• Title/Summary/Keyword: visual mode

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Linear Sub-band Decomposition-based Pre-processing for Perceptual Video Coding

  • Choi, Kwang Yeon;Song, Byung Cheol
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.5
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    • pp.366-373
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    • 2016
  • This paper proposes a pre-processing algorithm to improve the coding efficiency of perceptual video coding. First, an input image is decomposed into multiple sub-bands through linear sub-band decomposition. Then, the sub-bands that have low visual sensitivity are suppressed by assigning small gains to them. Experimental results show that if the proposed algorithm is adopted for pre-processing in a High Efficiency Video Coding (HEVC) encoder, it can provide significant bit-saving effects of approximately 12% in low delay mode and 9.4% in random access mode.

Analysis and Design of a High-Efficiency Boundary Conduction Mode Tapped-Inductor Boost LED Driver for Mobile Products

  • Kang, Jeong-Il;Han, Sang-Kyoo;Han, Jonghee
    • Journal of Power Electronics
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    • v.14 no.4
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    • pp.632-640
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    • 2014
  • For low-power high-frequency LED driver applications in small form factor mobile products, a high-efficiency boundary conduction mode tapped-inductor boost converter is proposed. In the proposed converter, the switch and the diode achieve soft-switching, the diode reverse-recovery is alleviated, and the switching frequency is very insensitive to output voltage variations. The circuit is quantitatively characterized, and the design guidelines are presented. Experimental results from an LED backlight driver prototype for a 14 inch notebook computer are also presented.

Analysis and Design of Continuous Current Mode Tapped-Inductor Boost Converter (전류연속 모드 탭인덕터 부스트 컨버터의 분석과 설계)

  • Kang, Jeong-Il;Han, Sang-Kyoo;Han, Jonghee
    • The Transactions of the Korean Institute of Power Electronics
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    • v.19 no.4
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    • pp.349-356
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    • 2014
  • As the turns ratio of the tapped-inductor contributes to the step-up ratio, the tapped-inductor boost (TIB) converter has significantly increased level of difficulties in its analysis and design compared to the conventional boost converter where the duty ratio is the sole factor affecting the step-up ratio. In this paper, the operation of the continuous current mode TIB converter is briefly reviewed, the characteristics are analyzed in detail, and a design guideline optimizing the loss in the tapped-inductor is presented with a practical design example. Finally, experimental results from a 12V/120V prototype for 0.25A LED driver application are also presented to confirm the design.

High Efficiency and Small Size Switch Mode Line Transformer(SMLT) (고효율 및 소형 스위치모드 라인 트랜스포머)

  • Kim, Jin-Hong;Yang, Jung-Woo;Jang, Du-Hee;Kang, Jeong-Il;Han, Sang-Kyoo
    • The Transactions of the Korean Institute of Power Electronics
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    • v.24 no.4
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    • pp.237-243
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    • 2019
  • A high-efficiency and small-sized switched-mode line transformer (SMLT) is proposed in this study. The conventional structure of an adapter is composed of line transformer and rectifiers. This structure has a limit in miniaturizing due to low-frequency line transformer. Another structure is composed of power factor correction (PFC) and DC/DC converter. This structure has a limit in reducing volume due to two-stage structure. As the proposed SMLT is composed of an LLC resonant converter, a high-frequency transformer can be adopted to achieve isolation standards and size reduction. This proposed structure has different operation modes in accordance with line input voltage to overcome poor line regulation. In addition, the proposed SMLT is applied to the front of a conventional PFC converter, because the SMLT output voltage is restored to rectified sinusoidal wave by using a full-bridge rectifier in the secondary side. The design of the PFC converter is easy, because the SMLT output voltage is controlled as rectified sinusoidal wave. The validity of the proposed converter is proven through a 350 W prototype.

A New Field/Frame Mode Selection and Buffer Control Strategy for Interlaced Digtal HDTV Image Coding (비월 주사 방식의 디지탈 HDTV 영상 부호화를 위한 새로운 필드/프레임 모드 선택 및 버퍼 제어 기법)

  • 김중곤;송규익;김덕규;김건일
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.8
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    • pp.109-118
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    • 1994
  • We proposed new field/frame mode selection quantization and buffer control strategy for interlaced digital HDTV image coding system. The field/frame mode selection is performed based on the mean square error and number of generated bits for each superblock. The quantization factor for each superblock is determined by the characteristics of human visual system and buffer status. The statistical characteristics of the number of generated bits for basis block and the prediction of buffer status are used for buffer control. Simulation results show that the proposed field/frame mode selection and rate buffer control. Simulation results show that the proposed field/frame mode selection and rate buffer control strategy have good subjective image quality and have stable buffer status.

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Use of Visual C++ program to generate Ramjet Simulation code (Visual C++프로그램을 이용한 Ramjet Simulation Code의 생성방법)

  • Kong, Chang-Duk;Owino, George Omollo
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.05a
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    • pp.25-30
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    • 2008
  • This paper presents on research findings of how Visual C++ program can be used to generate codes capable of performing ramjet engine simulation an arbitrary ramjet model will be considered for which generated output values will be compared with those from a commercial program GASTURB 9 Several governing thermodynamic equations will first be discussed in order that we understand the fundamental idea behind values printed out on the GUI. The program is designed that it generates its station input value. Similar results were realized compared to those produced by gasturb 9.

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A Study on the Characteristics of Colour Perception According to Light and Dark Mode in the Digital Media Environment (디지털 미디어 환경에서 사용자 환경 모드에 따른 색채 인지 특성 연구)

  • Ji-Young Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.65-70
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    • 2023
  • In recent years, the digital media environment has begun to diversify, with a greater focus being placed on user-centric design. With the development of digital technology, the digital media environment has formed a vast network of information, which supports interactive communication between people, creating a need for user-centric research. Mobile displays, as a representation of the digital media environment, have the advantage of mobility through the use of thin screen displays and low-performance image sensors, which allow for miniaturization and power saving. However, this results in reduced colour accuracy compared to large displays. This study investigates users' colour perception when using dark and light mode mobile displays. Colour perception was measured using a psycho-physical experiment, which controls each colour attribute based on the 12 colours of KS. The results were analysed to determine whether there is a difference in colour perception between dark mode and light mode, and if the difference was statistically significant. Future research directions based on the results are then discussed.

Amplitude and phase analysis of the brain Evoked Potential about performing a task related to visual stimulus using Empirical mode decomposition (경험적 모드 분해를 이용한 시각자극 관련 과제수행에 대한 뇌 유발전위 진폭과 위상 변화 분석)

  • Lee, ByuckJin;Yoo, Sun-Kook
    • Science of Emotion and Sensibility
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    • v.18 no.1
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    • pp.15-26
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    • 2015
  • In this paper, amplitude and phase difference patterns for theta and alpha bands of the Evoked Potential(EP) in relation to perform a task at visual stimulus were analyzed using the Empirical mode decomposition(EMD). The EMD is applied to decompose EP signals with task-related sub-frequency band signals. Intrinsic mode function was implied in Hilbert transform and instantaneous amplitude and phase differences of theta and alpha were derived from Hilbert transformed EP. In a task status, large amplitude for both bands was observed at P2, N2, and P3 points as well as maximum phase difference was observed at N1 and P2. We confirmed that both bands are associated with a task at visual stimulus, and less associated with fixation. The proposed method enhances the time and frequency resolution in comparison with band-pass filter method which observed different phase results according to conditions.

Robust Person Identification Using Optimal Reliability in Audio-Visual Information Fusion

  • Tariquzzaman, Md.;Kim, Jin-Young;Na, Seung-You;Choi, Seung-Ho
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.3E
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    • pp.109-117
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    • 2009
  • Identity recognition in real environment with a reliable mode is a key issue in human computer interaction (HCI). In this paper, we present a robust person identification system considering score-based optimal reliability measure of audio-visual modalities. We propose an extension of the modified reliability function by introducing optimizing parameters for both of audio and visual modalities. For degradation of visual signals, we have applied JPEG compression to test images. In addition, for creating mismatch in between enrollment and test session, acoustic Babble noises and artificial illumination have been added to test audio and visual signals, respectively. Local PCA has been used on both modalities to reduce the dimension of feature vector. We have applied a swarm intelligence algorithm, i.e., particle swarm optimization for optimizing the modified convection function's optimizing parameters. The overall person identification experiments are performed using VidTimit DB. Experimental results show that our proposed optimal reliability measures have effectively enhanced the identification accuracy of 7.73% and 8.18% at different illumination direction to visual signal and consequent Babble noises to audio signal, respectively, in comparison with the best classifier system in the fusion system and maintained the modality reliability statistics in terms of its performance; it thus verified the consistency of the proposed extension.

Research on Improving Memory of VR Game based on Visual Thinking

  • Lu, Kai;Cho, Dong Min;Zou, Jia Xing
    • Journal of Korea Multimedia Society
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    • v.25 no.5
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    • pp.730-738
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    • 2022
  • Based on visual Thinking theory, VR(virtual reality) game changes the traditional form of memory and maps the content into game elements to realize the immersive spatial memory mode. This paper analyzes the influencing factors of game design and system function construction. This paper proposes a hypothesis: with the help of visual thinking theory, VR game is helpful to improve learners' visual memory, and carries out research. The experiment sets different levels of game through empirical research and case analysis of memory flip game. For example, when judging two random cards. If the pictures are the same, it will be judged as the correct combination; if they are different, the two cards will be restored to the original state. The results are analyzed by descriptive statistical analysis and AMOS data analysis. The results show that game content using the concept of "Memory Palace", which can improve the accuracy of memory. We conclude that the use of spatial localization characteristics in flip games combining visual thinking can improve users' memory by helping users memorize and organize information in a Virtual environment, which means VR games have strong feasibility and effectiveness in improving memory.