• Title/Summary/Keyword: worksheets

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Characterization of Pre-service Elementary Teachers' Scientific Reasoning in Experimental Design: Interaction between Knowledge and Reasoning (실험 설계에 나타난 초등 예비교사의 과학적 추론의 특징: 지식과 추론의 상호작용)

  • Jang, Byung-Ghi
    • Journal of Korean Elementary Science Education
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    • v.31 no.2
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    • pp.227-242
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    • 2012
  • This research explores the scientific reasoning of pre-service elementary teachers in experimental design. The article focuses on pre-service teachers' responses to the questions in the worksheets which involve making their knowledge claims on extinguishing of a burning candle in a closed container, evaluating anomalous data, and designing experiment to test their ideas. Their responses are interpreted in terms of categories developed by Tytler and Peterson(2003, 2004). The interrelationship between conceptual knowledge and scientific reasoning is explored using the data. It is argued that coordination of ideas and evidence must be emphasized in the scientific investigations rather than fair test.

A Case Study of Developing Students' Ability to Design Algorithm in LOGO Environment

  • Peng, Aihui
    • Research in Mathematical Education
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    • v.11 no.1
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    • pp.65-74
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    • 2007
  • The algorithmic idea has been a kind of necessary mathematics quality for modern people in this information society. In China the algorithm was represented fully as one of the new mathematics contents in the secondary level for the first time when The Standards of Mathematics Curriculum for the Senior High School was promulgated in 2003, so the research about the teaching algorithm undoubtedly has its practical implications for mathematics education. In this paper, with the conceptual framework of The Mathematics Task Framework as the research tool, an algorithmic teaching case based on LOGO software was introduced in detail, and data by ways of observations, interviews and worksheets were collected, then the case was analyzed. The results showed that the teaching of algorithm is feasible and effective in the LOGO environment. Some beneficial implications about the instructional design of algorithm were also discussed.

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Difficulties and Issues in Applying the 7th Mathematics Curriculum to Elementary School Classrooms (제 7차 수학과 교육과정의 초등학교 현장적용에서 나타나는 문제점 및 개선방향)

  • 방정숙
    • School Mathematics
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    • v.4 no.4
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    • pp.657-675
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    • 2002
  • This paper is to make strides toward an enriched understanding of the difficulties and issues raised by applying the 7th mathematics curriculum to elementary school classrooms. A general overview of the curriculum is presented in line with teaching and learning methods emphasized in the curriculum. Four classroom episodes are presented in brief in order to diagnose the problems in situating the curriculum in elementary mathematics classrooms. These episodes deal with lessons emphasizing activity rather than its associated concepts or principles, overusing multimedia data, pursuing play rather than its associated thinking, and distributing various individual worksheets in the name of differentiated instructional methods. In addition to the episodes, interview data with elementary school teachers also are presented as needed. This paper discusses two aspects of activating the curriculum into elementary mathematics classrooms. One deals with the issues of the curriculum and textbooks themselves, and the other covers those of research trends on mathematics education and teaching practices. This paper finally emphasizes a collaborative working relation among classroom teachers, mathematics educators, and policy makers with their own places and roles.

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Effects of Cooperative Learning on Scientific Knowledge, Inquiry Ability and Science Related Attitudes of Primary School Students (자연과 수업에서 협동학습이 과학지식, 탐구능력 및 태도에 미치는 영향)

  • 이상희;권치순
    • Journal of Korean Elementary Science Education
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    • v.20 no.2
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    • pp.165-175
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    • 2001
  • The study aimed to examine the effects of cooperative learning in science teaching on scientific knowledge, inquiry ability, and science - related attitudes. This study has carried out LT strategy. The cooperative learning was applied to the experimental group for 8 weeks with worksheets developed for this study, The results were statistically analyzed by SPSS. The results are as follows: Students of cooperative learning made significant progress in scientific knowledge(p<.05), inquiry ability(p<.01), and science - related attitudes(p<.05). The students in the cooperative classes have shown that the cooperative learning was good for causing interest. inducing active participation, and helping students' learning. and students showed strong wish for the continuous cooperative loaming.

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수학교구를 활용한 수업의 흥미도 및 문제해결력 신장에 관한 연구

  • Shin, Jong-Seok;Pyo, Yong-Soo
    • East Asian mathematical journal
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    • v.27 no.2
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    • pp.117-139
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    • 2011
  • This study aimed to examine what effects the lessons based on some mathematical tools have on the students' interest and problem solving ability. For this study, 2 classes of 5th graders who go to an elementary school were chosen and divided into an applied class and a comparative class. The applied class were taught through the lesson plans based on the mathematical tools and reorganized worksheets, and the comparative class were taught through the regular lesson plans based on the text. After conducting the lessons, examinations were implemented to check out the students' interest level and problem solving ability in the procedure of before-exam, during-exam, and after-exam.

Development and Application of the Worksheets for Learning Algorithm Design in Artificial Intelligence Programming using Sudoku Puzzle (스도쿠 퍼즐을 활용한 인공지능 프로그래밍 교육에서 알고리즘 설계 학습을 위한 활동지 개발 및 적용)

  • Kim, YongCheon;Kwon, DaiYoung;Lee, WonGyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.757-760
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    • 2014
  • 프로그래밍 능력은 21세기 정보화 사회를 살아가는데 있어 인간이 컴퓨터를 활용하여 다양한 문제를 해결할 수 있도록 도움을 준다. 효과적인 프로그래밍 교육이 이루어지기 위해서는 학습자들에게 순차적 수행, 조건적 수행, 반복적 수행과 같은 기본적인 프로그래밍 개념을 습득하도록 할 필요가 있다. 따라서 본 연구는 스도쿠 인공지능 프로그래밍 교육에서 프로그래밍의 기본 개념을 바탕으로 알고리즘을 설계하는 방법을 학습시키는 방안을 모색하기 위한 목적이 있다. 연구의 목적을 달성하기 위해 중학생 10명을 대상으로 실험 연구를 진행하였다. 연구 결과, 학습자는 연구자가 제안한 활동지가 알고리즘 설계 학습에 도움이 된 것으로 인식한 것을 확인할 수 있었다. 본 연구는 프로그래밍 교육에서 초보 학습자가 이해하기 어려워하는 프로그래밍 개념을 학습하는데 도움이 되는 학습 방법을 제시하였다는데 의의가 있다.

The Effect of Metastrategic Activities on 7th Grade Students' Variable Controlling Abilities (중학교 1학년 학생들의 변인통제 능력 향상을 위한 메타전략 활동의 효과)

  • Jeong, Jin-Woo;Jang, Myoung-Duk;Cheong, Cheol;Heo, Byung-Cheol
    • Journal of the Korean earth science society
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    • v.24 no.7
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    • pp.604-613
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    • 2003
  • The purpose of this study was to investigate the effect of a metastrategic activity on the development of student variable controlling abilities. Three groups of seventh graders at a middle-school in the City of Daegu participated in this study: a metastrategy activity group (ME), a problem-solving activity group (PR), and a control group (CO). The ME group was given metastrategy activity worksheets, which required students to monitor, control, and evaluate variable control strategies in a specified situation. The PR group was given problem-solving activity worksheets, which were needed to solve problems in various situations. The results were seen as follows. First, the metastrategy activity group showed better achievement (p<.05) and a longer standing effect (p<.01) than the other groups in the development of variable control ability. The problem-solving activity group was more effective than the control group (p<.05) in the development of variable controlled ability, but there was no lasting effect of the acquired ability. Second, the metastrategic activity group was more effective than the problem-solving activity group in finding fixed variables (p<.01), but not as effective in uncovering independent variables. What is not transferred to the development of the ability to find dependent variables.

Development of Elementary School Science Instructional Program for Nurturing Creativity - 1. Survey of the Status in Creativity Education - (창의력 계발을 위한 자연과 교수.학습 자료 개발 -1. 창의력 교육의 실태조사-)

  • Kang, Ho-Kam;Noh, Suk-Goo;Lee, Heui-Soon;Hong, Seok-In;Choi, Sun-Young;Won, Wyong-Jun;Ha, Jung-Won;Kim, Ji-Sun
    • Journal of The Korean Association For Science Education
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    • v.19 no.4
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    • pp.542-559
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    • 1999
  • The purpose of this study was to develop the teaching-learning materials for students' creativity in elementary school science class. For this, we asked some questions to both teachers and students: 25-item- questionnaires were given to 122 teachers in charge of 5th graders and 6th graders in elementary schools located in Seoul, Inchon and Kyonggi province, and 20-item-questionnaires to 825 students of 5th grade and 6th grade in the same schools. The results of this study are as follows: most of teachers admitted the need of creativity education, but they taught class mostly with textbook only. The lack of students' divergent thinking and creative scientific activities in science class made it difficult to develop students' creativity. Besides, teaching-learning materials for whole brain learning were not enough. In case that the students did not make experiment in class, they liked VCR tapes or TP materials Students thought that the most effective materials for class are VCR tapes and next were worksheets. Not a few students answer they do hard only interesting experiments. Most of students wanted worksheets including various interesting activities like games, quiz, experiments, drawing, etc.

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The Development of a Web-based Realtime Monitoring System for Facility Energy Uses in Forging Processes (단조공정에서 설비 에너지 사용에 대한 웹 기반 실시간 모니터링 시스템 개발)

  • Hwang, Hyun-suk;Seo, Young-won;Kim, Tae-yeon
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.87-95
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    • 2018
  • Due to global warming and increased energy costs around the world, interests of energy saving and efficiency have been increased. In particular, forging factories need methods to save energy and increase productivity because of needing amounts of energy uses. To solve the problem, we propose a system, which includes collection, monitoring, and analysis process, to monitor energy uses each facility in realtime based on the IoT devices. This system insists of worksheets management, facility/energy management, realtime monitoring, history search, data analysis through connecting with existed ERP/MES Systems in manufacturing factories. The energy monitoring process is to present used energy collected from IoT devices connected with installed gasmeter and wattmeter each facility. This system provide the change of energy uses, usage fee, energy conversion, and green gas information in realtime on Web and mobile devices. This system will be enhanced with energy saving technology by analyzing constructed big data of energy uses. We can also propose a method to increase productivity by integrating this system with functions of digitalized worksheets and optimized models for production process.

Development of Experimental Modules Using Everyday Life Materials to Enhance Science Process Skills (과학 탐구능력 향상을 위한 실생활 소재 모듈의 개발)

  • Kim, Soo-Kyoung;Cha, Hee-Young;Kim, Jung-Bog
    • Journal of The Korean Association For Science Education
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    • v.25 no.7
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    • pp.754-764
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    • 2005
  • The purpose of this study was to develop experimental modules that would enhance science the process skills of secondary school students. The modules were composed of real-life materials on the subjects of light, movement, force, water, and heat. Each module consisted of four to six activities, and provided student worksheets and teacher guides. Physics teachers were invited to a workshop specially held to identify whether these modules would befit the improvement of student science process skills. A majority of the teachers believed the modules to be valuable instructional materials which might enhance student science process skills in the Korean secondary school science classes.