과제정보
Following are results of a study on the "Convergence and Open Sharing System" Program through the National Research of Korea(NRF) funded by the Ministry of Education(20240814).
참고문헌
- National Museum of Modern and Contemporary Art, Game Society, https://www.mmca.go.kr/exhibitions/exhibitionsDetail.do?exhId=202302010001614
- Korea Creative Content Agency, 2023 Global Game Industry Analysis and 2024 Key Issue Outlook. https://www.kocca.kr/global/2024_1+2/sub01_01.html
- Seoul Metropolitan Government, "SeMA, Buk-Seoul Museum of Art: How Will You Act Now? Exhibition Opening," Seoul Metropolitan Government Culture Headquarters, https://news.seoul.go.kr/culture/archives/519471
- E. M. Reed, "Exhibition Strategies for Videogames in Art Institutions," Transactions of the Digital Games Research Association, Vol. 4, No. 2, pp. 103-135, November 2018. ISSN 2328-9422
- P. Antonelli, P. Galloway, A. Burckhardt, and A. Forment, "Never Alone: Video Games and Other Interactive Design," The Museum of Modern Art, https://www.moma.org/calendar/exhibitions/5453
- D. Won, "Digital Games as Interactive Narrative and Their Eversion: The Advent of Future Narrative," Master's Thesis, Texas Woman's University, pp. 1-88, August 2019. Available: https://twu-ir.tdl.org/items/ee71e516-bf47-46d0-81c3-6acbdbd56655
- S. Baumann, "Hollywood highbrow: From entertainment to art," Princeton University Press, 2007.
- R. Ebert, Video games can never be art, https://www.rogerebert.com/roger-ebert/video-games-can-never-be-art
- I. Bell, "Creators, Audiences, and New Media: Creativity in an Interactive Environment," Master's Thesis, University of Kansas, Lawrence, Kansas, July 2014. Available: https://hdl.handle.net/1808/16824
- L.J. Hong et al., "Game Society," MMCA, 2023.
-
D.W. Seo, "The fissures in social discourse that a game exhibition can create: Interview with Hong Yi-ji, curator of
," Game Generation, Vol. 12, pp. 117-126, June 2023. - Y.S. Hong, J.M. Seo, and H.S. Kim, "Consideration of video games as interactive media art," Design Works, Vol. 3, No. 1, pp. 2-11, May 2020. DOI: 10.15187/dw.2020.05.3.1.2
- National Museum of Modern and Contemporary Art, Standing at the boundary of games and contemporary art: "Game Society", https://www.mmca.go.kr/artResearch/newsLetterInfo.do?nlId=202305150000922
- S.M. Jeon, Games become art in daily life: National Museum of Modern and Contemporary Art's 'Game Society' exhibition, https://www.ajunews.com/view/20230514091350368
- D.H. Yoon, Introduction to the National Museum of Modern and Contemporary Art's 'Game Society' exhibition, http://art.chosun.com/site/data/html_dir/2023/05/11/2023051102083.html
- T. Kwon, "Interface and Gallery: Review of Game Society, National Museum of Modern and Contemporary Art" Gamegeneration, https://www.gamegeneration.or.kr/article/ed98b5b2-de83-4e5e-a879-5024fefb8e67
- C.H. Chen, and F.S. Chen, "Experience quality, perceived value, satisfaction and behavioral intentions for heritage tourists," Tourism Management, Vol. 31, No. 1, pp. 29-35, February 2010. DOI: 10.1016/j.tourman.2009.02.008
- C.M. Hsieh, T.P. Chen, C.J. Hsieh, and B.K. Tsai, "Moderating effect of membership status on the quality-value-loyalty chain at museums," Social Behavior and Personality, Vol. 46, No. 1, pp. 107-126, January 2018. DOI: 10.2224/sbp.4073
- I. Frochot, and H. Hughes, "HISTOQUAL: The development of a historic houses assessment scale," Tourism Management, Vol. 21, No. 2, pp. 157-167, April 2000. DOI: 10.1016/S0261-5177(99)00045-X
- C.M. Hsieh, S.H. Park, and M. Hitchcock, "Examining the Relationships among Motivation, Service Quality and Loyalty: The case of the National Museum of Natural Science," Asia Pacific Journal of Tourism Research, Vol. 20, No. Supplement 1, pp. 1-22, March 2015. DOI: 10.1080/10941665.2015.1013143
- E. Allen. "Can the neglect of defining and evaluating service quality in museums be effectively addressed by SERVQUAL," Unpublished Master's Thesis, The Nottingham Trent University, England, 2001.
- B.J. Pine, and J.H. Gilmore, "Welcome to the experience economy," Harvard Business Review Press, pp. 97-105, 1998.
- Museums Association, "It's time for museums to address mental health," https://www.museumsassociation.org/museums-journal/analysis/2022/11/its-time-for-museums-to-address-mental-health/
- MusenNext, "Are museums good for your mental health?," https://www.museumnext.com/article/are-museums-good-for-your-mental-health/.
- F.J. Saavedra-Macias, S. Arias-Sanchez, and A. Rodriguez-Gomez, "Promoting Mental Health Recovery in a Contemporary Art Museum," Painting, Emerald Publishing Limited, Leeds, pp. 85-100, August 2023. DOI: 10.1108/978-1-80455-352-720231007
- J. M. Goodman-Casanova, J. Guzman-Parra, F. J. Duran-Jimenez, M. Garcia-Gallardo, D. Cuesta-Lozano, and F. Mayoral-Cleries, "Effectiveness of museum-based participatory arts in mental health recovery," International journal of mental health nursing, Vol. 32, No. 5, pp. 1416-1428, October 2023. DOI: 10.1111/inm.13186
- Google Survey, https://forms.gle/qzrGm79Mzcg1Q3Me7
-
J.S. Kang, and B.A. Rhee, "A Visitor Study of The Exhibition of
Using Big Data Analysis which reflects viewing experiences," Journal of the Korea Society of Computer and Information, Vol. 27, No. 2, pp. 81-89, February 2022. DOI: 10.9708/jksci.2022.27.02.08 - J.S. Park, S.J. Park, S.E. Park, J.H. Shin, and B.A. Rhee, "A Study on User Experience of the Metaverse Exhibition: Focusing on Prayer for Life Metaverse," Journal of the Korea Society of Computer and Information, Vol. 27, No. 11, pp. 89-98, November 2022. DOI: 10.9708/jksci.2022.27.11.089
-
J.S. Park, and B.A. Rhee, "A Study on the Factors Affecting the Attitude and Behavioral Intention toward the Instagrammable Exhibition: A case study on
," Journal of the Korea Society of Computer and Information, Vol. 28, No. 2, pp. 27-38, February 2023. DOI: 10.9708/jksci.2023.28.02.027 - J. M. Domingues, V. Filipe, A. Carita, and V. Carvalho, "Understanding the impact of perceived challenge on narrative immersion in video games: The role-playing game genre as a case study," Information, Vol. 15, No. 294, 2024. DOI: https://doi.org/10.3390/info15060294
- H. M. Song, and J. W. Park, "Historizing artgames: Focusing on curation & artist," Journal of Korea Game Society, Vol. 22, No. 3, pp. 23-42, June 2022. DOI: 10.7583/JKGS.2022.22.3.23