason, Registration procedure is to use a virtual machine for a virtual computing resource allocation and separation combined network any time, it became possible between servers and clients, or mobile phone. At any time, it is possible to process the work in the same environment as in a computer to access the Internet.

Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment (유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.299-306
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    • 2010
  • According to development of Internet and computer graphics technology, Digital fashion technology makes virtual fitting service capable by reappearing of clothes in 3D. In this paper, We suggest that combined solution which you could use virtual fitting service with various device. For example, imaginary mirror(such as digital information display), pc, mobile in different situations such as store, internet shopping market, commercial. Users can experience imaginary mirror that is located in store or 3D virtual fitting service for digital fashion in internet shopping market, mobile application. In addition, We proposed the solution that user can send experienced virtual fitting service results to other person by image file form of MMS.

Digital Storytelling of a Performance with a Virtual Marionette and an Actual Marionette (가상 마리오네트와 실재 마리오네트를 동시에 이용한 퍼포먼스의 디지털스토리텔링 -가상 세계와 실재 세계의 통제 관계에 대한 스토리텔링)

  • Ihm, So-Young;Kim, Sang-Tae;Yoo, Won-Dae;Chi, Ju-Min;Kim, Tak-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1287-1292
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    • 2009
  • There have been many experiments and researches of virtual marionettes which mostly focused on controlling the marionettes more delicately and precisely. This paper will prove that performances using virtual marionettes can show more than simply controlling other objects delicately and precisely. The performance that this paper is discussing about used not only a virtual marionette but also an actual marionette. In this performance, a human manipulated an actual marionette and the actual marionette controlled a virtual marionette. This performance is meant to represent a controlling relationship between an actual world and a virtual world. This recursive and duplicate process will show that experiments using virtual marionettes can express more diverse objectives than existing experiments.

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Educational Characteristics of Children's Virtual Worlds (어린이용 가상세계의 교육적 특성)

  • Lyou, Chul-Gyun;An, Bo-Ra
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.177-186
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    • 2009
  • Virtual world is persistent 3D(2D) space through computers which supports real-time interaction. Children's virtual worlds are for children below 15. Its educational benefits are: practical experience, cooperation possibility, experience sharing, and optimized environment. Moreover, interesting factors from games can enhance the educational efficiency of virtual worlds. In order to intensify the educational efficiency, goal, motivation, relationship and advice has to be considered as well. Based upon those factors, the result of analysis of current virtual worlds shows that they have clear goal. contextualization of task and appropriate reinforcement. However, for future prosperity, continuous effort for expansion of readiness, social persuasion, scaffolding are needed.

Design and Implementation of the Educational System based on the Distributed Virtual Environment using VRML and EAI (VRML과 EAI를 이용한 분산 가상환경 기반 교육 시스템의 설계 및 구현)

  • 이신걸;전희성
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.14-22
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    • 2000
  • We have designed and implemented an educational system based on the distributed virtual environment. The developed system has a client-server architecture: the platform-independent server is implementes by Java machine and the client is composed of VRML, EAI, and general web browser. If a change occurs in this virtual environment, all connected users can perceive the updated environment immediately. the system maintains its virtual environment after it is modified by a user. Also, the system can accommodate many users by minimizing the information exchange. Since users can share multimedia information and virtual objects by overcoming the limitation of time and space, the educational effects can be progressed through the use of the developed system.

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Application Program Virtualization based on Desktop Virtualization (가상 데스크탑 기반에 응용프로그램 가상화)

  • Lim, Se-Jung;Kim, Gwang-Jun;Kang, Tae-Geun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.595-601
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    • 2010
  • Desktop virtualization technology running on the local computing system in the process of resource depletion or degradation, such as upgrading the system to solve problems and manage critical information and systems must be protected. In addition, a virtualized environment by constructing a convenient stand-virtualized infrastructure and user space, and security from external attack or internal flaw or a problem, even if the service fails to respond quickly and should help to recover. In this paper, a comprehensive virtualization technology based on the client's desktop virtualization technology elements needed to find a local computing environment more comfortable and stable in the proposed new virtualization technologies.

원자로냉각재계통 분기관 가상배관파단해석

  • 최택상;김태완;윤기석;성기광;전장환
    • Nuclear Engineering and Technology
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    • v.28 no.2
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    • pp.206-215
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    • 1996
  • 원자로냉각재계통 기기 설계를 위한 구조해석 분야는 크게 세가지로 구분할 수 있는데, 첫번째는 원자로 냉각재계통내의 유체의 온도, 압력, 원자로냉각재계통 기기 및 유체의 자중 등을 고려하여 정적해석이 주가되는 정상운전해석, 두번째는 원자력 발전소 수명내에 부지에 발생 가능한 지진을 고려하는 내진설계를 위한 지진해석, 세번째는 원자력발전소를 다른 플랜트보다 한층 안전하게 설계할 수 있도록 원자력 발전소내의 모든 고에너지배관의 파단을 가상하는 가상배관파단해석으로 구분할 수 있다. 1986년 이전까지의 가압경수로발전소의 가상배관파단은 원자로냉각재주배관의 파단을 가상하여 동적구조해석을 수행하므로써, 극히 보수적인 결과를 얻었다. 그러나, 파괴역학의 발전은 파단전누설기법을 정립하였으며, 이에 따라 1987년 미국의 10 CFR Part 50 Appendix A GDC 4에서는 원자력발전소 내의 모든 고에너지배관에 파단전누설기법 적용을 허용하므로써, 이들 배관의 가상배관파단을 배제할 수 있도록 하였다. 한국형 표준원전인 울진원자력 3, 4호기의 참조발전소인 영광원자력 3, 4호기는 개정된 GDC 4를 적용한 최초의 가압경수로발전소로서, 원자로냉각재주배관과 12인치 이상의 일차측 분기관들의 가상배관파단을 배제하였다. 본 보고서에서는 영광원자력 3, 4호기의 참조발전소인 미국 Palo Verde발전소와 한국형 표준원전인 울진원자력 3, 4호기의 가상배관파단에 의한 원자로냉각재계통의 동적구조해석 결과를 서로 비교, 분석하므로써 개정된 GDC 4의 영향을 평가함은 물론 향후 분기관 가상배관파단해석의 방향을 모색하는데 있다.

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Development of virtual reality simulation game synchronized with real robot (로봇과 동기화된 가상현실 시뮬레이션 게임의 개발)

  • Shim, Jae-Youn;Yoo, Hwan-Soo;Sung, Hyun-Seong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.33-42
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    • 2018
  • Virtual reality can user experience the virtual world of computer and stimulate user eyesight and emotions. HMD can acquire and stimulate user behavior and sensory information. In this paper, we propose a virtual reality game using robot control. Controlling the robots using various interfaces and synchronizing them with the virtual reality game. In this paper, we use OID mat for robot movement detection based optical code recognition and Kalman filter.

Data Security Technology for the Desktop Virtualization Environment using the Graphic Offloading (SW 분할 실행을 이용한 데스크탑 가상화 환경에서 데이터 보안 기술)

  • Chung, Moonyoung;Choi, Won-Hyuk;Jang, Su-Min;Yang, Kyung-Ah;Kim, Won-Young;Choi, Jihoon
    • KIISE Transactions on Computing Practices
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    • v.20 no.10
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    • pp.555-560
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    • 2014
  • This paper proposes the data security technology for the desktop virtualization environment using the separated software execution method. In the virtual environment where allocates separate VMs to the users, there is a benefit that the programs in one guest machine are isolated from the programs running in another guest machine, whereas in the separated execution environment that supports application virtualization, the isolation is not offered and it causes the data security problem because the applications are executed by the one root privilege in the server. To solve this problem, we provides the data security method using the server storage filter, the viewer filter, and the file mapping table in this paper.

Estimation of Import Virtual Water for Cereal Crop Product in Korea (한국의 곡물 가상수 수입량 산정)

  • Yoo, Seung-Hwan;Choi, Jin-Yong;Kim, Tae-Gon;Im, Jeong-Bin
    • Proceedings of the Korea Water Resources Association Conference
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    • 2010.05a
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    • pp.1667-1671
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    • 2010
  • 한국은 전체곡물 자급도가 27.2 % (2007년 기준)로 낮기 때문에, 농산물 수입에 의한 가상수 수입이 다른 나라들에 비해 매우 크다. 이와 같이 물 수입 의존도가 높은 한국의 경우, 국제적인 가상수 흐름이 식량 안보, 농업 수자원 정책 등의 국가적인 수자원 정책에 있어서 매우 중요한 고려 사항이 될 수 있다. 본 연구에서는 2003년부터 2007년까지의 국제적인 무역통계를 바탕으로 우리나라에서 수출입이 이루어지고 있는 곡물 중 큰 비중을 차지하고 있는 밀, 벼, 옥수수 및 대두 등의 4개 작물에 대하여 주요 농산가공품의 가상수량을 산정하고, 이를 바탕으로 농산가공품 교역에 의한 가상수 수입량을 산정하였다. 그 결과 원료 작물 기준으로 밀, 벼, 옥수수, 및 대두의 가상수의 순수입량을 보면, 밀이 4,026.28 $M\;m^3$, 벼가 449.17 $M\;m^3$, 옥수수가 6,152.94 $M\;m^3$, 대두가 5,369.16 $M\;m^3$으로 나타나 옥수수가 가장 많은 가상수를 순수입하여 전체 순수입량의 38.5%를 차지하는 것으로 나타났다. 본 연구 결과는 국제적인 가상수 교역량을 바탕으로 한 우리 나라의 물발자국 (water footprint) 산정에 있어서 기초 자료로 활용될 수 있을 것으로 판단된다.

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