그림 1. 고스트버스터즈월드 게임 Fig. 1. The ghostbusters world game
그림 2. 3DSD 값에 따른 점들의 위치 분포 Fig. 2. Distribution of points position according to 3DSD value: (a) 3DSD = 0.308095; (b) 3DSD = 0.53084
그림 3. 공면 실험 결과 Fig. 3. A result of a coplanar test
그림 4. 비공면도의 설명 그림 Fig. 4. An illustration of a non-coplanarity degree (Points 2, 4, and 6 are on the same plane, from which distance of Point 1 is h.)
그림 5. 점 선택 알고리즘을 위한 실제 실험 환경 Fig. 5. An real experimental environment for point selection algorithm
그림 6. OpenGL에서 20개의 점들 위치 Fig. 6. A picture of 20 points in OpenGL
그림 7. OpenGL에서 10개의 점과 카메라의 위치 Fig. 7. A position of 10 points and camera in OpenGL
표 1. 오차가 1 이상인 점 데이터 표 Table 1. Table of the point data of error≥1
표 2. 거리에 대한 테스트들의 정보 Table 2. Information of tests about distance
표 3. 거리에 대한 테스트들의 결과 Table 3. Results of tests about distance
표 4. 하드웨어 방법과 제안하는 방법의 비교 Table 4. A comparison of hardware method and proposed method
References
- F. Wei, L. Zheng, H. Deng, and H. Zhang, "Real-time motion tracking for mobile augmented/virtual reality using adaptive visual-inertial fusion," Sensors Vol.17, No. 5, p.1037, May 2017, doi: 10.3390/s17051037.
- Y. Ma, X. Wu, G. Yu, Y. Xu, and Y. Wang, "Pedestrian detection and tracking from low-resolution unmanned aerial vehicle thermal imagery," Sensors, Vol.16, No. 4, p.446, March 2016, doi: 10.3390/s16040446.
- Ming, M, Song, Q, Y. Gu and Z. Zhou, "Use of Magnetic Field for Mitigating Gyroscope Errors for Indoor Pedestrian Positioning," Sensors, Vol.18, No.8, p.2592, August 2018, doi: 10.3390/s18082592.
- J. Bang, D. Lee, Y. Kim and H. Lee, "Camera Pose Estimation Using Optical Flow and ORB Descriptor in SLAM-Based Mobile AR Game," 2017 International Conference on Platform Technology and Service (PlatCon), Busan, Korea, pp.1-4, 2017, doi: 10.1109/PlatCon.2017.7883693.
- Y. Alexander, N. Lo and D. Winata, "An Indoor Positioning-Based Mobile Payment System Using Bluetooth Low Energy Technology," Sensors, Vol.18, No.4, p.974, March 2018, doi: 10.3390/s18040974.
- S. Benfano, I. Faahakhododo and F. Gunawan, "Increasing the accuracy of distance measurement between access point and smartphone," 11th International Conference on Knowledge, Information and Creativity Support Systems (KICSS), Yogyakarta, Indonesia, pp.1-6, 2016, doi: 10.1109/KICSS.2016.7951423.
- H. Robert, G. Schroth, S. Hilsenbeck, F. Schweiger and E. Steinbach, "Virtual reference view generation for CBIR-based visual pose estimation," Proceedings of the 20th ACM international conference on Multimedia, Nara, Japan, pp.993-996, 2012.
- L. Wen, D. Wei, Q. Lai, X. Li and H. Yuan, "Geomagnetism-Aided Indoor Wi-Fi Radio-Map Construction via Smartphone Crowdsourcing," Sensors, Vol.18, No.5, p.1462, May 2018, doi: 10.3390/s18051462.
- F. Martin A and R. C. Bolles, "Random sample consensus: a paradigm for model fitting with applications to image analysis and automated cartography," Communications of the ACM Vol.24, No.6, pp.381-395, June 1981, doi: 10.1145/358669.358692.
- H. Yingming, F. Zhu, J. Ou, Q. Wu, J. Zhou and S. Fu, "Robust analysis of P3P pose estimation," 2007 IEEE International Conference on Robotics and Biomimetics (ROBIO), Sanya, China, pp.222-226, 2007.
- L. Vincent, F. Moreno-Noguer, P. Fua, "Epnp: An accurate o (n) solution to the pnp problem," International journal of computer vision Vol.81, no.2, pp.155-166, February 2009, doi: 10.1007/s11263-008-0152-6.
- S. Li, C. Xu, and M. Xie, "A robust O(n) solution to the perspective-n-point problem," IEEE TPAMI, Vol.34, No.7, pp.1444-1450, July 2012, doi: 10.1109/TPAMI.2012.41.
- R. Hartley and A. Zisserman, Multiple View Geometry in Computer Vision, Cambridge Univ. Press, 2nd edition, 2003.
- S. Han, Y. Lee, J. Yun, C. Han, D. Lee and D. Suh, "Perspective Projection Algorithm Enabling Mobile Device's Indoor Positioning," Journal of Computer and Communications, Vol.6, No.1, p.159, December 2017, doi: 10.4236/jcc.2018.61017.