• 제목/요약/키워드: visual design class

검색결과 91건 처리시간 0.024초

초등학생 시력건강증진 프로그램 효과 (The Effect of Visual Health Promotion Program in Elementary School-Age Children)

  • 오진주;신희선
    • 지역사회간호학회지
    • /
    • 제12권2호
    • /
    • pp.397-405
    • /
    • 2001
  • The vision disturbances of school- age children has been recognized as and important school health problem. As the visual disturbances of the school-age children is recognized as the nation's health problem. the importance of the development of educational program for visual health should be emphasized. Recently, eyeball movement and other visual health management method has been introduced for prevention or recovery of decrease in visual acuity. But, the effect of eyeball movement was not confirmed yet. And, the controversy around the treatment effect is continued. The decrease of visual acuity is one of the important school health problem as well as it causes discomfort in daily life of the students. So, it should be considered as an important subject for school health and there is a need to develop an effective intervention program for visual health. The purpose of this study is to develop and evaluate the program with the recognition of the need of the intervention for visual health. The visual health promotion program was developed by the researcher and the program was initiated by the school. Nonequivalent control group pretest-posttest design was applied for study which examined the effect of the visual health promotion program. The subjects were 742 children (experimental group: 398; control group: 344). The experiment was composed of health education and eyeball movement. Health education was provided 5 times to the children in the class room. Children of experimental group exercised eyeball movement in the class, watching video for 10 minutes two times a day. The exercise was continued for 10 weeks. The result of the study were as follows. 1) change of visual acuity Before the intervention, mean of the visual acuity was .86 for the experimental group and .91 for control group. After the intervention, mean of visual acuity was .95 for the experimental group and. 90 for the control group. There was no significant difference in the change of visual acuity between experimental and control group. 2) change of refraction. In the experimental group, 327 eyes (41.08%) were normal vision and 469 eyes (58.98%) were eyes of refraction errors, 38.82 % of the total eyes were myopia. There was no significant change in the refraction in the children with myopia after the intervention. 3) Awareness of visual acuity, change of knowledge, behavior. and attitude (1) After the intervention, there was a significant difference in the awareness of visual acuity (experimental group: 70.10%. control group: 50.97%, p<.01). (2) After the intervention, there was a significant knowledge increase in the experimental group (pp<.01). (3) There was no significant difference in the visual health behavior after the intervention. (4) There was a significant positive change in the attitude related to visual health in the experimental group ( pp<.05). 4) There was a significant positive change in the subjective discomfort of the students. But, there was no significant change in the objective eye symptom after the intervention. Even though there was no effect in the visual acuity and the change of the refraction. subjective visual health as well as the attitude and knowledge' of the children and parents toward visual health was improved significantly. Also, there was an increase in the intention of change and the awareness for the visual health management. It is suggested that various educational strategies for visual health promotion should be developed and examined for the visual health promotion of the students.

  • PDF

시각장애인의 학습 효율성을 향상시키는 패션액세서리 디자인 교육프로그램 개발 (Development of the Fashion Accessory Design Education Program to Improve the Educational Efficiency of the Visually Impaired)

  • 임시은;김영인
    • 복식
    • /
    • 제66권6호
    • /
    • pp.95-109
    • /
    • 2016
  • The process of making fashion accessories brings many benefits to visually impaired people. It helps the development of their tactile sensation, improves their aesthetic attitude, creativity, and imagination, and brings energy to their life. The current accessory making education in Korea is targeted to people with normal vision, and does not reflect the specific needs of the visually impaired. This causes a lot of trouble in educating the visually impaired. Therefore, this study aims to increase the efficiency of accessory making education by selecting curriculum and material that are appropriate and systematic for the visually impaired. In order to understand visual impairment, literature review was conducted to examine the definition and classifications of the impairment. Research was also done regarding material types and production method of fashion accessory. The study also designed an education program, including teaching guidelines, by referring to literature related to fashion accessory design, teaching guideline. The study conducted 12 experiments based on the results from April to June 2014. After revising and supplementing the teaching method, 2nd set of experiments were conducted from July to September 2014. Each class lasted for one and a half hour every week, and the class was composed of 6 students, 1 instructor and 1 volunteer. After each class, interviews were done to collect student opinions about the curriculum and material. Total experiment results and interview were reflected in constructing the final education program. The result of the experiments and interviews showed that selecting the accessory materials for class must be selected carefully. The visually-impaired students were very sensitive to the size, texture, shape, hole size of beads and length of material. After the experiments, all the students were able to distinguish the size and shape of the beads well, and finished the accessories using the given materials. The study verified that there is a need for another approach when educating the visually impaired about fashion accessory design. Many factors need to be considered from selecting materials to class contents. This study will contribute as a reference to fashion accessory making education as well as other design education for the visually impaired.

지역정체성 함양을 위한 시각정보디자인 수업 -정릉동을 중심으로- (Visual Information Design Lesson for Cultivating Local Identity - Focused on Jungnungdong -)

  • 김민진;허윤정
    • 디지털융복합연구
    • /
    • 제18권1호
    • /
    • pp.277-286
    • /
    • 2020
  • 본 연구는 정릉동에 위치한 꿈나래지역아동 센터의 중학생 7명을 선정하여 지역정체성을 함양을 위한 시각 정보 디자인 수업을 진행하고 학생들의 사전 사후 설문지를 분석하여 그 효과성을 검증하고자 하였다. 첫째, 사전·사후 설문지의 결과에서 학습자들이 지역정체성 요소인 지역관심도, 지역애착도, 지역 자긍심의 평균값이 상승하였다. 둘째, 지역정체성 요소 중 지역관심도는 가장 많은 상승 폭을 보여주고 있다. 본 수업이 지역정체성 형성에 있어서 첫 번째 단계인 지역관심도 측면에서 효과성이 가장 크게 나타난 것으로 해석할 수 있다. 셋째, 학습자들은 검색을 통한 자료 수집과 경험적 지식을 바탕으로 객관적인 지역정체성과 주관적인 지역정체성 모두를 확장시켰다.

크라우드펀딩을 위한 패션제품 창업교육과정 개발 (제I보) -와디즈(Wadiz) 보상형 크라우드펀딩을 중심으로- (Development of Fashion Product Entrepreneurship Education Process for Crowdfunding (Part I) -Focusing on Wadiz Rewards-based Crowdfunding-)

  • 이정호;권하진
    • 한국의류학회지
    • /
    • 제44권1호
    • /
    • pp.175-191
    • /
    • 2020
  • This study proposes an entrepreneurship education process for fashion product start-ups through rewards-based crowdfunding. It examines issues such as: the general concept of crowdfunding and the pros and cons of rewards-based crowdfunding, the detailed curriculum plans in a chronological order for the regular class development, and the presentation of a visual plan to show the whole process. An entrepreneurship education process is developed in 13 steps: research on crowdfunding market, prototype plan, prototype production, story development, visual contents development, rewards development, project evaluation, public schedule & service setting, period setting & start funding, community management (Q&A), funding ends & deposit, complete manufacturing & start delivering, and the final information disclosure & open the next project plan. This research is intended to investigate rewards-based crowdfunding as a new paradigm of entrepreneurship and apply entrepreneurship education in fashion product development. However, it is limited to studying the Wadiz crowdfunding platform in Korea. Therefore, we propose a case study on various crowdfunding platforms in Korea, a case study on entrepreneurial curriculum application, and a follow-up study on the possibility of entry into an overseas crowdfunding platform.

전철주기초 설계 자동화 프로그램 개발 (Development of Automated Design Program for Electric Railway Pole Foundation)

  • 김정무;정원용;전윤배;안승화;송규석;김종남;이수형
    • 한국철도학회:학술대회논문집
    • /
    • 한국철도학회 2010년도 춘계학술대회 논문집
    • /
    • pp.692-697
    • /
    • 2010
  • In this paper, a design program for electric railway pole foundation was developed by applying the estimation study performed by Korean Railway. There are two kinds of shapes in the cross-section of electric railway pole foundation: rectangle and circle. In foundation designing, The rectangular foundation should be satisfied with vertical, horizontal and moment equilibrium equations. On the other hand, the circular foundation should be satisfied with horizontal and moment equilibrium equations. The design program was coded into MFC(Microsoft Foundation Class) by MS Visual C. The equation's roots in the program were obtained by Incremental Search method. Dialog and property sheet(Wizard Mode) input windows were selected for user-friendliness. The biggest advantage of this program is to find an optimum depth in a given section.

  • PDF

Conceptualizing the Realistic Mathematics Education Approach in the Teaching and Learning of Ordinary Differential Equations

  • Kwon, Oh-Nam
    • 한국수학교육학회지시리즈D:수학교육연구
    • /
    • 제6권2호
    • /
    • pp.159-170
    • /
    • 2002
  • The undergraduate curriculum in differential equations has undergone important changes in favor of the visual and numerical aspects of the course primarily because of recent technological advances. Yet, research findings that have analyzed students' thinking and understanding in a reformed setting are still lacking. This paper discusses an ongoing developmental research effort to adapt the instructional design perspective of Realistic Mathematics Education (RME) to the teaching and learning of differential equations at Ewha Womans University. The RME theory based on the design heuristic using context problems and modeling was developed for primary school mathematics. However, the analysis of this study indicates that a RME design for a differential equations course can be successfully adapted to the university level.

  • PDF

부산 하천 복원사업의 사례 비교분석 연구 (Comparison and Analysis of the Cases of the Restoration Project for Rivers in Busan)

  • 최지혜;김명수;김치용
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국해양정보통신학회 2009년도 추계학술대회
    • /
    • pp.621-624
    • /
    • 2009
  • 부산의 지방 2급 하천 중에서 도시하천으로서의 공개공지를 유지하고 있는 대표하천을 선정하여, 각 하천의 환경현황과 특성을 파악하고 자연형 하천으로의 환경정비 방안을 제시하는데 그 목적이 있다. 우선 연구대상 하천으로 44개소 지방 2급 하천 중에서 복개되지 않고 남아 있는 하천으로서 부산의 대표적 도심을 관류하고 있는 사상구 학장천, 기장군 죽성천, 해운대구 춘천, 동래' 금정구의 온천천, 동구'남구'진구의 동천 등 도시 과밀지역을 흐르고 있는 5개의 하천의 사례분석 제안하였다.

  • PDF

전력선 통신 기반 HD급 미디어 전송 시스템 설계 및 성능 분석 (System Design of High-Definition Media Transceiver based on Power Line Communication and Its Performance Analysis)

  • 김지형;김관웅;김용갑
    • 전기학회논문지
    • /
    • 제59권1호
    • /
    • pp.192-196
    • /
    • 2010
  • Due to a development of a modem technology as Power Line Communication(PLC) over 200 Mbps, the high-speed multi-media data trasmission could be currently possible. The strength of the PLC has no more additional wiring work. PLC has also possible to high quality data transmission with currently electrical cable. It has a various strong point campare with existing wire and wireless communication technologies. In This paper we develop a high quality media transmitter-receiver based on merging the HomePlug AV, which is 200 Mbps class PLC technology and HDMI Interface technology. The video function was used for the VEDEO TEST GENERATOR in order to a property valuation. Smart Live 6 software were used for the assessment of audio property. As the result of measurement of the HD class images by capturing from the receiver of the PLC, the quality of images couldn't be confirm any deterioration, which has compared with original reflections. In case of audio part as the result of confirmation of the Phase, Magnitude, it has been confirmed that over 90% of nomal transmition and receiving of acoustic signal. It can be possible to have HD class Media service through the PLC.

Blended Learning을 활용한 건축공학CAD 수업 사례연구 (A Case Study on Engineering Education of Architectural Engineering CAD Using Blended Learning)

  • 장명훈
    • 한국건축시공학회지
    • /
    • 제12권4호
    • /
    • pp.426-432
    • /
    • 2012
  • 건축을 전공하는 학생들에게 있어서 건축물을 그림과 기호로 표현하는 것은 자신의 의견을 글이나 발표로 표현하는 것과 같다고 할 수 있다. CAD (computer aided design)는 건축물을 표현하는 방법으로 실무에서도 많이 사용되고 있으며, 건축 관련 전공에서는 거의 개설된 과목이다. 건축공학교육인증(KEC2005)에서도 시각표현적인 과목으로 기초과목으로 요구하고 있어서 CAD를 인증교과목으로 개설하고 있다. J대학교 건축공학전공의 건축제도및CAD 수업은 2학점 4시수로 편제되어 있다. 4시간의 수업시간을 가지고 있지만 실습수업이므로 다른 과목에 비하여 상대적으로 적은 편이다. 본 연구는 부족한 수업시수를 보완하고 학생-교수 사이의 피드백을 활성화하기 위해 오프라인(off-line)과 온라인(on-line) 수업을 결합하는 블렌디드 러닝(blended learning)을 적용하고 그 사례를 분석하는 것을 목적으로 한다. 블렌디드 러닝을 위해 온라인에 수업 카페를 개설하고 과제를 제출함으로써 학생들은 시간과 장소에 구애받지 않을 수 있었으며, 교수도 장소와 시간에 상관없이 피드백을 제공하고 활성화할 수 장점을 확인하였다.

창의성 향상을 위한 창의적디자인도출 교수학습법 적용사례 (Application of Creative Design-inducing, Teaching-Learning Method for Improvement of Creativity)

  • 서미라;김애경;이영우
    • 한국콘텐츠학회논문지
    • /
    • 제15권3호
    • /
    • pp.448-457
    • /
    • 2015
  • 이 연구는 학습자에게 창의적인 사고 경험을 활성화하여 문제를 해결하도록 유도함으로서 디자인 교육의 효율성을 높이는 창의적디자인도출 교수학습법을 제시하고, 이를 다양한 교육과정에 적용해 봄으로써 학습자의 창의력 신장에 긍정적 영향을 미치게 하는데 그 목적이 있다. 이를 위해 실행연구 방법을 활용하여, 실제로 게임공학과의 게임캐릭터디자인, 뷰티케어학과의 조형예술, 시각디자인학과의 디지털그래픽스 교육과정에 적용하여 교과목 특성에 맞도록 교수자는 수업주제, 교수학습내용, 창의적 발상 도구를 정의하고 수업을 진행하는 방식을 취하였다. 그 결과, 창의적인 디자인 도출에 효과적임을 알 수 있었으며, 수업의 참여도와 학습자의 흥미를 높이는데 도움을 줄 수 있다. 하지만, 창의적 발상 도구를 적용한 결과 학습자의 역량에 따라 창의적 학습결과물에 다소 차이가 나타났다.