• Title/Summary/Keyword: 액션캠

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A study on action cam user experience design for leisure activities (레저활동을 위한 액션캠 사용자 경험 디자인 연구)

  • Lee, Yong-Joon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.373-378
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    • 2021
  • The study is a user experience design study on the function of action cams used for leisure activities that have been on the rise recently. Along with the video platforms that are developing in a user-friendly way, the size of the action cam market is also growing. However, there is a lack of research on the quality of a function that enhances the user experience. Thus, this study classified action cam functions according to user experience elements by using Kano Model's analysis method and in-depth interview, and analyzed how the quality of action cam functions affects the user experience by conducting a satisfaction survey by function. The results of the study have shown which functions should be improved first and which functions should be continuously researched and invested. I hope this study will contribute useful information to developing user-centered action cams.

A Study for Virtual Reality 360 Video Production Workflow with HDR Using log Shooting (log 촬영과 HDR을 이용한 실사 360 영상 제작흐름 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.63-73
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    • 2018
  • These days, VR contents are created in three ways: CG based method, game engine based method, and live action shooting method. The most universal method is live action shooting. So far, most live actions are shot with action cams. Therefore, this method is different from professional image production method for movies and TV dramas. This study tries to point out the difference between professional image production method and action cam based shooting method, and proposes an alternative. The proposed method is log shooting based HDR filming and editing. As the result of test shooting and editing, the proposed method was able to obtain more color information than conventional action cam based shooting method and thereby to implement high-definition images which are hard in an action cam.

피부부착형 웨어러블 컴퓨터 기술 동향

  • Son, Yong-Gi;Kim, Ji-Eun;Son, Jong-Mu;Jeong, Hyeon-Tae
    • Broadcasting and Media Magazine
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    • v.20 no.2
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    • pp.54-63
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    • 2015
  • 최근 스마트시계, 스마트 안경 등 다양한 웨어러블 제품들이 시장에 등장하고 있으며, 이를 활용하여 새로운 형태의 서비스를 제공하려는 노력들이 진행되고 있다. 방송분야서도 액션캠과 같은 웨어러블 디바이스를 도입하여 현장감 있고 실감나는 화면을 제공하려는 시도들이 늘고 있다. 본 고에서는 급부상하고 있는 액세서리형 웨어러블 컴퓨터에서 한 단계 진화한 피부부착형 웨어러블 컴퓨터에 대해 살펴보고자 한다.

A Comparative Study for Virtual Reality 360° Contents Shooting Equipments Based on Real World (실사 기반 VR 360° 콘텐츠 촬영 장치 비교 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.714-725
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    • 2016
  • With the recent emergence of VR contents, a lot of attention has been drawn on actual image based VR 360° video production using photography system. It was very complicated and difficult to make conventional VR contents. Therefore, such making was performed only in a research level. These days, as cameras have been made smaller, VR live-action has become more common in contents makers. In the circumstance, this study tries to compare a variety of contents making equipment based on action-cam that is mainly used for producing VR contents, and suggest their problems. To solve the problems, this study uses a cinema grade camera to do VR filming. As a result, it is revealed that, in order to make VR contents with quality, it is necessary to use a cinema grade camera, rather than an action cam, and to conduct technical research for standard lens based contents.

An Autonomous Video Capturing System by Vehicle Robot (이동형 로봇을 활용한 새로운 추적 촬영시스템 제안)

  • Kim, Young-Ae;Cho, Sung-Man;Jeon, Ji-Hye;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.335-337
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    • 2016
  • 리얼리티 예능 TV 프로그램이나 다큐멘터리, 스포츠 중계, 인터넷 개인 방송 등 다양한 방송 프로그램에서 기존의 촬영시스템과 다른 새로운 기기와 방법을 도입하고 있다. 특히 드론을 활용한 항공 촬영시스템으로 사람이나 지미짚 카메라로 촬영이 불가능했던 높은 구도에서 촬영하고, 액션 캠을 활용한 촬영시스템으로 사용자가 직접 휴대하거나 신체에 부착하여 역동적인 영상을 촬영하고 있다. 하지만 현재까지 개발 및 도입되고 있는 시스템들은 실내 촬영에 어려움과 영상 가장자리 왜곡 발생, 배터리 수명 문제로 장시간 촬영에 한계점이 있다. 이에 본 논문에서는 실시간으로 사용자를 검출하고 추적하면서 주변 환경과 사용자의 모습을 촬영하는 이동형 촬영 로봇 시스템을 제안하였다. 사용자의 제어 없이 실시간 촬영 및 저장 서비스를 제공하기 위해 로봇 스스로 카메라 영상을 통해 사용자를 검출, 위치 정보를 획득하고 이동하여 추적함으로써 근거리 영역을 유지한 상태로 새로운 기법과 구도에서 촬영하는 시스템을 구성하였다.

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Multi-view Video Acquisition Workflow in Real Scene (실사 환경에서의 다시점 영상 획득 워크플로우)

  • Bongho Lee;Joonsoo Kim;Jun Young Jeong;Kuk Jin Yun;Won-Sik Cheong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.154-156
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    • 2022
  • 본 논문은 카메라 어레이기반 실사 다시점 입체영상을 획득·생성하기 위한 워크플로우를 제시하고 이를 검증하기 위한 실험 결과를 소개한다. 구체적으로, 액션 캠 기반 수렴형 리그 구조, 획득 동기화, 카메라 캘리브레이션, 깊이 맵 추출을 포함하는 일련의 과정 및 이에 대한 검증으로 실내외 2종의 콘텐츠의 획득 실험 결과를 기술한다.

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Improvement of Inter prediction by using Homography Reference Picture (Homography 참조 픽처를 사용한 화면 간 예측 효율 향상 방법)

  • Kim, Tae Hyun;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.397-400
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    • 2017
  • Recently, a lot of images containing various global movements have been generated by the activation of the photographic equipment such as the drone and the action cam. In this case, when the motion such as rotation, scaling is generated, it is difficult to expect a high coding efficiency in the conventional inter-picture prediction method using the 2D motion vector. In this paper, we propose a video coding method that reflects global motion through homography reference pictures. As a proposed method, there are 1) a method of generating a new reference picture by grasping a global motion relation between a current picture and a reference picture by homography, and 2) a method of utilizing a homography reference picture for inter-picture prediction. The experiment was applied to the HEVC reference software HM 14.0, and the experimental result showed an increase in encoding efficiency of 6.6% based on RA. Especially, the results using the videos with rotational motion have a maximum coding efficiency of 32.6%, which is expected to show high efficiency in video, which is often represented by complex global motion such as drones.

VR Image Shooting Considering Post-Production based Raw Format (원규격 기반 후반작업을 고려한 실사 VR 영상 촬영)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.866-875
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    • 2018
  • With the popularity of VR content, actual image based VR 360-degree video production using various shooting devices has attracted attention in recent years. Requiring a lot of work, the existing VR content production was possible only at the level of the research institute, but the recent miniaturization of cameras has made the VR actual image shooting more common to the content creators. In this paper, we compare and study various VR contents distribute in today's context and analyze the strengths and weaknesses of robust actual image-based 360 video production in terms of cost. We are to point out the disadvantages that make it difficult for existing video shooting experts to use and suggest a solution for this. The experiment shooting proved that it can be operated more manually than action cam or integrated camera and 360-degree shooting on a raw format support camera is more suitable for film type post-production.

Digital Video Source Identification Using Sensor Pattern Noise with Morphology Filtering (모폴로지 필터링 기반 센서 패턴 노이즈를 이용한 디지털 동영상 획득 장치 판별 기술)

  • Lee, Sang-Hyeong;Kim, Dong-Hyun;Oh, Tae-Woo;Kim, Ki-Bom;Lee, Hae-Yeoun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.1
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    • pp.15-22
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    • 2017
  • With the advance of Internet Technology, various social network services are created and used by users. Especially, the use of smart devices makes that multimedia contents can be used and distributed on social network services. However, since the crime rate also is increased by users with illegal purposes, there are needs to protect contents and block illegal usage of contents with multimedia forensics. In this paper, we propose a multimedia forensic technique which is identifying the video source. First, the scheme to acquire the sensor pattern noise (SPN) using morphology filtering is presented, which comes from the imperfection of photon detector. Using this scheme, the SPN of reference videos from the reference device is estimated and the SPN of an unknown video is estimated. Then, the similarity between two SPNs is measured to identify whether the unknown video is acquired using the reference device. For the performance analysis of the proposed technique, 30 devices including DSLR camera, compact camera, camcorder, action cam and smart phone are tested and quantitatively analyzed. Based on the results, the proposed technique can achieve the 96% accuracy in identification.