• 제목/요약/키워드: web site design

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Design Of an Advertising I-Commerce Server Using Push Technology (푸시 기술을 이용한 광고형 전자상거래 서버의 설계)

  • 박은영;장시웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.355-359
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    • 2000
  • This paper presents design of an advertising E-commerce (electronic commerce) serve. using push technology which provides clients with multimedia information such as text, audio and video according to their setting information. In the most of existing E-commerce system, users visit the web site in person, see and buy goods. In this paper we show the new E-commerce format: Clients select a field of advertisement of what they want to see on the browser, then EC server sends the clients moving advertisements at regular intervals. Subsequently, the users see advertisements and buy goods. The server of this system was designed using push server that saves moving advertisements in the database and sends the user-specific advertisements to users. The system designed in this study is very an active system contrary to existing passive E-commerce systems.

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Design and Implementation of Mobile Class Management Support System Using CSCL Theory (CSCL이론을 이용한 모바일 학급경영지원시스템 설계 및 구현)

  • Kang, Jong-Bum;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.131-139
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    • 2008
  • Recently the wireless internet technologies have been widely used in education environments. The purpose of this paper is to design and implement mobile class management support system. The proposed system is based on the existing CSCL theory and modified in accordance with mobile environments. The proposed system has the following characteristics. First, various types of cooperation are possible in this system. In this system, students can participate actively through tools such as BBS. Second, wired and wireless web sites are linked systematically so that users can access via either site. Two sites are complementary each other. Third, parents are encouraged to participate in class activities. Some basic information such as curriculum and daily announcement is open for parents. The proposed system has been applied to elementary school students. Extensive survey shows that the proposed system has good effect on participation, interaction, and satisfaction in class management, respectively.

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A study on e-Learning multimedia contents develop focus basic resuscitation (기본 소생술 e-러닝(e-Learning) 멀티미디어 컨텐츠 개발 연구)

  • Lee, Young-Ah;Kim, Tae-Min;Kim, Hyo-Sik;Koh, Jae-Moon
    • The Korean Journal of Emergency Medical Services
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    • v.6 no.1
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    • pp.65-75
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    • 2002
  • This study was designed to develop e-Learning multimedia contents to provide the first aid rescuer with the basic resuscitation, members of the public, corporations and any other institutions who wish to learn this skills. It is carried out from October to December in 2001. This program was constructed on the basic of the network-instructional system Design model, this model has severalprogressive steps, which includes the planning, analysis of the contents, development of the contents, instructional design, development of web-based and multimedia, pilot test, implement, and evaluation. The URL of this site is http://www.cyber.hc.ac.kr named as the cyber education program for the basic resuscitatingskill. This contents consisted of 8 chapters providing as follows : Introduction, anatomy and physiology of heart-ling, Adult Cardio-Pulmonary Resuscitation, Adult Foregin-body Air-Obstruction, Child Cardio-Pulmonary Resuscitation, Child Foregin-body Air-Obstruction, Infant Cardio-Pulmonary Resuscitation, Infant Foregin-body Air-Obstruction. To make the learning more interesting, as much animation and videos were integrated. In conclusion, this e-Learning multimedia contents will be useful for student as well as members of the public. It significantly increases the chances of saving the life of person who has collapsed.

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A Study on the Composition and Characteristic of Coworking Space (코워킹 공간구성과 특성에 관한 연구)

  • Han, Hye-Sun
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.276-283
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    • 2013
  • Coworking space is the ideal concept of small companies, freelancers, startups, and entrepreneurs operating out of a shared office space while working independently of one another. The coworkers share the core values of coworking: collaboration, openness, accessibility, sustainability, and community. Little academic research has been completed on the composition of coworking spaces and the businesses that use them. The purpose of this study is to examine the organization and characteristic of coworking space based on domestic and international cases for providing basic data on the coworking space plan. This study examined existing academic literature, media, online sources to assess the environmental background of worldwide coworking space, the current status, conceptualization, and membership plan that can be appled coworking spaces. The case study for coworking space is limited to the space where there is web site that is showed floor plan. Coworking spaces are designed to be environmentally friendly, offering common area with many facilities to encouraging community and collaboration. For creating ideal coworking space, the concept of coworking space must be recognized as a community space for interaction and creativity between people and space. Based on the result of this study, the appropriate zoning, circulation and specific floor plan of coworking space is needed for the next research.

The effectiveness of corticotomy and piezocision on canine retraction: A systematic review

  • Viwattanatipa, Nita;Charnchairerk, Satadarun
    • The korean journal of orthodontics
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    • v.48 no.3
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    • pp.200-211
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    • 2018
  • The aim of this systematic review was to evaluate the effectiveness and complications of corticotomy and piezocision in canine retraction. Five electronic databases (PubMed, SCOPUS, Web of Science, Embase, and CENTRAL) were searched for articles published up to July 2017. The databases were searched for randomized control trials (RCTs), with a split-mouth design, using either corticotomy or piezocision. The primary outcome reported for canine retraction was either the amount of tooth movement, rate of tooth movement, or treatment time. The secondary outcome was complications. The selection process was based on the PRISMA guidelines. A risk of bias assessment was also performed. Our search retrieved 530 abstracts. However, only five RCTs were finally included. Corticotomy showed a more significant (i.e., 2 to 4 times faster) increase in the rate of tooth movement than did the conventional method. For piezocision, both accumulative tooth movement and rate of tooth movement were twice faster than those of the conventional method. Corticotomy (with a flap design avoiding marginal bone incision) or flapless piezocision procedures were not detrimental to periodontal health. Nevertheless, piezocision resulted in higher levels of patient satisfaction. The main limitation of this study was the limited number of primary research publications on both techniques. For canine retraction into the immediate premolar extraction site, the rate of canine movement after piezocision was almost comparable to that of corticotomy with only buccal flap elevation.

Green-UX-Story: User Story Creation and Sharing through the Online and Offline Green Experience (Green-UX-Story: 온라인-오프라인 자연 체험을 통한 사용자 스토리 창출 및 공유)

  • Choi, Min-A;Kwon, Doo-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.6
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    • pp.460-466
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    • 2010
  • These days, it is getting important to have more chances to visit natural environment for the wellbeing life. The advancement of digital technologies allows us to get useful information regardless of time and location. In this paper, we investigate a way of improving user experience in the natural green environment using the digital technologies. This paper proposes a system called Green-UX-Story which supports users to create and share their story through the online and offline green experience. The system consists of two main systems: the "Story-Field" and the "Story-Tree". The Story-Field consists of a certain number of the Story-Trees allocated to a certain green site. In the Story-Field, users can see the Story-Trees that are owned by other users and share their stories. The Story-Tree contains the user-story in each branch and green information that are captured by the user on the web. The Story-Tree is generated using the L-system algorithm as the user adds stories. The main purpose of the system is to enable users to write their green stories from the both online and offline experiences. This paper describes the system configuration and the user scenario of the Green-UX-story.

Case study on Evaluation of IT supported cyber apartments in Korea (최근 사이버 아파트의 디지털 서비스 유용성에 대한 사례 연구)

  • Baek, Hye-Young;Lee, Yeun-Sook;Lee, Hyun-Jeong
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.83-87
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    • 2005
  • The supply of Korean housing has met the demand thoughout the fourth quarter of the twentieth century, and demographic, social and economic changes have been entailed. All the circumstances became a significant foundation to develop digital homes. This study was designed to find out the residents' current use of and needs for digital services, and the interview with three housewives residing in a recently developed digital home was conducted. The three households used most of the digital services, and favored cellular phone, as the main device to use digital functions, since it's small and easy to carry out and operate. It was noticed that the use and preference of digital services was likely to be explained by the lifecycle each household and the lifestyles of an individual. The participants didn't use the webpage of the digital home since the information contained in the web site wasn't quite useful. Also the interviewees perceived that digital home brings many conveniences and benefits. Currently, the main constraints for further development of digital home in Korea are affordability and the establishment of a variety of life scenarios from real situations.

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Trend Analysis of the Bathroom Facilities in Brend Apartments (브랜드 아파트의 욕실 설비 경향 분석)

  • Moon, Suh-Hyun;Choi, Hye-Jing;Lee, Hyun-Jung;Shin, Kyung-Joo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.144-148
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    • 2008
  • The purpose of this study is to get a grasp on the current trend of apartment facilities by analyzing the bathroom facilities of the brand apartments, which are currently being sold in the metropolitan area. Twenty eight apartment complexes from top seven brand apartment, ranked by its construction ability in 2007, were selected as the subject of the study. Research was conducted by studying bathroom facilities of each complexes through e-catalogues in their web-site. The results of the analysis are as follows. Functional improvements as well as digital equipments were added to the basic facilities. Also in order to upgrade the quality of bathrooms, various and high-quality facilities and finishing materials were used as well as glass partitions for separation of dry and wet area, sunlight windows and so on. The conclusion reached to the fact that those various bathroom facilities need to be considered in the aspect of providing high quality living environment, not just supplying various bathroom to the future customer.

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Secure Coding guide support tools design for SW individual developers (SW 개인 개발자를 위한 Secure_Coding 가이드 지원 도구 설계)

  • Son, Seung-wan;Kim, Kwang-seok;Choi, Jeong-won;Lee, Gang-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.595-598
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    • 2014
  • The cyber attacks of recent attacks that target zero-day exploit security vulnerabilities before the security patch is released (Zero Day) attack, the web site is without the Lord. These attacks, those that use the vulnerability of security that is built into the software itself is in most cases, cyber attacks that use the vulnerability of the security of the source code, in particular, has a characteristic response that are difficult to security equipment. Therefore, it is necessary to eliminate the security vulnerability from step to implement the software to prevent these attacks. In this paper, we try to design a Secure Coding Guide support tool to eliminate the threat of security from the stage of implementation.

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A refinement of customer satisfactory factors in multimedia contentware evaluation process - focused on company website design - (멀티미디어 컨텐트웨어 상품에 대한 소비자 감성 평가 요소(문화성 인자)추출에 관한 연구 - 기업 웹사이트를 중심으로 -)

  • 이종호;김명석;이현이;김태균
    • Archives of design research
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    • v.11 no.1
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    • pp.291-302
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    • 1998
  • This paper covers the development process of multimedia evaluation system, especially focused on customer satisfactory factors while customers navigating net-based Interactive multimedia system. Customers usually experience new level of interaction cased by newly developed web-based technology In ordinary multimedia system. However, if it gives customers satisfactory experience is a matter of question. To find out the relationship between customer satisfaction and interactivity factors exposed by multimedia system, a model has been developed which describes the structure of web-based multimedia system and its relation to customer satisfactory factors. Five different experiments, including 'semantic differential', 'focus group interview', and 'expert review', has been conducted and four customer satisfactory factors were identified. Those are 'customery value', 'structural perfectness', 'visual perfectness', and 'contemporaneity'. With these factors and newly delveoped evaluation system, 7 different web-site has been evaluated and analyzed at the end of this report.

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