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A Study on Convergence Step Sequence through Virtual Reality

가상현실을 통한 융복합 스텝시켄서(Step Squencer) 연구

  • Oh, Seung-Hwan (Dept. of Entertainment Design, College of Design, Kookmin University)
  • 오승환 (국민대학교 조형대학 영상디자인학과)
  • Received : 2018.10.18
  • Accepted : 2018.11.20
  • Published : 2018.11.28

Abstract

In recent years, various virtual reality contents have been explosively developed, and the 'chance operation' in previous studies was mentioned. This study tries to implement the Step Sequencer in the virtual reality. Through the theoretical background analysis and case studies of virtual reality, three major experiential values such as Value of Overcoming Constraints, Value of Strengthening Experience, and Value of Creating New Experience were induced. A convergencestep sequencer with the presence and immersion elements was developed and presented so that the music contents divided into 4 areas can be understood easily controlled more conveniently while keeping the identity of the step sequencer. It is expected that various convergence VR contentscan be developed in the future studies.

최근 다양한 가상현실 콘텐츠들이 폭발적으로 개발되고 있는 상황에서 선행연구에서의 '우연 작동법'을 언급한 바, 본 연구에서는 가상현실에서 스텝시켄서를 구현하고자 한다. 가상현실의 이론적 배경과 사례분석을 통해 VR의 주요경험 가치 3가지, 제약극복가치(Value of Overcoming Constraints), 경험증강가치(Value of Strengthening Experience), 신 경험 창조가치(Value of Creating New Experience)를 제안 하였으며 스텝시켄서의 정체성은 유지하되 사용자가 4가지 영역으로 구분된 음악 콘텐츠들을 보다 쉽고 컨트롤이 편리하도록 임장감과 몰입요소가 가미된 융복합형 스텝시켄서를 개발 제시하였다. 향후 연구를 통해 지속 발전되어 보다 다양한 융복합 VR 콘텐츠가 제작되기를 기대해 본다.

Keywords

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Fig. 1. The Evolution of Virtual Reality, Syracuse Univ, 2016

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Fig. 2. Soundscape VR, 2015

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Fig. 3. Animusic, 1995

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Fig. 4. Animusic, Pipe Dream

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Fig. 5. Step Sequencer Control System

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Fig. 6. 4 Areas for Step Sequencer Control System

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Fig. 7. Step Sequencer Test for Ableton Live

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Fig. 8. Suboac M2 vibration waistcoat

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Fig. 9. put on Oculus HMD and vibration waistcoat

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Fig. 10. Final Step Sequencer Control System

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Fig. 11. Step Sequencer Final Performance

Table 1. HMD Devices

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Table 2. Case by VR

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Table 3. Main experiential value of VR

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Table 4. In VR, the elements of presence and immersion

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