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Clinical Usefulness on K-MBI for Decision of Driving Rehabilitation Period in Patients with Stroke: A pilot study (뇌졸중 환자의 운전재활 시기 결정을 위한 K-MBI의 임상적 유용성: 예비 연구)

  • Park, Myoung-Ok
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.2
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    • pp.91-98
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    • 2017
  • Background & Object: Basic daily activity screening tool such as the Modified Barthel Index (MBI) has been used commonly in rehabilitation clinic and community based rehabilitation setting. Previous studies have shown the significant relations between the level of daily activities and driving ability on stroke or elderly people. However, there is a lack of studies to investigate the usefulness of MBI on prediction of driving ability for stroke patient. This study was to predict driving abilities of stroke survivor using Korean version Modified Barthel Index (K-MBI). Methods: A sample of 48 patients with stroke in rehabilitation hospital was recruited. All participants were tested level of basic daily activities using K-MBI. The driving ability of participants was tested using virtual reality driving simulator. The predictive validity was calculated of the K-MBI among pass or fail group of driving simulator test using receiver operating characteristics curves. Results: The cut-off score of >86.5 on the K-MBI is proper sensitivity to predict on driving performance ability. Conclusion: This pilot result offers clinical reference to therapists and caregivers for reasoning on driving recommendation period during rehabilitation stage of stroke survivors. Further studies need to identify prediction using real on-road test in a large population group.

A Study on Visual Mise-en-Scene of VR Animation (VR 애니메이션 의 시각적 미장센 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.407-413
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    • 2017
  • Mis-en-Scene is a direction method of image aesthetics for constructing screen and space. Mis-en-Scene is important factor not only in plays and movies, but also in animations, and it is a strong method to induce audience to immerse in the works and to continue the immersion. This study examined animation's Mis-en-Scene based on theories of Mis-en-Scene in movies, how Mis-en-Scene is directed and expressed in virtual spaces, and what factors and characteristics induce audience to immerse in the works and continue the immersion through analysis on visual Mis-en-Scene factors of a specific case, VR animation . It was found that as visual Mis-en-Scene factors, character and props, background, unique quality and friendliness of character, natural movement and acting, symbolism and utilization, and variety and consistency of background induce and sustain immersion. It is thought that this study would helpful for related areas based on the findings which suggest that there is a need for differentiated measure and method to catch audience's eyes and sustain immersion utilizing characteristics of vidual Mis-en-Scene factors in VR animation in the future.

Grid Structure-Based Mobility Support Scheme for Sink Groups in Wireless Sensor Networks (무선 센서 네트워크에서 격자 구조 기반 이동 싱크 그룹 지원 방안)

  • Yim, Yongbin;Lee, Euisin;Kim, Sang-Ha
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.5
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    • pp.239-246
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    • 2017
  • Communications for mobile sink groups such as rescue teams or platoons bring about a new challenging issue for handling group mobility in wireless sensor networks. Recently, a group region-based approach has been proposed to send data to a mobile sink group. However, it uses excessive flooding for 3 steps (group region discovery, region information notification, and data dissemination) to support mobile sink group. Thus, it causes high energy consumption and data delivery failure. Moreover, its per-sink mobility supporting scheme makes energy consumption and data delivery failure more serious. Thus, this paper proposes an Energy-efficient and Reliable Mobile Group communication protocol (ERMG) to support a mobile sink group, which exploits a virtual grid structure. For the group region discover and notification and the data dissemination, ERMG uses communications with only cell heads of grid cells that manages group sinks. ERMG also uses a per-grid based scheme to support sink mobility. Simulation results show that ERMG has 30% less energy consumption and 6% more desired delivery deadline success ratio than the existing protocols.

Medium Temperature and Lower Pressure Metamorphism and Tectonic Setting of the Pyeongan Supergroup in the Munkyeong Area (문경지역에 분포하는 평안누층군의 중온-저압 변성작용과 지구조 환경 해석)

  • Kim, Hyeong Soo;Seo, Bongkyun;Yi, Keewook
    • The Journal of the Petrological Society of Korea
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    • v.23 no.4
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    • pp.311-324
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    • 2014
  • The Hongjeom formation of the Pyeongan Supergroup in the Munkyeong coalfield mainly consists of metapsammite and metapelites. Metampelites occur as slate preserving chloritoid+chlorite+muscovite and andalusite+biotite+chlorite+muscovite mineral assemblages. Chloritoid and andalusite occur as porphyroblast, and the matrix composed of fine-grained micas. Metamorphic P-T conditions for these mineral assemblages are $510-520^{\circ}C$ and 3.0-3.5kbar based on P-T pseudosection in $MnO-K_2O-FeO-MgO-Al_2O_3-SiO_2-H_2O(MnKFMASH)$ system and isopleth intersections of Fe/(Fe+Mg) ratios in chloritoid and chlorite. The medium temperature and low pressure metamorphism resulted from a higher geothermal gradient ($40-45^{\circ}C/km$) condition than that of burial metamorphism. The youngest (SHRIMP U-Pb age; ca. 327-310 Ma) detrital zircon grains from the Hongjeom formation display oscillatory zoning and relatively high Th/U ratio (0.60-1.12). Based on the previous sedimentary, paleontological, and geochronological studies in the Taebaeksan basin together with results of this study, we suggest that (1) initial deposition of the Hongjeom formation was contemporaneous with a magmatic activity in the provenance, (2) the Pyeongan Supergroup was deposited in an arc-related basin at an active continental margin during the Carboniferous to Permain, and (3) magmatic activities occurred repetitively in relatively short interval in the active continental margin had continuously supplied sediments to the basin.

Evaluation of Scatter Reduction Effect of the Aft-Multiple-Slit (AMS) System Using MC Simulation (MC 시뮬레이션을 이용한 Aft-Multiple-Silt 시스템의 산란선 제거 효과 평가)

  • Chang, Jin-A;Suh, Tae-Suk;Jang, Doh-Yun;Jang, Hong-Seok;Kim, Si-Yong
    • Radiation Oncology Journal
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    • v.28 no.4
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    • pp.224-230
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    • 2010
  • Purpose: We designed the aft-multiple-slit (AMS) system to reduce scatter in cone-beam computed tomography (CBCT). As a preliminary study, we performed a Monte Carlo N-Particle Transport Code (MCNP) simulation to verify the effectiveness of this system. Materials and Methods: The MCNPX code was used to build the AMS geometry. An AMS is an equi-angled arc to consider beam divergence. The scatter-reduced projection images were compared with the primary images only and the primary plus scatter radiation images with and without AMS to evaluate the effectiveness of scatter reduction. To obtain the full 2 dimensional (2D) projection image, the whole AMS system was moved to obtain closed septa of the AMS after the first image acquisition. Results: The primary radiation with and without AMS is identical to all the slit widths, but the profiles of the primary plus scattered radiation varied according to the slit widths in the 2D projection image. The average scatter reduction factors were 29%, 15%, 9%, and 8% when the slit widths were 5 mm, 10 mm, 15 mm, and 20 mm, respectively. Conclusion: We have evaluated the scatter reduction effect of the AMS in CBCT imaging using the Monte Carlo (MC) simulations. A preliminary study based on the MCNP simulations showed a mount of scatter reduction with the proposed system.

A Productivity Analysis Method of Curtain Wall Works Using Construction Simulation (건설 시뮬레이션을 활용한 커튼월 적층공법의 생산성 분석방안)

  • Park, Dong-Geun;Lee, Kyung-Suk;Yu, Byung-In;Kim, Young-Suk;Han, Seung-Woo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.256-261
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    • 2008
  • The curtain-wall work has been more frequently applied in the construction industry since demand of high-rise buildings has been increased. The curtain-wall work is usually performed with the frame work simultaneously for reducing construction period, but it might be delayed because of several problems caused by interference of process. However, there is not an appropriate tool which can be used by a work manager for adjusting quantity of the construction equipments or the workers when the curtain-wall work was delayed. To resolve this problem a construction simulation anticipating and analyzing potential problems before starting the work can be applied in the curtain wall work. This research suggests a general model for the curtain-wall work by using construction simulation and produces a combination of construction equipments and workers which can estimate optimum work productivity.

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Rearranging Emergency Medical Service Region Using GIS Network Analysis - Daejeon Metropolitan City Case Study (GIS 네트워크 분석을 활용한 응급의료서비스 권역 재조정 방안 - 대전광역시 사례 연구)

  • Kwon, Pil;Lee, Young Min;Huh, Yong;Yu, Ki Yun
    • Journal of Korean Society for Geospatial Information Science
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    • v.23 no.3
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    • pp.11-21
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    • 2015
  • Emergency Medical Service(EMS) has become focused due to all kinds of disaster and a great number of casualties. The 119 emergency vehicles' dispatching methods are now being focused, for travel time of ambulances are the critical components in terms of saving human lives. Therefore, this study tried to rearrange 119 EMS regions more efficiently. For this study, Daejeon Metropolitan City's real call cases were analyzed. In order to rearrange the regions, OD Cost Matrix analysis was performed between 800 thousands random points and 26 departments in the Daejoen Metropolitan City. By creating Thiessen Polygon from the random points, a new region was created. As a results, average areas of the regions were reduces from 32 square kilometers to 20 square kilometers, and average time of arrivals are were also improved. Hence, if related organizations plan to rearrange EMS regions, they may utilize this study.

Changes of Contrast Sensitivity with Decreasing Luminance in Photopic Conditions (명소시 상태에서 휘도 감소에 따른 대비감도 변화)

  • Lee, Eun Jin;Yoon, Moon Joo;Kim, Soo-Hyun;Yang, Gye Tak;Jeong, Ju-Hyun;Kim, Hyun Jung;Kim, Hyun Il;Choi, Eun Jung
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.4
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    • pp.411-417
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    • 2012
  • Purpose: To investigate changes of contrast sensitivity with decreasing luminance in photopic conditions. Methods: Contrast sensitivities for 63 university students were investigated at 5 different luminance levels using FACT chart. Results: All contrast sensitivities measured were in the normal range. The peak of contrast sensitivity function was observed to move from 6 to 3 cpd between 40 and $10cd/m^2$. From an intersection point of two hypothetical lines related with contrast sensitivity for 6 and 3 cpd, we could evaluated that the peak moved from 6 to 3 cpd at about $25cd/m^2$. When luminance decreases from 120 to $10cd/m^2$, contrast sensitivity loss at 6 cpd was most, while contrast sensitivity at 1.5 cpd changed little. We could evaluate that at luminance of more than $25cd/m^2$ evaluated approximately, contrast sensitivity was high in the following order of spatial frequency: 18< 12<1.5<3<6 cpd, while at luminance of less than about $25cd/m^2$ as follows: 18<12<1.5<6<3 cpd. Contrast sensitivity losses with decreasing luminance were also evaluated using the decrements and decrement rates of contrast sensitivity. The decrement of contrast sensitivity was the greatest at 6 cpd, while the decrement rate was the greatest at 8 cpd. Conclusions: We propose that evaluation methods used in this research may be available as another methods to evaluate the changes of contrast sensitivity.

Expression of Good and Evil in Animation Film from a Perspective of Dionysian : Focusing on , a 3D Animation Film (디오니소스적 관점에서 본 애니메이션 영화의 선악 표현 : 3D 애니메이션 <빅 히어로>를 중심으로)

  • An, Se-Ung
    • Cartoon and Animation Studies
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    • s.41
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    • pp.31-55
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    • 2015
  • The purpose of this study is to pay attention to the expression of good and evil which has Been significantly developed out of the existing dichotomous good and evil in animation films and to identify for them. Even though 3D animation films provides us with a sense of realistic existence due to surprising technical powers, the stories contained in such films tend to remain in the limit of family films. However, recently, some films have been presented beyond such limit with a scenario that makes people introspect their inner side. Among them, this study considered the expression of good and evil of , which extended the meaning of didactic morality into the dimension of 'Philosophy of Dionysian yes', as significant for research purpose. More specifically, this study looked at and discussed this film in more details in the aspect of focusing on the value of good and evil for eliminating the boundary of the existing perspective and pursuing positive overcoming. The frame of the concept for discussion used the philosophical statements of Kant and Hegel as well as Nietzsche who explained the meaning of good and evil with Dionysian view. As to the method of research, this study attempted to understand the theoretically related concepts and discuss the meaning, along with the presentation of examples, by inputting such meaning into the expression of good and evil presented in the film. This study has the implication in identifying that an animation film, as a virtual world, plays a role of opening a new prospect for conversion of thought in our real world and expecting a future progress.

Location Tracking and Remote Monitoring system of Home residents using ON/OFF Switches and Sensors (ON/OFF 스위치와 센서를 이용한 홈 거주자의 위치추적 및 원격모니터링 시스템)

  • Ahn Dong-In;Kim Myung-Hee;Joo Su-Chong
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.1
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    • pp.66-77
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    • 2006
  • In this paper, we researched the searching and tracking locations of a home resident using ON/OFF switches and sensors and designed a remote monitoring system. As an implementation environment, this system is developed on the base of the distributed object group framework we have developed from previous works. In order to trace the moving locations of a home resident, we firstly showed a home structure which attaches ON/OFF switches and sensors to home appliances and indoor facilities being fixed in home. Whenever a home resident opens/closes these objects, the signals operated from ON/OFF switches and sensors are sent to a home server system. In this time, the real locations of ON/OFF switches and sensors that the signals are being occurred must be the current location that he/she stays. A home server system provides the functionalities that map the real location of a resident in home to virtual location designed on remote desk-tops or terminals like PDAs, and that construct a healthcare database consisted of moving patterns, moving ranges, momentum for analyzing the given searching locations and times Finally, this system provides these information for remotely monitoring services.


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