• Title/Summary/Keyword: 가상격자

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A Study on Scenario-based Urban Flood Prediction using G2D Flood Analysis Model (G2D 침수해석 모형을 이용한 시나리오 기반 도시 침수예측 연구)

  • Hui-Seong Noh;Ki-Hong Park
    • Journal of Advanced Navigation Technology
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    • v.27 no.4
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    • pp.488-494
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    • 2023
  • In this paper, scenario-based urban flood prediction for the entire Jinju city was performed, and a simulation domain was constructed using G2D as a 2-dimensional urban flood analysis model. The domain configuration is DEM, and the land cover map is used to set the roughness coefficient for each grid. The input data of the model are water level, water depth and flow rate. In the simulation of the built G2D model, virtual rainfall (3 mm/10 min rainfall given to all grids for 5 hours) and virtual flow were applied. And, a GPU acceleration technique was applied to determine whether to run the flood analysis model in the target area. As a result of the simulation, it was confirmed that the high-resolution flood analysis time was significantly shortened and the flood depth for visual flood judgment could be created for each simulation time.

Path-Planning for Group Movement in Dynamic Environments (동적 환경에서 그룹 이동을 위한 경로 계획)

  • Yu, Kyeonah;Cho, Su-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.2
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    • pp.117-126
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    • 2013
  • Path planning is an essential problem to make virtual characters navigate in many applications including computer games. In many cases, multiple characters move in a group and qualitative aspects of planned paths are emphasized rather than optimality unlike Robotics. In this paper, we propose a two-level path planning algorithm in which the global path is planned for a single character specified as a leader and then the local path is planned to avoid dynamic obstacles while the group following this path. The space for group movement is achieved in the form of square grid array called a grid window. Member characters are located relatively to the leader within a space and moved. The static environment is reduced to the configuration space of this grid window to generate a roadmap on which a grid window can move. In local path planning, only the leader avoids dynamic obstacles by using an artificial potential field and the rest of members are located relatively to the leader in the grid window, which reduces computational load. Efficient algorithms to implement the proposed planning methods are introduced. The simulation results show that a group can handle with dynamic obstacles effectively while moving along the planned path for a static environment.

Development Migration Agent Server for Seamless Virtual Environment (Seamless 가상 환경을 위한 Migration Agent 서버 개발)

  • Won, Donghyun;An, Dongun;Chung, Seungjong
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.223-228
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    • 2016
  • Nowadays users of Virtual Environment are want to play with thousands of players in an evolving virtual world at the same time over the internet. So, the load of this kind of Virtual Environments is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a Migration Agent application server architecture using to help migration of player character between field servers and to reduce response time between clients and field servers. Migration Agent is reduce Player Character's responds time as Cache Server, if Player Character move to another Field Server, Player Character need the synchronization process in the DBMS approach, to minimize response time by reducing the period for cross - Player Character Field Server to perform the role. Field Server by placing them in form of a stack existing form of grid, for load concentrated on a specific server.

DEVELOPMENT OF AN UNSTRUCTURED HYBRID MESH FLOW SOLVER FOR 3-D STEADY/UNSTEADY INCOMPRESSIBLE FLOW SIMULATIONS (삼차원 정상/비정상 비압축성 유동해석을 위한 비정렬 혼합격자계 기반의 유동해석 코드 개발)

  • Jung, Mun-Seung;Kwon, Oh-Joon
    • Journal of computational fluids engineering
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    • v.13 no.2
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    • pp.27-41
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    • 2008
  • An unstructured hybrid mesh flow solver has been developed for the simulation of three-dimensional steady and unsteady incompressible flow fields. The incompressible Navier-Stokes equations with an artificial compressibility method were discretized by using a node-based finite-volume method. For the unsteady time-accurate computation, a dual-time stepping method was adopted to satisfy a divergence-free flow field at each physical time step. An implicit time integration method with local time stepping was implemented to accelerate the convergence in the pseudo-time sub-iteration procedure. The one-equation Spalart-Allmaras turbulence model has been adopted to solve high-Reynolds number flow fields. The flow solver was parallelized to minimize the CPU time and to overcome the computational overhead. This method has been applied to calculate steady and unsteady flow fields around submarine configurations and a 3-D infinite cylinder. Validations were made by comparing the predicted results with those of experiments or other numerical results. It was demonstrated that the present method is efficient and robust for the prediction of steady and unsteady incompressible flow fields.

STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION ON THE WEB (웹 환경에서의 입체적 가시화를 위한 3-D 가상현실 기법의 적용)

  • Lee, J.H.;Park, Y.C.;Kim, J.H.;Kim, B.S.
    • Journal of computational fluids engineering
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    • v.16 no.1
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    • pp.30-35
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    • 2011
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of mesh data on the web is briefly described. This study is an extension of our previous and on-going research efforts to develop an automatic grid generation program specialized for wing mesh, named as eGWing. The program is developed by using JAVA programming language, and it can be used either as an application program on a local computer or as an applet in the network environment. In this research advancing layer method(ALM) augmented by elliptic smoothing method is used for the structured grid generation. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the left and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the mesh data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional mesh data visualization with stereoscopic technique combined with 3D monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic mesh data visualization system which can be shared by many users through the web.

A Study on a position detection of radiation using CCD camera (영상센서를 이용한 방사선원 위치탐지 연구)

  • Lee, Nam-Ho;Choi, Chang-Whan;Shin, Ho-Chul;Jun, Seung-Ho
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.324-326
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    • 2006
  • CCD형 영상소자는 방사선 피폭 시 표면과 격자내부에 모두 손상을 받게 되며, 감마방사선이나 X선과 같은 고에너지의 이온화 방사선에 노출될 경우 격자 실리콘 내부에 전자-전공쌍(Electron-hole pair, EHP)이 발생된다. 이러한 EHP는 CCD의 순간 출력 광전류로 변환되어 백색 화소 형태의 영상잡음으로 가시화되며, 이 화소 수는 피폭 방사선량에 비례하여 증가하는 특성을 지니고 있다. 따라서 출력 영상정보를 분석하면 조사된 방사선의 양과 특성을 측정할 수 있다. 본 연구에서는 CCD를 이용하여 가상의 방사능 물질 누출 공간에서 방사선원의 방향과 거리정보를 고속으로 탐지하기 위한 장치와 고속 측정 알고리즘을 구현하고 실제 방사선장에서 실증시험을 수행하였다. 방사선 탐지기는 콘형 납 콜리메이터(Collimator)와 가시광 변환용 신틸레이터(CsITl) 및 차폐체로 구성된 센서부와 제어 및 방사광 신호처리를 수행하는 PC부로 구성된다. 감마방사선($^{60}Co$) 방사선장 실증시험에서 방사선원간 거리 83cm에서 측정된 거리 탐지는 5.3%의 오차로 확인되었다. 이 방사선 탐지기는 임의의 고방사선 누출사고에 대한 초기대응 작업을 수행하기 위한 무인 이동로봇용 방사선 탐지기로 활용이 가능하다.

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A STUDY ON IMPLICIT METHOD FOR SOLVING INCOMPRESSIBLE FLOW WITH UNSTRUCTURED MESHES (비정렬 격자상에서 비압축성 유동해석을 위한 음해법에 대한 연구)

  • Kim, M.G.;Ahn, H.T.
    • Journal of computational fluids engineering
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    • v.19 no.1
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    • pp.27-33
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    • 2014
  • A new and efficient implicit scheme is proposed to obtain a steady-state solution in time integration and the comparison of characteristics with the approximation ways for the implicit method to solve the incompressible Navier-Stokes equations is provided. The conservative, finite-volume cell-vertex upwind scheme and artificial compressibility method using dual time stepping for time accuracy is applied in this paper. The numerical results obtained indicate that the direct application of Jacobian matrix to the Lower and upper sweeps of implicit LU-SGS leads to better performance as well as convergence regardless of CFL number and true time step than explicit scheme and approximation of Jacobian matrix. The flow simulation around box in uniform flow with unstructured meshes is demonstrated to check the validity of the current formulation.

Vortex-Induced Vibration of Simple Slender Structure Using Cartesian Mesh (직교격자를 이용한 단순 세장 구조물의 와유기 진동 해석)

  • Han, Myung-Ryoon;Ahn, Hyung-Teak
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.3
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    • pp.260-266
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    • 2011
  • For long slender offshore structures, such as cables and pipe lines, their interaction with surrounding fluid flow becomes an important issue for global design of ocean systems. We employ a long circular cylinder as a representative case of slender offshore structure. A flexibly mounted cylinder in cross-flow generates complex vortex shedding and results in oscillation of the structure. In this paper, flow behind a circular cylinder at Re=100 is simulated. The vortex shedding pattern and flow induced motion are examined in the cross flow configuration as well as with various yaw-angled configurations. The "Lock-in" phenomenon is also observed when reduced velocity is approximately 4.0. The MAC Grid system, which is the typical grid system for Cartesian mesh and pressure correction methods, are used for solving the incompressible Navier-Stokes equations. Predictor/Corrector method is applied for obtaining a non-linear response of structure at the flexibly mounted. The existance and motion of the body is represented by the immersed boundary technique.

Wi-Fi Fingerprint Location Estimation System Based on Reliability (신뢰도 기반 Wi-Fi 핑거프린트 위치 추정 시스템)

  • Son, Sanghyun;Park, Youngjoon;Kim, Beomjun;Baek, Yunju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.6
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    • pp.531-539
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    • 2013
  • Fingerprinting technique uses the radio signal strength measured reference locations is typically used, although there are many Wi-Fi based location tracking techniques. However, it needs numerous reference locations for precision and accuracy. This paper the analyzes problems of previous techniques and proposes a fingerprinting system using reliability based on a signal strength map. The system collects the signal strength data from a number of reference locations designated by the developer. And then it generates path-loss models to one of the access points for each reference location. These models calculate the predicted signal strength and reliability for a lattice. To evaluate proposed method and system performance, We perform experiments in a $20m{\times}22m$ real indoor environment installed access points. According to the result, the proposed system reduced distance error than RADAR. Comparing the existing system, it reduced about 1.74m.

Determination of the Impact Fee Zone Based on the Grid Analysis of Population Increase (인구증가 분석격자의 공간정보를 이용한 기반시설 부담구역 설정방안)

  • Choei, Nae-Young
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.4
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    • pp.74-83
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    • 2009
  • In September 2008, the Korean government has legally pronounced criteria to designate the Impact Fee Zone on the basis of the population increase rate. Taking the Dongtan Newtown in Hwasung City as the case, the study tries a grid analysis method to figure out the cells that exceed the legal population increase rate criteria. The study then performs scenario analyses that try to envelope the cells into spatially contiguous groups based on their degrees of stepwise adjacency either by the cell buffer or the cell distance standards. By overlapping the selected cell groups over the actual land-use map for the vicinity, it is found that the selected areas reasonably coincide with the blocks of the high population density in the Newtown.

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