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Effect of Execution Time-oriented the Elementary EPL Education on Computational Thinking Ability of Elementary School Students

수행시간 중심의 초등 EPL 교육이 초등학생 컴퓨팅 사고력에 미치는 효과

  • Received : 2020.05.21
  • Accepted : 2020.06.04
  • Published : 2020.06.30

Abstract

This study has developed and applied an elementary EPL education program centered on execution time as an educational method for improving Computational thinking of elementary school students, and then its effect has been verified. The education program was developed based on the results of preliminary demand analysis conducted on 48 elementary school students. In order to verify the effectiveness of the education program, 25 students were asked to participate in the class of elementary school students on a seven hours for six days. Using the "Korea Bebras Challenge 2018", educational effects were analyzed through the results of pre- and post-mortem examinations, and the analysis showed that elementary EPL education centered on performance time was effective in improving computational thinking of elementary school students

본 연구는 초등학생의 컴퓨팅 사고력 신장을 위한 교육 방법으로 수행시간 중심의 초등 EPL 교육 프로그램을 개발하여 적용한 후 그 효과를 검증하였다. 교육 프로그램은 초등학교 학생 48명을 대상으로 실시한 사전 요구 분석 결과를 바탕으로 하여 개발하였다. 개발한 교육 프로그램의 효과를 검증하기 위해 OO대학교에서 실시한 초등학생 교육 기부 프로그램의 지원자 표집에 의한 지원자 표본 25명을 대상으로 6일간 1일 7차시씩 42차시를 진행하였다. 한국정보과학교육연합회에서 주최한 '비버챌린지(Korea Bebras Challenge 2018)'를 활용하여 사전·사후 검사 결과를 통해 교육적 효과를 분석하였으며, 분석 결과 수행시간 중심의 초등 EPL 교육이 초등학생의 컴퓨팅 사고력 향상에 긍정적인 영향을 미친 것으로 나타났다.

Keywords

References

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Cited by

  1. 스크래치 전자 블록을 활용한 프로그래밍 교육 vol.24, pp.6, 2020, https://doi.org/10.14352/jkaie.2020.24.6.529