• 제목/요약/키워드: visual sound

검색결과 362건 처리시간 0.022초

스퍼 기어 시스템의 음향 신호와 비 유막 두께(Specific Film Thickness)의 상관관계에 관한 실험적 연구 (Experimental Investigation to Establish Correlation between Specific Film Thickness and Sound Signals in a Spur Gear System)

  • 김종식;;이상권
    • 한국소음진동공학회논문집
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    • 제24권8호
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    • pp.643-650
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    • 2014
  • Gear transmission system is widely applied in engineering. As the problem of contact fatigue, wear, lubrication failure etc, the condition of gear teeth contacts will be worse. The vibration and sound signals in the gear system will be affected by the some failures like scuffing, abrasive wear and spalling due to the deterioration of gear teeth surface. By studying the estimation of specific film thickness, measurement of reduction in tooth thickness, visual examination of wear mechanisms on the gear teeth and their effects on the statistical parameters of vibration and sound signals, the research obtained the satisfactory results on accessing the surface fatigue wear in a spur gear system. The paper utilizes the relationship between statistical parameters obtained from sound signals and Stribeck curve to confirm the hypothesis of dependency of surface fatigue wear, specific film thickness.

Stress Wave Technique for Detecting Decay of Structural Members in Ancient Structures

  • Lee, Jun-Jae;Oh, Jung-Kwon
    • Journal of the Korean Wood Science and Technology
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    • 제27권4호
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    • pp.43-50
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    • 1999
  • The safety-evaluation of ancient wood structures has been executed with only visual inspection. The application of NDE(nondestructive evaluation) is required because the visual inspection has many restrictions. Among many NDE techniques, the stress wave technique was used in this research. This study focused on evaluating the extent of decay in members of ancient structures, using stress wave nondestructive technique. For application of stress wave technique to ancient structures, the threshold time which divides members into categories according to degree of decay should be determined in advance. Stress wave timer (Metriguard Model 239A) was used in this study, specimens used in this research were the members obtained from six ancient structures. All specimens were identified as Hard Pine(Pinus densiflora S. et Z. or Pinus thunbergii P.) by microscope. Each member was tested with stress wave passing radially through the pith. In this study, the stress wave time of $12{\mu}s$/cm could distinguish between sound and decayed specimens with accuracy of 77.5 percent. Also, decayed specimens could be separated into moderate and severe categories by stress wave time of $20{\mu}s$/cm. Among the three decay location groups (exterior, mixed, interior), the exterior group could be classified into sound, moderate and severe decay with the greatest accuracy. Stress wave transit time was not sensitive to small decay pockets located in interior of the member.

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시각적 상사 척도의 신뢰도 검사 -급성 통증 측정- (Reliability of Visual Analog Scale in Assessment of Acute Pain)

  • 최자윤
    • 한국간호교육학회지
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    • 제9권1호
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    • pp.136-143
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    • 2003
  • The purpose of this study was to test the reliability of visual analog scale in assessing the degree of acute pain related to blood sugar test. A sample of 113 subjects is composed of 56 DM patients and 57 their family who are admitted in a ward of medical part of C university hospital in Gwangju. Data are collected from July, 2001 to December, 2001. The degree of pain is twice measured in a week interval. Correlations were moderate between times in DM patients group and healty group. In both measures, correlations were high between VAS score and the score of color pain circle measurement tool. Visual analog scale is methodologically sound instrument for assessment of acute pain. Further study will be needed to evaluate the correlation with physiology measurement.

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가상현실 자전거 시뮬레이터에서 시각화 네트워크 (Networked Visualization for a Virtual Bicycle Simulator)

  • 이종환;한순흥
    • 한국CDE학회논문집
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    • 제9권3호
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    • pp.212-219
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    • 2004
  • This paper presents the visualization method of the KAIST interactive bicycle simulator. The simulator consists of two bicycles of 6 DOF and 4 DOF platforms, force feedback handlebars and pedal resistance systems to generate motion feelings; a real-time visual simulator, a HMD and a beam projection system; and a 3D sound system. The system has an integrating control network with the server-client network structure for multiple simulators. The visual simulator generates dynamic images in real-time while communicating with other modules of the simulator. The operator of the simulator can have realistic visual experience of riding on a velodrome or through the KAIST campus, while being able to watch the other bicycle with an avatar.

VisualLISP을 이용한 다단이형인발 중간패스 단면형상설계 프로그램 개발 (Development of Intermediate Die Shape Design Program for Multi-Pass Shape Drawing by Using VisualLISP)

  • 이상곤;이선봉;김병민
    • 소성∙가공
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    • 제19권4호
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    • pp.242-247
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    • 2010
  • In the multi-pass shape drawing process, it is important to design the intermediate dies for producing sound products. Up to now, the design of the intermediate dies is mainly carried out by the industrial experts based on their experience. In this study, a design program was developed to design the intermediate dies for multi-pass shape drawing process. The program was programmed by using VisualLISP. In this program the intermediate dies can be designed by using the initial material shape and the final product shape. In order to verify the effectiveness, the program was applied to design the intermediate dies of multi-pass shape drawing for producing four teeth spline and gun slide. Finally, FE analysis and shape drawing experiment were performed to verify the effectiveness of the designed intermediate dies. As a result, it was possible to produce the drawn products with the required dimensional accuracy.

The Impact of Audiovisual Elements on Learning Outcomes - Focusing on MOOC -

  • Li Meng;Hong, Chang-kee
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.98-112
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    • 2024
  • As digital education progresses, MOOC (Massive Open Online Courses) are increasingly utilized by learners, making research on MOOC learning outcomes a necessary endeavor. In this study, we systematically investigated the impact of audiovisual elements on learning outcomes in MOOC, highlighting the nuanced role these components play in enhancing educational effectiveness. Through a comprehensive survey and rigorous analysis involving descriptive statistics, reliability metrics, and regression techniques, we quantified the influence of text, graphics, color, teacher images, sound effects, background music, and teacher's voice on learner attention, cognitive load, and satisfaction. We discovered that background music and text layout significantly improve engagement and reduce cognitive burden, underscoring their pivotal role in the instructional design of MOOC. We findings contribute new insights to the field of digital education, emphasizing the critical importance of integrating audiovisual elements thoughtfully to foster better learning environments and outcomes. Not only advances academic understanding of multimedia learning impacts but also offers practical guidance for educators and course designers seeking to enhance the efficacy of MOOC.

방음벽에 대한 시각적 선호도 분석 (An Analysis of Visual Preference in Soundproofing Barriers)

  • 김대현;주신하
    • 한국조경학회지
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    • 제35권2호통권121호
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    • pp.64-70
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    • 2007
  • The main purposes of this paper are to determine the major factors influencing visual preference in soundproofing barriers in urban places and to provide the essential information needed in the design process of soundproofing harriers. This paper consists of two phases. The first phase presents photos of the seven types of soundproofing barriers generally seen around the Daejeon area, which were taken from three places for a photo montage. The evaluation of 21 different soundproofing barriers was conducted by college students. The second phase of this paper depicts the analysis process. Firstly, the visual preferences as found from the collected data were evaluated by five semantic degrees. The evaluated data were processed by descriptive test, a correlation test and ANOVA test methods using an SPSS statistical package. 1. Currently, visual preference in soundproofing barriers is low in urban places. Therefore, it is necessary to design visually pleasing soundproofing barriers to improve the visual qualify of urban areas. 2. Soundproofing barriers of mixed wood and acrylic scored the highest among selections while those with aluminium steel scored the lowest. 3. Environmental friendly and transparent conditions should be met to allow soundproofing barriers to be visually pleasing.

원격 조종 작업에서 3가지 시각 궤환 조건하의 작업 수행도 (Task performance under three visual feedback conditions in a teleoperation task)

  • 윤완진;김진;조암
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1995년도 추계학술대회논문집
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    • pp.3-12
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    • 1995
  • In this research, we investigated the effect of three visual feedback conditions (direct viewing, one-monitor viewing, and tow-monitors viewing) on the task performance of human operator in teloperation task. The three different level of task difficulties under each concitions were performed by thirty-six subjects. The result of the experiments was analysed by the task difficulties, and the measurements of performance are the task completion time and the frequency of task errors. In a teleoperator, the participation of a human operator is always required, and the man-machine interface and the operator's abilities is an important issue. Recently, the different types of sensory feedback conditions(force, vision, sound, tactile, etc) for teleoperation is a very active research area in ergonomics. Among them, visual feedback conditon is an important sense that can provide the information of task environment. Therefore, the sufficient understandings and investigation for human ability under various visual feedback conditions is required to establish the efficient man-machine interface of teleoperation. The result showed that the visual feecback conditions and the level of task difficulties have a significant effect on the task performance. For three level of task difficulties, the task completion time was the shortest under the condition of direct viewing. The number of task errors under the conditions of direct viewing and two-monitors viewing were reduced by more than half compare to that of one-monitor viewing.

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V제잉에서 인터랙티브미디어아트 활용 (Applying Interactive Media Art to VJing)

  • 김윤태
    • 한국콘텐츠학회논문지
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    • 제7권10호
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    • pp.80-88
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    • 2007
  • 대중음악 공연에서 영상의 활용빈도가 점차로 늘어나고 있다. 과거에는 영상을 단순히 섞는 비디오 편집기를 이용하는 방식이 주로 사용되었으나 현재는 컴퓨터 기술의 발달로 인해 다양한 소프트웨어를 이용해 제어하기도 쉬워졌으며, 특이하고 개성 있는 표현 방식이 나타나게 되었다. 초창기의 대중음악 공연장에서 영상의 활용은 주로 규모가 큰 공연장에서 비용과 시간이 많이 소모되는 복잡한 장비를 사용해야 했지만 현재는 작은 규모의 클럽에서도 대중음악 공연영상작업을 손쉽게 할 수 있을 정도로 장비가 소형화 되고 발전되었다. 특히 컴퓨터를 주로 이용하게 되면서 단순히 영상을 섞는 브이제잉에서 인터랙티브가 가능한 방향으로 다양하게 발전하고 있다 본 연구에서는 대중음악공연에서 주로 사용되고 있는 브이제잉 중 특히 실시간으로 소리와 시각이미지가 상호 변환하는 인터랙티브 미디어아트가 활용되는 방안을 중심으로 분석하여 정리해 보았다.

생태공원조성을 위한 식재설계방법의 개발 -시각적 선호도와 생태적 다양성의 상호관련성을 중심으로- (A Study on the Development of Planting Design Method for Creating an Ecological Park -Focus on a Correlation between Visual Preference and Ecological Diversity-)

  • 김귀곤;조동길;차영두;황기현
    • 한국조경학회지
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    • 제27권5호
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    • pp.12-24
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    • 2000
  • This study seeks to find an approach tool that allows to consider both ecological and visual aspect in developing an ecological space. Main objective of this study is to develop a planting design method in consideration of correlation between high visual preference and ecological diversity. To this end, an integrated method based on visual design principles and landscape ecological principles was developed first. Then study areas of 20 natural areas and 10 urban areas were selected to survey and analyze visual preference and ecological diversity. The result showed that scale is an element that has the greatest impact on visual preference. In areas with high ecological diversity, scale and connectivity had the biggest impact. In order to have a planting design desirable visually and ecologically based on these factors, it may be divided into following three issues.(1) In oder to increase ecological diversity in areas with strong visual preference, a priority should be given to introduce techniques promoting harmony among dominant species of various scales and other species. At the same time, there should be efforts to secure connectivity. (2) To improve visual preferences in areas with high ecological diversity, close-range, medium-range, and distant landscapes should be ensured by aligning colors and connectivity of various scales with other factors. (3) Also, a target area should be developed into a visually preferred and ecologically sound area by supplementing form and interlocking issues and identifying the spirit of the place. This study offers a way to improve visual preference and promote ecological diversity indeveloping ecological parks for the future. In landscape planning and design, it is important to secure various scales and connectivity as high-priority principles.

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