• Title/Summary/Keyword: web based animation

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Web-based 3D Animation System for Visualization of Motions of Mechanisms (웹기반 3차원 기구 동적 거동 가시화 시스템 개발)

  • 남소정;한형석;이재경;김동성
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1735-1738
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    • 2003
  • The dynamic design and evaluation of mechanisms need to be performed in a collaboration or concurrent system in order to shorten the development period of the product. A web-based system is the most suitable concurrent system to promote effective collaboration. In order to develop such a web-based system, Java Applet, which is not restrained by a computer's H/W and S/W, is widely used. This paper introduces a web-based 3D animation system for visualizing the motions of mechanisms. This web-based 3D animation system uses a JAVA Applet program method, which can be operated in a web-browser, and the Open Inventor for Java, which supports 3D graphics. It does not only allows the user to verify dynamic simulation results and design variables through the web, but it also has the advantage of supporting collaboration among a number of users through simultaneous connections.

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The narrative features of as seen through digital culture (<이제부터 제리타임 It's Jerry Time!>을 통해 본 디지털 문화 속 웹 애니메이션의 서사적 특징)

  • Kim, YoungOk
    • Cartoon and Animation Studies
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    • s.34
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    • pp.23-43
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    • 2014
  • The development of the Internet in the 21st century had made a variety of cross-cultural environment so that animations also have evolved with new features to Web-Animation. In Korea, the web-based flash animation leap forward to the animation Utopia in the early 2000's, but did not last long. The web-based animations should attract audience's attention not only with it's minimum streaming capacity but also with showing it's best qualities as well, Therefore, the stimulating narrative strategies were mandatories for web-animation in 2000's. The absence of in-depth research on media, poor revenue structure, and the emergence of mobile games and e-learning industries made the web-animation become just a one-time/one-consumable content. There were no subsequent generation of korean web-animation ever since. In this study, I want to introduce and analyze the american web animation series, (2005) as a new type of web-animation in current digital culture, In particular, I want to discuss how this web animation appeal to the audience with its narrative strategies through using some aspect of the internet culture which's differentiated from traditional media based cultures. This research could suggest diverse narrative strategies for the future web-animation with new vision. Moreover, This also allows to look at latest web-animation trends and its new experiments.

A Study on Improvement for User Participation in Web based Animation-creating Applications (웹 기반 애니메이션 제작 어플리케이션의 개선 방법 연구)

  • Choo, Yeon-Jun;Suk, Hae-Jung
    • Cartoon and Animation Studies
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    • s.21
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    • pp.33-49
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    • 2010
  • Since the Web 2.0 generation, the average user is more than just enjoying the various media contents; they start to create contents, and those contents have had a huge value and great influence in recent days. The reason for the increase of users who tend to create contents is due to popularization of web based applications. Previous applications were only for the skilled person; however, new web based applications involve the average person and give him a new level of user enjoyment by allowing him to create easily with simple operations. In this paper, through analysing previous animation-creating applications which could not spread widely compared to other contents, we suggest the outline for developing a web based animation-creating application which can help the user to easily create animation contents. We have looked around at how various other contents-making applications have been changed to help the user to be able to participate in creating contents, and we suggest how animation-creating applications can be changed and developed from this analysis. We expect the conclusion of this paper to stimulate to development acting 3D animation-creating applications corresponding to the web 2.0 features - open, share, cooperate, participate. In result, users can enjoy creating the animation more actively; at the same time, we hope to help the development of the new applications which correlate to memedia generation.

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A Study on the Relationship between Usage Characteristics of TV and Web Animation and Purchase Intent of Goods Featuring Animation Characters (아동 애니메이션 이용 특성과 캐릭터상품 구매의사의 관계 : TV와 웹 애니메이션을 중심으로)

  • Yoo, Soo-jung;Lee, Yeong-ju;Song, Gin
    • Cartoon and Animation Studies
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    • s.46
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    • pp.23-61
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    • 2017
  • This study aims to understand the using characteristics of TV animation and web-based animation of children and investigate the effects of change in viewing process on the purchase of character goods. For this purpose, an online survey was conducted for parents who have children as animation viewers. The results show that there was no difference by age or gender in using both TV and web animation. When parents get animation information on TV, they had their children watch animation through the same TV channel, but the web has no significant relationship between information acquisition path and main service they use. In addition, it is found that parent' perception of TV animation superiority is influenced by respondents' income and children's watching time of animation has no effect on it. Finally, monthly income of households, payment amount of web animation, watching time of TV animation, and perception of quality of TV animation have a significant effect on parents' active purchase of character goods. On the other hand, the purchase intention of the recommended goods is influenced by children's age, the parent's perception about the web animation quality, and the payments of the web animation.

Development of Web-based Simulator for an Automated Warehouse System : Web-SAW (웹 기반 자동창고시스템 시뮬레이터의 개발 : Web-SAW)

  • 임대진;박양병
    • Journal of the Korea Society for Simulation
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    • v.13 no.1
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    • pp.25-39
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    • 2004
  • Simulation has been recognized as one of major application areas of world wide web. Over the last several years, most research has been focused on the development of web-based simulation languages mostly using JAVA and validation of simulation modeling on web with the newly developed languages. In this paper, we develop a tentative web-based simulator for a simple unit-load automated warehouse system, named Web-SAW. In constructing Web-SAW, we program a user interface program, a simulation logic program, and an animation program with JAVA while utilizing the class library functions and embodiment environment of existing web-based simulation languages. Web-SAW simulates the automated warehouse system with the user input about system operation, displays the animation on a static background representing the system, and generates the various textual outputs after simulation.

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Web Embedded Animation Interface using Cutouts (웹 문서 내장형 컷아웃 애니메이션 인터페이스)

  • Sohn, Ei-Sung;Choy, Yoon-Chul
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1101-1105
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    • 2010
  • We present a sketch-based animation interface that allows novice users to create informative 2D web animation quickly, In this paper, we uses cutouts as a main animated primitive to allow users to quickly create 'cutouts on whiteboard' style animations. Users can freely draw and write, and at the same time they can easily manipulate animated cutouts to create impressive animations, We demonstrate that our system is capable of creating more impressive animations more quickly than sketch-only animation approaches.

Animation Techniques with Direction Control in Pull-down Menu for Improving Web User Interface (웹 사용자 인터페이스 향상을 위한 풀다운메뉴에서 방향제어가 가능한 애니메이션 기법)

  • Cho, Han-Soo
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.525-536
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    • 2016
  • As obtaining information via the Internet has increased recently, the importance of web-based user interface more than ever is being emphasized. The purpose of this study is to improve the sliding structures of submenu in pull-down menu for improving web user interface. Animation techniques applied to the submenu of the pull-down menus that are being used at many web sites have very monotonous sliding structures. In order to solve these problems, a new sliding algorithm based on enlarging/reducing and moving animation techniques with direction control in pull-down menu is proposed. As a result, the proposed method can not only improve visual effects significantly but be also easily applied to the implementation of the web-based user interface in comparison with the previous pull-down menus. Finally, experiments on application of the proposed sliding algorithm to responsive image slider show that the proposed method can achieve good results. Further studies taking into account performance are needed to implement web-based interactive contents using the proposed method.

Implementation of 3Dimension Cloth Animation based on Cloth Design System (의복 디자인 시스템을 이용한 웹 3차원 의복 애니메이션 구현)

  • Kim, Ju-Ri;Lee, Hae-Jung;Joung, Suck-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2157-2163
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    • 2011
  • In this paper, we designed 2D, 2.5D cloth design system and a 3D cloth animation system. They make the 3D cloth animation possible by using coordinate points extracted from 2D and 2.5D cloth design system in order to realize a system that allows customers to wear clothes in the virtual space. To make natural draping, it uses for description the mesh creation and transformation algorithms, path extraction algorithm, warp algorithm, and brightness extraction and application algorithms. The coordinate points extracted here are received as text format data and inputted as clothing information in the cloth file. Moreover, the cloth file has a 2D pattern and is realized to be used in the 3D cloth animation system. The 3D cloth animation system generated in this way builds a web-based fashion mall using ISB (Internet Space Builder) and lets customers view the clothing animation on the web by adding the animation process to the simulation result.

Implementation of 3D Fashion Show Animation Based on Web using Similar Modeling (근사 모델링을 이용한 웹 기반 3D 패션쇼 애니메이션 구현)

  • Cho Jin-Ei;Yang Ok-Yul;Nam Myung-Woo;Lee Yong-Ju;Jung Sung-Tea;Joung Suck-Tea;Lee Gang-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.1
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    • pp.33-38
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    • 2006
  • In this paper, we propose implementation of 3D fashion show animation based on web which needs a construction of 3D fashion shopping mall. The 3D model made by 3D MAX program was exported XML type and displayed on web using ActiveX of D3D library. For the purpose of fashion show animation of 3D model in various clothes which selected by customer of shopping mall, we design the parts of standard clothes with hierarchical structure and assemble them. Next, we are mapping the various textures to them and animate 3D model in similar clothes which selected by customer on web.

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Study Regarding a New Expression Format to Have Been Given to Webtoon (웹툰에 나타난 새로운 표현형식에 관한 연구)

  • Jeung, Kyu-Ha;Yoon, Ki-Heon
    • Cartoon and Animation Studies
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    • s.17
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    • pp.5-19
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    • 2009
  • As webtoon became activated, new forms of expression corresponding to a web format were appeared. New forms can be classified into two. The first is regarding on the computer, which includes a wide use of CG, and color comics. The second is related to web-based one, which includes the trend of a vertical scroll, the introduction of concept in time, animation stage effects, the manufacture trend of media optimization, and the various media mixing. While problems regarding web-based comics service such as copyright and cartoonist become manifested, webtoon will widen new horizon of comics with its characteristics and the change in the form of expression.

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