DOI QR코드

DOI QR Code

3D Restoration of Cultural Remains for Exhibiting Augmented Reality

증강현실 활용 전시를 위한 문화 유물 디지털 3D 복원

  • Received : 2017.10.19
  • Accepted : 2017.12.20
  • Published : 2017.12.28

Abstract

In recent years, as the importance of history has increased through various social issues, media, and journalists in Korea, it has led to the value of 'right history' and 'teaching history that is right. History of a country is also a core asset in a country 's cultural contents industry, and historical relics are important to prove its value. As the interest in the historical and cultural heritage has increased, researches to develop it as cultural contents by restoring it as information and communication technology such as multimedia and virtual reality are active. In this paper, we propose convergence device and contents that can provide rich experience and various learning opportunities in artifact experience through restoration of artifacts using augmented reality. The study on the application effect of educational game contents which can add fun can be continued.

최근 국내에서 각종 사회 이슈와 미디어, 언론인 등을 통해 역사의 중요성이 동시대 중요 가치의 하나로 이어지고 있다. 문화 콘텐츠 산업에서의 역사 유물은 핵심 자산으로서 그 가치를 선명히 보여주는 중요한 존재이다. 역사문화유산에 대한 관심이 높아지면서 3D 모델링 등 디지털로 복원하여 문화 콘텐츠로 개발하려는 연구가 활발하다. 본 논문에서는 증강 현실을 활용하여 유물 복원을 통해 아동들의 유물체험에 있어서 더욱 풍부한 경험과 체험적인 학습교재를 제안할 수 있는 융합 디바이스와 콘텐츠를 제안하고자 한다. 박물관 전시에서의 유물 이해를 도와주면서 재미를 더해줄 수 있는 교육용 게임콘텐츠 적용 효과에 대한 연구가 지속되어야 할 것으로 사료된다.

Keywords

References

  1. Y.M Kim. "In search of the right history", Monthly Fountain, Vol. 570, pp.96-96, 2017.
  2. G.J. Lee, "Research of Space Augmented Reality based Convergence Performance - Focused on Images used for Performing Arts - ", JBE, Vol. 21, No. 5, pp. 672-688, 2016.
  3. B.W. Kim,"A Study on convergence of Mobile Smart Commerce and O2O Distributions Business Model for Small to Medium and Micro-Enterprises", Journal of the Korea Convergence Society Vol.8 No. 9, pp. 161-167, 2016
  4. Eui-Ho Kim, Hae-Sool Yang. "The Use of the ARCS Motivation Model in Mobile Learning Apps Design", Journal of Digital Convergence, Vol. 13, No. 4, pp.69-79, 2015. https://doi.org/10.14400/JDC.2015.13.4.69
  5. B. S. Chon, J. Y. Park, "Determinants of Mobile Internet Uses", Korean Journal of Broadcasting and Telecommunication Studies Vol. 23 No. 6, pp. 209-242, 2009.
  6. Sungnyemun, Wikipedia, encyclopedia https://ko.wikipedia.org/wiki/%EC%88%AD%EB%A1%80%EB%AC%B8
  7. Restoration technology research, National Cultural Properties Research Institute http://www.nrich.go.kr/kr/info/restor/tech.jsp
  8. Cheong-Ghil Kim, Ji-Moon Chung, "Design and Implementation of SNS-linked Location based Mobile AR Systems using OpenAPI on Android", Journal of Digital Convergence, Vol. 9 No. 2, pp.131-140, 2011.
  9. Artifacts, Children's encyclopedia, Naver knowledge encyclopedia http://terms.naver.com/entry.nhn?docId=3550487&cid=58584&categoryId=58624
  10. Joo Sam Kim, "Preservation and Restoration of Cultural Properties", Book-World, 2001.
  11. http://www.trendmonitor.co.kr
  12. Augmented reality, WIKIPEDIA, https://en.wikipedia.org/wiki/Augmented_reality
  13. Shu-Ping Sun, Dong-Lyeor Lee, "Study the graft method related to the design of monster character in games", Journal of Digital Convergence, Vol.13 No.11, pp.357-364, 2015. https://doi.org/10.14400/JDC.2015.13.11.357
  14. Sun-Ae Shim, Hyung-Won Jung, "An Analysis of Influential Factors from Continuous Use by Mobil Game Users : Lifestyle under Gender and Nationality", Journal of Digital Convergence, Vol.15, No.5, pp.381-390, 2017. https://doi.org/10.14400/JDC.2017.15.1.381
  15. Hyun Cheol Jang, Sung Yong Cho, Seok-Hee Han, Ki-Young Suh, Kyoung Shin Park. "The Development of a Tiled Display-Based Interactive Virtual Heritage Artefact Content Using a Mobile Interface", HCI KOREA 2011, pp.301-304, 2011.
  16. Myoun-Jae Lee, "A Study on Game Production Education through Recent Trend Analysis of 3D Game Engine", Journal of the Korea Convergence Society, Vol .4, No. 1, pp.15-20, 2013. https://doi.org/10.15207/JKCS.2013.4.1.015
  17. Texture, Naver knowledge encyclopedia- Game Glossary http://terms.naver.com/entry.nhn?docId=2028581&cid=42914&categoryId=42916
  18. https://ko.wikipedia.org/w/index.php?search=%EB%94%94%EC%8A%A4%ED%94%8C%EB%A0%88%EC%9D%B4%EC%8A%A4%EB%A8%BC%ED%8A%B8+%EB%A7%B5&title=%ED%8A%B9%EC%88%98:%EA%B2%80%EC%83%89&go=%EB%B3%B4%EA%B8%B0&searchToken=916cyb0sj10y85izspex93stx
  19. Youngsik Kim, "A Study of DirectX 11 based 3D Game using Component Method for Code Reuse", Korean Society For Computer Game, Vol. 30, No. 1, pp.25-34, 2017.