• Title/Summary/Keyword: $4^{th}$ Industrial Age

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Effect of Different Periods of Cold Storing of Bivoltine Eggs on Subsequent Generation Rearing Performance

  • Venkatesh, H.;Raghuraman, R.;Katti, S.R.
    • International Journal of Industrial Entomology and Biomaterials
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    • v.9 no.2
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    • pp.269-272
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    • 2004
  • Different methods of cold storing of bivoltine eggs are in practice to postpone hatching. Bivoltine eggs undergo hibernation if they are not acid treated within 20 - 24 hrs of oviposition, which depends on race, ambient temperature and humidity. The schedules adopted for cold storing include hibernation schedule (Hib), ordinary chilling (OC), short term chilling (STC) and acid treated layings (AT). Peanut cocooning race ${NB_4}{D_2}$ has been subjected for the present assessment. Cocoons harvested from the crop pertaining to all the four methods of cold storing have been used for producing different combinations and acid treated followed by rearing. The performance in respect of chawki loss, maximum larval weight 4({5^th} age)$, yield/ 10,000 larvae (no), cocoon and shell weight showed maximum values for hibernation ${\times}$ hibernation combination followed hibernation with OC and hibernation with AT. Lowest performance was recorded when STC batch source females were used.

A Research on Context-aware Digital Signage using a Kinect (키넥트를 활용한 상황인지형 디지털 사이니지 연구)

  • Ro, Kwanghyun;Lee, Seokkee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.265-273
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    • 2014
  • In this paper, context-aware technologies using a Kinect sensor for a digital signage which is increasingly growing as the 4th screen media is presented. Generalized context-aware functions for a digital signage were studied and a context-aware digital signage platform was developed. It can support a natural user interface for controlling a digital signage and actively provide contents adapted to its context. As a basic context, user's gesture and voice, the number of users, sound direction were considered. In the future, the advanced functions such as age, gender will be studied. The implemented platform could be a good reference model when developing a general context-aware digital signage.

The Analysis of Patent Trends and Radiation Convergence Technology (방사선 융합기술과 특허 동향 분석)

  • Park, Jang-Hoon;Ock, Young Seok
    • Journal of the Korean Society of Radiology
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    • v.13 no.5
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    • pp.785-790
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    • 2019
  • Convergence and advancement between technologies such as Artificial Intelligence, Big Data, and the Internet of Things have a significant impact on the regional flagship industry. All technical fields are used as a converged technology by connecting between technology and industry. In order to understanding the recent technical trend, it is possible to easily realized the technical trend research and analysis through keyword search using patent information. The purpose of this study is to identify patent trends applied to convergence technology in the 4th Industrial Revolution age in radiation technology development and to present patent trends and analysis for strengthening and utilizing radiation-related industrial technology competitiveness and to apply them to demand technology and forecast future promising technologies.

Impact of Resilience in school-age children related to sense of music and humor (학령기아동의 음악적 성향과 유머감각이 자아탄력성에 미치는 영향)

  • Sim, In Ok;Hwang, Eun Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.1
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    • pp.593-605
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    • 2015
  • The purpose of this study was to investigate the impact of sense of humor and music on the resilience of elementary school students with general characteristics. The subject were 265 children who were 4th to 6th grade elementary students who lived in Seoul, Gyeongi - do and Gangwon - do. The subject reported their sense of humor, sense of music and resilience on three separate questionnaires. The data were analyzed by means of descriptive statistics and t-test, ANOVA and Kruskal-Wallis test. The results showed an increase in resilience related to the higher income status, young aged mothers and birth order. The elementary students with a sense of humor and music and resilience showed a significant positive correlation with each other. The results of this study can be utilized as a source in the development of programs applying sense of humor and music to improve the resilience of elementary school students.

A Case Study on ESG Management in the Age of the Fourth Industrial Revolution - Focused on ESG management of appraisers and Korea Association of Property Appraisers (제4차 산업혁명시대에 있어서 ESG 경영 사례연구 -감정평가사와 한국감정평가협회 ESG 경영 활동을 중심으로)

  • Jeon, Gwang Seop
    • Smart Media Journal
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    • v.11 no.7
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    • pp.28-38
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    • 2022
  • The term 'fourth industrial revolution' was mentioned at the World Economic Forum (WEF) in 2016 and has become a term representing a new industrial era based on information and communication technology (ICT). In the environment of the 4th industrial revolution, ESG management activities are becoming a very important factor in business activities. With the emergence of a new paradigm of organizational operation in the post Covid19 era, the demands for ESG (Environment, Social, Governance) investment related to the environment, social responsibility are increasing. This study examines the role that can support ESG management by utilizing the expertise of appraisers. Real estate is one of the fields of high public interest, and since most ESGs have been conducted centered on the role of private companies, the role of the expert group or the role of public corporations and public institutions is relatively insufficient. If a company or general company engaged in the real estate investment business establishes the role of the Korea Appraisers Association to revitalize ESG management using appraisers, such as ESG appraisers, when investing in real estate, it is believed that it will be possible to promote efficient and sound development of the real estate industry. It was judged that a study on a group of experts was also necessary. In addition, even if the impact of Covid-19 is excluded, it is necessary to gradually introduce an appraisal using non-face-to-face or various advanced technologies (the 4th industry). This study differs from previous studies in that it focused on the role of ESG by the Korea Association of Property Appraisers while research on the role of ESG in public institutions or expert groups is being actively conducted in recent years.

An Approach for Development of Academia-Industrial Cooperation and Design Education-Centered Creative Engineering Education (산학협력과 설계 교육 중심의 창의적 공학교육 발전 방안)

  • Lee, Jae-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.573-581
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    • 2019
  • In the era of the 4th Industrial Revolution, the necessity of training advanced engineering personnel with convergent creativity to handle technologies such as artificial intelligence, big data, and the internet of things (IoT) is increasing. In this paper, a new approach of engineering education based on academia-industrial cooperation and design-centered teaching technique for the students who need to learn practicable engineering skill with convergent creativity for the fourth industrial age is presented. It analyzes the strengths and weaknesses of the existing engineering education innovation activities, presents the practical necessities based on the experience of the educational system and the requirements of the educational environment, and analyzes the existing activities and the new roles. In particular, we discuss how to combine student-centered teaching methodology for effective design education, which is a key element of innovative engineering education. Most of the presented methods are verified by the authors' needs and effects in the education field.

The Effect of Game Platform Evaluation and Flow Experience on Player Loyalty in Mobile Game Application (모바일 게임 플랫폼 평가 및 플로우경험이 게임사용자의 애호도에 미치는 영향)

  • Oh, Se-Gu
    • The Journal of the Korea Contents Association
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    • v.20 no.3
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    • pp.235-244
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    • 2020
  • In the 4th Industrial age, mobile games are a highly competitive but highly profitable industry, with hundreds of games per day. To produce a successful mobile game, it is necessary to understand the mobile environment and consumers in the mobile era, and a study that can provide implications for the importance of various factors is needed. The purpose of this study is to explore the in- and out-of-game factors that influence the success of mobile games and to examine the relationship between these factors and customer satisfaction and loyalty. As a result, the game platform's system quality and service quality had a positive effect on the evaluation, and the price policy did not have a significant effect on the evaluation. Also in the flow factor, goal and interaction (relationship) had a positive effect on the flow, and skill or challenge did not have a significant effect. The effects of flow and platform evaluation on customer loyalty were all positively affected. First. Companies must derive customer opinions and actions about the game through continuous interaction with customers. Second, if the game gives customers the proper goals and functions to enable the interaction between users, more successful games can be developed.

Structural Analysis Simulation of Cantilever Shaped Piezoelectric Energy Harvester Using COMSOL Multiphysics (COMSOL Multiphysics를 활용한 캔틸레버 형태의 압전 에너지 하베스터 구조 해석 시뮬레이션)

  • Kwak, Min Sub;Hwang, Geon-Tae
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.34 no.6
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    • pp.416-425
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    • 2021
  • In the 4th industrial age, electronic devices are becoming smaller and lighter with a low power consumption to overcome spatial limitation. The piezoelectric energy harvesters can convert mechanical kinetic energy into electric energy; thus, enabling the operation of small electronic devices. Recently, various piezoelectric harvesters have been reported and the electric output from these harvesters could be anticipated by theoretical analysis methods. For example, COMSOL Multiphysics software provides a theoretical simulation of piezoelectric effect with a combination of mechanical and electrical phenomena in the piezoelectric materials. This article introduces a brief modeling of piezoelectric harvester to investigate mechanical stress and electrical output of harvesting devices by the COMSOL Multiphysics software.

Influential Factors of Digital Customer Experiences on Purchase in the 4th Industrial Revolution Era - Focusing on Moderated Mediating Effects of Digital Self Efficacy- (4차 산업혁명시대의 디지털 고객경험과 구매간 영향관계 - 디지털 자기효능감의 조절된 매개효과를 중심으로-)

  • Jung, Sang Hee;Chung, Byoung Gyu
    • Journal of Venture Innovation
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    • v.3 no.1
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    • pp.101-115
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    • 2020
  • In the era of the 4th Industrial Revolution customers living began to come out, not inside the purchase funnel. Due to the diversity of product selection and the increase in digital channels, the way customers search for information and purchase it is changing innovatively. So, the customer journey in the digital age is much more complicated than the traditional funnel model suggests. Unlike many previous studies, this study was conducted for 1,200 customers in four product groups of fashion, automobile, cosmetics, and online shopping malls. As a result of the study, we investigated how digital self-efficacy plays a role in purchasing in a series of processes in which digital experience affects customer satisfaction and finally affects purchase. As a theoretical implication, as a result of introducing and testing digital self efficacy as moderated mediation effect. the digital self-efficacy between customer satisfaction and customer loyalty were determined to play a moderated mediation effect role. As a practical implication, it was necessary to actively utilize digital marketing for customers with high digital self-efficacy, but it was suggested that customers with low digital self-efficacy need to be careful about digital marketing fatigue.

A study on the method acquiring NCOs according to the decrease in school age population - Activation of the department of navy noncommissioned officers - (학령 인구감소에 따른 부사관 획득 방법에 대한 연구 -해군 부사관학과 활성화를 중심으로-)

  • Jang, Kyoung Sun;Cheung, Yun Kyoung
    • Convergence Security Journal
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    • v.21 no.1
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    • pp.159-168
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    • 2021
  • The battlefield environment of the Korean peninsula is rapidly changing due to the advancement of the weapon system brought by the political situation of adjacent countries and the 4th industrial revolution. The reduction of population also caused a sharp drop in the recruitment of military personnel, making it unavoidable to reform the military structure. This meaningful study is timely with recent news reports on the shortage of recruitment by 10,000 persons in the last five years. Universities are also seeing a decrease in the number of new students due to the reduced school-age population, and affiliated universities are responding to this issue with great seriousness. With a reduction in manpower, requirement-handling military units need to step up their efforts to secure competent noncommissioned officers while affiliated universities must also train capable noncommissioned officers. As a solution to the matter at hand, this study aims to suggest a method that may vitalize both the navy and the navy-affiliated universities based on the results of literature research.