References
- Amabile, "Effects of external evaluation on artistic creativity," Journal of personality and Social Psychology, Vol.37, No.2, p.221, 1979. https://doi.org/10.1037/0022-3514.37.2.221
- Baer and Oldham, "The curvilinear relation between experienced creative time pressure and creativity: moderating effects of openness to experience and support for creativity," Journal of Applied Psychology, Vol.91, No.4, p.963, 2006. https://doi.org/10.1037/0021-9010.91.4.963
- Bagozzi and Yi, "On the evaluation of structural equation models," Journal of the academy of marketing science, Vol.16, No.1, pp.74-94, 1988. https://doi.org/10.1007/BF02723327
- Barclay, Higgins, and Thompson, "The partial least squares(PLS) approach to causal modeling: Personal computer adoption and use as an illustration," Technology studies, Vol.2, No.2, pp.285-309, 1995.
- Cagan and Vogel, Creating breakthrough products: Innovation from product planning to program approval, Ft Press, 2002.
- Chernev, "When more is less and less is more: The role of ideal point availability and assortment in consumer choice," Journal of consumer Research, Vol.30, No.2, pp.170-183, 2003. https://doi.org/10.1086/376808
- Cropley, "In praise of convergent thinking," Creativity research journal, Vol.18, No.3, pp.391-404. 2006. https://doi.org/10.1207/s15326934crj1803_13
- Csikszentmihalyi and Csikzentmihaly, Flow: The psychology of optimal experience(Vol.41) New York: HarperPerennial, 1991.
- Csikszentmihalyi, Flow and the Psychology of Discovery and Invention, HarperPerennial, New York, 1997.
- Draper and Blair, "Workload, flow, and telepresence during teleoperation," In Robotics and Automation, 1996 IEEE International Conference, Vol.2, pp.1030-1035, 1996.
- Falk and Miller, A Primer for Soft Modeling University of Akron Press, Akron, OH, 1992.
- Faul, Erdfelder, Lang, and Buchner, "G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences," Behavior Research Methods, Vol.39, pp.175-191, 2007. https://doi.org/10.3758/BF03193146
- Fornell and Bookstein, "Two structural equation models: LISREL and PLS applied to consumer exit-voice theory," Journal of Marketing research, Vol.19, No.4, pp.440-452, 1982. https://doi.org/10.2307/3151718
- Gefen and Straub, "The relative importance of perceived ease of use in IS adoption: a study of e-commerce adoption," Journal of the Association for Information Systems, Vol.1, No.1, p.8, 2000.
- Hair Jr, Anderson, Tatham, and Black, Multivariate Data Analysis, Second Indian Reprint, 2005.
- Hou, Nam, Peng, and Lee, "Effects of screen size, viewing angle, and players' immersion tendencies on game experience," Computers in Human Behavior, Vol.28, No.2, pp.617-623, 2012. https://doi.org/10.1016/j.chb.2011.11.007
- Iyengar and Lepper, "When choice is demotivating: Can one desire too much of a good thing?," Journal of personality and social psychology, Vol.79, No.6, pp.995, 2000. https://doi.org/10.1037/0022-3514.79.6.995
- Jang and Namkung, "Perceived quality, emotions, and behavioral intentions: Application of an extended Mehrabian-Russell model to restaurants," Journal of Business Research, Vol.62, No.4, pp.451-460, 2009. https://doi.org/10.1016/j.jbusres.2008.01.038
- Jarvinen and Aki, "Workshop: Game design for social networks," In Proceedings of the 13th international MindTrek conference: Everyday life in the ubiquitous era, 2009.
- Joyce, The blank page: effects of constraint on creativity, 2009.
- Keil, Tan, Wei, and Saarinen, "A Cross-Cultural Study on Escalation of Commitment Behavior in Software Projects," MIS Quarterly, Vol.24, No.2, pp.299-325, 2000. https://doi.org/10.2307/3250940
- Kramer, Wiegmann, and Kirlik, Attention: From theory to practice, Oxford University Press, Inc., 2006.
- Lee and See, "Trust in automation: Designing for appropriate reliance," Human Factors: The Journal of the Human Factors and Ergonomics Society, Vol.46, No.1, pp.50-80, 2004. https://doi.org/10.1518/hfes.46.1.50.30392
- Magnusson, "Designing constraints: Composing and performing with digital musical systems," Computer Music Journal, Vol.34, No.4, pp.62-73, 2010. https://doi.org/10.1162/COMJ_a_00026
- McGraw and McCullers, "Evidence of a detrimental effect of extrinsic incentives on breaking a mental set," Journal of Experimental Social Psychology, Vol.15, No.3, pp.285-294, 1979. https://doi.org/10.1016/0022-1031(79)90039-8
- Miyata and Norman, "Psychological issues in support of multiple activities," User centered system design: New perspectives on human-computer interaction, pp.265-284, 1986.
- Oliver, "Measurement and evaluation of satisfaction processes in retail settings," Journal of retailing, Vol.57, No.3, pp.25-48, 1981.
- Peters and O'Connor, "Situational constraints and work outcomes: The influences of a frequently overlooked construct," Academy of Management Review, Vol.5, No.3, pp.391-397, 1980. https://doi.org/10.5465/AMR.1980.4288856
- Posner and Petersen, The attention system of the human brain(No.TR-89-1), WASHINGTON UNIV ST LOUIS MO DEPT OF NEUROLOGY, 1989.
- Powell, Finkelstein, Hicks, Phifer, Charugulla, Thornton, and Dahlberg, "SNAG: social networking games to facilitate interaction," In CHI'10 Extended Abstracts on Human Factors in Computing Systems, pp.4249-4254, 2010.
- Schwartz, The paradox of choice, New York: Ecco, 2004a
- Stokes, "Variability, constraints, and creativity: Shedding light on Claude Monet," American Psychologist, Vol.56, No.4, p.355, 2001. https://doi.org/10.1037/0003-066X.56.4.355
- Stokes, "Using constraints to generate and sustain novelty," Psychology of Aesthetics, Creativity, and the Arts, Vol.1, No.2, p.107, 2007. https://doi.org/10.1037/1931-3896.1.2.107
- Sweetser and Wyeth, "GameFlow: a model for evaluating player enjoyment in games," Computers in Entertainment(CIE), Vol.3, No.3, p.3, 2005.
- Wang, Lawless-Reljic, Davies, and Callaghan, "Social presence in immersive 3D virtual learning environments," In Ambient Intelligence -Software and Applications, Springer Berlin Heidelberg, pp.59-67, 2011.
- Wasko and Faraj, "Why Should I Share?: Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice," MIS Quarterly, Vol.29, No.1, pp.35-57, 2005. https://doi.org/10.2307/25148667
- Zuckerman, "Sensation seeking and sports," Personality and individual differences, Vol.4, No.3, pp.285-292, 1983.
- 김영도, "선택제약 위반을 활용한 문화콘텐츠의 네이밍 창작", 한국콘텐츠학회논문지, 제10권, 제12호, pp.164-172, 2010.
- 김재민, 이영주, 이혜원, "모바일 소셜 네트워크 게임의 아이템 구매의도에 영향을 주는 요인", 한국콘텐츠학회논문지, 제14권, 제1호, pp.165-178, 2014. https://doi.org/10.5392/JKCA.2014.14.01.165
- 김종찬, 송승근, "소셜 네트워크게임의 성공요소 분석", 한국정보통신학회논문지, 제14권, 제11호, pp.2586-2592, 2010. https://doi.org/10.6109/JKIICE.2010.14.11.2586
- 김진우, 경험 디자인, 안그라픽스, 2014.
- 박성원, 이치형, "소셜네트워크 게임 사용자의 만족에 영향을 미치는 요인에 관한 연구", 한국컴퓨터게임학회논문지, 제26권, 제1호, pp.197-204, 2013.
- 신지호, "게임화 (Gamification) 된 광고 플랫폼으로서 모바일 소셜네트워크게임 (SNG) 의 활용", 한국콘텐츠학회논문지, 제13권, 제4호, pp.86-96, 2013. https://doi.org/10.5392/JKCA.2013.13.04.086
- 우종우, 김대령, "액션 스크립트 기반의 소셜 네트워크 게임엔진의 개발", 인터넷정보학회논문지, 제13권, 제1호, pp.125-134, 2012. https://doi.org/10.7472/JKSII.2012.13.1.125
- 유일, 김소라, "구조방정식을 이용한 대학졸업예정자들의 구직의도 영향요인 및 인과구조 분석", 한국콘텐츠학회논문지, 제13권, 제11호, pp.198-212, 2013. https://doi.org/10.5392/JKCA.2013.13.11.198
- 이국용, "소셜 네트워크 게임의 이용자 만족, 습관, 중독과 지속이용의 관계", 대한경영학회 학술 발표대회 발표논문집, pp.325-339, 2013.
- 이석훈, 김재운, "초등학생 방과후 스포츠 활동 참여에 따른 제약 인식 분석", 한국콘텐츠학회논문지, 제12권, 제6호, pp.466-474, 2012. https://doi.org/10.5392/JKCA.2012.12.06.466
- 이창신, 오규환, "멀티 플레이 지원 게임의 온라인 게임 전환을 위한 디자인 이슈 연구", 한국컴퓨터게임학회논문지, 제24권, 제4호, pp.153-162, 2011.
- 전경란, "소셜 게임의 구조와 특징에 대한 연구", 한국게임학회논문지, 제11권, 제6호, pp.13-22, 2011.
- 정규만, "모바일 게임 산업 발전에 관한 연구", 한국컴퓨터게임학회논문지", 제2권, 제20호, pp.135-140, 2010
- 정혜승, "온라인 커뮤니티가 비디오 게임 플레이에 미치는 영향에 관한 분석 : 게임 '동물의 숲' 을 중심으로", 한국콘텐츠학회논문지, 제8권, 제6호, pp.89-97, 2008. https://doi.org/10.5392/JKCA.2008.8.6.089
- 한국방송통신전파진흥원, 모바일게임 이용행태보고서, 2014.
- http://www.businessinsider.com.au/the-socialgaming-market-will-explode-to-5-billion-by-2015-2012-2
- http://venturebeat.com/2013/10/29/the-mobile-opportunity-global-mobile-games-market-todouble-by-2016/
- http://venturebeat.com/2015/02/19/mobilegaming-in-public-markets-lets-take-stock/
- http://funmobee.gamechosun.co.kr/board/news_view.php?bid=news&num=7745&page=83
- http://www.newstomato.com/ReadNews.aspx?no=491789
- http://www.hankyung.com/news/app/newsview.php?aid=201309242456v
- 측정 도구 상세 http://ka.do/DgEq
- G-Power를 이용한 최소 표본 검증 값 http://ka.do/7FHP