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A Dual-path Model for the Game's Motive for Subjective Happiness and Solitude

게임 선용동기가 행복과 고독에 미치는 이중경로 모형

  • Received : 2020.05.15
  • Accepted : 2020.06.17
  • Published : 2020.06.20

Abstract

Despite the increasing influence of the game, the general perception of the game is still negative. In addition, there is a lack of understanding of game users. Therefore, this study aimed to grasp the user's motivation factors related to the good use of the game and to understand the positive and negative effects of the game on the user's attitude. The results of this study can be used to improve understanding of game users in the future, strengthen the competitiveness of the game industry, and improve youth guidance.

게임의 영향력 증대에도 불구하고 대중의 전반적인 인식은 여전이 부정적이며, 게임 이용자에 대한 이해도 부족한 실정이다. 이에 본 연구는 게임의 선용과 관련된 긍정적 이용 동기들을 파악하고, 게임 선용이 이용자 태도에 미치는 효과를 이해하고자 하였으며, 게임 효능감이 미치는 매개적 효과를 확인하였다. PLS분석에 따르면, 게임 몰입경험이 게임 효능감에 미치는 영향을 제외하고 다른 모든 가설들은 유효하게 입증되었다. 본 연구의 결과는 향후 게임 이용에 대한 이해, 게임 산업의 경쟁력 강화, 청소년 지도의 개선 등에 활용될 수 있을 것이다.

Keywords

References

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