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건축 디자인에서 VR의 활용에 관한 연구 - 건축 디자인 주요 요소를 중심으로 -

A Study on the use of VR in Architectural Design - Focused on the main elements for architectural design -

  • 이재성 (연세대학교 건축공학과) ;
  • 이상윤 (연세대학교 건축공학과)
  • Lee, Jae-Sung (Dept. of Architecture and Architectural Engineering, Yonsei University) ;
  • Lee, Sang-Yun (Dept. of Architecture and Architectural Engineering, Yonsei University)
  • 투고 : 2023.08.14
  • 심사 : 2024.02.05
  • 발행 : 2024.02.29

초록

The rise of new digital technologies significantly impacts existing industries, particularly in design and architecture. The active use of digital tools fosters creativity and has become integral to architectural design education. Virtual Reality(VR) emerges as a powerful tool, garnering increasing interest in design fields. However, research on VR in design education is still in its early stages, lacking exploration of its impact on space design elements. Given VR's transformative potential beyond visual presentation, it's crucial to examine its influence on creative space design. This study investigates key elements shaping space design in architectural education using VR and creates main student activities based on key elements and Student Performance Criteria(SPC). Findings from this research can establish standards to gauge learning efficiency in architectural design using VR. In the future, key elements and main student activities are expected to be used as major factors in the presentation and verification of space design analysis in various ways.

키워드

참고문헌

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