• 제목/요약/키워드: web-based simulation

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Personalized Dietary Nutrition Contents Recommendation using Hybrid Filtering for Managing Health (건강관리를 위한 혼합 필터링을 이용한 개인화 식이영양 콘텐츠 추천)

  • Chung, Kyung-Yong;Lee, Young-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.1-9
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    • 2011
  • With the development of next IT convergence technology and the construction of infrastructure for personalized healthcare services, the importance of services based on user's preference is being spotlighted. Healthcare service have been progressed as treatment and management for specific diseases and dietary nutrition managements to customers according to the increase in chronic patients. In this paper, we proposed the personalized dietary nutrition contents recommendation using the hybrid filtering for managing health. The proposed method uses the hybrid filtering through combining the collaborative filtering and the image filtering in order to reinforce the special trend that recommendation provides similar contents. We developed the Web application for this purpose, and experimented with it to verify the logical validity and effectiveness. Accordingly, the satisfaction and the quality of services will be improved the healthcare by recommending the dietary nutrition contents. This evaluation found that the difference of satisfaction by service was statistically meaningful and showed high satisfaction.

A study on the Learning Polyhedra using 'Polyhedron' ('Polyhedron'을 활용한 다면체 학습에 관한 연구)

  • Kwon Sung-Yong
    • The Mathematical Education
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    • v.45 no.2 s.113
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    • pp.191-204
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    • 2006
  • Computer technology has a potential to change the contents of school mathematics and the way of teaching mathematics. But in our country, the problem whether computer technology should be introduced into mathematics classroom or not was not resolved yet. As a tool, computer technology can be used by teachers who are confident of the effectiveness and who can use it skillfully and can help students to understand mathematics. The purpose of this study was to investigate the effective way to introduce and utilize computer technology based on the status quo of mathematics classroom setting. One possible way to utilize computer technology in mathematics classroom in spite of the lack of computer and the inaccessibility of useful software is using domain specific simulation software like 'Polyhedron'. 'Polyhedron', as we can guess from the name, can be used to explore regular and semi regular polyhedra and the relationship between them. Its functions are limited but it can visualize regular polyhedra, transform regular polyhedra into other polyhedra. So it is easier to operate than other dynamic geometry software like GSP. To investigate the effect of using this software in mathematics class, three classes(one in 6th grade from science education institute for the gifted, two in 7th grade) were chosen. Activities focused on the relationship between regular and semi regular polyhedra. After the class, several conclusions were drawn from the observation. First, 'Polyhedron' can be used effectively to explore the relationship between regular and semi regular polyhedra. Second, 'Polyhedron' can motivate students. Third, Students can understand the duality of polyhedra. Fourth, Students can visualize various polyhedra by reasoning. To help teachers in using technology, web sites like NCTM's illuminations and NLVM of Utah university need to be developed.

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A Dynamic Bandwidth Tuning Mechanism for DQDB in Client-Server Traffic Environments (클라이언트-서버 트래픽 환경에서 분산-큐 이중-버스의 동적 대역폭 조절 방식)

  • Kim, Jeong-Hong;Kwon, Oh-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3479-3489
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    • 2000
  • Most of the study on fairness control method for Distributed-Queue Dual-Bus(DQDB) have been performed under specific load types such as equal probability load types or symmetric load types. On Web-based internet enviroments client-server load types are more practical traffic patlerns than specrfic load types. In this paper, an effiective fairness control method to distribute DQDR network bandwidth fairly to all stations under a client-server load is proposed. In order to implement a dynamic bandwidth timing capabihty needed to distribute the bandwidth fairty at heavy loads, the proposed method uses two pararnetexs, one is an access hrnit to legulate each station's packet transmission and the other is the number of extra emply slots that are yielded to downstream stations. In point of implementation this mechanism is simpler and easier than Bandwidth Tuning Mechanism(BTM) that uses an intermediate pattern and an adptation function. Simulation results show that it outperforms othen mecharusms.

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The Gaurantee of Real-Time Vital Sign Information Service Message of Patient Monitoring System in Distributed Network Systems (분산 네트워크 시스템에서 환자 모니터링 시스템의 실시간 생체정보 서비스 메시지 보장)

  • Lim, Se-Jung;Kim, Gwang-Jun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.162-167
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    • 2009
  • In this paper, we present a patient real-time vital sign information transmission system to effectively support developing real-time communication service by using a real-time object model named TMO (Time-Triggered Message-Triggered Object). Also, we describes the application environment as the PMS(Patient Monitoing System) to guarantee real-time service message with TMO structure in distributed network systems. We have to design to obtain useful vital sign information, which is generated at parsing data receiver modulor of HIS with TMO structure, that is offered by the central monitor of PMS. Vital sign informations of central monitor is composed of the raw data of several bedsite patient monitors. We are willing to maintain vital sign information of real time and continuity that is generated from the bedsite patient monitor. In the real time simulation techniques based on TMO object modeling, we have observed several advantages to the TMO structuring scheme. TMO object modeling has a strong traceability between requirement specification and design.

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Industrial Transformation in digital economy: A Case Study on PC and Comsumer Industries (디지털경제와 산업 전환: PC와 가전 산업의 사례 연구)

  • 배영자
    • Proceedings of the Technology Innovation Conference
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    • 2002.02a
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    • pp.133-149
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    • 2002
  • This study aims to investigate the impact of wide use of digital technology, in particular, the Internet, on innovation process and corporate strategy in electronics industry. The introduction of digital technology has changed innovation process, business model and organizational structure of the electronics companies. With the introduction of digital technology, the entire value chain of electronics industry from procurement, sales, and marketing to R&D and manufacturing has been restructured. E-commerce has been a major agenda for e-business. Recently, collaboration among electronics companies through e-marketplace has emerged as an important issue. A web-based e-commerce standard, so called RosettaNet, has been developed for facilitating e-transactions of electronics firms. The development of digital technology has dramatically increased the processing speed and sophisticated the virtual reality technology. As simulation becomes easier and more effective, the uncertainty and risk involved in R&D has decreased significantly. Another positive impact is closer cooperation between R&D and manufacturing functions. Taking advantage of automated and flexible production technology, has a new type of firm, so called, EMS (Electronics Manufacturing Services) emerged, whose strategic focus is on manufacturing only. The EMS can be seen as a kind of innovative organization, that is, a modular organization for production function. Digital technology has made convergence of computer and communication possible at early years but right now the convergence has been accelerated in extensive areas of communication, broadcasting, information appliances, software, contents, and services. Firms' effort for an innovative product and service has been intensified and the competition for a new standard product and service has become severe in electronics industry. Business activities are always realized in a specific organizational context. Accordingly building up innovation-friendly organization has emerged as a critical concern. Due to the striking decrease of transaction cost, a network type of organization has proliferated, and a business function turns into a modular organization. As a whole, digital technology has pushed electronics firms into developing their own business model, which takes consideration of standardization of business platform and their core competency.

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Design of Electrostatic Monitoring System (정전기 모니터링 시스템 설계)

  • Kim, Kang-Chul;Byon, Chi-Nam;Lim, Chang-Gyoon;Han, Seok-Bung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.2069-2076
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    • 2008
  • In this paper, we develop an electrostatic monitoring system which is composed of an electrostatic prediction system and a warning message transmission system. The electrostatic prediction system in a factory receives the value of electrostatic charge from the electrostatic sensor and predicts the next value by using past data and sends the value to the warning message transmission system through the bluetooth communication. The warning message transmission system gets a warning signal and transmits the warning message to the worker's cellphone through a commercial SMS web by a socket program running on Windows PC in a control room. We propose electrostatic forecasting algorithms based on LSR(least square regression) using weight factors in an electrostatic prediction system. Simulation results show that the algorithm with dynamically variable weight factors is best with 64.69V standard deviation and a warning message transmitted by the warning message transmission system is displayed on cellphone after about 5 seconds.

ASSESSMENT OF CFD CODES USED IN NUCLEAR REACTOR SAFETY SIMULATIONS

  • Smith, Brian L.
    • Nuclear Engineering and Technology
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    • v.42 no.4
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    • pp.339-364
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    • 2010
  • Following a joint OECD/NEA-IAEA-sponsored meeting to define the current role and future perspectives of the application of Computational Fluid Dynamics (CFD) to nuclear reactor safety problems, three Writing Groups were created, under the auspices of the NEA working group WGAMA, to produce state-of-the-art reports on different aspects of the subject. The work of the second group, WG2, was to document the existing assessment databases for CFD simulation in the context of Nuclear Reactor Safety (NRS) analysis, to gain a measure of the degree of quality and trust in CFD as a numerical analysis tool, and to take initiatives to extend the existing databases. The group worked over the period of 2003-2007 and produced a final state-of-the-art report. The present paper summarises the material gathered during the study, illustrating the points with a few highlights. A total of 22 safety issues were identified for which the application of CFD was considered to potentially bring real benefits in terms of better understanding and increased safety. A list of the existing databases was drawn up and synthesised, both from the nuclear area and from other parallel, non-nuclear, industrial activities. The gaps in the technology base were also identified and discussed. In order to initiate new ways of bringing experimentalists and numerical analysts together, an international workshop -- CFD4NRS (the first in a series) -- was organised, a new blind benchmark activity was set up based on turbulent mixing in T-junctions, and a Wiki-type web portal was created to offer online access to the material put together by the group giving the reader the opportunity to update and extend the contents to keep the information source topical and dynamic.

The Mediating Effect of Learning Flow on Learning Engagement, and Teaching Presence in Online programming classes (온라인 프로그래밍 수업에서 자기조절능력과 학습참여, 교수실재감에 대한 학습몰입의 매개 효과)

  • Park, Ju-yeon
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.597-606
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    • 2020
  • Recently, as students' programming classes are being conducted online, interest in factors that can lead to the success of online programming classes is also increasing. Therefore, in this study, online programming classes were conducted for specialized high school students using a web-based simulation programming tool through TinkerCad. In these online programming classes, students' self-regulation ability and learning flow were set as variables that influence both learning engagement and teaching presence, and the predictive power of each was analyzed. As a result, it was found that both self-regulation ability and learning flow were predictive variables for learning engagement and teaching presence, and that learning flow played a mediating role between self-regulation ability, learning engagement, and teaching presence. This study is meaningful in that it suggested that self-regulation ability and learning flow should be considered more meaningfully in online programming classes, and a practical strategy for this is presented.

Exploring the Catalytic Significant Residues of Serine Protease Using Substrate-Enriched Residues and a Peptidase Inhibitor

  • Khan, Zahoor;Shafique, Maryam;Zeb, Amir;Jabeen, Nusrat;Naz, Sehar Afshan;Zubair, Arif
    • Microbiology and Biotechnology Letters
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    • v.49 no.1
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    • pp.65-74
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    • 2021
  • Serine proteases are the most versatile proteolytic enzymes with tremendous applications in various industrial processes. This study was designed to investigate the biochemical properties, critical residues, and the catalytic potential of alkaline serine protease using in-silico approaches. The primary sequence was analyzed using ProtParam, SignalP, and Phyre2 tools to investigate biochemical properties, signal peptide, and secondary structure, respectively. The three-dimensional structure of the enzyme was modeled using the MODELLER program present in Discovery Studio followed by Molecular Dynamics simulation using GROMACS 5.0.7 package with CHARMM36m force field. The proteolytic potential was measured by performing docking with casein- and keratin-enriched residues, while the effect of the inhibitor was studied using phenylmethylsulfonyl fluoride, (PMSF) applying GOLDv5.2.2. Molecular weight, instability index, aliphatic index, and isoelectric point for serine protease were 39.53 kDa, 27.79, 82.20 and 8.91, respectively. The best model was selected based on the lowest MOLPDF score (1382.82) and DOPE score (-29984.07). The analysis using ProSA-web revealed a Z-score of -9.7, whereas 88.86% of the residues occupied the most favored region in the Ramachandran plot. Ser327, Asp138, Asn261, and Thr326 were found as critical residues involved in ligand binding and execution of biocatalysis. Our findings suggest that bioengineering of these critical residues may enhance the catalytic potential of this enzyme.

Application Analysis of Digital Photogrammetry and Optical Scanning Technique for Cultural Heritages Restoration (문화재 원형복원을 위한 수치사진측량과 광학스캐닝기법의 응용분석)

  • Han, Seung Hee;Bae, Yeon Soung;Bae, Sang Ho
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.5D
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    • pp.869-876
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    • 2006
  • In the case of earthenware cultural heritages that are found in the form of fragments, the major task is quick and precise restoration. The existing method, which follows the rule of trial and error, is not only greatly time consuming but also lacked precision. If this job could be done by three dimensional scanning, matching up pieces could be done with remarkable efficiency. In this study, the original earthenware was modeled through three-dimensional pattern scanning and photogrammetry, and each of the fragments were scanned and modeled. In order to obtain images from the photogrammetry, we calibrated and used a Canon EOS 1DS real size camera. We analyzed the relationship among the sections of the formed model, efficiently compounded them, and analyzed the errors through residual and color error map. Also, we built a web-based three-dimensional simulation environment centering around the users, for the virtual museum.