[Fig. 1] Research Procedures
[Fig. 2] VR Baseball Reference
[Fig. 3] Main Characters
[Fig. 4] NPC Characters
[Fig. 5] Baseball Stadium
[Fig. 6] Character Animation
[Fig. 7] Play & Effect
[Fig. 8] Main & Play UI
[Fig. 9] Game Play
[Fig. 10] Intro Movie
[Fig. 11] Inning Change
[Fig. 12] Pitching UI
[Fig. 13] Network Play Architecture
[Fig. 14] Character AI
[Fig. 15] Character AI
[Fig. 16] Haptic Bat
[Fig. 17] Test
[Table 1] Outline / VR Baseball
[Table 2] Research content / VR Baseball
[Table 3] Comparison / VR Baseball_Global
[Table 4] Specification / VR Baseball
[Table 5] Structure / Game-mode
References
- KBS News, http://news.kbs.co.kr/news/view.do?ncd=4034428
- SuperData Research, https://www.superdataresearch.com/xrupdate/
- Money S, http://moneys.mt.co.kr/news/mwView.php?no=2018121210178023062
- Cha Eun-ji, Han Jeong-yeob, "Virtual Reality contents : a full sensorial experience", Journal of Korea Institute of Spatial Design, Vol. 11, No. 5, p12, 2016.
- WU JIANDE, " Research on the influence of visual elements in content of HMD virtual reality content on the visual stability of the experiencer -Take the distance of indoor structure and open degree as the center", The Graduate school of Kyungsung University, p48, 2018.
- MyounJae Lee, "An Artificial Intelligence Evaluation on FSM-Based Game NPC", Journal of Korea Game Society, Vol. 14, No. 5, p129, 2014.