• 제목/요약/키워드: workspace

검색결과 478건 처리시간 0.029초

Improvement of STS316L Milling Characteristics According to Coolant Spray Position (절삭유 분사위치에 따른 STS316L의 밀링가공 특성 개선)

  • Kim, Su Hwan;Park, Min Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • 제41권5호
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    • pp.427-433
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    • 2017
  • In the case of high-strength or low thermal conductivity material milling, tool breakage occurs easily because of the high friction temperature. Therefore, the effectiveness of the coolant supply is very important for proper tool cooling. As the manually adjustable joint mechanism nozzle is generally used for coolant supply, the cooling efficiency is very low. It also has a bad influence on the workspace environment because of coolant scattering. In this study, the milling characteristics of STS316L were investigated according to the coolant spray position based on the automatic adjustable system. Tool wear and surface roughness were measured according to the coolant spray position. Through these experiments, the effectiveness of the fabricated system was explained.

Augmented Reality Based Remote 3D Collaborative Design Workspace (증강현실 기반의 원격 3차원 디자인 협업 환경에 관한 연구)

  • SaKong, Kyung;Nam, Tek-Jin
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 2부
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    • pp.221-226
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    • 2006
  • 원격 3차원 디자인 협업 환경이란 원거리에 있는 디자이너들이 3차원 모델을 함께 동시적으로 다루는 협업 환경으로서, 제품 개발 프로세스의 비용과 시간을 단축하는데 매우 중요한 역할을 한다. 그러나 이에 대한 연구는 아직 미비한 실정이며 기존의 연구들도 2차원 데스크탑 환경에 제한된 문제점이 있다. 따라서 본 연구는 새로운 협업 환경의 제안을 통해 지리적으로 떨어진 디자이너들간의 3D 모델에 관한 원활한 협업을 촉진하는 것을 목표로 한다. 본 연구에서 제안한 증강현실 기반의 원격 3차원 디자인 협업 환경은 3D 모델의 공유를 위한 회전 원반(turntable)과 상대의 위치 및 제스처 정보를 제공하는 가상 그림자(virtual shadows)로 구성된다. 동시적으로 회전하는 회전원반은 물리적인 매개체로서 가상물체와 실제 세계를 자연스럽게 연결하는 동시에 상대의 실재감을 높인다. 가상그림자는 가상물체 주위로 보여지는 사람들의 손과 팔의 움직임을 시각화하여 공유하는 것으로, 상대의 위치뿐 아니라 지시, 제스처 등 행동에 대한 인식이 지속적으로 이루어지게 한다. 프로토타입을 제작하고 사용자 평가 실험을 실시하여 3차원 모델을 검토하는 단계에 그 유용성이 있음을 확인하였다. 데스크탑 환경의 모델링 툴에 익숙한 사용자들은 실제 공간에서 가상물체를 조작할 수 있음에 긍정적인 반응을 보였고 회전원반과 가상그림자의 제공은 태스크 수행의 정확도를 높이며 협업을 촉진하는 결과를 보였다. 본 연구는 환경적 제약으로 원활하게 이루어지지 못했던 3D 모델에 관한 원격 협업에 의사소통의 장을 마련하고 이를 촉진시킨다는 점에서 그 의의가 있다. 본 환경에서 제시한 상대방과 협업대상물에 대한 심리적, 물리적 공유 감을 증대시키는 방법들은 3D 모델에 관한 디자인 협업에서 확장되어 다른 원격 협업을 지원하는 데도 적용될 수 있을 것이다.

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A collision-free path planning using linear parametric curve based on geometry mapping of obstacles (장애물의 기하투영에 의한 일차매개곡선을 이용한 충돌회피 경로계획)

  • Nam-Gung, In
    • Transactions of the Korean Society of Mechanical Engineers A
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    • 제21권12호
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    • pp.1992-2007
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    • 1997
  • A new algorithm for planning a collision-free path is developed based on linear prametric curve. In this paper robot is assumed to a point, and two linear parametric curve is used to construct a path connecting start and goal point, in which single intermediate connection point between start and goal point is considered. The intermediate connection point is set in polar coordinate(${\theta}{\delta}$) , and the interference between path and obstacle is mapped into CPS(connection point space), which is defined a CWS GM(circular work space geometry mapping). GM of all obstacles in workspace creates overlapping images of obstacle in CPS(Connection Point Space). The GM for all obstacles produces overlapping images of obstacle in CPS. The empty area of CPS that is not occupied by obstacle images represents collision-free paths in Euclidian Space. A GM based on connection point in elliptic coordinate(${\theta}{\delta}$) is also developed in that the total length of path is depend only on the variable .delta.. Hence in EWS GM(elliptic work space geometry mapping), increasing .delta. and finding the value of .delta. for collision-free path, the shortest path can be searched without carring out whole GM. The GM of obstacles expersses all possible collision-free path as empty spaces in CPS. If there is no empty space available in CPS, it indicates that path planning is not possible with given number of connection points, i.e. path planning is failed, and it is necessary to increase the number of connection point. A general case collision-free path planning is possible by appling GM to configuration space obstacles. Simulation of GM of obstacles in Euclidian space is carried out to measure performance of algorithm and the resulting obstacle images are reported.

Visualization of Virtual Slave Manipulator Using the Master Input Device (주 입력장치를 이용한 가상 슬레이브 매니퓰레이터의 시각화)

  • 김성현;송태길;이종열;윤지섭
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 한국방사성폐기물학회 2003년도 가을 학술논문집
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    • pp.388-394
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    • 2003
  • To handle the high level radioactive materials such a spent fuel, the master-slave manipulators (MSM) are widely used as a remote handling device in nuclear facilities such as the hot cell with sealed and shielded space. In this paper, the Digital Mockup which simulates the remote operation of the Advanced Conditioning Process(ACP) is developed. Also, the workspace and the motion of the slave manipulator, as well as, the remote operation task should be analyzed. The process equipment of ACP and Maintenance/Handling Device are drawn in 3D CAD models using IGRIP. Modeling device of manipulator is assigned with various mobile attributes such as a relative position, kinematics constraints, and a range of mobility, The 3D graphic simulator using the external input device of space ball displays the movement of manipulator. To connect the external input device to the graphic simulator, the interface program of external input device with 6 DOF is deigned using the Low Level Tele-operation Interface(LLTI). The experimental result shows that the developed simulation system gives much-improved human interface characteristics and shows satisfactory response characteristics in terms of synchronization speed. This should be useful for the development of work's education system in the virtual environment.

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Computer Desks Design for More Workspace Enlargement - Especially on the Case Study of Their Typical Development - (작업공간 활용증대를 위한 컴퓨터 데스크 디자인 연구 -유형별 개발사례를 중심으로 -)

  • 박규현
    • Archives of design research
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    • 제14권3호
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    • pp.27-36
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    • 2001
  • Minor enterprises can successfully build up their market share plans in a relatively shorter time than compared with major enterprises, which require long time for design developments in their big organization. Therefore, there are some items that are more suitable to the minor enterprises. For example, computer desk may be the one. It must be one of the strategically suitable items of minor enterprises rather than of large enterprises because of their own easy production policies. This paper is based on a research report that I submitted to Gyongsan-Si, Gyongbuk-Do which supported a small company for a special purpose of its provincial economic policy. I took part in the research and suggested five types of characteristic concepts and the ideas. And as a result. the type war accepted as the most appropriate one of them to produce. And the acception was based on the following five factors; consumer's need, productivity, proper price, energy saving, and user' easiness.

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A Study on the Development of Workstation Furniture Design for the Home Office (재택근무를 위한 가구 디자인 개발에 관한 연구)

  • 박영순;한정원;이지선
    • Archives of design research
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    • 제11권1호
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    • pp.245-258
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    • 1998
  • Due to the information technology improvement and the changing life style, a home is getting a new role of workspace besides the main function as rest area for the family members. Therefore, a demand for the home workstation furniture is increasing nowadays. In this study, three types of workstation furniture id designed, that makes possible the effective works and reflects the characteristics of the house. 1. Panel-based system furniture : main concept is flexibility and expandability, and various units can be composed as desired. 2. Cabinet-type workstation : all functions needed for the home office work is concentrated in a piece of furniture. 3. Movable multi-purpose furniture : small-sized, mobile furniture that functions as a simple workstation or a side station. Home office has a great possibility as a work place for the future, and there is a continuous need for the furniture design with diverse form and function.

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Development of a Redundant Shoulder Complex Actuated by Metal Wire Tendons (텐던 구동 기반 여유자유도를 가지는 로봇의 어깨 메커니즘 구현)

  • Choi, Taeyong;Kim, Doohyung;Do, Hyunmin;Park, Chanhun;Park, Dongil
    • Journal of Institute of Control, Robotics and Systems
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    • 제22권10호
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    • pp.853-858
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    • 2016
  • Cooperation and collaboration with robots are key functions of robotic utility that are currently developing. Thus, robots should be safe and resemble human beings to cope with these needs. In particular, dual-arm robots that mimic human kinetics are becoming the focus of recent industrial robotics research. Their size is similar to the size of a human adult; however, they lack natural, human-like motion. One of the critical reasons for this is the shoulder complex. Most recent dual-arm robots have only 2 degrees of freedoms (DOFs), which significantly limits the workspace and mobility of the shoulders and arms. Therefore, a redundant shoulder complex could be very important in new developments that enable new capabilities. However, constructing a kinematically redundant shoulder complex is difficult because of spatial constraints. Therefore, we propose a novel, redundant shoulder complex for a human-like robot that is driven by flexible wire tendons. This kinematically redundant shoulder complex allows human-like robots to move more naturally because of redundant DOFs. To control the proposed shoulder complex, a hybrid control scheme is used. The positioning precision has also been considered, and the ability of the shoulder complex to perform several human-like motions has been verified.

A Study on Pipe Spool considering Workspace based on Genetic Algorithm (유전 알고리즘 기반의 작업공간을 고려한 배관 스풀에 관한 연구)

  • Yu, Seong-Sang;Lee, Kyung-Ho;Lee, Jung-Min;Nam, Byeong-Wook;Kim, Hyun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • 제29권1호
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    • pp.77-83
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    • 2016
  • Pipe working is consist of design, making and installation. Pipe line is consist of spool pipes which are made in fabrication shop. And these spool pipes installation in shipyard. Spool pipes are designed based 2D Drawings(ISO Drawing), so spool pipes are not considered working area, that wake decreasing working efficiency and delay working time. In this paper, suggest make spool pipe design method using analysis working area about 3D CAD model and genetic algorithm.

An Efficient QCLS Positioning Method Using Weight Estimation for TDOA Measurements (TDOA 측정치를 이용한 가중치 추정방식의 QCLS 측위 방법)

  • Kim, Dong-Hyouk;Song, Seung-Hun,;Park, Kyoung-Soon;Sung, Tae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • 제44권4호통권316호
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    • pp.1-7
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    • 2007
  • When the sensor geometry is poor, the user position estimate obtained by of GN (Gauss-Newton) method is often diverged in radio navigation. In other to avoid divergence problem QCLS (Quadratic Correction Least Square) method using TDOA (Time Difference of Arrival) measurements is introduced, but the estimation error is somewhat large. This paper presents the modified QCLS method using weighted least square. Since the weighting matrix is influenced by the unknown user position, two-step approach is employed in the proposed method. The weighting matrix is estimated in the first step using least square, and then find user position is obtained using weighted least square. Simulation results show that the performance of the proposed method is superior to the conventional QCLS all over the workspace.

A Real-time Particle Filtering Framework for Robust Camera Tracking in An AR Environment (증강현실 환경에서의 강건한 카메라 추적을 위한 실시간 입자 필터링 기법)

  • Lee, Seok-Han
    • Journal of Digital Contents Society
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    • 제11권4호
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    • pp.597-606
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    • 2010
  • This paper describes a real-time camera tracking framework specifically designed to track a monocular camera in an AR workspace. Typically, the Kalman filter is often employed for the camera tracking. In general, however, tracking performances of conventional methods are seriously affected by unpredictable situations such as ambiguity in feature detection, occlusion of features and rapid camera shake. In this paper, a recursive Bayesian sampling framework which is also known as the particle filter is adopted for the camera pose estimation. In our system, the camera state is estimated on the basis of the Gaussian distribution without employing additional uncertainty model and sample weight computation. In addition, the camera state is directly computed based on new sample particles which are distributed according to the true posterior of system state. In order to verify the proposed system, we conduct several experiments for unstable situations in the desktop AR environments.