• Title/Summary/Keyword: 가상의

Search Result 12,366, Processing Time 0.037 seconds

Fast Axis Estimation from 3D Axially-Symmetric Object's Fragment (3차원 회전축 대칭 물체 조각의 축 추정 방법)

  • Li, Liang;Han, Dong-Jin;Hahn, Hern-Soo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.20 no.6
    • /
    • pp.748-754
    • /
    • 2010
  • To reduce the computational cost required for assembling vessel fragments using surface geometry, this paper proposes a fast axis estimation method. Using circular constraint of pottery and local planar patch assumption, it finds the axis of the symmetry. First, the circular constraint on each cylinder is used. A circular symmetric pot can be thought of unions of many cylinders with different radii. It selects one arbitrary point on the pot fragment surface and searches a path where a circumference exists on that point. The variance of curvature will be calculated along the path and the path with the minimum variance will be selected. The symmetric axis will pass through the center of that circle. Second, the planar patch assumption and profile curve is used. The surface of fragment is divided into small patches and each patch is assumed as plane. The surface normal of each patch will intersects the axis in 3D space since each planar patch faces the center of the pot. A histogram method and minimization of the profile curve error are utilized to find the probability distribution of the axis location. Experimental results demonstrate the improvement in speed and robustness of the algorithms.

Environmental Data Management and Supply Plan for Building Synthetic Battlefield Environment of Air Combat Simulation (항공 전투 시뮬레이션의 합성전장환경 구축을 위한 환경 데이터 관리 및 공급 방안)

  • Yang, Ka-Ram;Hwam, Won K.;Park, Sang C.
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.3
    • /
    • pp.7-14
    • /
    • 2013
  • In this paper, there is a research for providing environmental data to reflect environmental effects to the simulation for the aviation weapon systems by the construction of the synthetic battlefield. The results of the aviation engagement simulation are able to differ by environmental effect. This paper analyzes the real aviation battlefield and designs the synthetic battlefield based on the analysis. In order to construct the designed synthetic battlefield, we collects the real environmental data for the atmosphere and structures the collected data using GIS (Geographic information system interpolation). The main objective of this paper is to design the synthetic battlefield based on the derived environmental factors from the analysis of the real aviation battlefield, and it constructs the designed synthetic battlefield by the collection of real atmosphere data. The constructed synthetic battlefield provides the environmental data which are requested from the distributed simulation system, and it makes the system reflect environmental effects to the simulation.

Design of Data Exchange Technique for Power Facilities Monitoring using Augmented Reality (증강현실을 이용한 전력 설비 모니터링 시스템의 데이터 교환 기법 설계)

  • Kim, Donghyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.11
    • /
    • pp.16-22
    • /
    • 2020
  • Since it is difficult for individual power producers and non-professionals who lack basic knowledge to control, manage, and operate facilities through EMS (Energy Management System), augmented reality and virtual reality monitoring systems are applied. However, in the existing systems, data access efficiency is inferior due to the process of analyzing column values for analog signal values collected from sensors and converting data after combining the columns. In addition, high-speed operation processing is difficult due to a large number of indexes for accommodating access patterns for various analog signal waveforms. Therefore, in this paper, a bitmap generator is inserted into a non-tree structure to convert the data collected from power facilities into physical property information, and the converted information is encrypted with a common key, so that the resources for the resources shared between each device are We propose a method of exchanging data for an augmented reality-based power system that is controlled by measurement.

Study on a 2-Dimensional Dynamic Modeling Technique to Analyze the Overriding Phenomena of Rollingstock (열차의 타고오름 해석을 위한 2차원 충돌동역학 모델링 기법 연구)

  • Kim, Geo-Young;Koo, Jeong-Seo;Kwon, Tae-Soo
    • Journal of the Korean Society for Railway
    • /
    • v.14 no.1
    • /
    • pp.11-18
    • /
    • 2011
  • This paper proposed a new 2-D multi-body dynamic modeling technique to analyze overriding behaviors taking place during train collision. This dynamic model is composed of nonlinear springs, dampers and masses by considering the deformable characteristics of carbodies as well as energy absorbing structures and components. By solving this dynamic model for rollingstock, energy absorbing capacities of collision elements, accelerations of passenger sections, impact forces applied to interconnecting devices, and overriding displacements can be well estimated. For a case study, we chose KHST (Korean High Speed Train), obtained crush characteristic data of each carbody section from 3-D finite element analysis, and established a 2-D multi-body dynamic model. This 2-D dynamic model was simulated under the train-to-train collision scenarios, and evaluated with 3-D virtual testing model. It was founded from the simulation results that this 2-D dynamic model could well predict overriding behaviors, and the modeling technique of carbody deformation was very important in overriding estimation.

Effect of Molecular Weight on Thermal Behavior of Polyurthanes Containing Mesogen Unit (분자량이 메소겐기를 포함한 폴리우레탄의 열적거동에 미치는 영향)

  • Hong, Sung-Chul;Lee, Woo-Young;Nam, Byeong-Uk;Lee, Sang-Won
    • Elastomers and Composites
    • /
    • v.40 no.3
    • /
    • pp.212-221
    • /
    • 2005
  • Polyurethanes containing mesogen unit (MPU-6) were prepared from 4,4'-diphenylmethane diisocyanate (MDI) and 4,4'-bis(6-hydroxy hexoxy)biphenyl (BP-6) having flexible chain composed of 6 carbons. Intrinsic viscosities of MPU-6s were in the range of $0.23{\sim}0.56 dL/g$. The mesomorphic behaviors of MPU-6 were observed in X-ray and polarizing microscopy analysis. However, MPU-6s demonstrated a 'virtual liquid crystal' behavior, which did not exhibit mesophase on slow heating and slow cooling. MPU-6 having lower molecular weight exhibited higher crystallization rate and melting crystallization temperature due to increased mobility of polymer chains. The increased mobility of polymer chains facilitate the orientation of mesogen units that may act as a nucleating agent.

3D Head Modeling using Depth Sensor

  • Song, Eungyeol;Choi, Jaesung;Jeon, Taejae;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
    • /
    • v.2 no.1
    • /
    • pp.13-16
    • /
    • 2015
  • Purpose We conducted a study on the reconstruction of the head's shape in 3D using the ToF depth sensor. A time-of-flight camera (ToF camera) is a range imaging camera system that resolves distance based on the known speed of light, measuring the time-of-flight of a light signal between the camera and the subject for each point of the image. The above method is the safest way of measuring the head shape of plagiocephaly patients in 3D. The texture, appearance and size of the head were reconstructed from the measured data and we used the SDF method for a precise reconstruction. Materials and Methods To generate a precise model, mesh was generated by using Marching cube and SDF. Results The ground truth was determined by measuring 10 people of experiment participants for 3 times repetitively and the created 3D model of the same part from this experiment was measured as well. Measurement of actual head circumference and the reconstructed model were made according to the layer 3 standard and measurement errors were also calculated. As a result, we were able to gain exact results with an average error of 0.9 cm, standard deviation of 0.9, min: 0.2 and max: 1.4. Conclusion The suggested method was able to complete the 3D model by minimizing errors. This model is very effective in terms of quantitative and objective evaluation. However, measurement range somewhat lacks 3D information for the manufacture of protective helmets, as measurements were made according to the layer 3 standard. As a result, measurement range will need to be widened to facilitate production of more precise and perfectively protective helmets by conducting scans on all head circumferences in the future.

Fibula Free Flap for Mandibular Reconstruction using Simulation Surgery in Bisphosphonate related Osteonecrosis of the Jaw

  • Kim, Hong-Joon;Hwang, Jong-Hyun;Ahn, Kang-Min
    • Journal of International Society for Simulation Surgery
    • /
    • v.2 no.1
    • /
    • pp.1-6
    • /
    • 2015
  • Purpose Bisphophonate-related osteonecrosis of the jaw (BRONJ) is an emerging problem. Extensive osteonecrosis of the jaw needs free flap reconstruction. Free fibular flap is the most useful flap for maxilla-mandibular hard and soft tissue reconstruction. The advantages of fibular free flap are simultaneous soft and hard tissue reconstruction and placing implant in reconstructed mandible and maxilla. In this study, four consecutive BRONJ patients who underwent fibula free flap reconstruction using simulation surgery were reviewed. Materials and Methods Four BRONJ patients who underwent free fibula reconstruction between May 2006 and September 2014 were included in this study. Male to female ratio was 1:3 and average age was 67.3 years old (62-70). All patients need mandibular bone reconstruction. Three patients suffered from osteoporosis and one male patient had multiple myeloma. Postoperative flap survival, functional reconstruction, esthetic results, food taking were evaluated. Results Three osseous flaps and one osteocutaneous flap were used. All the fibular flaps were survived and patients were recovered without complications. Oro-cutaneous fistula was resolved after operation. All patients were satisfied with the esthetic results. Patients reported improved solid food intake after operation with partial denture. One fully edentulous patient had semi-fluid diet after operation. Conclusion Treatment of the BRONJ is difficult due to lack of standard protocol. Fibular free flap using simulation surgery is the workhorse flap for mandibular hard and soft tissue reconstruction, especially in stage III BRONJ patient. In this study, functional and esthetic results were successful in all patients. Normal diet was possible with partial dentures.

An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.1
    • /
    • pp.57-63
    • /
    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

A Study on Mobile Game usage of adolescent from Use and Gratifications perspective (이용과 만족 관점에서 본 청소년들의 모바일게임 이용에 관한 연구)

  • Han, Kwang Hyun;Kim, Tae Ung;Kim, Young Ki
    • The Journal of Korean Association of Computer Education
    • /
    • v.8 no.2
    • /
    • pp.61-73
    • /
    • 2005
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. Players can become empowered through the development of new characters and strategies within games to achieve rewarding successes against the computers and other players. In this paper, we attempt to examine the motives of adolescents for playing mobile games. Based on data collected from survey, we have identified Escape, Arousal and Fantasy, Challenge and Competition, Diversion and Relaxation, Social interaction as the key motivators for playing mobile games. We also investigated the extent to which use and gratifications are predicted by demographic factors as well as by gaming experience. Statistical results confirm that most of the demographic factors played critical roles in determining the level of motivations for playing games. The results from this research might give mobile game industry some useful guidelines for developing mobile edu-game and market expansion strategy.

  • PDF

Effect of Online Social Network to build virtual Human Capital (온라인 모임이 사회적 자원 형성에 미치는 영향)

  • Yun, Ho-Seong;Park, Jung-Hee;Lee, Ki-Dong
    • Journal of Digital Convergence
    • /
    • v.8 no.1
    • /
    • pp.71-79
    • /
    • 2010
  • Impact of online social network to cyber community has increased much attention recently. The biggest challenge in fostering a social network is to the extent whether it helps to build human capital network or social community. We propose what critical factors influence the formation of online capital network. The study uses three independent factors as motivation, self disclosure, and interactivity and two dependent factors as knowledge sharing and strengthening relationships to create virtual capital connection. Data collected from 256 university students to test the proposed model. The results of the study shows that all hypothesis are supported except one with strengthening relationship. Implications and limitations of this research are discussed.

  • PDF