• Title/Summary/Keyword: 가상의

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A Privacy Approach Model for Multi-Access to IoT Users based on Society 5.0 (소사이어티 5.0 기반 IoT 사용자에 대한 다중 접근방식의 프라이버시 접근 모델)

  • Jeong, Yoon-Su;Yon, Yong-Ho
    • Journal of Convergence for Information Technology
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    • v.10 no.4
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    • pp.18-24
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    • 2020
  • Recently, research on Society 5.0 has been actively carried out in Japan. The Society 5.0 is used in various areas using IoT sensors. This paper proposes a privacy approach model of multiple approaches to IoT users based on Society 5.0. The proposed model used multiple methods of synchronizing important information of IoT devices with one another in the virtual environment. The proposed model improved the efficiency of IoT information by accumulating the weight of IoT information on a probability-based basis. Further, it improves the accuracy of IoT information by segmenting it so that attribute information is linked to IoT information. As a result of the performance evaluation, the efficiency of IoT devices has improved by an average of 5.6 percent, depending on the number of IoT devices and the number of IoT hub devices. Accuracy has improved by an average of 15.9% depending on information collection and processing.

Development of Cyber-Physical Production System based Manufacturing Control System for Aircraft Parts Plant (가상물리제조 기반 항공기 부품공장 생산통제시스템 개발)

  • Kim, Deok Hyun;Lee, In Su;Cha, Chun Nam
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.1
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    • pp.143-150
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    • 2020
  • To enhance the effectiveness of the FMS (flexible manufacturing system), it is necessary for the manufacturing control system to be upgraded by integrating the cyber and the physical manufacturing systems. Using the CPPS (Cyber-Physical Production System) concept, this study proposes a 4-stage vertical integration and control framework for an aircraft parts manufacturing plant. In the proposed framework, the process controller prepares the operations schedule for processing work orders generated from the APS (advanced planning & scheduling) system. The scheduled operations and the related control commands are assigned to equipments by the dispatcher of the line controller. The line monitor is responsible for monitoring the overall status of the FMS including work orders and equipments. Finally the process monitor uses the simulation model to check the performance of the production plan using real time plant status data. The W-FMCS (Wing rib-Flexible Manufacturing Control & Simulation) are developed to implement the proposed 4-stage CPPS based FMS control architecture. The effectiveness of the proposed control architecture is examined by the real plant's operational data such as utilization and throughput. The performance improvement examined shows the usefulness of the framework in managing the smart factory's operation by providing a practical approach to integrate cyber and physical production systems.

The Nonlinear Motions of Cylinders(II) - Translating and Heaving Problem, Body Motion in Waves - (주상체의 비선형 운동(II) -전진동요문제, 파랑중의 운동-)

  • H.Y. Lee;J.H. Hwang
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.1
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    • pp.45-64
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    • 1993
  • This paper dealt with the application of a numerical method developed by the authors using the matching method proposed in the previous paper on "The Nonlinear motions of cylinders(I)[16]", and Cauchy's theorem to the problems associated with hydrodynamic forces acting on a heaving cylinders translating in a calm water and also motions of cylinders in waves. In spectral method. body boundary condition in submerged case is satisfied exactly but one in floating case is not satisfied exactly. In the numerical code developed here, the boundary condition at the free-surface and body surface is satisfied exactly at its instaneous position. It is of interest to note that the present scheme could be applied to a free-surface-piercing body without experiencing a difficulty in the numerical convergence. The computed results are compared with other results([6], [12]).

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Characteristics of the Flow and Heat Transfer around a Wavy Cylinder (파형 실린더 주위의 유동 및 열 전달 특성)

  • Lee, Chang-Yeol;Seo, Jang-Hoon;Hung, Pham-Anh;Yoon, Hyun-Sik;Chun, Ho-Hwan
    • Journal of the Society of Naval Architects of Korea
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    • v.46 no.1
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    • pp.1-9
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    • 2009
  • Three-dimensional characteristics of fluid flow and heat transfer around a wavy circular cylinder having sinusoidal variation in cross sectional area along the spanwise direction are numerically investigated using the immersed boundary method. The three different wavelengths of ${\pi}4$, ${\pi}3$ and ${\pi}2$ at the fixed wavy amplitude of 0.1 have been considered to investigate the effects of waviness especially on the forced convection heat transfer around a wavy cylinder when the Reynolds and Prandtl numbers are 300 and 0.71, respectively. The present computational results for a wavy cylinder are compared with those for a smooth cylinder. The time- and total surface-averaged Nusselt number for a wavy cylinder with ${\lambda}={\pi}/2$ is larger than that for a smooth cylinder, whereas that with ${\lambda}={\pi}/4$ and ${\pi}/3$ is smaller than that for a smooth cylinder. However, because the surface area exposed to heat transfer for a wavy cylinder is larger than that for a smooth cylinder, the total heat transfer rate for a wavy cylinder with different wavelengths of ${\lambda}={\pi}/4$, ${\pi}/3$ and ${\pi}/2$ is larger than that for a smooth cylinder.

A Genetic Algorithm for the Chinese Postman Problem on the Mixed Networks (유전자 알고리즘을 이용한 혼합 네트워크에서의 Chinese Postman Problem 해법)

  • Jun Byung Hyun;Kang Myung Ju;Han Chi Geun
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.181-188
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    • 2005
  • Chinese Postman Problem (CPP) is a problem that finds a shortest tour traversing all edges or arcs at least once in a given network. The Chinese Postman Problem on Mixed networks (MCPP) is a Practical generalization of the classical CPP and it has many real-world applications. The MCPP has been shown to be NP-complete. In this paper, we transform a mixed network into a symmetric network using virtual arcs that are shortest paths by Floyd's algorithm. With the transformed network, we propose a Genetic Algorithm (GA) that converges to a near optimal solution quickly by a multi-directional search technique. We study the chromosome structure used in the GA and it consists of a path string and an encoding string. An encoding method, a decoding method, and some genetic operators that are needed when the MCPP is solved using the Proposed GA are studied. . In addition, two scaling methods are used in proposed GA. We compare the performance of the GA with an existing Modified MDXED2 algorithm (Pearn et al. , 1995) In the simulation results, the proposed method is better than the existing methods in case the network has many edges, the Power Law scaling method is better than the Logarithmic scaling method.

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Development and Verification of the Steering Algorithm for Articulated Vehicles (굴절차량에 대한 조향알고리즘 개발 및 검증)

  • Moon, Kyeong-Ho;Lee, Soo-Ho;Mok, Jai-Kyun;Park, Tae-Won
    • Journal of the Korean Society for Railway
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    • v.11 no.3
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    • pp.225-232
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    • 2008
  • AWS (all wheel steering) is applied to improve the stability and the turning performance. Most automotive cars are mainly controlled by FWS (front wheel steering) system except some cars which are made to improve their stability by using AWS. Articulated vehicles with a pivoting joint for easy turn are difficult to make a sharp turn because of the long body and long wheelbase. Therefore applying AWS to the articulated vehicles is effective to reduce the turning radius. The AWS control method for the articulated vehicles is currently applied to only Phileas vehicles which were developed by APTS. The paper on the design of a controller to guide an articulated vehicle along the path was published but control algorithm for manual driving has not been reported. In the present paper, steering, characteristics of the Phileas vehicles have been analyzed and then new algorithm has been proposed. To verify the AWS algorithm, Commercial S/W, ADAMS was used for validity of the dynamic model and algorithm.

The Effects of Virtual Reality Training and Traditional Balance Training on Balance in Patients with Functional Ankle Instability (가상현실과 전통적 균형훈련이 기능적 발목 불안정성 환자의 균형에 미치는 효과)

  • Kim, Su-Hyeon;Park, So-Hee;Kim, Da-Jung;Gwak, Yu-Jin;Shin, Yeon-Jin;Kim, Su-Jin
    • PNF and Movement
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    • v.18 no.2
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    • pp.183-194
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    • 2020
  • Purpose: Functional ankle instability (FAI) causes tension in the joints, ligaments, and tendons, and the impact on visual and vestibular organs leads to imbalance. This study compared the effects of a traditional balance training program to virtual reality training to improve FAI. Methods: Twenty-four participants with FAI (CAIT score < 24) were assigned to a virtual reality training group (n = 13) and a traditional balance training group (n = 11). Both groups pursued their respective training program for four weeks. After a ten-minute warm-up, participants completed a 30-minute training session, three times per week. The traditional balance training group underwent static and dynamic training using a balance board and a stability trainer pad while the virtual reality group underwent balance training using a virtual reality program. Biorescue was used to measure changes in the speed and length of center of pressure (COP) for single-leg stance pre- and post-training. Results: The speed and length of COP improved significantly in both groups after training as compared to before (p < 0.05). However, there were no significant differences in these outcomes between the virtual reality training group and the traditional balance training group (p>0.05). Conclusion: The study findings confirm the effectiveness of both virtual reality training and traditional balance training in reducing ankle instability, with no difference in treatment effects.

Changes in Young Adults' Static Balance Ability Following Immersive Virtual Reality Balance Training (젊은 성인에서 몰입형 가상현실 균형 훈련에 따른 정적 균형 변화)

  • Seo, Jeong-Pyo;Yeo, Sang-Seok
    • PNF and Movement
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    • v.18 no.2
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    • pp.265-273
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    • 2020
  • Purpose: The purpose of the study was to investigate the effects of HMD (head mounted display)-based virtual reality balance training on static balance in young adults, and whether appropriate balance training can help healthy adults to improve balance ability in daily living. Methods: The study subjects were 14 healthy adults. Subjects received 20 minutes of HMD-based virtual reality balance training 3 times per week for 4 weeks. Static balance was measured before, during, and after training and after one month. Static balance was measured in a total of 8 conditions, and the results were classified as visual (F1), somatosensory (F5-6), vestibular (F2-4), and central nervous system (F7-8). Results: The test results showed no significant difference in pre-training, post-training, and follow-up results under all conditions at Fourier index F1, F5-6, and F7-8 frequencies. For the F2-4 frequency, there was a significant difference before and after training under NC (neutral head position, eyes closed, firm surface) and PC (neutral head position, eyes closed, elastic surface) conditions. The NC condition returned a significant decrease of F2-4 frequency in post-training testing as compared to pre-training, and the PC condition showed a significant decrease of F2-4 frequency between the pre-training and mid-training tests, and between the pre-training and post-training tests. Conclusion: These results indicate that HMD-based balance training can improve balance ability, even in normal adults, and seems especially effective for vestibular function training.

Study on Vehicle Haptic-Seat for the Driving Information Transfer to Driver for the Elderly (고령운전자 운전정보전달을 위한 차량용 햅틱시트 연구)

  • Oh, S.Y.;Kim, K.T.;Yu, C.H.;Kwon, T.K.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.3
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    • pp.151-160
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    • 2014
  • In this study, the effect of the automotive haptic-seat technology which can transmit the driving information by the vibro-stimulus from the seat was investigated to overcome previous system's limitation relied on the visual and audial method and to help handicap driving. A prototype haptic seat cover with 30 coin-type motors and driver module were developed for this sake. In an experiment of seat vibration stimulation being performed under virtual driving situation by targeting the elderly aged over 65 years old, average score of test subjects for total vibration recognition was 3.5/4 points and recognition rate of 87.5% was represented. In addition, a result that all the test subjects totally recognized overspeed warning signal of 4 times was represented. As a result of statistical analysis for vibration recognition score by each group depending on TMT score, a significant difference was not found and a result that tactile function of which vibration is recognized even by the aged whose visual, perceptional function is declined showed an equal ability was obtained.. In this study it was shown that the seat vibration stimulus could be used to transfer the old drivers' information while driving.

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A Study on fusion design development direction of the Flexible display base (플렉서블 디스플레이 기반의 융합형 디자인개발에 관한 연구 -Head-Up Display 가상시나리오 구현을 중심으로-)

  • Kim, Hwoi-Kwang
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.399-405
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    • 2016
  • Head-Up Display, an information-providing display, is a device that provides necessary information through a vehicle window for a driver when driving, with which the driver secures the visibility and acquires information necessary for driving. Head-up displays in early days were mostly installed in imported vehicles but increasingly, being installed in medium and large-sized domestic vehicles, they secures convenience of driving and information acquirement. The information display element of each of currently released brand cars not only has limits in consistency and in displaying interface but also reveals the limitation of a way to apply GUI, being applied to dot reflective form in terms of the technology type. Accordingly, this study draws real time information element described as necessary during driving through case survey and analysis, and aims to provide a user with new GUI guideline through transparent display technology recently developed based on results analyzed with priority of POI(Point of Interest) information.