• Title/Summary/Keyword: volume graphic data

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A Study on the Synthesis and Property of Azide Type Photosensitive Resin (Azide형 감광성수지의 합성과 특성에 관한 연구)

  • 조가람
    • Journal of the Korean Graphic Arts Communication Society
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    • v.14 no.1
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    • pp.115-131
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    • 1996
  • The PVT(pressure-volume-temperature) relation of main-chain dimer liquid crystals having structures such as $\alpha$,$\omega$-bis[(4,4`-cyanobiphenyl) oxy] alkane(CBA-n with=9, 10) were studied. these dimer liquid crystals are known to form an enantiotropic nematic mesophase. In this work, we have determined the volume change as a function of temperature and pressure by using a GNOMIX PVT apparatus. In the V-Tcurves obtaind from isobaris mearements on various pressures, volume changes were observed at the nematic-isotropiz and nematic-crystal phase transitions. The volume changes at the transition exhibit slight odd-even effect with respect to the number of methylene unit n. The values of the (S)v obtained at the NI transition for CBA-9 and -10 were 6.9 and 12.6J/mol k. The valuesof (S)v for the CN transition were estimated on the basis of DSC(differential scanning calorimetry) data: 58.8(CBA-9) and 65.3J/mol k (CBA-10). For both transition, it was found that the correction about the volume change is significant, ranging from 40% to 60% of the total transition entropy observed under constant pressure.

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Graphic Hardware Based Visualization of Three Dimensional Object Boundaries in Volume Data Set Using Three Dimensional Textures (그래픽 하드웨어기반의 3차원 질감을 사용한 볼륨 데이터의 3차원 객체 경계 가시화)

  • Kim, Hong-Jae;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.623-632
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    • 2008
  • In this paper, we used the color transfer function and the opacity transfer function for the internal 3D object visualization of an image volume data. In transfer function, creating values of between boundaries generally is ambiguous. We concentrated to extract boundary features for segmenting the visual volume rendering objects. Consequently we extracted an image gradient feature in spatial domain and created a multi-dimensional transfer function according to the GPU efficient improvement. Finally using these functions we obtained a good research result as an implementing object boundary visualization of the graphic hardware based 3D texture mapping.

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Three OOP Haptic Simulator for a Needle Biopsy (3자유도 힘반향 장치를 이용한 침생검 햅틱 시뮬레이터)

  • 권동수;경기욱;감홍식;박현욱;나종범
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.539-539
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    • 2000
  • This paper shows how to implement force reflection for a needle insertion problem. The target is a needle spine biopsy simulator for tumor inspection by needle insertion. Simulated force is calculated from the relationship of volume graphic data and the orientation and Position of the needle, and it is generated using PHANTOM$^{TM}$. To generate realistic force reflection, the directional force of the needle has been generated by tissue model. The other rotational force is generated using a pivot to keep the needle in the initial inserted direction after puncturing the skin. Since the used haptic device has limitation for generating high stiffness and large damping, scale downed model and digital filter are used to stabilize the system.m.

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A Study on the Improvement of Parking Lot Management using GIS (GIS를 이용한 주차장 관리에 관한 연구)

  • 양인태;유영걸;김재철;이상윤
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.04a
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    • pp.409-414
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    • 2003
  • In the beginning of the 21s1 century, the world has been making rapid progress and changed all over the areas. Like the rest, as all domiciliary circumstances for a local development have changed, the continuous development considered environmental view has been accounted as much compared with the high growth-oriented development based on the efficiency so far. As the volume of traffic in urban community increases, the environmental load enlarges inevitably. Particularly, the excess and deficiency problems for all sorts of traffic facilities, like the shortage of parking lots continue to happen in proportion to the increase in traffic. For a design to solve these problems, introduction of the Geographic Information System; GIS applied widely over various fields become necessary. In this research, the supply-demand situation in urban areas is observed. The application of GIS for the purpose of the improvement of parking lot management technique to control effectively facilities related to parking lot in the city brings promoting the efficiency of business data inquiry, data management data correction and so on through graphic and non-graphic database for every kind of draft data, record and register data. The graphic users interface to support effective decision-making is applied for the improvement of work in this study. This research also suggests the way to utilize common database considered linkage with sub-systems related existing urban information system by developing the parking lot management system.

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Acceleration techniques for GPGPU-based Maximum Intensity Projection (GPGPU 환경에서 최대휘소투영 렌더링의 고속화 방법)

  • Kye, Hee-Won;Kim, Jun-Ho
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.981-991
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    • 2011
  • MIP(Maximum Intensity Projection) is a volume rendering technique which is essential for the medical imaging system. MIP rendering based on the ray casting method produces high quality images but takes a long time. Our aim is improvement of the rendering speed using GPGPU(General-purpose computing on Graphic Process Unit) technique. In this paper, we present the ray casting algorithm based on CUDA(an acronym for Compute Unified Device Architecture) which is a programming language for GPGPU and we suggest new acceleration methods for CUDA. In detail, we propose the block based space leaping which skips unnecessary regions of volume data for CUDA, the bisection method which is a fast method to find a block edge, and the initial value estimation method which improves the probability of space leaping. Due to the proposed methods, we noticeably improve the rendering speed without image quality degradation.

Development of LiDAR and SBES data Merging Program for Calculation of Water Volume (수량계산을 위한 LiDAR와 SBES데이터 통합프로그램 개발에 관한 연구)

  • Oh Yoon-Seuk;Bae Sang-Keun;Kim Byung-Guk
    • Spatial Information Research
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    • v.13 no.2 s.33
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    • pp.157-166
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    • 2005
  • LiDAR(Light Detection And Ranging) can make terrain model where above the ground and the mixed data between SBES(Single Beam Echo Sounder) and SSS(Side Scan Sonar) can make terrain model where bottom of water. So this research suggest that how to merge data which are got ken different devices and we developed the software which can display 2D/3D graphic and water volume calculation. And we compared accuracy between the commercial software'Surfer'and LiDAR and SBES data Merging Program.

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Novel Kernel Design for Implementing Volume Rendering in the PyCUDA Framework (PyCUDA 프레임워크에서 볼륨 렌더링을 구현하기 위한 새로운 커널 디자인)

  • Lee, SooHo;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.349-351
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    • 2022
  • 본 논문에서는 계산양이 큰 볼륨 렌더링을 구현할 수 있는 파이썬 기반의 CUDA(Computed Unified Device Architecture) 커널(Kernel) 디자인에 대해서 소개한다. 최근에 파이썬은 인공지능뿐만 아니라 서버, 보안, GUI, 데이터 시각화, 빅 데이터 처리 등 다양한 분야에서 활용이 되고 있기 때문에 인터페이스만을 위한 언어라는 색을 탈피한지 오래이다. 본 논문에서는 대용량 병렬처리 기법인 NVIDIA의 CUDA를 이용하여 파이썬 환경에서 커널을 디자인하고, 계산양이 큰 볼륨 렌더링이 빠르게 계산되는 결과를 보여준다. 결과적으로 C언어 기반의 CUDA뿐만 아니라, 상대적으로 개발이 효율적인 파이썬 환경에서도 GPU(Graphic Processing Unit)기반 애플리케이션 개발이 가능하다는 것을 볼륨 렌더링을 통해 보여준다.

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Analysis of the Effect of Screen Printing Variables on Thick Film Thickness (스크린인쇄조건에 따른 후막인쇄물의 잉크층 두께에 관한 분석)

  • Lim, Kyu-Jin;Yi, Arm;Shin, Jong-Soon
    • Journal of the Korean Graphic Arts Communication Society
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    • v.20 no.2
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    • pp.19-30
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    • 2002
  • Four screen mesh counts of 100, 150, 200, and 305 threads per inch are chosen and a designed test figure is exposed on them for printing experiment to measure the ink deposit thickness. Among a number of variables, the ink viscosity, the screen gap and the squeegee pressure and speed are estimated with their effected thickness. These variables affect as much as around 50% compared with the theoretical ink volume listed by the mesh manufacturer and each variable has different influence on the thickness. The data and graphs have been analyzed for the thick film production.

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Web MGIS with SVG of Kosrae Costal Waters, Micronesia (SVG를 이용한 마이크로네시아 코스레 주변해역 Web MGIS 구축)

  • Park, Sang-Woo;Kim, Jung-Hyun;Lee, Moon-Ock;Kim, Hyeon-Ju;Kim, Jongkyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.3
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    • pp.485-491
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    • 2014
  • The study of Web MGIS(Marine Geographic Information System) based on the SVG(Scalable Vector Graphics) is mainly performed on effective methodologies which transform real world data to computing world data. Web GUI system has its own target on reliable data service by acquisition of geometric information using HYCOM(HYbrid Coordinate Ocean Model), accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex hydrodynamic relationships that are frequently encountered in the marine environment. The Web MGIS provides an easy way for hydrodynamic geoscientists to construct complex visualizations that can be viewed with free software. This study proposes a Web GUI MGIS using FVCOM(Finite Volume Coastal Ocean Model). Finally, we design a Marine Web GUI system of Kosrae Coastal Waters integrating above data models. It must adds more ecological information and the various service item for approach more easily in order to user.

Real time simulation on B-spline deformable volume-part I (B-spline volume 변형체의 실시간 시뮬레이션 I)

  • 김현기;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.10a
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    • pp.62-69
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    • 2002
  • With the development of CUP speed and graphic technology, real-time simulation of deformable object is embossed as an essential issue in engineering field. Recently, it has been applied to the surgical training and game animation with haptic force feedback. But real time simulation of deformable objects is not easy because of the conflicting demands of speed and low latency and physical accuracy. In this study, we present the implementation of boundary element method(BEM) which is combined with the nonuniform B-spline surface. It is working together with the real-time simulation technique and the geometry data is altered by handling control points without preprocessing routine.

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