• Title/Summary/Keyword: wargame

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Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI (HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구)

  • Kim, Deok-Su;Bae, Jang Won;Park, Soo Bum;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.18 no.1
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    • pp.46-54
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    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.

Operational Effectiveness Analysis of Field Artillery Ammunition Support Vehicle for K-55 Self-Propelled Artillery Using Simulation (시뮬레이션을 이용한 K-55자주포용 탄약운반장갑차 운용효과 분석)

  • Jung, Chi-Young;Lee, Jae-Moon;Lee, Jae-Yeong;Park, Young-Kyu
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.11-18
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    • 2011
  • Korea army is operating K-10 FAASV (Field Artillery Ammunition Support Vehicle) for K-9 SP (Self-Propelled artillery) and examining employment of FAASV for K-55 SP. At present, the FAASV for K-55 SP has been developed as a prototype. To decide the employment of this FAASV for K-55 SP, previous research for operational effectiveness of this equipment is needed. Therefore in this paper, we presented the result of the operational effectiveness of the FAASV for K-55 SP using a wargame model, FEAM (Fire Execution Analytic Model) which is used to analyze formation, weapon system and operation in army artillery field. Based on the result of the FEAM simulation, we introduced the operational effectiveness of FAASV for K-55 SP, which is able to be applied to decide whether employ FAASV for K-55 SP or not.

A Study on the Interoperability of ROK Air Force Virtual and Constructive Simulation (공군 전투기 시뮬레이터와 워게임 모델의 V-C 연동에 대한 연구)

  • Kim, Yong Hwan;Song, Yong Seung;Kim, Chang Ouk
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.169-177
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    • 2019
  • LVC(Live-Virtual-Constructive) training system is drawing attention due to changes in battlefield situation and the development of advanced information and communication technologies. The ROKAF(Republic of Korea Air Force) plans to construct LVC training system capable of scientific training. This paper analyzes the results of V-C interoperability test with three fighter simulators as virtual systems and a theater-level wargame model as a constructive system. The F-15K, KF-16, and FA-50 fighter simulators, which have different interoperable methods, were converted into a standard for simulation interoperability. Using the integrated field environment simulator, the fighter simulators established a mutually interoperable environment. In addition, the Changgong model, which is the representative training model of the Air Force, was converted to the standard for simulation interoperability, and the integrated model was implemented with optimized interoperability performance. Throughput experiments, It was confirmed that the fighter simulators and the war game model of the ROKAF could be interoperable with each other. The results of this study are expected to be a good reference for the future study of the ROKAF LVC training system.

Design and Effect Analysis of Confederation Interface for ROK-US Combined Exercises (한미 연합연습 모의지원을 위한 다중 페더레이션 인터페이스 설계 및 효과분석)

  • Won, Kyoungchan;Jeong, Sukjae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.498-506
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    • 2018
  • Recently, the US commanded a wargame simulation system of a combined ROK-US exercise with single federation. However, after the OPCON transfer, many limitations to the single federation have been cited such as security policies and information protection. We suggest a hierarchical federation as a way to overcome these problems. Regarding HLA rules, the participants use the same FOM and RTI in single federation. There are limitations to implement CI in applying heterogeneous FOMs and RTIs in current single federation. Therefore, we propose implementing CI with heterogeneous FOMs and RTIs in a hierarchical federation. This system overcomes the weaknesses of the system structure, which is a disadvantage of the single federation. In the federation test, we can apply heterogeneous FOMs and RTIs and achieve similar performance to the current combined exercise simulation. In conclusion, ROK should lead the simulation system of combined exercises using the CI after the OPCON transfer.

The Combat Effectiveness Analysis of Attack Helicopter Using Simulation and AHP (시뮬레이션 및 AHP기법을 이용한 공격헬기 전투효과 분석)

  • Lee, Jae-Moon;Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.63-70
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    • 2010
  • The purpose of this paper is to propose a methodology that can measure the combat effectiveness of attack helicopter which Korea army will be operating in the near future. To measure the combat effectiveness, firstly, we use a wargame model, AAsim (Army Aviation simulation), as a analytic simulation model which is used to analyze DOTMLPF and operation in army aviation field, secondly we use an Analytic Hierarchy Process by opinion of experts. For simulation and AHP, we consider anti armored corps operation reflecting attack helicopter's combat effectiveness. As a result of this study, the combat effectiveness per each attack helicopter can be measured and this combat effectiveness is useful for reasonable decision making such as selection helicopter type, quantity when acquiring new weapon system.

A Mission Capability Measuring Methodology of Warship based on Vulnerability Assessment: Focused on Naval Engagement Level Analysis Model (취약성 평가 기반 함정 임무수행능력 측정 방법: 해군 교전급 분석모델을 중심으로)

  • Jeong-kwan Yang;Bong-seok Kim;Bong-wan Choi;Chong-su Kim
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.4
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    • pp.218-228
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    • 2023
  • Maintaining sea superiority through successful mission accomplishments of warships is being proved to be an important factor of winning a war, as in the Ukraine-Russia war. in order to ensure the ability of a warship to perform its duties, the survivability of the warship must be strengthened. In particular, among the survivability factors, vulnerability is closely related to a damage assessment, and these vulnerability data are used as basic data to measure the mission capability. The warship's mission capability is usually measured using a wargame model, but only the operational effects of a macroscopic view are measured with a theater level resolution. In order to analyze the effectiveness and efficiency of a weapon system in the context of advanced weapon systems and equipments, a warship's mission capability must be measured at the engagement level resolution. To this end, not the relationship between the displacement tonnage and the weight of warheads applied in the theater level model, but an engagement level resolution vulnerability assessment method that can specify physical and functional damage at the hit position should be applied. This study proposes a method of measuring a warship's mission capability by applying the warship vulnerability assessment method to the naval engagement level analysis model. The result can be used as basic data in developing engagement algorithms for effective and efficient operation tactics to be implemented from a single unit weapon system to multiple warships.

Development of Simulation Logic for Wargame Model Based on Warhead Detonation Test Data (탄두 기폭실험 결과를 활용한 워게임모델 모의논리 개발)

  • Seil An;Yongseon Lee;Sungho Choi ;Sangwoo Han
    • Journal of the Korea Society for Simulation
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    • v.33 no.2
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    • pp.13-25
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    • 2024
  • In the performance analysis of a weapon system, the combat effectiveness is difficult to go beyond the conceptual level in the early stages of development. This is especially true in the case of new concept of weapon system that has never existed before. In this study, with the aim of analyzing the effectiveness of small personal guided weapons, the design of the warhead and the detonation test were carried out and the results were analyzed. Afterwards, trajectory of fragments were calculated from the results, and it is applied to the anti-personnel effectiveness logic which is a part of combat simulation tool. At the same time, delivery accuracy logic was constructed from Monte-Carlo simulation with 6-DOF trajectory model. Subsequent simulated experiments were conducted with test scenarios to confirm the simulation logic reflecting the results of the warhead detonation tests for verifying the simulation approach of weapon systems, and it was confirmed that the simulation logic incorporating the results of the warhead detonation tests functioned properly.

A System Dynamics Model of Rational ROKA Maintenance Personnel Level for Future Operation Support (미래 한국육군 작전지원을 위한 적정 정비병력 산정 시스템 다이나믹스 모형)

  • Byeong-Jae Kim;Seung-Ryul Lee;Moon-Gul Lee;Yong-Bok Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.47 no.3
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    • pp.39-50
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    • 2024
  • As the number of enlistees decreases due to social changes like declining birth rates, it is necessary to conduct research on the appropriate recalculation of the force that considers the future defense sufficiency and sustainability of the Army. However, existing research has primarily focused on qualitative studies based on comprehensive evaluations and expert opinions, lacking consideration of sustained support activities. Due to these limitations, there is a high possibility of differing opinions depending on perspectives and changes over time. In this study, we propose a quantitative method to calculate the proper personnel by applying system dynamics. For this purpose, we consider a standing army that can ensure the sufficiency of defense between battles over time as an adequate force and use battle damage calculated by wargame simulation as input data. The output data is the number of troops required to support activities, taking into account maintenance time, complexity, and difficulty. This study is the first quantitative attempt to calculate the appropriate standing army to keep the defense sufficiency of the ROK Army in 2040, and it is expected to serve as a cornerstone for adding logical and rational diversity to the qualitative force calculation studies that have been conducted so far.

A Proposal for Korean armed forces preparing toward Future war: Examine the U.S. 'Mosaic Warfare' Concept (미래전을 대비한 한국군 발전방향 제언: 미국의 모자이크전 수행개념 고찰을 통하여)

  • Chang, Jin O;Jung, Jae-young
    • Maritime Security
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    • v.1 no.1
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    • pp.215-240
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    • 2020
  • In 2017, the U.S. DARPA coined 'mosaic warfare' as a new way of warfighting. According to the Timothy Grayson, director of DARPA's Strategic Technologies Office, mosaic warfare is a "system of system" approach to warfghting designed around compatible "tiles" of capabilities, rather than uniquely shaped "puzzle pieces" that must be fitted into a specific slot in a battle plan in order for it to work. Prior to cover mosaic warfare theory and recent development, it deals analyze its background and several premises for better understanding. The U.S. DoD officials might acknowledge the current its forces vulnerability to the China's A2/AD assets. Furthermore, the U.S. seeks to complete military superiority even in other nation's territorial domains including sea and air. Given its rapid combat restoration capability and less manpower casualty, the U.S. would be able to ready to endure war of attrition that requires massive resources. The core concept of mosaic warfare is a "decision centric warfare". To embody this idea, it create adaptability for U.S. forces and complexity or uncertainty for the enemy through the rapid composition and recomposition of a more disag g reg ated U.S. military force using human command and machine control. This allows providing more options to friendly forces and collapse adversary's OODA loop eventually. Adaptable kill web, composable force packages, A.I., and context-centric C3 architecture are crucial elements to implement and carry out mosaic warfare. Recently, CSBA showed an compelling assessment of mosaic warfare simulation. In this wargame, there was a significant differences between traditional and mosaic teams. Mosaic team was able to mount more simultaneous actions, creating additional complexity to adversaries and overwhelming their decision-making with less friendly force's human casualty. It increase the speed of the U.S. force's decision-making, enabling commanders to better employ tempo. Consequently, this article finds out and suggests implications for Korea armed forces. First of all, it needs to examine and develop 'mosaic warfare' in terms of our security circumstance. In response to future warfare, reviewing overall force structure and architecture is required which is able to compose force element regardless domain. In regards to insufficient defense resources and budget, "choice" and "concentration" are also essential. It needs to have eyes on the neighboring countries' development of future war concept carefully.

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