• 제목/요약/키워드: wireless mobile device

검색결과 447건 처리시간 0.028초

A Wireless Glove-Based Input Device for Wearable Computers

  • An, Sang-Sup;Park, Kwang-Hyun;Kim, Tae-Hee;Jeon, Jae-Wook;Lee, Sung-Il;Choi, Hyuck-Yeol;Choi, Hoo-Gon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1633-1637
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    • 2003
  • Existing input devices for desktop computers are not suitable for wearable computers because they are neither easy to carry nor convenient to use in a mobile working environment. Different input devices for wearable computers must be developed. In this paper, a wireless glove-based input device for wearable computers is proposed. The proposed input device consists of a pair of chording gloves. Its keys are mounted on the fingers and their chording methods are similar to those of a Braille keyboard. RF (Radio Frequency) and IrDA (Infrared Data Association) modules are used to make the proposed input device wireless. Since the Braille representation for numbers and characters is efficient and has been well established for many languages in the world, the proposed input device may be one of good input devices to computers. Furthermore, since the Braille has been used for visually impaired people, the proposed one can be easily used as an input device to computers for them.

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A System of Mobile Device Information Processing (모바일 단말 정보 처리 시스템)

  • Bang, Jin-Suk;Lee, Seung-Yun;Lee, Kang-Chan;Lee, Won-Suk;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제11권11호
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    • pp.2135-2142
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    • 2007
  • Mobile device will be able to use the various contents from the advancement of the wireless Internet and mobile device manufacture technique. Each devices is HTTP headers about under using provides device information to contents provider in the provide the contents. However, There is no standard for device information provided, so interoperability problems, because external contents using mobile phone companies to provide the device information in a different way. International Organization for Standard OMA UAProf about under using it solved interoperability problems from outside. However, in using the UAProf can not provide for the complete device information, because MMS support information, smart card support, information and support for external storage is not specified. Thus, In this paper, we designed UAProf in base which provides the contents which has become optimize to the mobile device of domestic environment the mobile device description language which expresses device information which is necessar, and it used to design and implementation of the Contents Adaptation System.

Implementation of Patient Monitoring System based on Mobile Healthcare (모바일 헬스케어 기반의 환자 모니터링 시스템 구현)

  • Kim, Kyoung-Mok
    • Journal of the Korea Society of Computer and Information
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    • 제17권12호
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    • pp.1-10
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    • 2012
  • In this paper, we propose an patient monitoring system which is suitable for mobile healthcare system. The mobile healthcare system is using portable device such as smartphone and it consists of small computing device. The mobile healthcare system is carry out same performance with desktop computer. We designed medical message structure based on TinyOS to transmit patient's biometric data on the smartphone of medical team, patient and family over the mobile carrier environment, and ported successfully in HBE-Ubi-ZigbeX using NesC. And We confirmed reliable transmission of biometric data on the smartphone by implementing the Android OS based patient information monitoring application to check the status of patient for medical team, patient and family.

Introducing Mobile Cloud Computing-Cloudlet for implementing mobile APP (모바일앱을 구현하기 위한 모바일 클라우드 도입)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.304-307
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    • 2015
  • Virtualization lacks capabilities for enabling the application to scale efficiently because of new applications components which are raised to be configured on demand. In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing-cloudlet architecture but also a dedicated platform that relies on using virtual private mobile networks to provide reliable connectivity through Long Term Evolution (LTE) wireless communication. The design architecture lies with how the cloudlet host discovers service and sends out the cloudlet IP and port while locating the user mobile device. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smart phones interface approach that considers the smartphones to act as a remote users which passes driver inputs and delivers outputs from external applications.

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Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제9권4호
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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Channel Variation Tracking based Effective Preferred BS Selection Scheme of Idle Mode Mobile device for Mobile WiMAX System (Mobile WiMAX시스템에서 채널품질 변동추적을 이용한 유휴모드 이동단말의 효율적인 선호기지국 선택 방안)

  • Lee, Kang-Gyu;Youn, Hee-Yong
    • The KIPS Transactions:PartC
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    • 제17C권6호
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    • pp.471-484
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    • 2010
  • In the wireless communication systems, the power consumption of a mobile device is very important issue due to its battery limitations. Hence most of the standards for wireless networks including a mobile WiMAX system are supporting their own power saving mode in way that a mobile device is able to reduce its energy usage while in the mode. However, those standards just define the arrangement of special time intervals, called a paging listening interval, during which the device needs to receive the paging-related control messages, and they do not specify how to effectively reduce the power in many different network environments. This means the amount of power spent by the device is very dependent on the implementations of individual device-vendors, and undesirable paging loss may happen according to the channel conditions. To reduce unnecessary power usage and the risk of paging loss, this paper proposes the effective frequency/BS selection algorithm applicable to a mobile device operating in the power saving mode, which serves the device with better BS based on the tracking for channel variation. This algorithm consists of the channel estimation phase during each paging listening interval, the tracking phase for the measured results, the frequency reselection phase based on the tracking activity, and the preferred BS reselection phase. Thus the proposed method can improve the paging performance while the device is moving in the network. Also the simulation result shows that the presented scheme is superior to other candidates in energy efficiency due to the channel-adaptive frequency/BS selection.

User Satisfaction of Mobile Convergence Device: The Expectation and Disconfirmation Approach (모바일 복합 단말기 사용자 만족: 기대-불일치 접근)

  • Lee, Seung-Chang;Suh, Eung-Kyo
    • Journal of Distribution Science
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    • 제10권11호
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    • pp.89-99
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    • 2012
  • Purpose - Mobile devices, especially mobile terminals capable of telecommunication and wireless connectivity, are leading the advancements in consumer electronics. Digital convergence drives the functions of various devices, such as cellular phones, MP3 players, personal digital assistants, and gaming, into a single device. This trend would continue and applications such as digital audio and video streaming (including personalized content delivery mechanisms) would soon be on a handheld device. As customers want mobile convergence devices, manufacturers are driving new initiatives in the emerging mobile device market. Given the roles played by device design and service content in user satisfaction of a mobile convergence device, this study focuses on identifying and measuring the constructs for the process by which user satisfaction is achieved. This study synthesizes the expectation-disconfirmation paradigm with empirical theories in user satisfaction. Device and service levels are separated, and nine key constructs for user satisfaction of mobile convergence devices are proposed. Insight into this process could help web-based businesses to improve user satisfaction, thus enhancing the effectiveness of e-commerce for sellers and buyers. Research design, data, methodology - This study draws on three users of mobile convergence devices as examples. To test there search model and hypotheses, survey questionnaires were sent to 607 mobile device users. Mobile device users were initially identified from several members, and subjects were randomly drawn. Data from 577 survey responses were finally analyzed. The unit of measurement and analysis in this research study is at a personal level. Results - The measurements for the constructs were developed and tested in a two-phase study. In the first phase, the device and service dimensions were identified, and instruments for measuring them were developed and tested. In the second phase, using the salient dimensions of the device and service as the formulating first-order factors, instruments were developed and empirically tested to measure satisfaction of the device and service. In measuring satisfaction of mobile convergence devices, the critical tasks are to identify the key constructs of such user satisfaction and to develop validated instruments to measure them. Hence, the results of this study have immediate implications for businesses and for research in user satisfaction of mobile convergence devices. Conclusions - This study provides reliable instruments for operationalizing key constructs in the analysis of user satisfaction of mobile convergence devices within the expectation-disconfirmation paradigm. Hence, convergence device makers will be able to examine whether their websites meet their customers' expectations by examining the device aspect of the mobile convergence device customers, and the service aspect expectations and disconfirmation. Moreover, the introduction of expectation and disconfirmation constructs brings the marketing aspect of convergence devices into focus for such retailers, an aspect crucial to the effective design of websites for online businesses. In addition,this study provides the metrics required to initiate future studies on user satisfaction of mobile convergence devices.

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Device Information Processing System for Securing Interoperability of Mobile Web Service (모바일 웹 서비스의 상호운용성 확보를 위한 단말정보 처리 시스템)

  • Kim, Chang-Su;Choi, Bong-Kyu;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제14권5호
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    • pp.1185-1192
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    • 2010
  • Recently, the demand for various contents and mobile web service has been rising due to the improvement of the techniques of wireless networks. In mobile web service, it is essential to exchange the device informations and contents using specific information which are standardized for users, operators and contents providers. This is based on the existing service providers based on the existing terminal, which provides information to help plan and operate independently of the mobile Web services and content services for various users needs. In this paper, the interoperable DDL is proposed for providing contents to fit with each different mobile device, which contributes toward the optimized mobile web service and guarantee the interoperability of device information. and we implemented the device information processing system, which has the purpose of servicing the device information and verifying the result to the interoperability of mobile web service on proposed DDL and the description language of the device information.

A Whitelist-Based Scheme for Detecting and Preventing Unauthorized AP Access Using Mobile Device (모바일 단말을 이용한 Whitelist 기반 비인가 AP 탐지 및 접속 차단 기법)

  • Park, Jungsoo;Park, Minho;Jung, Souhwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제38B권8호
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    • pp.632-640
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    • 2013
  • In this paper, we proposed a system in a wireless LAN environment in case of security threats, the mobile terminal and the remote server-based WLAN security. The security of the wireless LAN environment in the recent technology in a variety of ways have been proposed and many products are being launched such as WIPS and DLP. However, these products are expensive and difficult to manage so very difficult to use in small businesses. Therefore, in this paper, we propose a security system, wireless LAN-based terminal and a remote server using whitelist according to development BYOD market and smartphone hardware. The proposed system that AP and personal device information to be stored on the server by an administrator and Application installed on a personal device alone, it has the advantage that can be Applicationlied to a variety of wireless network environment.

The Design of Mobile Grid Architecture using Ad-Hoc Network (Ad-Hoc 네트워크를 이용한 모바일 그리드의 구조 설계)

  • Kim Tea-Kyoung;Seo Hee-Sek;Kim Hee-Wan
    • Journal of the Korea Computer Industry Society
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    • 제6권2호
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    • pp.345-354
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    • 2005
  • Mobile grid can provide the grid service to grid users regardless of space and time. There are many restrictions to use grid service in mobile environment such as battery power of mobile device, movement pattern of mobile device etc. So it is difficult to apply the grid technologies of wired network to wireless network environments. Therefore, to provide the mobile grid service, we suggested the mobile grid architecture using ad-hoc network. Also we showed that hybrid routing protocol is efficient for mobile grid service by considering the battery power of mobile device and simulations of evaluating the delay time of three routing protocols using NS-2. We will study the methods of resource allocations and network reliability to provide the mobile grid service.

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