• Title/Summary/Keyword: 가상의

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Proposal of Flooding Time Nomograph (FTN) for Prediction of Flood Occurrence Time in Urban Stream: A Case Study of Dorimcheon Basin (도시하천의 홍수발생시간 예측을 위한 Flooding Time Nomograph (FTN) 제안: 도림천 유역을 중심으로)

  • Moon, Hyeon-Tae;Yoon, Sun-Kwon;Yoon, Jun-Seo;Moon, Young-Il
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.345-345
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    • 2022
  • 기후변화의 영향으로 도시하천의 홍수피해가 증가추세이며, 여름철 돌발호우 발생으로 하천내 고립사고 피해가 빈번히 발생하고 있다. 특히 중·소규모 도시하천은 홍수유출 도달시간이 매우 짧고 수위가 급격히 상승하여 돌발호우에 매우 취약하므로, 정확한 홍수발생 가능성 및 시점 예측을 통한 신속한 홍수 예·경보가 필요하다. 따라서 본 연구에서는 강우강도, 강우시간분포, 강우지속시간 등에 따른 홍수발생여부 뿐만 아니라 홍수발생시간을 예측할 수 있는 Flooding Time Nomograph (FTN)를 개발하였다. 본 연구의 대상유역은 도림천 유역으로, FTN 개발을 위하여 도시하천의 강우-유출모의에 적합한 XP-SWMM 모형을 구축하여 활용하였다. 또한 Huff의 4분위 강우분포를 이용한 다양한 형태의 가상 강우시나리오를 설정하여 강우유출모의를 수행하였으며, 모의결과를 기반으로 강우강도와 홍수발생시간의 관계식을 산정하여 FTN을 생성하였다. 실제 호우 사상에 대한 관측 홍수발생시간과의 비교를 통해 FTN의 적용성을 평가한 결과, 상관계수 CC=0.8, NSE=0.6 이상으로 높은 정확도를 보이는 것으로 나타났으며, 강우발생 시 둔치수위 도달 홍수위 기준 최대 30분의 사전 대피시간 확보가 가능함을 확인하였다. 따라서 본 연구에서 개발한 FTN을 이용한 도시하천의 홍수 예·경보 시스템 구축의 경우, 강우정보에 따른 홍수발생여부 및 홍수발생시간을 합리적으로 판단할 수 있어, 둔치 수위 예·경보 등 보다 신속한 상황대응이 가능할 것으로 사료된다.

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Smart Healthcare: Enabling AI, Blockchain, VR/AR and Digital Solutions for Future Hospitals (스마트 헬스케어: 미래 병원을 위한 AI, 블록체인, VR/AR 및 디지털 솔루션 구현)

  • Begum, Khadija;Rashid, Md Mamunur;Armand, Tagne Poupi Theodore;Kim, Hee-Cheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.406-409
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    • 2022
  • In recent years, the developments in technologies, such as AI systems, Blockchain, VR/AR, 3D printing, robotics, and nanotechnology, are reshaping the future of healthcare right before our eyes. And also, healthcare has seen a paradigm shift towards prevention-oriented medicine, with a focus on consumers requirements. The spread of infectious diseases such as Covid-19 have altered the definition of healthcare and treatment facilities, necessitating immediate action to redesign hospitals' physical environments, adapt communication models to address social distancing requirements, implement virtual health solutions, and establish new clinical protocols. Hospitals, which have traditionally served as the hub of healthcare systems, are pursuing or being forced to reestablish themselves against this landscape. Rather than only treating ailments, future healthcare is predicted to focus on wellness and prevention. In personalized care, long-term prevention strategies, remote monitoring, early diagnosis, and detection are critical. Given the growing interest in smart healthcare defined by these modern technologies, this study looked into the definitions and service kinds of smart healthcare. The background and technical aspects of smart hospitals were also explored through a literature review.

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A Study on the Proposal of the Cloud Based Technology for VoD Systems and Analysis of Economic Effects (양식VoD 시스템에 대한 클라우드 기반 기술을 적용 제안 및 경제적인 효과를 분석 연구)

  • Chae, Jong Soo;Byeon, Sang-Gu;Seo, Chang-Ho;Yang, Jong Won
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.1
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    • pp.149-153
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    • 2011
  • In this study, a configuration method for a cloud technology based VoD system through two different scenarios is proposed. The first scenario virtualizes DMC, content storages for each SO, and stream servers in the conventional VoD system in order to efficiently use the additionally required storage capacity and stream server. In the second scenario, it is proposed that cable broadcasting systems including VoD systems are to be changed as cloud in which the subscriber STB should have minimum programs and storage regions to connect networks, and the operating system and middle ware presented in the existing subscriber STB is moved to the cloud data center. In addition, the comparison of the application of the cloud technology for the cost of changing the existing system to STB and the cost of establishing a cloud VoD system is performed in order to analyze the cost reduction in broadcasting businesses based on the establishment of VoD systems.

An Exploratory study on the Effect of Digital Environment on Customer Participation and Marketing System (디지털 환경에서 고객 참여를 통한 고객 주도형 관계 구조 형성에 관한 탐색적 연구)

  • Lim, Jong-Won;Yang, Suk-Joon
    • Asia Marketing Journal
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    • v.8 no.1
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    • pp.19-47
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    • 2006
  • This study explores the effect of the properties of digital infra on customer participation to explain how customers' initiatives impact the marketing process in the digital environment. Also the effect of the accumulated information through customers' information sharing on their initiatives in the marketing activities can be discovered. These effects can be better understood by developing comprehensive model and employing large sample empirical test. Study1 identifies the properties of digital infra which overcomes the limitations of off-line environment in customers' participation - Information openness, connectedness, community interaction and structure clarity - and how these properties activate customers' participation in the marketing process. Study2 shows the process structure of reverse marketing activities in the digital environment. These findings deliver the fact that customers' initiatives in the marketing activities will be accepted generally under the digital environment. Consequently, this study suggests some managerial implications for completely different marketing strategies in response to customers' initiatives in the marketing activities under the digital environment.

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The Moderating Effect of Peer Attachment on the Relationship between School Violence Victimization and Cyber Violence Victimization in Children (아동의 학교폭력 피해경험이 사이버폭력 피해경험에 미치는 영향에서 또래애착의 조절효과 검증)

  • Sang woo Kim;So ra Lim
    • Journal of Korean Physical Therapy Science
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    • v.30 no.3
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    • pp.91-104
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    • 2023
  • Background: The purpose of this study is to investigate whether peer attachment serves as a positive emotional resource for children who have experienced school violence and cyber violence victimization. In addition, we aim to present alternative programs to reduce school violence and promote positive peer attachment among children. Design: We utilized data from the 13th year(2020) of the Panel Study on Korean Children for this study. Methods: The survey was conducted through a questionnaire administered by surveyors, and the total number of cases was 1,357. Results: First, the effects of school violence and cyber violence victimization experiences were confirmed. Second, it can be inferred that children with isolation in peer relationships may ultimately be more vulnerable to cyber violence victimization, as their interactions in cyberspace may also be undermined, highlighting the potential impact of social relationships on cyber violence victimization. Third, it can be observed that children with high levels of peer attachment are emotionally stable, even when exposed to school violence and cyberviolence victimization, which may enable them to regulate the degree of victimization they experience. Conclusion: School violence experience and cyber violence experience interact with each other, and in this relationship, positive peer attachment is a positive resource. Therefore, it emphasizes the importance of the relationship between friends in preventing and overcoming school violence and provides suggestions for solutions based on this understanding.

Utilization Strategies of Generative AI Platforms for CG Education (CG 교육을 위한 생성형 인공지능 플랫폼 활용 방안)

  • Donghee Suh
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.357-364
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    • 2023
  • Due to the rapid advancement of AI technology, generative artificial intelligence platforms are experiencing innovative applications in various fields. In this paper, it examines research cases involving the utilization of AI in education, explore instances where generative AI platforms are applied in the realm of creative endeavors, and discuss the direction of utilizing generative AI in educational contexts. In the field of computer graphics, this study introduced generative AI platforms that are applicable for image creation, editing, and video editing. It also proposed platforms that can be utilized in the video editing production process. These generative AI platforms not only offer advantages in terms of efficiency, by reducing the efforts of creators and saving time in the production process, but they also present positive aspects in enhancing individual capabilities. It is advocated that their swift integration into education is necessary, considering these benefits. This study aims to provide direction for the expansion of creative education utilizing generative AI platforms.

Interaction Design Type in sensor-based meida installation Artwork (센서 기반 미디어 설치 제작에서의 인터랙션 설계유형)

  • Seo, Sang Hee;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.747-752
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    • 2023
  • This study is about interaction design types in the production of sensor-based media installations combining Arduino, an open source platform. By typifying the realized media installation works, we seek to explore the diversity and meaning of new media art expression methods. Based on the understanding of the interaction method of media art, the interaction design type in the production of media installation using sensors was divided into physical movement through motor control, 'artificial plants using ultrasonic sensors and motors', and 'virtual garden using light and sound sensors'. 'Moving images using tilt sensors' are classified into four types. Through this, it is expected that media software can be selected as an appropriate technology for the work and can be presented as an example of artistic expression that is evolving into various expressions.

The Effect of Affordance of Metaverse Environment on Consumer Participation and Intention to stay (메타버스 환경의 어포던스가 소비자 참여와 체류의도에 미치는 영향)

  • Sang-Lee Cho
    • Journal of Industrial Convergence
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    • v.21 no.10
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    • pp.13-19
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    • 2023
  • This study classified sensory affordances, functional affordances, and perceptual affordances, and verified their effects on consumers' participation and intention to stay in the metaverse. As a result of the study, sensory affordance, functional affordance, and perceptual affordance all had a positive effect on consumer participation, and sensory affordance had the greatest effect. In addition, consumer participation was found to increase the intention to stay. Service companies that provide metaverse platforms will have to pay more attention to realizing virtual space through various senses and physical elements when building a metaverse in order to encourage customers to actively participate in the service process. Since services based on the 4th industry, the participation of consumers needs to be more actively reviewed. From the perspective of affordance, it is expected that the realistic implementation of the metaverse environment and the interaction with various contents or avatars in the space will increase consumer participation.

Walking path design considering with Slope for Mountain Terrain Open space

  • Seul-ki Kang;Ju-won Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.103-111
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    • 2023
  • Mountains area, especially walking in open space is important for special active field which is based on mountain terrain. Recent research on pedestrian-path includes elements about pedestrian and various environment by analyzing network, but it is mainly focusing on limited space except for data-poor terrain like a mountain terrain. This paper proposes an architecture to generate walking path considering the slope for mountain terrain open space through virtual network made of mesh. This architecture shows that it reflects real terrain more effective when measuring distance using slope and is possible to generate mountain walking path using open space unlike other existing services, and is verified through the test. The proposed architecture is expected to utilize for pedestrian-path generation way considering mountain terrain open space in case of distress, mountain rescue and tactical training and so on.

A Study on Construction Method of AI based Situation Analysis Dataset for Battlefield Awareness

  • Yukyung Shin;Soyeon Jin;Jongchul Ahn
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.37-53
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    • 2023
  • The AI based intelligent command and control system can automatically analyzes the properties of intricate battlefield information and tactical data. In addition, commanders can receive situation analysis results and battlefield awareness through the system to support decision-making. It is necessary to build a battlefield situation analysis dataset similar to the actual battlefield situation for learning AI in order to provide decision-making support to commanders. In this paper, we explain the next step of the dataset construction method of the existing previous research, 'A Virtual Battlefield Situation Dataset Generation for Battlefield Analysis based on Artificial Intelligence'. We proposed a method to build the dataset required for the final battlefield situation analysis results to support the commander's decision-making and recognize the future battlefield. We developed 'Dataset Generator SW', a software tool to build a learning dataset for battlefield situation analysis, and used the SW tool to perform data labeling. The constructed dataset was input into the Siamese Network model. Then, the output results were inferred to verify the dataset construction method using a post-processing ranking algorithm.