• Title/Summary/Keyword: visual model

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Models and the Algorithm for Fraction Multiplication in Elementary Mathematics Textbooks (초등수학 교과서의 분수 곱셈 알고리즘 구성 활동 분석: 모델과 알고리즘의 연결성을 중심으로)

  • Yim, Jae-Hoon
    • School Mathematics
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    • v.14 no.1
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    • pp.135-150
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    • 2012
  • This paper analyzes the activities for (fraction) ${\times}$(fraction) in Korean elementary textbooks focusing on the connection between visual models and the algorithm. New Korean textbook attempts a new approach to use length model (as well as rectangular area model) for developing the standard algorithm for the multiplication of fractions, $\frac{a}{b}{\times}\frac{d}{c}=\frac{a{\times}d}{b{\times}c}$. However, activities with visual models in the textbook are not well connected to the algorithm. To bridge the gap between activities with models and the algorithm, distributive strategy should be emphasized. A wealth of experience of solving problems of fraction multiplication using the distributive strategy with visual models can serve as a strong basis for developing the algorithm for the multiplication of fractions.

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Teleoperation Using Reconstructed Graphic Model (재구성된 그래픽 모델을 이용한 원격제어)

  • Chung, Seong-Youb;Yoon, Hyun-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.3876-3881
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    • 2012
  • In typical master/slave teleoperation systems, a human operator generally manipulates the master to control the slave through the visual information like camera image. However, the operator may get into trouble due to the limited visual information depending on the camera positions and the delay on the visual information because of low communication bandwidth. To cope with this inherit problem in the camera-based teleoperation system, this paper presents a teleoperation system using a reconstructed graphic model instead of the camera image. The proposed teleoperation system consists of a robot control module, a master module using a force-reflective joystick, and a graphic user interface (GUI) module. The graphic user interface module provides the operator with a 3D model reconstructed using a small set of sensing data received from the remote site. The proposed teleoperation system is evaluated through a peg-in-hole assembly task.

Measurement of Emotional Transition Using Physiological Signals of Audiences (관객의 생체신호 분석을 통한 감성 변화)

  • Kim, Wan-Suk;Ham, Jun-Seok;Sohn, Choong-Yeon;Yun, Jae-Sun;Lim, Chan;Ko, Il-Ju
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.168-176
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    • 2010
  • Audience observing visual media with care experience lots of emotional transition according to characteristics of media. Enjoy, sadness, surprising, etc, a variety of emotional state of audiences is often arranged by James Russell's 'A circumplex model of affect' utilized on psychology. Especially, in various emotions, 'Uncanny' mentioned by Sigmund Freud is represented a sharp medium existing in a crack of clearly emotional conception. Uncanny phenomenon is an emotional state of changing from unpleasant to pleasant on an audience observing visual media is been aware of immoral media generally, therefore, because this is a positive state on a social taboo, we need to analyze with a scientific analysis clearly. Therefore, this study will organize James Russell's 'A circumplex model of affect' and uncanny phenomenon, will be progressed to establish a hypothesis about a state of uncanny on audiences observing visual media and analyze results of the physiological signals experiment based on ECG(Electronic Cardiogram), GSR(Galvanic Skin Response) signals with distribution, distance, and moving time in a circumplex model of affect.

Visual Tracking Technique Based on Projective Modular Active Shape Model (투영적 모듈화 능동 형태 모델에 기반한 영상 추적 기법)

  • Kim, Won
    • Journal of the Korea Society for Simulation
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    • v.18 no.2
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    • pp.77-89
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    • 2009
  • Visual tracking technique is one of the essential things which are very important in the major fields of modern society. While contour tracking is especially necessary technique in the aspect of its fast performance with target's external contour information, it sometimes fails to track target motion because it is affected by the surrounding edges around target and weak egdes on the target boundary. To overcome these weak points, in this research it is suggested that PDMs can be obtained by generating the virtual 6-DOF motions of the mobile robot with a CCD camera and the image tracking system which is robust to the local minima around the target can be configured by constructing Active Shape Model in modular base. To show the effectiveness of the proposed method, the experiment is performed on the image stream obtained by a real mobile robot and the better performance is confirmed by comparing the experimental results with the ones of other major tracking techniques.

Stereoscopic depth of surfaces lying in the same visual direction depends on the visual direction of surface features (표면 요소의 시선방향에 의한 동일시선 상에 놓여있는 표면의 입체시 깊이 변화)

  • Kham Keetaek
    • Korean Journal of Cognitive Science
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    • v.15 no.4
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    • pp.1-14
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    • 2004
  • When two objects are tying in the same visual direction there occurs abrupt depth change between two objects, which is against the assumption of the computational model for stereopsis on the surfaces in a natural scene. For this reason, this stimulus configuration is popularly used in the studies for the effectiveness of the constraints employed in the computational model. Contrary to the results from two nails (or objects) tying in the same visual direction, the two different surfaces from random-dot stereogram (RDS) in the same situation can be seen simultaneously in the different depth. The seemingly contradictory results between two situations my reflect the different strategies imposed by binocular mechanism for each situation during binocular matching process. Otherwise, the surfaces tying in the same visual direction is not equivalent situation to two objects tying in the same visual direction with regards to matching process. In order to examine above possibilities, the stereoscopic depth of the surface was measured after manipulating the visual direction of the surface elements. The visual direction of each dot pair from different surfaces in RDS (in Experiment 1) or the visual direction of line (hawing rectangle with regard to that of the vertical line (in Experiment 2) was manipulated. The stereoscopic depth of the surface was found to be varied depending on visual direction of the surface elements in both RDS and line hawing stimulus. Similar to the results from two nails situation depth of the surface was greatly reduced when each surface element was tying in the same visual direction as that of the other surface element or the other object. These results suggest that binocular mechanism imposes no different strategy in resolving correspondence problem in both two objects and two surfaces situation. And the results were discussed in the context of usefulness of the constraints employed in the computational model for stereopsis.

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Bouncing Model of Spinning Ball based on Real Trajectory (실측 기반 회전공의 튐 모델)

  • Baek, Seong-Min;Kim, Myung-Gyu
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.421-423
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    • 2012
  • 본 논문에서는 빠르게 회전하는 공에 대한 바운싱 모델을 제시한다. 제안하는 바운싱 모델은 충격량을 기반으로 공의 회전력, 지면의 탄성 및 마찰력을 고려한다. 제안된 모델의 정확도를 측정하기 위해 그린, 페어웨이 및 러프 지형에서 공의 궤적을 촬영하고, 영상으로부터 공의 실제 궤적을 추출하여 비교한다. 시뮬레이션 모델은 실제 궤적을 기반으로 튜닝함으로써 정확도를 향상시킨다. 본 바운싱 모델은 실감형 스포츠 게임에서 보다 사실감을 높일 수 있다.

The Differences in Eye Movement of Pre-service Teachers and Elementary School Students in SBF Question about a Visual Material of the Change on the Lunar Phases (달 위상 변화의 시각화 자료에서 SBF 질문에 따른 예비교사와 초등학생의 시선 이동 차이)

  • Ko, Minseok;Yang, Ilho;Kim, Obeom;Lim, Sungman
    • Journal of Korean Elementary Science Education
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    • v.33 no.2
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    • pp.273-285
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    • 2014
  • Purpose of this study is to analyze eye movements of pre-service teachers and elementary students about a visual material of the change on the lunar phases. Eye-Tracker was used for analysis for eye-fixation time and eye movement at the structure, behavior, function question on the visual material. The Results were as follows. First, the pre-service teacher checked the visual materials from a holistic perspective depending on the function questions and fixed eye-fixation on the moon of the behavior question concerned. On the contrary, elementary school student only checked function of the moon located in the upper part and eye-fixation focus was spread here and there regardless of the questions. Second, the pre-service teacher gazed at the sun, earth and moon in a consecutive order depending on the questions to identify their spatial relations and checked location of the moon related to the question. On the contrary, the elementary school student did not view relations between earth, sun and moon from a spatial perspective. These findings indicate that the pre-service teacher conjures up the mechanism of the change on the lunar phases and confirms it in visual materials by visualizing change on the lunar phase model from earth's point of view while the elementary school student fails to take advantage of visual materials to visualize it from earth's point of view.

Pre-Service Elementary Teachers' Visual Modeling Process for Reflection of Light (빛의 반사 현상에 대한 초등 예비교사의 시각적 모델링 과정)

  • Yoon, Hye-Gyoung;Lee, Insun;Park, Jeongwoo
    • Journal of The Korean Association For Science Education
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    • v.41 no.1
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    • pp.19-32
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    • 2021
  • This study aims to analyze the visual modeling process of pre-service elementary teachers on the reflection of light. The analytical framework was developed from three aspects; coherence, correspondence, and commensurability of the modeling thinking proposed by Halloun (2004). 20 pre-service elementary teachers participated and were randomly paired to observe the reflection of light. They were asked to construct the visual model individually at first and then collaboratively. Comparing personal and cooperative models, the level of correspondence and commensurability in some groups has increased, despite the lack of special educational treatment. In addition, three main features were found in their reasoning process. First, the level of commensurability to apply the law of reflection continued to change fluidly depending on the circumstances and often the verbal and visual explanations did not match. Second, in the process of visual modeling, correspondence was often given priority over commensurability and coherence. Third, in a situation where correspondence and commensurability are at odds with each other, participants resolved this conflict and developed reasoning through review and revision of the auxiliary hypothesis. Several implications have been discussed for effectively guiding visual modeling activities.

Semantic Event Detection in Golf Video Using Hidden Markov Model (은닉 마코프 모델을 이용한 골프 비디오의 시멘틱 이벤트 검출)

  • Kim Cheon Seog;Choo Jin Ho;Bae Tae Meon;Jin Sung Ho;Ro Yong Man
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1540-1549
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    • 2004
  • In this paper, we propose an algorithm to detect semantic events in golf video using Hidden Markov Model. The purpose of this paper is to identify and classify the golf events to facilitate highlight-based video indexing and summarization. In this paper we first define 4 semantic events, and then design HMM model with states made up of each event. We also use 10 multiple visual features based on MPEG-7 visual descriptors to acquire parameters of HMM for each event. Experimental results showed that the proposed algorithm provided reasonable detection performance for identifying a variety of golf events.

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A Study on the Basic Education Program of Fashion Drawing (패션 드로잉을 위한 기초교육에 관한 연구)

  • Chang, Dong-Rim
    • Journal of Fashion Business
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    • v.1 no.1
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    • pp.84-98
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    • 1997
  • This study is to develop a fashion drawing education program which is based on the theory of 'Split-brain' by Roger W. Sperry and 'Drawing on the Right Side of the Brain' by Betty Edwards. Students in Fashion Design start their training by developing a foundation in drawing and studing the tools, materials and methods of the Industry. Ideas are then developed on paper, later translated into three-dimensional shapes and finally into finished garments. Fashion drawing and design techniques train the hand and eye to all the nuances of fashion design and illustration. Fashion drawing course deals with the sketching of fashion models for the purpose of understanding the model figure, basic anatomy, movement and figure attitudes. Having mastered the basic skills, students take advanced drawing course which is developing awareness of design, needs, of fashion market' using various media for the purpose of developing a designer's sketch, with emphasis on the drawing and designs. Featured aspects of this study include the following; 1. Drawing the negative space; basic visual concepts 2. Contour drawing; constructs, visual measurement, movement 3. Model drawing; the classical method, proportion, symmetry. The primary aim of this study is to develop a sensitive, animated line based on observed form. It is important to let the students Imagine that they are actually touching the model, for in this way they can benefit from simulating the child's learning process. Instead of actually touching the model they are using their eyes as an extension of their sense of touch.

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