• 제목/요약/키워드: woodworking

검색결과 87건 처리시간 0.021초

공간적 개념이 적용된 가구디자인의 사례와 특성에 관한 연구 (A Study on the Cases and Characteristics of the Furniture Design of Spatial Concept)

  • 김진우
    • 한국가구학회지
    • /
    • 제19권1호
    • /
    • pp.44-54
    • /
    • 2008
  • The blur phenomenon, in which the boundaries of fields or roles become vague, has become an important concept of design in the 21st century. In furniture design, the physical boundary between furniture and space and that between space and furniture has been broken down and their meaning tends to be redundant. This concept was begun by a variety of furniture designers who led the trends about 30 years ago. A progressive exhibition titled ${\ulcorner}$Living Tomorrow${\lrcorner}$, which was included in the Koln International Mobelmess from 1968 to 1970, showed that the blur phenomenon in furniture design has never actually been novel. These exhibitions and the works exhibited in the events are still recognized as progressive examples that proposed an avant-garde concept of life. They are in line with the current furniture design based on spatial concepts, which has been created by the blur phenomenon. The purposes of this study are to determine the cases of furniture design that enable the so-called spatial functions beyond the simple functions of seating, use, and display, from those of furniture design and to research their characteristics. In this study, furniture based on spatial concepts means furniture that creates 3D spaces consisting of the floor, walls, and ceiling by the blur phenomenon that occurs from the spaces among these pieces of furniture. The organization of this study is as follows; In Chapter 2, a background on the generation of furniture design based on spatial concepts is described based on the research literature of this socio-cultural phenomena. In Chapter 3, the cases of relevant furniture design redescribed. In Chapter 4, the collected cases are analyzed and their characteristics described. In Chapter 5, Chapter 1 to Chapter 4 are summarized and conclusions are given. In addition, future research is proposed.

  • PDF

고구려(高舊麗) 가구(家具) 연구(硏究) -탑(榻), 마족의자(馬足倚子), 마족안(馬足案), 다족안(多足案),을 중심(中心)으로- (A Study on Furniture of Koguryeo -couch, horse foot chair, horse foot table, multi-leg table-)

  • 홍선아
    • 한국가구학회지
    • /
    • 제21권2호
    • /
    • pp.167-187
    • /
    • 2010
  • In this paper, the research is carried out about a couch, a horse foot chair, a horse foot table, and a multi-leg table among the furniture of Koguryeo. The couch had been widely used from the Chinese Han Dynasty, and the couch of the Koguryeo was influenced by that of Han. The couch of Koguryeo was a piece of furniture which was used not only for sitting purposes but also for symbolizing status ranking. The horse foot chair is a chair whose leg is finished with a horse foot shape, and is a relic which shows an aspect of the art exchange between the East and the West, appearing in Egypt and Mesopotamia, having influence on chairs of Greece and Rome, and being introduced into Koguryeo and Japan by way of the countries bordering on Western China and China. The horse foot chair was used by the royalty, the aristocracy and the priesthood, and use of the chair at that time reflects the effect of Buddhist culture. The horse foot table is a piece of furniture whose leg is finished with a horse foot shape as in the horse foot chair, and there are many instances that it is used together with the horse foot chair. The multi-leg table is configured to have a square plate, plural legs and footstool, and is used by the upper classes, being also influenced by China. In this paper, the study about the furniture of Koguryeo, which has not been closely considered up to now, is performed, and is important as a study about origin of Korean furniture. In the future, the research about succession of the furniture of Koguryo to that of Koryeo period should be carried out, and much more research material be investigated.

  • PDF

A Study on Furniture Design for Disassembly

  • Han, Jung-Yeob
    • 한국가구학회지
    • /
    • 제18권2호
    • /
    • pp.91-99
    • /
    • 2007
  • Modernity which is superficial phenomenon set off the mass scale for mass consumption and provide uniformly artificial environment. But natural destruction, environment pollution, resources exhaustion and so on has been caused by this and now ecology is threatened by destruction and damage beyond the limitation and human beings survival is even threatened. Accordingly furniture development for environment preservation considered environment problem is the urgent real situation. Recent paradigm is the concept of Eco-design which is the green design possible to live together in symbiosis, and new types of alternative furniture are needed in Korea as well. 'Furniture for disassembly' is presented as new method for alternative furniture. Furniture for disassembly can be presented by mainly two directions. The first main characteristic is what is assembled by the use of woodworking joints technique as an assembly structure system without any hardware. The second is what is presented as the structure possible to be assembled by simple manual tools with hardware without any glue. The advantages of furniture for disassembly are environment preservation, space application, transportation efficiency and shapeliness. In manufacture method which is different from present furniture, the application of traditional truss technique which uses various types of custom-made and connection technique in case of assemble structure system without hardware is the typical differences. This assembly method expects not only interest induction about assembly and disassembly of diagram per sub materials but also the development of emotion, the improvement of collaboration, space perception ability and shape sense, the improvement of solid body structure insight and so on, when it use in the furniture for children with the application to many kinds of structure with BANGDOOSANJ (Wedged), JUMUGJANGBU (Dovetail) or NABIEUNJANG (Dovetail Keys) and so on.

  • PDF

Fun 요소의 디자인 사례와 가구 적용에 관한 연구 (A Study on the Cases of Fun Elements Designing and the Application to Furniture)

  • 유도현;윤여항
    • 한국가구학회지
    • /
    • 제20권2호
    • /
    • pp.105-114
    • /
    • 2009
  • Recently, as living of people becomes economically liberal, people's interests are being directed to enjoying leisure and finding fun. The design area is not exceptional from this change and thus fun elements are working as important purchase factors when people are purchasing goods in addition to intrinsic uses of the goods. Along with the development of cutting-edge technologies, other manufacturing industries like electronics, automobiles etc are swiftly responding to this trend, but the furniture industry that has been perceived as a relatively low technical industry is not at all prepared for this trend. Here, this thesis is to suggest a direction for our furniture industry to go by proposing many potentials to apply fun elements to furniture through surveys of design cases addressing fun in other areas. The surveys made in this study are largely divided into the fun in the aspect of perception and the fun in the aspect of awareness. First, the fun in the aspect of perception of furniture can be experienced through the assembling of D. I. Y. furniture and this requires studies and efforts of developers in order to enable people to enjoy the processes of assembling as a sort of 'play' without feeling a burden in the processes of assembling. Second, the fun in the aspect of awareness of furniture can be created by boldly introducing new technologies and materials from other industrials and this includes adding other functions than the intrinsic use of furniture such as containing things.

  • PDF

초기 모더니즘 가구디자인의 근원적 조형세계 (A Study on the Furniture Design of the Early Modernism in the Original Formative-World)

  • 최병훈;이영춘
    • 한국가구학회지
    • /
    • 제19권5호
    • /
    • pp.328-340
    • /
    • 2008
  • This study examined the characteristics of furniture design in the early Modernism that occurred in the early 20th Century through the relationship with modern arts. The furniture design of the early Modernism was established in the early 20th Century based on the simplicity and honesty of the Art and Crafts Movement and Anti-Historicism in Art Nouveau. During this period, the necessity of mass production became critical due to the radical industrialization and new social demands. In such periodic stream, the furniture design of the early modernism pursued simplicity and geometric beauty based on functionalism. The efforts to discover the fundamental structure of furniture were intensified. It was not limited to furniture design but was also exercised in the huge periodic transformation that progressed in every field of art including architecture. The Modernism art has also been connected to Cubism and spread into an abstract direction. While questioning the potential essence and progressing the study on genuine characteristics, the Modernism art tried to return things into their substantial looks and reorganize them conceptually, rather than reproducing external objects. The furniture that was secondary to a part of architecture and interior accessory transcended its decorative purpose. It pursued the structure to follow its fundamental purpose as furniture. Such tendency corresponded to the direction that Post-Modernism followed. Likewise, both art and design had the revivable and abstract characteristics based on the identical objective in ideology. For this reason, the formative and geometric characteristics of the early modernism furniture design have a mutual relationship with modern arts. Particularly, such tendency intensified and progressed through the Bauhaus in Germany. Based on such facts, this study proved that the early Modernism furniture design in the 20th Century tended to appear in common arts including the art and design according to the social demand of the huge periodic stream. Furthermore, the ideology that was adopted in art and design, as well as its formative characteristics, was examined through the mutual relationship of modern arts and design.

  • PDF

아트퍼니처에서 나타나는 예술과 디자인의 비경계적 현상에 관한 연구 (A Study on the Non-boundary Phenomena Between Art and Design in Art-furniture)

  • 최병훈;정명택
    • 한국가구학회지
    • /
    • 제24권3호
    • /
    • pp.226-238
    • /
    • 2013
  • In the 21st century, boundary between different fields is coming down, convergence and consilience are taking place. It would not be an exaggeration to say key buzzword of the 21st century is 'convergence'. Also in the field of art and design, the border between the two areas is getting more ambiguous. With the reason, both the new awareness and interest on Art Furniture are becoming more heightened. So far as part of the decorative art category Art Furniture was covered. However Art Furniture is now no longer a fixture of that field, but became independent as a new genre of art. As proof of this, at the international representative art fairs including the Design Miami, PAD London, and The Salon of Art and Design which was recently established in New York, etc. Art Furniture is becoming a showcase as the main pieces. Moreover, at the world's major art market Sotheby's, Christie's, and Seoul Auction, Art Furniture's position is more successfully becoming extended. At this point the analysis of the status and the cause on the non-boundary phenomena between art and design is inevitably required to understand the disposition of the public and to develop the domestic furniture industry. Thus, this paper purposes to present the new direction for that the domestic Art Furniture encompasses the two areas with satisfaction to the demands of the public by studying on the non-boundary phenomena between art and design in contemporary Art Furniture.

  • PDF

아트퍼니처에서 하이 테크놀로지 활용의 특징 및 전개 연구 (A Study on the Characteristic and Development of Art Furniture Applied with High Technology)

  • 최병훈;정재나
    • 한국가구학회지
    • /
    • 제27권3호
    • /
    • pp.175-184
    • /
    • 2016
  • Art Furniture is a terminology of creative and developed activity related Art in the field of furniture design. In a broad sense, the extent of Art furniture reaches from humanities to technology because Art includes them. Due to Postmodernism, designers who were involving Art furniture started to fuse various studies including high technology to achieve their own goals. To illustrate with the characteristic of high technology, I compare between low technology and high technology. Even though high technology are used both commercial furniture and Art furniture, the latter has been utilized high technology in a more creative and experimental way to develop experimental furniture design. In contrast, in order to earn economic profit, there is no unnecessary risk for commercial furniture. Considering information revolution which is deeply related with high technology, Art furniture designers could get information easily about other fields and make multiple connections of different kinds of people and markets. As a result, a combination between Art furniture and high technology has distinctive features. At first, high technology was applied to craft among Dutch furniture designers. After that, designers began to lay out the method of high technology and pushed the boundary of Art furniture thanks to experts and scientists. In addition, there was a designer who have conducted a series of research as a scientist adopting scientific methodology. In doing so, Joris Laarman could obtain a revolutionized work which could contribute society. In conclusion, combining Art furniture and high technology leads the definition of design from deciding physical shapes to directing and organizing processes.

아트퍼니처(Artfurniture)에서 예술과 디자인의 역할에 관한 연구 (A Study on the Role of Art and Design in Artfurniture)

  • 최병훈;김도훈
    • 한국가구학회지
    • /
    • 제26권2호
    • /
    • pp.101-111
    • /
    • 2015
  • Today, boundaries between genres are collapsed and there are mutual convergence and consilience in each field of the society. In art and design, new concepts for the convergence of art and design, such as graft of 'art and design' and 'technology and art', 'art design', 'commercialization of art', etc, are suggested. Especially, furniture is changed from the furniture as a living tool whose purpose is practical properties to the furniture combined by artistic properties and emotional factors with a concept related to the convergence of art and design, such as 'design as an art', 'useable art', etc. For the evidence, Artfurniture which was treated as just a part of decorative arts is focused by expressive media of the convergence between art and design and it became a genre of independent art. In addition, it is approaching to people as 'furniture as an art' and 'art as furniture'. Popularization of art and art of design are generalized and now, it's meaningless to divide the boundary between art and design. Before the discussion about convergence of each concept in non-boundary phenomena of art and design, it should be grasp essentials of art and design and understand the boundaries. The exploration of the essences and roles will be the first step to find new value through the convergence of art and design. Therefore, this thesis intends to grasp the stream value of two concepts have been changed by examining periodical situation, market changes, etc. from division between previous art and design to modern times, based on them, analyze roles of art and design in modern artfurniture and interpret relations between art and design for current time.

목제(木製) 프러쉬 문의 함수율 변동에 따른 틀어짐과 좌굴 예측모델 (I) : 예측모델과 실측치 비교 (Warping and Buckling Prediction Model of Wooden Hollow Core Flush Door due to Moisture Content Change (I) : Comparison of Prediction Model with Experimental Results)

  • 강욱;정희석
    • Journal of the Korean Wood Science and Technology
    • /
    • 제27권3호
    • /
    • pp.99-116
    • /
    • 1999
  • 목재 hollow core 형태의 프러쉬문은 가구과 목공품 산업에서 주요 제품으로 사용중 틀어짐과 좌굴은 매우 중요한 문제이다. 틀어짐은 도아 표면재 간의 물리적 및 기계적 성질의 차이에 기인된다고 알려져 있다. 본 연구는 수치적 모델덜을 사용해 틀어짐과 좌굴을 예측하는데 그 목적이 있다. 여러 환경조건에서 경질섬유판과 합판으로 만들어진 프러쉬문에 대한 각 모델들과 실측치간의 비교를 하였다. 문의 틀어짐과 좌굴을 예측하기 위해 3가지 연속체 모델, 즉 보, 판상 및 판상-좌굴 모델이 채택되었다. 틀어짐은 고습에서보다 저습에서 현저하게 훨씬 현저하게 발생되었으며, 포아송 비를 고려한 판상 모델은 저습에서 보 모델보다 더 정확하게 틀어짐을 예측할 수 있었다. 그러나 고습에서 좌굴이 문의 표면재에 발생하기 때문에 판상-좌굴 모델 이 모든 시험범위에서 가장 적절하였다.

  • PDF

목질바닥재의 벽재사용에 따른 연소특성에 관한 연구 (A Study on Combustion Characteristic of the Using Wood Flooring as Wall Material)

  • 류지창;최철;양승민;이창구;강석구
    • 한국가구학회지
    • /
    • 제27권1호
    • /
    • pp.8-14
    • /
    • 2016
  • Increasing concerns of environment need to make change furniture field to more environmentally friendly approach, such as reuse of by-products from wooden products. As it is, the methods of recycling wood for industrial purposes have the advantage of productivity and adaptability. However, the industrial way is required a certain production facility of processing wooden by-products and has possible hygienic problems due to contaminated sources. Many designers have developed their own methods for reuse of wood in unique and artistic ways. Even so, because of confined sources, it could be not enough supply. Therefore, I developed the design methodology utilizing wooden by-products from S Design Company to relieve former ways' problems. The design suggestion took materials from a safe and abundant source. The wooden leftover pieces were connected together with epoxy clay, so previous process traces of furniture are remained as a decorative factor. Moreover, the synthesized material was able to be processed by ordinary woodworking facilities without additional installations. In doing so, console table focused on a commercial purpose and dining table for an artistic objective were successfully fabricated as final suggestions. In consideration of the proposal using wooden furniture leftovers, diverse recycling designs should be investigated for future reference.