• Title/Summary/Keyword: wearing image

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The Image and Preference of School Uniform in a Girls' High School in Ulsan - Focused on a Category and a Grade Type - (울산지역 여고생의 교복 이미지 및 선호도 - 계열별, 학년별을 중심으로 -)

  • Han, Mi-Hee;Lee, Eun-Sook
    • Fashion & Textile Research Journal
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    • v.14 no.4
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    • pp.532-543
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    • 2012
  • This research is aimed at analyzing the image and preference of the school uniform of a girls' high school located in Ulsan. The analysis of 396 data were measured by the frequency, the t-test through SPSS 12.0. The results show that first, in the image, they associated a cold color, short v zone, necktie with mannish image, a coordination between boxy jacket and flared skirt or silhouette mixture of mannish image and feminie image with unfashionable. Second, sensibility images that they prefers differed significantly in mature, soft, and practical images between different academic spheres, and in terms of refined image between different grades. Third, in preference of school uniform wearing, photo 9 showed the significance by groups and photo 6 showed it by grade. As a result of uniform design preference analysis, significant differences were by academic shown on photo 2 in total harmony and color combination, on photo 3 in details, on photo 7 in lower garment design, on photo 8 in upper garment design, on photo 9 in total harmony, upper garment design, lower garment design, color combination and details. Meanwhile, photo 1 showed the significance by grade in color combination, photo 4 in total harmony and upper garment design, photo 7 in upper garment design, respectively. Through this study, we could assume schoolgirls' attitude toward school uniform currently worn by them and it is considered to be used for resolving diverse problems which have been raised when school uniform design is being planned to satisfy students' desires.

Mixed Reality Image Generation Method for HMD-based Flight Simulator (HMD기반 비행 시뮬레이터를 위한 혼합현실 영상 생성 기법)

  • Joo Ha Hyun;Mun Hye Kang;Yong Ho Moon
    • Journal of Aerospace System Engineering
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    • v.17 no.1
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    • pp.59-67
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    • 2023
  • Recently, interest in flight simulators based on HMD and mixed reality is increasing. However, they have limitations in providing various interactions and a sense of presence to pilot wearing HMD. To overcome these limitations, a mixed reality image corresponding to the interaction under the actual cockpit environment must be generated in real time and provided to the pilot. For this purpose, we proposed a mixed reality image generation method, in which the cockpit area including the pilot's body could be extracted from real image obtained from the camera attached to the HMD and then composed with virtual image to generate a high-resolution mixed reality image. Simulation results showed that the proposed method could provide mixed reality images to HMD at 30 Hz frame rate with 99% image composition accuracy.

Arbitrary Viewpoint/Disparity Stereoscopic Image Generation from a Digital Hologram (디지털 홀로그램으로부터 임의시점/임의시차 스테레오스코픽 영상 생성)

  • Lee, Yoon-Hyuk;Choi, Hyun-Jun;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.854-865
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    • 2014
  • This paper proposes a method to generate a stereoscopic image pair from a digital hologram by considering the situation that digital hologram data is serviced but the end-user does not have the proper display equipment, etc. We use Fresnel transform as the method to convert a digital hologram into an image. Each image of the stereoscopic image pair uses a part of the given digital hologram and the sizes of the two partial digital holograms for the two images are chosen to be the same. Here, the size of the image is adjusted by the size of the partial digital hologram and the disparity between the pair images is adjusted by the distance between the centers of the two partial hologram. This paper also deals with how to adjust the size and the disparity of the images. In this paper the generated stereoscopic images are implemented as an anaglyphic display type to confirm the feeling of distance by wearing the red-blue glasses.

A Study about Bisexuality in Current Fashion-Basis on a Representative Designers and their Characteristics in the each period- (현대패션에 나타난 양성적 복식에 관한 연구-시대별 대표적 디자이너와 그 특성을 중심으로-)

  • 채금석
    • Journal of the Korean Society of Costume
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    • v.44
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    • pp.37-56
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    • 1999
  • In clothing, a tendency of Bisexuality is in case of wearing clothing of the opposite sex, the mixing of modeling principle and characteristic of man and woman, the exclusion characteristic of sexuality that present sexlessness-the third sex. They-Designer Gabrielle Chanel, YSL, Giorgio Armani-give characteristic of man's fashion to women's fashion. However, the consciousness in design is different. Chanel apply principle of man's suit to woman's wear to express authority and power about gender image, hereby she express women liberation and equality of man and woman based on social ideology through fashion especially, she express women's sexual independency and self assurance to her clothing. YSL express liberal and bold women that pursuit reasonal and liberal life in 1970. As he apply tailoed suit's rigidity to women's wear, he made 'pants look' universal in women's wear through“Dress for success”in modern life. Armani apply successful modern image to women's wear, so he express women's image of confident intellegent as well as feminine image. He focus women's new image as man living liberal and indivisual life excluding social category rather than will of equality of man and women. Gernreich break sexual prejudice and release women freely, furthermore, as he express concern of sexuality pursuit liberty of mankind surpassing sex distinction with women liberty. Gianni Versace pursuit mix and extinguishment of sexual image many-sided, and break fixed idea of sex, and reprovide feminine and masculine image. So his design tend homosexuality because he regard women's glamor and ostensible sexuality as standard of beauty, he apply this to man's wear as well as women's wear. With this, he expresses sensitive and liberal man's that break characteristic of Gender that symbolize power and authority in man's wear through 'Without ties'.

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A Study on the Cyber Resistance Aesthetics of Leather Clothes - Focused on the Movie "Matrix I","Matrix II Reloaded"- (SF 영화에 나타난 가죽 의상의 사이버 레지스탕스 미학 연구 -"Matrix I","Matrix II Reloaded"를 중심으로 -)

  • 김지선;염혜정
    • Journal of the Korean Society of Costume
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    • v.54 no.2
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    • pp.66-78
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    • 2004
  • A leather clothes which was a representative item of an existed resistant image created a new esthetics. Cyber Resistance, being mixed with the highlighted cyber image in these days. Especially. the image of such new leather clothes appears apparently in SF movies. The purpose of this study is to examine this new esthetics through the leather clothes of the movie. $\ulcorner$Matrix$\urcorner$. currently becoming the subject of a conversation and affecting to a popular culture and the fashion and to help to the design idea of a unique leather clothes. The result of analyzing of the character in the movie is following. Trinity shows herself as a woman warrior by wearing tight black leather suit. Morpheus is described as a vague character with his old fashioned suit and leather trench coat. while Niobe carries an image of rebellious cyber warrior in her leather suit with unique texture. In addition. leather clothes on $\ulcorner$Matrix$\urcorner$ got the name of Matrix look and became a main theme in fashion collection. We can feel 'Cyber Resistance' esthetics in that leather clothes through the movie and fashion collection and summarize into three following features, First. it's grafted into the dichotomous value by progress and return as a retro futurism. Second. it moderately express a rebellious image of punk into a cyber image. Third. it makes cyber warrior's image that is neutralized mixing military and fetish properly.

Metro Sexual Formative Beauty Expressed in Men's Fashion on the 21C

  • Lee Hyo-Jin
    • International Journal of Costume and Fashion
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    • v.4 no.2
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    • pp.18-29
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    • 2004
  • The purpose of this study was to analyze the formative beauty of metro sexual expressed on the 21C men's fashion. in 21C, metro sexual is being accepted as an object to lead the world consumption culture, and it is said to be most appropriate to the definition as a model that can determine the most modern men. Moreover, with well being life style, it shows characteristic that expresses chic sense through fashion. The results of the study were as below. 1. In recent men's wear, sensory feminine that looks young and trendy is being presented through clothes, rather than the image of men who are strong. Therefore, by wearing splendid flower print, bold color and gorgeous accessories, men send off their attractions. 2. The recent body king syndrome gave new aesthetic value on men's body. Therefore, men's body is becoming cultural icon of metro sexual as another face that shows social status and cultural taste. 3. The men's image of metro sexual that is felt from softer skin and hair than women, and well-built body is appealing more through body conscious look. Here, men's body silhouette is being sublimated aesthetically through design with various materials such as see-through and leather etc., and this is body conscious image that can be seen only in metro sexual. Like this, metro sexual fashion sense was expressed by feminine softness sometimes, and beautiful body silhouette sometimes by expressing one's sexiness enough, being away' from conceptual masculine. Therefore, the appearance of metro sexual can be understood that men's body exposure is becoming a social virtue that expresses beauty.

Image, improvements, and wear comfort of hiking gear of adults in their 40s and 50s (4,50대 성인의 등산복에 대한 이미지, 개선점 및 착용쾌적감)

  • Yoo, Hwasook
    • Fashion & Textile Research Journal
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    • v.16 no.2
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    • pp.301-311
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    • 2014
  • This study finds information about the image and improvements of hiking gear and examines the influence of heat moisture, psychology, tactile sensation, and mobility/pressure related properties on wear comfort. The relationships of the four related properties and personal characteristics (such as sex, age, BMI and sensitivity) were also checked. Questionnaires were distributed to 400 people in their 40s and 50s; subsequently, 260 were used for data analysis. The questionnaires were comprised of questions about the general hiking characteristics, images and improvements in hiking gear, influence of the four properties on wear comfort, and demographic characteristics. Data were analyzed by frequency analysis, correlation analysis, ANOVA, T-test using SPSS 21 IBM for Windows. The results of this study are as follows. It was shown that people in their 40s and 50s usually went hiking two to four hours with friends or family once to three times a month. Jacket had the largest number of wearing frequency, followed by pants, t-shirts, and inner wear. Consumers' images of hiking gear were positive and the demands for improvements in hiking gear were price, unique design, and vivid color. The order of influence of the four properties on wear comfort was heat moisture, mobility/pressure, tactile sensation, and psychology related properties. The four properties of wear comfort were not influenced significantly by consumer sex, age, BMI, and sensibility.

Omnidirectional Camera-based Image Rendering Synchronization System Using Head Mounted Display (헤드마운티드 디스플레이를 활용한 전방위 카메라 기반 영상 렌더링 동기화 시스템)

  • Lee, Seungjoon;Kang, Suk-Ju
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.6
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    • pp.782-788
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    • 2018
  • This paper proposes a novel method for the omnidirectional camera-based image rendering synchronization system using head mounted display. There are two main processes in the proposed system. The first one is rendering 360-degree images which are remotely photographed to head mounted display. This method is based on transmission control protocol/internet protocol(TCP/IP), and the sequential images are rapidly captured and transmitted to the server using TCP/IP protocol with the byte array data format. Then, the server collects the byte array data, and make them into images. Finally, the observer can see them while wearing head mounted display. The second process is displaying the specific region by detecting the user's head rotation. After extracting the user's head Euler angles from head mounted display's inertial measurement units sensor, the proposed system display the region based on these angles. In the experimental results, rendering the original image at the same resolution in a given network environment causes loss of frame rate, and rendering at the same frame rate results in loss of resolution. Therefore, it is necessary to select optimal parameters considering environmental requirements.

A Qualitative Study on Korean Fashion Designer Brand Individuality Factors (국내 패션 디자이너 브랜드 개성 구성요인에 관한 질적 연구)

  • Uh, Kyungjin;Ha, Jisoo
    • Fashion & Textile Research Journal
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    • v.22 no.6
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    • pp.705-715
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    • 2020
  • The domestic fashion industry of the middle and late 20th century emphasized the importance of a standardized design process; however, the values of differentiated brand individuality have become increasingly important with the qualitative·quantitative growth of designer brands. Therefore, paying attention to designer individuality (or a differentiated element of a designer brand growing up in the domestic fashion industry) this study reestablished factors of the designer brand individuality. An in-depth interview was conducted with 13 designers and consumers for empirical analysis. In order to identify concepts of designer individuality based on the theory of the brand personality by Aaker along with precedent studies, the study devised a theoretical frame to explain a conceptual structure of designer brand individuality as well as reestablish its factors as the designer individuality, design and non-design factors through empirical research. Empirical research derived the designer individuality factors as an external designer image, designer taste, design philosophy and designer personality. Design factors were derived as concept, working process and method, style and formativeness. Non-design factors were also extracted as wearing experience, wearer image, lookbook image, fashion shows and exhibitions. It is meaningful that little empirical research has been conducted on domestic fashion designers who actually run designer brands and that this study helped understand designer brands through a new approach called designer individuality.

Development of 3D Printed Fashion Jewelry Design Using Generative AI (생성형 AI를 활용한 3D 프린팅 패션 주얼리 디자인 개발)

  • Bo Ae Hwang;Jung Soo Lee
    • Journal of Fashion Business
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    • v.28 no.4
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    • pp.129-148
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    • 2024
  • With the advent of the 4th industrial era and the development of digital technologies such as artificial intelligence (AI), metaverse, 3D printing, and 3D virtual wearing systems, the fashion industry continues to attempt to use digital technology and introduce it into various areas. The purpose of this study was to determine whether fashion and digital technology could be combined to create works and to suggest ways to apply digital technology in the fashion industry. As a research method, image generative AI, Midjourney was applied to the initial design ideation stage to derive inspiration images. 3D printing technique was then introduced as a production method to print fashion jewelry. As a result of the research, a total of six jewelry designs printed with a 3D printer were developed. One necklace, one bracelet, three earrings, and one ring were developed. This study identified the possibility of applying digital technology to real fashion jewelry design products by designing jewelry based on inspirational images derived from image generation AI and producing pieces of fashion jewelry with 3D modeling tasks and 3D printing outputs. This study is significant in that it expands the expression area of fashion jewelry design that combines digital technology.