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A study on action cam user experience design for leisure activities

레저활동을 위한 액션캠 사용자 경험 디자인 연구

  • Lee, Yong-Joon (Design Management, HongIk University, International Design School for Advanced Studies) ;
  • Kim, Seung-In (Digital Media Design, HongIk University, International Design School for Advanced Studies)
  • 이용준 (홍익대학교 국제디자인전문대학원 디지털미디어디자인 전공) ;
  • 김승인 (홍익대학교 국제디자인전문대학원 디지털미디어디자인 전공)
  • Received : 2020.11.25
  • Accepted : 2021.02.20
  • Published : 2021.02.28

Abstract

The study is a user experience design study on the function of action cams used for leisure activities that have been on the rise recently. Along with the video platforms that are developing in a user-friendly way, the size of the action cam market is also growing. However, there is a lack of research on the quality of a function that enhances the user experience. Thus, this study classified action cam functions according to user experience elements by using Kano Model's analysis method and in-depth interview, and analyzed how the quality of action cam functions affects the user experience by conducting a satisfaction survey by function. The results of the study have shown which functions should be improved first and which functions should be continuously researched and invested. I hope this study will contribute useful information to developing user-centered action cams.

이 연구는 최근 증가하는 레저활동에서 사용되는 액션캠의 기능에 관한 사용자 경험 디자인 연구이다. 사용하기 편리하게 발전하는 동영상 플랫폼과 함께 액션캠의 시장규모도 함께 커지고 있다. 하지만, 어떤 기능의 품질이 사용자 경험을 높여 주는지에 관한 연구가 미비하다. 따라서 카노 모델(Kano Model)의 분석 방법과 심층 인터뷰를 실행하여 사용자 경험 요소에 따른 액션캠 기능을 분류하였고, 기능별로 만족도 조사를 진행하여 액션캠의 기능에 따른 품질의 정도가 사용자의 경험에 어떠한 영향을 미치는지 분석하였다. 연구 결과, 어떤 기능이 먼저 개선되어야 하고, 또한 어떤 기능이 지속적인 연구와 투자가 이루어져야 하는지를 알 수 있었다. 본 연구가 사용자 중심의 액션캠 개발 시 유용한 정보로 활용되기를 기대한다.

Keywords

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