• Title/Summary/Keyword: web-based simulation

Search Result 397, Processing Time 0.03 seconds

Design and Implementation of 3D Urban Landscape Simulation System Based on Web GIS (Web GIS 기반의 3차원 도시경관 시뮬레이션시스템 설계 및 구현)

  • Jang Mun-Hyun
    • Spatial Information Research
    • /
    • v.13 no.1 s.32
    • /
    • pp.103-117
    • /
    • 2005
  • Information can be visualized as information technology and computers have recently made dramatic improvements. Thanks to the brisk effects of providing information in 3D on the web with the technological developments of Web 3D and virtual reality implementation in the Internet, there has been the trend to present geographic information in images and 3D. In this study, the Web 3D GIS technique was adopted in analyzing the current state of urban landscape and examining and predicting the urban landscape affected by new urban development businesses. As a result, it was expected that the study would be able to help the government agencies to reduce their errors in making urban landscape plans and policies and implementing them to provide objective and visual data, and to come up with a simulation system that could be used to reflect the residents opinions in plans and policies.

  • PDF

Inplementation of flooding simulation in coastal area based on 3D satellite images and Web GIS

  • Jo, Myung-Hee;Park, Hyeon-Cheol;Kim, Hyoung-Sub;Choi, Yong-Ki
    • Proceedings of the KSRS Conference
    • /
    • v.1
    • /
    • pp.166-169
    • /
    • 2006
  • Our country's coast is vulnerable area to natural disaster which the repetitive damages occur every year including a loss of lives, the damage of facilities and erosion mostly except for the east coast because of a typhoon, tidal waves, sea water overflowing by topographic structure of low-lying gentle slope and shallow sea. However, as for prevention of natural disaster occurring every year, the situation is that it's centered on the restorationcentered measures and the general disaster prevention research to minimize damages at the time of disaster occurrence is insufficient. This study intendedlop t to devehe techniques possible for real time sampling of damage prediction areas on Web in order to support decision making for damage prevention and establishment of disaster prevention policy. For this, the thematic map was produced related to disaster based on high-resolution satellite picture, and the environmental DB similar to real world was constructed through topographic construction of three-dimension integrating the parts of land and the sea. In addition, the system was developed possible for the expression of damageable regions by real time grasp of dangerous regions at the time of disaster occurrence through over flowing simulation of three-dimension, and it's intended to prepare a basis to minimize damages to disaster situations through it.

  • PDF

Implementation of a Web-based Scheduling Toolkit for Grid Systems (그리드 시스템을 위한 웹 기반 스케줄링 툴킷의 구현)

  • Kang, Oh-Han;Kang, Sang-Sung;Song, Hee-heon
    • The Journal of Korean Association of Computer Education
    • /
    • v.10 no.3
    • /
    • pp.49-56
    • /
    • 2007
  • Grid provides a platform for the efficient execution of large-scale computing in science and engineering. In this environment, resource management and task scheduling are complex undertaking. We designed and implemented a web-based scheduling toolkit(GridTool), which can model a system and simulate scheduling scheme in Grid computing. The GridTool used GridSim, a toolkit in java-environment, as a tool for simulation. The GridTool is able to perform resource modeling, task modeling, algorithm compiling, simulation, and performance evaluation efficiently in web environment. The GridTool can be applied as a platform for Grid research and can be used to analyze the efficiency of scheduling algorithm.

  • PDF

Measurement of Short-term Temporal Locality Based on Request Interarrival Time (상호참조시간을 고려한 단기간 임시지역성 측정)

  • Kim, Yeong-Ill;Shim, Jae-Hong;Choi, Kyung-Hee;Jung, Gi-Hyun
    • The KIPS Transactions:PartC
    • /
    • v.11C no.1
    • /
    • pp.63-74
    • /
    • 2004
  • Temporal locality of Web server references is one of the important characteristics to be considered in the design of a Web caching strategy, and it is important to measure the temporal locality exactly. Various methods to estimate the temporal locality have been proposed, however, Web server designers have still troubles in its measurement by using the tools that don't reflect the interarrival time of document requests. In this paper, we propose a measurement tool for short-term temporal locality based on request interarrival time, and discuss the simulation results based on the flares from NLANR and NASA Web sites. The results show that the proposed tool estimates the short-term temporal locality more exactly than that based on a stack.

Shockwave Simulations and Visualization for Teaching Quantum Chemistry (양자화학 교육을 위한 쇽웨이브 시뮬레이션 및 시각화)

  • Lee, Chang-Jae
    • Journal of the Korean Chemical Society
    • /
    • v.53 no.2
    • /
    • pp.166-174
    • /
    • 2009
  • Quantum chemistry has many concepts that are either abstract or counterintuitive, giving students difficulties in understanding them. Fortunately, the advancement of web technologies provides us with hordes of powerful tools to produce rich multimedia web applications that supplement traditional classroom teaching. In this paper we present an approach to address this issue that combines interactive simulations and visualization on the web browser using Shockwave technology. With several examples, we show how to take advantage of the features of the Shockwave technology in developing web-based course material with ease.

Implementation of Virtual Lecture System for Power System (전력시스템을 위한 가상 강의 시스템 구현)

  • Seo, J.W.;Lee, S.Y.;Gil, H.S.;Kim, H.J.;Lee, J.H.;Shin, M.C.
    • Proceedings of the KIEE Conference
    • /
    • 1999.11b
    • /
    • pp.216-218
    • /
    • 1999
  • This paper presents an advanced virtual lecture system for power system which is based on web. So far, conventional web-based virtual lecture systems which simply would use hyper-text couldn't use characteristics of multimedia in web. Comparing with printed publication, such conventional virtual lecture systems as only display on monitor couldn't be superior in validity and effectiveness. So, in this paper the proposed virtual lecture system uses web-based multimedia functions, including lecture-note and AOD(Audio on Demand), in order to overcome an individual difference of learning efficiency and suggests simple simulation programs for lecture contents which can be performed directly in on-line.

  • PDF

Development of Ship-Handling Simulator Web Framework (선박운항 시뮬레이터용 웹 프레임워크 개발에 관한 연구)

  • Kim, Hye-Jin;Oh, Jaeyong;Park, Sekil
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.23 no.2
    • /
    • pp.146-152
    • /
    • 2017
  • This paper proposes the ship-handling simulator framework using web technology to solve the complexity and non-scalability problems of a common simulator system. We analyze the essential functions of the existing simulator system, and selects web technologies to replace them. Based on this framework, we implemented core technologies for server and client system, and integrated a prototype of a ship-handling simulator system that can be accessed from a web browser. The prototype has verified that the simulation service can be used by multiple users at the same time without being restricted by time and place through the evaluation test, and it is hoped that it can be applied to various simulation fields in the future.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
    • /
    • v.19 no.4
    • /
    • pp.177-189
    • /
    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Value Ecosystems of Web Services : Benefits and Costs of Web as a Prosuming Service Platform (Web1.0과 프로슈밍기반 Web2.0 서비스 가치생태계 비교)

  • Kim, Do-Hoon
    • Journal of the Korean Operations Research and Management Science Society
    • /
    • v.36 no.4
    • /
    • pp.43-61
    • /
    • 2011
  • We first develop a value ecosystem framework to model the SDP(Service Delivery Process) of web services. Since the web service has been evolving from the basic web architecture (e.g., traditional world wide web) to a prosuming platform based on virtualization technologies, the proposed framework of the value ecosystem focuses on capturing the key characteristics of SDP in each type of web services. Even though they share the basic elements such as PP(Platform Provider), CA(Customization Agency) and user group, the SDP in the traditional web services (so-called Web1.0 in this paper) is quite different from the most recent one (so-called Web2.0). In our value ecosystem, users are uniformly distributed over (0, ${\Delta}$), where ${\Delta}$��represents the variety level of users' preference on the web service level. PP and CA provide a standard level of web service(s) and prosuming service package, respectively. CA in Web1.0 presents a standard customization package($s_a$) at flat rate c, whereas PP and CA collaborate and provide customization service with a usage-based scheme. We employ a multi-stage game model to analyze and compare the SDPs in Web1.0 and Web2.0. Our findings through analysis and numerical simulations are as follows. First, the user group is consecutively segmented, and the pattern of the segmentations varies across Web1.0 and Web2.0. The standardized service level s (from PP) is higher in Web1.0, whereas the amount of information created in the value ecosystem is bigger in Web2.0. This indicates the role of CA would be increasingly critical in Web2.0: in particular, for fulfilling the needs of prosuming and service customization.