• 제목/요약/키워드: visual frame

검색결과 420건 처리시간 0.026초

국내 주요 포털사이트의 와이어 프레임에 대한 시각궤적의 분석 (Analysis of the visual trajectory of the wire frame of the major web portal sites)

  • 하종수
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 춘계학술대회
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    • pp.382-385
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    • 2016
  • 본 연구는 포털사이트의 효율적이고 경험 디자인(User Experience Design : UX 디자인)적 설계가 가능하도록 제작하기 위하여 와이어 프레임에 대한 사용자의 시각궤적과 주시빈도를 확인한다. 국내 주요 포털 사이트를 점유비율에 따라 세 가지를 제시하고 로고의 유무에 따른 와이어 프레임을 제작하여 각 사이트의 화면분할과 정보영역을 분석한다. 시선추적 장치를 통해 총 6가지 와이어 프레임의 시각궤적 및 주시빈도를 확인하여 시선이 머무는 히트맵을 제시한다. 이를 통해 웹사이트의 디자인 설계시 페이지나 화면에 보이는 요소들의 효율적 배치를 위한 주시영역을 살펴본다.

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Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.

Web TV in Network TV: Digitextuality and Hybridization of Media Labor in My Little Television

  • Jung, Sookeung
    • Journal of Contemporary Eastern Asia
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    • 제16권2호
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    • pp.59-81
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    • 2017
  • The emergence of the new audiences floating across multimedia platforms and engaging in TV production and distribution have forced producers and broadcasters to think of not only the fragmented distribution of their content but also the development of a new format beyond the frame of traditional TV production. A Korean entertainment TV show My Little Television combining the form of live webcasting and traditional TV show reflects such a trend. Because of the distinct format, My Little Television carries out a unique strategy in managing the two screens - Internet and TV. The dualistic production requires all players to understand not only online subculture and communication styles and methods, but also implicit and explicit rules of traditional TV production. Through text and visual image analysis on the show, this study discusses how MLT negotiates with the original Internet text, the producers' paratext, and the supertext of the national TV network in the context of the transitory screen culture.

DEVS/HLA 기반 가상전장 모델링 방법론 (DEVS/HLA-based Virtual Warfare Simulation Methodology)

  • 강광천;오지연;지승도;채수환;이상민
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2005년도 춘계학술대회 논문집
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    • pp.123-128
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    • 2005
  • War-game modeling and simulation system have been developed and applied to virtual tactical training both inside and outside of country However, most existing models have been developed for individual purpose based on the simple platform modeling such as physical modeling, visual modeling, and conceptual modeling. Thus, those modeling and simulation system cannot support the interoperability, expensively, variety and reusability. To deal with these problems, the paper propose an integrated design methodology for the War-game systems based on the DEVS/HLA.

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급속압축장치에서 탄소 나노입자가 첨가된 연료 액적의 증발 및 연소 특성에 관한 실험적 연구 (Experimental Study on Evaporation and Combustion Characteristics of Fuel Droplet with Carbon Nano-particle in RCM)

  • 안형진;원종한;백승욱;김혜민
    • 한국연소학회:학술대회논문집
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    • 한국연소학회 2015년도 제51회 KOSCO SYMPOSIUM 초록집
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    • pp.209-211
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    • 2015
  • Evaporation characteristics of a single droplet of carbon nanofluids were investigated in a rapid compression machine(RCM). n-Heptane and carbon black N990 were used to synthesize the carbon nanofluids. RCM is an experimental set-up to simulate a single compression stroke of reciprocating engine. Temperature and pressure in a reaction chamber were measured during the compression stroke. After the piston reaches top dead center(TDC), temperature and pressure decreased due to the heat loss at wall. In that process, a single droplet of carbon nanofluids underwent unsteady condition. A single droplet was put at the center of reaction chamber. Thermocouple whose tip is $50{\mu}m$ was used not only to measure transient bulk temperature, but also to suspend the droplet. The picture of single droplet was taken using high speed camera with a frame rate of 500 fps. From those pictures, the droplet diameter was measured by visual basic program.

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움직임 벡터 분석을 이용한 I 프레임에서의 SPIHT 기반 디지털 비디오 워터마킹 (Digital Video Watermarking Based on SPHIT for I-frame Using Motion Vector Analysis)

  • 황의창;강경원;김희정;문광석;권기룡
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2004년도 춘계학술발표대회논문집
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    • pp.167-170
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    • 2004
  • 본 논문에서는 다양한 디지털 컨텐츠들 중에 디지털 비디오에 대한 워터마킹 방법을 제안하였다. 현재 비디오 압축 부호화의 기본 알고리즘으로 사용되는 DCT(discrete cosine transform)는 고압축을 수행할 경우 블록킹 현상이 심하게 나타나는 단점이 있다. 제안한 방법은 이러한 단점을 극복하고 점진적 전송 특성을 갖는 비디오를 위해 웨이브릿 변환 영역에서 SPIHT(set partitioning in hierarchical trees)를 이용한 비디오 부호화 과정에 워터마크를 삽입하였다. SPIHT 부호화 과정에서 비디오 신호의 시간 중복성을 이용한 I 프레임에 대한 이전 프레임의 움직임 벡터를 이용하여 I 프레임에 워터마크를 삽입한다. 워터마크 삽입 시 HVS(human visual system)를 이용하여 움직임 벡터 분석에 의해 선택된 영역에서 지각적 중요 계수 (PSC :perceptual significant coefficient)를 선택하여 워터마크를 삽입한다. 실험 결과 시간 중복성과 HVS를 이용하여 I 프레임에 워터마크를 삽입하였기 때문에 비가시성과 강인성이 우수함을 확인하였다.

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Hierarchical Graph Based Segmentation and Consensus based Human Tracking Technique

  • Ramachandra, Sunitha Madasi;Jayanna, Haradagere Siddaramaiah;Ramegowda, Ramegowda
    • Journal of Information Processing Systems
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    • 제15권1호
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    • pp.67-90
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    • 2019
  • Accurate detection, tracking and analysis of human movement using robots and other visual surveillance systems is still a challenge. Efforts are on to make the system robust against constraints such as variation in shape, size, pose and occlusion. Traditional methods of detection used the sliding window approach which involved scanning of various sizes of windows across an image. This paper concentrates on employing a state-of-the-art, hierarchical graph based method for segmentation. It has two stages: part level segmentation for color-consistent segments and object level segmentation for category-consistent regions. The tracking phase is achieved by employing SIFT keypoint descriptor based technique in a combined matching and tracking scheme with validation phase. Localization of human region in each frame is performed by keypoints by casting votes for the center of the human detected region. As it is difficult to avoid incorrect keypoints, a consensus-based framework is used to detect voting behavior. The designed methodology is tested on the video sequences having 3 to 4 persons.

Transforming Text into Video: A Proposed Methodology for Video Production Using the VQGAN-CLIP Image Generative AI Model

  • SukChang Lee
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.225-230
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    • 2023
  • With the development of AI technology, there is a growing discussion about Text-to-Image Generative AI. We presented a Generative AI video production method and delineated a methodology for the production of personalized AI-generated videos with the objective of broadening the landscape of the video domain. And we meticulously examined the procedural steps involved in AI-driven video production and directly implemented a video creation approach utilizing the VQGAN-CLIP model. The outcomes produced by the VQGAN-CLIP model exhibited a relatively moderate resolution and frame rate, and predominantly manifested as abstract images. Such characteristics indicated potential applicability in OTT-based video content or the realm of visual arts. It is anticipated that AI-driven video production techniques will see heightened utilization in forthcoming endeavors.

실내공간에서 주시시간의 경과에 따른 구역별 주시특성에 관한 연구 (A Study on the Characteristics of Change by Observation Area which changes as the observation time passes in Interior Space)

  • 김종하;반영선
    • 한국실내디자인학회논문집
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    • 제21권2호
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    • pp.84-91
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    • 2012
  • The total data of observing interior space was divided into a few time frames for analysis. If we can understand the changing process of observation degree as the observation time passes, we will be able to analyse the characteristic and process of information obtainment in the case of space observation. For this purpose, the observation time was parted into 30 second units and the changing characteristic by time frame and observation area was analysed. The conclusion derived from this study is as the following: First, analysis of observation frequency and time on the basis of the average data of each subject showed that the observation time increased compared with the subject's frequency and the overall trend but that it was difficult for me to think there was a certain trend in the observation time of each subject. However, when I examined the time change by using the trend line which is a dynamic average line representing the observation time from the subjects as the trend element of time series, I could see the trend that the subject's observation time increased at a fixed rate as the frequency increased. Second, when I compared and analysed the average observation area at Area I set up by the time of 30 second unit and the observation area of Area I from the all data, I could see that the former had more degree of concentration at Area I. This analysis enabled me to get the degree of concentration on the observed area every time, and accordingly I could also see that when the data of intensive observation by time frame is analysed, the degree of concentration is dispersed for the subjects to observe very intensively or the area with overlapping observations each time frame can be seen as Area I out of the entire observation data. Third, when I analysed the observation characteristics by time frame at the 6 areas divided at 30 second unit at the rate of the number to the time of observation areas, I could see that as the observation time passed while the number of the observation areas defined as decreased the observation time increased, which means that when the area numbers decreases the area intensively observed by the subjects decreases as the time passes. In spit of that, the increase of time can be interpreted as more intensive observation of a specific area.

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단일 프레임 기반의 실시간 입체 영상 변환 방법 (A Real-Time Stereoscopic Image Conversion Method Based on A Single Frame)

  • 정재성;조화현;최명렬
    • 전자공학회논문지CI
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    • 제43권1호
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    • pp.45-52
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    • 2006
  • 본 논문에서는 2차원 영상의 단일 프레임을 이용한 실시간 입체 영상 변환 방법을 제안하였다. 2차원 영상의 단일 프레임에서 객체의 수직 위치 정보에 기반하여 깊이 지도를 생성하고, 시차 처리를 통해 입체 영상으로 변환한다. 입체 영상 변환의 실시간 처리와 하드웨어 구현에 따른 복잡도 감소를 위해 영상 샘플링과 표준 휘도화를 통한 객체 분할, 그리고 경계 스캔을 통한 깊이 지도 생성을 수행한다. 제안한 방법은 단일 프레임만을 이용하므로 운동 방향과 속도, 장면 전환에 상관없이 3차원 효과를 제공하며, 동영상뿐만 아니라 정지 영상에도 적용 가능하다. 단일 프레임만을 이용하여 영상 내 객체들의 수직 위치 정보에 의한 차등 깊이감을 제시하기 때문에 본 논문에서 가정한 영상의 구도 조건에 적합한 원거리 촬영 영상이나 풍경, 파노라마 사진과 같은 영상에서 효과적인 입체 영상 변환 효과를 제시한다. 제안한 방법의 성능 평가를 위해 시각적 검증과 APD(Absolute Parallax Difference)를 도입하여 기존의 MTD 방식과의 비교를 수행하였다. 제안한 방법에 의한 입체 변환 영상이 영상의 운동 방향이나 속도에 상관없이 입체 변환 효과를 나타냄을 확인하였다.