• Title/Summary/Keyword: visual model

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Visual SLAM-based Augmented Reality System using Topography and Architectural Heritage Model (지형 및 건축 문화유산 모형 활용 Visual-SLAM 기반 증강현실 시스템)

  • Yoo, Eunji;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.401-403
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    • 2020
  • 본 논문에서는 박물관에서 사용되는 전시 매체 중 지형 및 건축 문화유산 모형을 활용한 Visual SLAM 기반 증강현실 시스템 활용을 제안한다. 현재 박물관에서 다양한 디지털 전시가 도입되고 관람객과의 상호작용을 중요시하고 있으나 오래전부터 도입된 지형 및 건축 문화유산 모형의 ICT 기술 활용은 미흡한 상황이다. 이에 본 연구에서 제안한 Visual SLAM 기반 증강현실 시스템은 현실 객체의 특징점을 인식하여 3D 객체를 증강하기 때문에 다양한 크기와 형태의 문화유산 모형에 활용될 수 있다. 이러한 시스템 제작을 제안함으로 박물관에 전시되어있는 기존 모형의 활용도 및 전시 효과를 높일 수 있고 다양한 인터랙션 설정으로 추가 정보 또한 제공할 수 있다.

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A Study on Cable Tension Estimation Using Smartphone Built-in Accelerometer and Camera (스마트폰 내장 가속도계와 카메라를 이용한 케이블 장력 추정에 관한 연구)

  • Lee, Hyeong-Jin
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.5
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    • pp.773-782
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    • 2022
  • Estimation of cable tension through proper measurements is one of the essential tasks in evaluating the safety of cable structures. In this paper, a study on cable tension estimation using the built-in accelerometer and camera in a smartphone was conducted. For the experimental study, visual displacement measurement using a smartphone camera and acceleration measurement using a built-in accelerometer were performed in the cable-stayed bridge model. The estimated natural frequencies and transformed tensions from these measurements were compared with the theoretical values and results from the normal visual displacement method. Through comparison, it can be seen that the error between the method using the smartphone and the normal visual displacement is sufficiently small to be acceptable. It has also been shown that those errors are much smaller than the difference between the values calculated by the theoretical model. These results show that the deviation according to the type of measurement method is not large and it is rather important to use an appropriate mathematical model. In conclusion, in the case of cable tension estimation, it can be said that the visual displacement measurement and acceleration using a smartphone can be a sufficiently applicable method, just like the normal visual displacement method. It is also noteworthy that the smartphone accelerometer has a larger magnitude error and has more limitations such as high-frequency sampling instability compared to the visual displacement method, but shows almost the same performance as the visual displacement method in this cable tension estimation.

Survey of Visual Search Performance Models to Evaluate Accuracy and Speed of Visual Search Tasks

  • Kee, Dohyung
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.3
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    • pp.255-265
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    • 2017
  • Objective: This study aims to survey visual search performance models to assess and predict individual's visual tasks in everyday life and industrial sites. Background: Visual search is one of the most frequently performed and critical activities in everyday life and works. Visual search performance models are needed when designing or assessing the visual tasks. Method: This study was mainly based on survey of literatures related to ergonomics relevant journals and web surfing. In the survey, the keywords of visual search, visual search performance, visual search model, etc. were used. Results: On the basis of the purposes, developing methods and results of the models, this study categorized visual search performance models into six groups: probability-based models, SATO models, visual lobe-based models, computer vision models, neutral network-based models and detection time models. Major models by the categories were presented with their advantages and disadvantages. More models adopted the accuracy among two factors of accuracy and speed characterizing visual tasks as dependent variables. Conclusion: This study reviewed and summarized various visual search performance models. Application: The results would be used as a reference or tool when assessing the visual tasks.

The Effect of Background Grey Levels on the Visual Perception of Displayed Image on CRT Monitor (CRT 모니터의 배경계조도가 영상의 시각인식에 미치는 영향)

  • 김종효;박광석
    • Journal of Biomedical Engineering Research
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    • v.14 no.1
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    • pp.63-72
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    • 1993
  • In this paper, the effect of background grey levels on the visual perception of target image displayed on CRT monitor has been investigated. The purpose of this study is to investigate the efficacy of CRT monitor as a display medium of image Information especially in medical imaging field. Tllree sets of experiments have been performed in this study : the first was to measure the luminance response of CRT monitor and to find the best fitting equation, and the second was the psychophysical experiment measuring the threshold grey level differences between the target image and the background required for visual discrimination (or various background grey levels, and the third was to develop a visual model that is predictable of the threshold grey level difference measured in the psychophysical experiment. The result of psycophysical experiment shows that the visual perception performance is significantly degraded in the range of grey levels lower than 50, which is turned out due to she low luminance change of CRT monitor in this range while human eye has been adapted lo relatively bright ambient illumination. And it Is also shown in the simulation study using the developed visual model that the dominant factor degrading the visual performance is the reflected light from the monitor surface by ambient light in general illumination condition.

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A Study on Visual Feedback Control of a Dual Arm Robot with Eight Joints

  • Lee, Woo-Song;Kim, Hong-Rae;Kim, Young-Tae;Jung, Dong-Yean;Han, Sung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.610-615
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    • 2005
  • Visual servoing is the fusion of results from many elemental areas including high-speed image processing, kinematics, dynamics, control theory, and real-time computing. It has much in common with research into active vision and structure from motion, but is quite different from the often described use of vision in hierarchical task-level robot control systems. We present a new approach to visual feedback control using image-based visual servoing with the stereo vision in this paper. In order to control the position and orientation of a robot with respect to an object, a new technique is proposed using a binocular stereo vision. The stereo vision enables us to calculate an exact image Jacobian not only at around a desired location but also at the other locations. The suggested technique can guide a robot manipulator to the desired location without giving such priori knowledge as the relative distance to the desired location or the model of an object even if the initial positioning error is large. This paper describes a model of stereo vision and how to generate feedback commands. The performance of the proposed visual servoing system is illustrated by the simulation and experimental results and compared with the case of conventional method for dual-arm robot made in Samsung Electronics Co., Ltd.

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KG_VCR: A Visual Commonsense Reasoning Model Using Knowledge Graph (KG_VCR: 지식 그래프를 이용하는 영상 기반 상식 추론 모델)

  • Lee, JaeYun;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.3
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    • pp.91-100
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    • 2020
  • Unlike the existing Visual Question Answering(VQA) problems, the new Visual Commonsense Reasoning(VCR) problems require deep common sense reasoning for answering questions: recognizing specific relationship between two objects in the image, presenting the rationale of the answer. In this paper, we propose a novel deep neural network model, KG_VCR, for VCR problems. In addition to make use of visual relations and contextual information between objects extracted from input data (images, natural language questions, and response lists), the KG_VCR also utilizes commonsense knowledge embedding extracted from an external knowledge base called ConceptNet. Specifically the proposed model employs a Graph Convolutional Neural Network(GCN) module to obtain commonsense knowledge embedding from the retrieved ConceptNet knowledge graph. By conducting a series of experiments with the VCR benchmark dataset, we show that the proposed KG_VCR model outperforms both the state of the art(SOTA) VQA model and the R2C VCR model.

Visual and Phonological Neighborhood Effects in Computational Visual Word Recognition Model (계산주의적 시각단어재인 모델에서의 시각이웃과 음운이웃 효과)

  • Lim, Heui-Seok;Park, Ki-Nam;Nam, Ki-Chun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.4
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    • pp.803-809
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    • 2007
  • This study suggests a computational model to inquire the roles of phonological information and orthography information in the process of visual word recognition among the courses of language information processing, and the representation types of the mental lexicon. The model that this study is presenting here was designed as a feed forward network structure which is comprised of input layer which uses two Korean syllables as its input value, hidden layer, and output layer which express meanings. As the result of the study, the computational model showed the phonological and orthographic neighborhood effect among language phenomena which are shown in Korean word recognition, and showed proofs which implies that the mental lexicon is represented as phonological information in the process of Korean word recognition.

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The Visual Information Processing and the Characteristics of Behaviour of the Architectural design Process Using Visual Protocol Analysis (시각적 프로토콜 분석법을 이용한 건축디자인의 시각정보처리 과정 및 행위 특성 분석)

  • 김용일
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.53-58
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    • 1999
  • The goal of this paper is to understand the visual information process and the characteristics of behaviour of the architectural design process using visual protocol analysis through the actual experiment by the architect. The visual protocol analysis is developed on the basis of the theories of the visual information processing model and visual mental image, which can explain visual representation in architectural design process. A protocol study is reported in which the experimental data by architect is analyzed through the protocol analysis method. The whole design process is divided into the stage of 9 tasks which are classified into 18 visual representatiov. The results about visual cognition in cognitive science are reviewed and summarized, and these findings will help understand the architectural design nature.

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Study on Social Media Business Model Design through Visual Thinking (시각적 사고를 통한 소셜미디어 비즈니스모델 설계에 대한 연구)

  • Park, Sang Hyeok;Sung, Haeng Nam;Cho, Hyun Dal
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.289-297
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    • 2012
  • It is a recent trend to utilize a variety of visual tools(process map, mindmap, ERD) to create, when we create the design of information system or business models. Theses visual tool is standardized tools as process map or BPMN, on the other hand, there is also a non-standardized tools as mindmap. The utilization of the non-standardized tools as mindmap in startups is a increasing trend, because of the order the release of creative thinking to design new business model. Mindmaps can be divided into pen-based mindmap(of hand-written) and computer-based mindmap. This study was conducted under the premise of a different thinking pattern, when you take advantage of pen-based mindmap and computer-based mindmap. In other words, the pen-based mindmap is a tool for deductive reasoning and the computer-based mindmap is a tool would be more appropriate for inductive thinking. The purpose of this study is to investigate these relationships through experiments. In this study propose guidelines how visual tools, when designing a social media business models.

A Study on Visual Behavior for Presenting Consumer-Oriented Information on an Online Fashion Store

  • Kim, Dahyun;Lee, Seunghee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.44 no.5
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    • pp.789-809
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    • 2020
  • Growth in online channels has created fierce competition; consequently, retailers have to invest an increasing amount of effort into attracting consumers. In this study, eye-tracking technology examined consumers' visual behavior to gain an understanding of information searching behavior in exploring product information for fashion products. Product attribute information was classified into two image-based elements (model image information and detail image information) and two text-based elements (basic text information, detail text information), after which consumers' visual behavior for each information element was analyzed. Furthermore, whether involvement affects consumers' information search behavior was investigated. The results demonstrated that model image information attracted visual attention the quickest, while detail text information and model image information received the most visual attention. Additionally, high-involvement consumers tended to pay more attention to detailed information while low-involvement consumers tended to pay more attention to image-based and basic information. This study is expected to help broaden the understanding of consumer behavior and provide implications for establishing strategies on how to efficiently organize product information for online fashion stores.