• Title/Summary/Keyword: Action Cam

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A Development of Single Action Press Robot (프레스 단동로봇의 개발)

  • 허성창;황병복
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1997.03a
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    • pp.261-264
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    • 1997
  • A single action press robot, which consists of a driving unit, rotator, up-down feed base and feed bar, is developed and applied for the press automation. The driving unit is made up with a face cam and blade cam, which have a phase angle. The feeding system consists of a double speed-up apparatus and linear motion guides, and has a fast motion characteristics. A horizontal feeding speed of the feed bar is increased twice by the double speed-up apparatus. The driving mechanism could be simplified due to the speed-up of the feeding unit.

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A study on action cam user experience design for leisure activities (레저활동을 위한 액션캠 사용자 경험 디자인 연구)

  • Lee, Yong-Joon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.373-378
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    • 2021
  • The study is a user experience design study on the function of action cams used for leisure activities that have been on the rise recently. Along with the video platforms that are developing in a user-friendly way, the size of the action cam market is also growing. However, there is a lack of research on the quality of a function that enhances the user experience. Thus, this study classified action cam functions according to user experience elements by using Kano Model's analysis method and in-depth interview, and analyzed how the quality of action cam functions affects the user experience by conducting a satisfaction survey by function. The results of the study have shown which functions should be improved first and which functions should be continuously researched and invested. I hope this study will contribute useful information to developing user-centered action cams.

A Study for Virtual Reality 360 Video Production Workflow with HDR Using log Shooting (log 촬영과 HDR을 이용한 실사 360 영상 제작흐름 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.63-73
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    • 2018
  • These days, VR contents are created in three ways: CG based method, game engine based method, and live action shooting method. The most universal method is live action shooting. So far, most live actions are shot with action cams. Therefore, this method is different from professional image production method for movies and TV dramas. This study tries to point out the difference between professional image production method and action cam based shooting method, and proposes an alternative. The proposed method is log shooting based HDR filming and editing. As the result of test shooting and editing, the proposed method was able to obtain more color information than conventional action cam based shooting method and thereby to implement high-definition images which are hard in an action cam.

A New Approach to CAD/CAM Systems Data Exchange Using Plug-in Technology

  • Chernopyatov Y.A.;Chung W.j.;Lee C.M.
    • International Journal of Precision Engineering and Manufacturing
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    • v.6 no.4
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    • pp.8-13
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    • 2005
  • Interoperability has been the problem of CAD/CAM systems. Starting from 1980's, national and international organizations have addressed the issue through development and release of standards for the exchange of geometric and nongeometric design data. To CAD/CAM vendors, the task of interpreting and implementing these standards falls into their products. This task is a balancing action between users' needs, available development resources, and the technical specifications of standards. This paper explores an area of CAD/CAM systems development, particularly the implementation of the effective exchange files translators'. A new approach is introduced, which proposes to enclose all the translation operations concerning each exchange format to a separate DLL, thus making a 'plug-in.' Then, this plug-in could be used together with the CAD/CAM system or with specialized translation software. This approach allows to create new translators rapidly and to gain the reliable, high-efficiency, and reusable program code. The second part of the paper concerns the possible problems of translators' development. These difficulties often come from the exchange standards' misunderstanding or ambiguity in standards. All examples come from the authors' practice experiences of dealing with CAD/CAM systems.

Contact Fatigue Strength Design of a Slewing Bearing Based on i-PGS (i-PGS 기반 선회베어링의 접촉피로강도 설계)

  • Kwon, Soon-man;Shin, Heung Chul
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.25 no.1
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    • pp.21-29
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    • 2016
  • To overcome the large ring gear manufacturing problems seen in slewing bearings and girth gears, pin gear drive units have been developed. Among them, a novel slewing bearing with an internal pinwheel gear set (i-PGS) is introduced in this paper. First, we consider the exact cam pinion profile of i-PGS with the introduction of a profile shift coefficient. Furthermore, a new root relief profile modification for the i-PGS cam pinion is presented. Then, the contact stresses are investigated to determine the characteristics of the surface fatigue by varying the shape design parameters. The results show that the contact stresses of i-PGS can be reduced significantly by increasing the profile shift coefficient. In addition, the contact ratio, a measure of teeth overlapping action, decreases with the decrease of the allowable pressure angle.

Action Selection Mechanism for Combining of CAM-Brain Modules (CAM-Brain 모듈결합을 위한 행동선택방법론)

  • 김경중;조성배
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.137-139
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    • 2000
  • 이동로봇을 위한 제어기를 개발하려는 폭넓은 연구가 진행되어 왔다. 특히, 몇몇 연구가들은 유전자 알고리즘이나 유전자 프로그래밍과 같은 진화 알고리즘을 사용하여 장애물 피하기, 포식자 피하기, 이동하는 먹이 잡기 등의 기능을 수행하는 이동로봇 제어기를 개발하였다. 이러한 연구 선상에서, 우리는 이동로봇을 제어하기 위해 셀룰라 오토마타 상에서 진화된 CAM-Brain을 적용하는 방법을 보여왔다. 그러나, 이러한 접근방법은 로봇이 복잡한 환경에서 적합한 행동을 수행하도록 만드는데 한계가 있었다. 본 논문에서는, Maes의 행동선택 방법론을 이용하여 간단한 행동을 하도록 진화된 모듈들을 결합함으로써 이러한 문제를 해결하려고 한다. 실험 결과는 이러한 접근방법이 복잡한 환경을 위한 신경망 제어기를 개발하는데 가능성이 있음을 보여주었다.

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Object-Action and Risk-Situation Recognition Using Moment Change and Object Size's Ratio (모멘트 변화와 객체 크기 비율을 이용한 객체 행동 및 위험상황 인식)

  • Kwak, Nae-Joung;Song, Teuk-Seob
    • Journal of Korea Multimedia Society
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    • v.17 no.5
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    • pp.556-565
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    • 2014
  • This paper proposes a method to track object of real-time video transferred through single web-camera and to recognize risk-situation and human actions. The proposed method recognizes human basic actions that human can do in daily life and finds risk-situation such as faint and falling down to classify usual action and risk-situation. The proposed method models the background, obtains the difference image between input image and the modeled background image, extracts human object from input image, tracts object's motion and recognizes human actions. Tracking object uses the moment information of extracting object and the characteristic of object's recognition is moment's change and ratio of object's size between frames. Actions classified are four actions of walking, waling diagonally, sitting down, standing up among the most actions human do in daily life and suddenly falling down is classified into risk-situation. To test the proposed method, we applied it for eight participants from a video of a web-cam, classify human action and recognize risk-situation. The test result showed more than 97 percent recognition rate for each action and 100 percent recognition rate for risk-situation by the proposed method.

A Comparative Study for Virtual Reality 360° Contents Shooting Equipments Based on Real World (실사 기반 VR 360° 콘텐츠 촬영 장치 비교 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.714-725
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    • 2016
  • With the recent emergence of VR contents, a lot of attention has been drawn on actual image based VR 360° video production using photography system. It was very complicated and difficult to make conventional VR contents. Therefore, such making was performed only in a research level. These days, as cameras have been made smaller, VR live-action has become more common in contents makers. In the circumstance, this study tries to compare a variety of contents making equipment based on action-cam that is mainly used for producing VR contents, and suggest their problems. To solve the problems, this study uses a cinema grade camera to do VR filming. As a result, it is revealed that, in order to make VR contents with quality, it is necessary to use a cinema grade camera, rather than an action cam, and to conduct technical research for standard lens based contents.

Die Design of Structural Frame for Reduction of Processes (물류 저장용 조립식 프레임의 제조 공정 단축을 위한 금형설계)

  • 허관도;여홍태;예상돈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.559-562
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    • 2000
  • Bending is one of the most common cold-stamping operations, recently it is many used to produce structural frame. Depending on the shape and dimensions of complex structural frame, a successive bending operation with simple dies may be economic. But, in this paper, it has been focused to reduce the bending operations by a successive-action compound die. Designed compound-die consists of blank-holder, cam, wedge and etc. In the result, this compound-die for structural frame enabled that it makes seven bending processes into one process, and improved productivity.

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