• Title/Summary/Keyword: 가상평면

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Searching Human Motion Data by Sketching 3D Trajectories (3차원 이동 궤적 묘사를 통한 인간 동작 데이터 검색)

  • Lee, Kang Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.2
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    • pp.1-8
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    • 2013
  • Captured human motion data has been widely utilized for understanding the mechanism of human motion and synthesizing the animation of virtual characters. Searching for desired motions from given motion data is an important prerequisite of analyzing and editing those selected motions. This paper presents a new method of content-based motion retrieval without the need of additional metadata such as keywords. While existing search methods have focused on skeletal configurations of body pose or planar trajectories of locomotion, our method receives a three-dimensional trajectory as its input query and retrieves a set of motion intervals in which the trajectories of body parts such as hands, foods, and pelvis are similar to the input trajectory. In order to allow the user to intuitively sketch spatial trajectories, we used the Leap Motion controller that can precisely trace finger movements as the input device for our experiments. We have evaluated the effectiveness of our approach by conducting a user study in which the users search for dozens of pre-selected motions from baseketball motion data including a variety of moves such as dribbling and shooting.

Lateral-Torsional Buckling Analysis of the Circular Arches Using Unsymmetric Thin-Walled Beam Elements (비대칭(非對稱) 박벽(薄壁)보 요소(要素)를 이용(利用)한 원형(圓形) 아치의 횡좌굴(橫挫屈) 해석(解析))

  • Kim, Moon Young
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.13 no.5
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    • pp.39-52
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    • 1993
  • For the lateral-torsional buckling analysis of the thin-walled space frame and circular arch with the unsymmetric cross section, the tangent stiffness matrices are derived by introducing Vlasov's assumption for the thin-walled beam and using the principle of virtual displacement. In the cases of the unrestrained torsion and the restrained torsion, the elastic and geometric stiffness matrices corresponding to semitangential rotation and semitangential moment are evaluated by using the Hermitian polynomials as the shape function. In order to illustrate the accuracy and convergence characteristics of the derived formulations, numerical examples for the lateral-torsional buckling analysis of the hinged circular arch under pure bending and uniform compression are presented and compared with the analytic solutions of references.

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Design and Implementation of 3D Urban Landscape Simulation System Based on Web GIS (Web GIS 기반의 3차원 도시경관 시뮬레이션시스템 설계 및 구현)

  • Jang Mun-Hyun
    • Spatial Information Research
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    • v.13 no.1 s.32
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    • pp.103-117
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    • 2005
  • Information can be visualized as information technology and computers have recently made dramatic improvements. Thanks to the brisk effects of providing information in 3D on the web with the technological developments of Web 3D and virtual reality implementation in the Internet, there has been the trend to present geographic information in images and 3D. In this study, the Web 3D GIS technique was adopted in analyzing the current state of urban landscape and examining and predicting the urban landscape affected by new urban development businesses. As a result, it was expected that the study would be able to help the government agencies to reduce their errors in making urban landscape plans and policies and implementing them to provide objective and visual data, and to come up with a simulation system that could be used to reflect the residents opinions in plans and policies.

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Optimal Spacings for Urban Arterial Network (도시간선도로망(都市幹線道路網)의 적정간격(適正間隔))

  • Park, Chang Ho
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.2 no.3
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    • pp.33-41
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    • 1982
  • Development is given for an analytical approach that can investigate parameters characterizing road network geometry. A grid transportation network having a hierarchy structure is considered on a homogeneous and isotropic urban plane in which trip origins and destinations are uniformly dispersed and the trip length distribution is independent of the location of the origin. The object is to find the optimal spacings between urban arterials so as to minimize the sum of travel and construction costs, subject to the hypothesis that a trip assignment follows the Wardrop's first principle. The proposed approach is not the genera method for determining an efficient network layout, but can be used as basic concept for generating and evaluating urban road network alternatives. Given an O-D table and cost estimates the approach is able to outline at least in a qualitative sense the optimal spacings of urban arterial roads.

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Prediction of Tidal Changes and Contaminant Transport Due to the Development of Incheon Coastal Zone (인천해역 개발에 따른 조석변화 및 오염물질 운송 예측)

  • Jeong, Shin-Taek;Cho, Hong-Yeon
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.9 no.1
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    • pp.1-8
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    • 1997
  • A horizontal 2-D model which includes the wetting-drying treatment technique in the intertidal zone is established for the prediction of tidal changes and contaminant transport due to the development of Incheon coastal zone. The flow model is verified by the measurement data at Jeong-Do, and then the computed values are closely matched to the observed water elevations and velocities of main-flow direction. And then, the tidal change patterns are simulated using this model before and after the construction of the Youngjongdo New Airport and Shihwa Seadike. In the spring tide condition, pollutants transport pattern is also simulated for the arbitrary pollutants loads. By the analysis of this numerical simulation results, the velocities after development are decreased, and discharged pollutants are mainly transported by the advection along a narrow deep trough. Thus, this model can be used as the compatible prediction model for the tidal change and pollutant transport due to the development plan of Incheon coastal zone.

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Direct-current Dielectrophoretic Motions of a Single Particle due to Interactions with a Nearby Nonconducting Wall (비전도성 벽과의 상호작용에 따른 단일 입자의 직류 유전영동 운동)

  • Kang, Sangmo
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.39 no.5
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    • pp.425-433
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    • 2015
  • In this paper, we have numerically investigated two-dimensional dielectrophoretic (DEP) motions of a single particle suspended freely in a viscous fluid, interacting with a nearby nonconducting planar wall, under an externally applied uniform direct-current electric field. Particularly, we solve the Maxwell equation with a large sharp jump in the electric conductivity at the particle-fluid interface and then integrate the Maxwell stress tensor to compute the DEP force on the particle. Results show that, under an electric field parallel to the wall, one particle is always repelled to move far away from the wall and the motion depends strongly on the particle-wall spacing and the particle conductivity. The motion strength vanishes when the particle is as conductive as the fluid and increases as the conductivity deviates further from that of the fluid.

The Parameter Identification of Tidal Model on The Boundary-Fitted Coordinates (Boundary-Fitted 좌표계로 변환한 2차원조석모형의 매개변수 동정)

  • 김경수;이재형
    • Water for future
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    • v.23 no.3
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    • pp.319-328
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    • 1990
  • The Parameter Identification of 2-demensional estuarine model was carried out using new output ADI-FDM numerical semi-implicit schem transformed in boundary fitted(BF) - coordinate. The hydrodynamic equations which is coupled with the transport equations were used as basic equations in the model. Thompson's equations were used to transform governing equations into rectangular plane equations and his elliptic grid generation scheme was used to generate curvilinear grid system. in BF - coordinates. The parameters to be identified are friction coefficient and disperse coefficient embedded in the governing equations. The numerical output scheme is tidally averaged salinity model in BF - coordinates. The algorithm to optimize norm of error between observations and calculations is the influence coefficinet algorithm associated with least square criterion. The lumped model is conssidered in identification. This paper was concetrated on checking whether the new output scheme might be useful to identify parameters in estuarine salinity model or not. The proposed method was tested through experimental application with hypothetical simple model. The result of the test shows that the proposed method can be used for parameter identification in estuarine model.

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Harbor Tranquility Analysis with the Reflection-Transmission Boundary Condition of Floating Breakwaters (부유식 방파제의 반사-투과 경계조건을 적용한 항만 정온도의 해석)

  • 전인식;최민호;심재설;오병철
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.14 no.1
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    • pp.76-85
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    • 2002
  • The floating breakwater generally has an excellent water exchanging capability, but with some lowering harbor tranquility due to the wave transmission underneath floating body. In the initial stage of design, it is thus required to investigate several alternatives of breakwater layout for their performance of harbor tranquility. The present study aims to formulate a sort of reflection-transmission boundary condition of floating breakwater so that the existing numerical method using time dependent mild slope equation can still be applied to the case of floating breakwaters. The two and three dimensional tests were each performed to demonstrate the performance of the boundary condition. It was found that the reflection and transmission characteristics around the breakwater were well reproduced by the boundary condition. Finally, the reflection-transmission boundary condition were applied to a floating breakwater installed in an imaginary harbor with an irregular shape and bottom topography. The results surely showed that the present numerical method can effectively used in practical works related to the real sea construction of floating breakwaters.

A Study on Development of Men's Formal Jacket Pattern by 3D Human Body Scan Data -A Focus on Men's in their Late 30s- (3D 인체데이터를 활용한 남성 정장재킷 패턴개발 연구 -30대 후반 남성을 중심으로-)

  • Shin, Kyung-hee;Suh, Chuyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.3
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    • pp.440-458
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    • 2019
  • Based on a 3D body data and pattern comparison analysis, this study developed a formal jacket pattern for men in their late 30s. In order to select the representative type of men in their late 30s, factor analysis and cluster analysis were conducted on data form 319 men, 35 to 39 years old using the anthropometric data from The 7th Size Korea (2015) as the representative body type. The surface of the body surface was developed using a 3D human shape of a male in his 30s in The 6th Size Korea (2010). Then the shape was changed to a flat pattern that confirmed the necessary elements for setting the shape and dimension. Cluster analysis revealed type B as the representative type because it showed the best shape characteristics for men in the late 30s. The drafting method of the final research pattern is as follows. Jacket length: stature/2.5cm, back length: stature/5+8.5cm (constant)], armhole depth: [stature/ 7-1.5cm (constant)], back width: [C/9+9.5cm (constant)]+1cm (ease), front width: [C/9+8.5cm (constant)]+1cm (ease), armscye depth: C/8, front waist darts: 1cm, front closure amount: 2cm.

A Study on Realistic 360 Degree Panorama Webtoon-Metaverse Service

  • Lee, Byong-Kwon;Jung, Doo-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.147-153
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    • 2022
  • Most of the metaverse service is a gamification type of metaverse solution composed by placing 3D objects on a 360 panoramic world base. However, the metaverse webtoon service is lacking in implementation and research. In this study, a method for realizing a 2D flat image form in a 3D space and a realistic 360-degree panoramic webtoon metaverse service were studied. The research process consisted of basic storytelling and design work for webtoon production, panoramic image creation to convert the produced image into 360-degree form, and content creation process for viewing 360-degree directions. Finally, we implemented shading and material work with game engine tools so that you can enjoy virtual reality-based webtoons. The webtoon-based metaverse study studied the process of creating a 360-degree panoramic webtoon from content that can only be viewed in 2D format. Accordingly, it is thought that webtoons will also be presented as a standard for the production and implementation method for the metaverse service.