• 제목/요약/키워드: visual basic

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안구운동 분석을 통한 의복의 시각적 평가의 객관화 (Methodology Development of Clothing Appearance by Eye Movement Analysis)

  • 박혜준
    • 한국의류학회지
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    • 제30권6호
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    • pp.992-1000
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    • 2006
  • The main purpose of this research is to develop the methodology of objective evaluation of clothing appearance by eye movement analysis. The visual clothing items used in this study were skirt, one-piece, pants and shirt with the style variation of silhouette and details. By observing eye movement during visual evaluation of clothing, we can achieve the basic fixation data of eye movement. Moreover, we developed the Matlab program to extract the fixation coordinate and number of eye fixation on each part of the clothing item. As results, there were differences in the duration of fixation time for each item and the fixation time was not different by styles within a clothing item. However, we could find differences in the fixation time within a style, in other words, we could select the important parts of the clothing by observing the fixation time in a certain clothing item. It is also noted that time required in visual information processing differs depending on the item, and there was a region which contain more information independent with styles in the same item. By developing the objective method of visual evaluation that correspond to human's visual information processing, the results are expected to be applied in the retrieval program in internet shopping mall or in the development of contents for advertisement of clothing.

그래픽 정보에서의 시각단서 적용에 따른 몰입과 재인 성향 (Tendency of Immersion and Recognition on Application of Visual Cue in Graphic Information)

  • 권효정;이화세
    • 한국멀티미디어학회논문지
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    • 제15권9호
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    • pp.1174-1183
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    • 2012
  • 본 연구는 다변화된 정보 인터페이스 환경에서 사용자의 시각 몰입과 재인 과정에 시각단서가 어떠한 역할을 하는지와, 시각정보 구조와의 관련성을 분석하기 위하여 실시되었다. 그리하여 최신 그래픽 정보 사용자 트렌드를 고려하여 과학적인 도구와 주관적 내면 평가를 활용한 평가모형을 설계하고, 보다 체계적인 실험과정을 통하여 획득한 몰입과 재인의 사용자 경험 데이터를 분석하였다. 이를 토대로 향후 최신의 디바이스에 광범위하게 적용 가능한 그래픽 정보 사용자의 기초설계모형과 표준 평가 모형을 구축하는 데 기여할 수 있을 것이다.

VDT 화면에서 한글의 글자크기와 서체에 따른 탐색속도와 오류율에 관한 실험적 연구 (An experimental study on search speed and error rate according to Korean letter size and font on search task with VDT)

  • 황우상;이동춘;이상도;이진호
    • 대한인간공학회지
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    • 제16권2호
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    • pp.29-38
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    • 1997
  • The research on the factors which effect on legibility is mainly utilized as the basic data of selecting the standard guideline of VDT screen. But the research on Korean is scarcer than that of English. Furthermore, it is unreasonable to apply the results of the foreign language to Korean, beause of the difference between the typography of English and that of Korean. Therefore, more systematic and ergonomic research of the Korean typography on VDT screen is needed. In this paper, an experimental study on search speed and error rate is designed and performed according to different Korean letter size and font on search task with VDT. The experimental screen based on popular Ming and Gothic style is made up of total 12 artificial screens, each 6 different font size. As the criteria of the performance, searching speed(s.s.) and error rate (e) are selected, and CFF value is measured to evaluate user's visual fatigue. The results of experiment in font show that the Korean Gothic style is superior to the Korean Ming style in user's visual performance. The letter size that gives user the optimal performance ranges from the visual angle 39.8' to 55.5' in Ming style, from the visual angle 39.8' to 52.6' in Gothic systle. In visual fatigue experiment, the better performance of letter size is, the less tired user feels. And the smaller letter size is, the more tired user feels. There is no relationship between font and user's visual fatigue.

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시인식에서 반사상의 영향에 관한 인간공학적 연구 (An Ergonomic Study on the Effects of Veiling Reflection in Visibility)

  • 박재민;임기용;이상도
    • 대한인간공학회지
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    • 제19권3호
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    • pp.13-21
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    • 2000
  • Men perceive and react around him through the five senses. Also men give rise to the human sensibility and maintain his emotion. This study doesn't limit working environment to VDT environment, but considers the universal working environment acquiring information by eyesight stimulation. In case of forming an abnormal veiling reflection we consider the form ; a vertical(25%, 50%, 75%)and a horizontal(25%, 50%, 75%). The results from the subjective evaluation are analyzed by SD(Semantic Differentical methodology)of 5 point scale for visibility and nuisance when an abnormal veiling reflection forms on target. In addition, the results of the objective evaluation are suggested by measuring and analyzing EEG of bio-signal for visual sensitivity. The results of this study can apply to basic data which create a guideline of a visual operation. In particular, it can be designed as an illumination environment concerning an ergonomic factor on visual operations, mental stress such as a visual inspection operation, visual information search operation, etc. As a result, we can expect to reduce the visual nuisance and contribute to the improvement of the performance and the uplift of the competitive power.

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중증시각장애 대학생을 대상으로 한 가슴압박소생술 교육효과 (The effects of hands-only cardiopulmonary resuscitation education for undergraduates with severe visual impairment)

  • 정화윤;최은숙
    • 한국응급구조학회지
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    • 제22권3호
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    • pp.163-176
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    • 2018
  • Purpose: The purpose of this study was to determine the effectiveness of hands-only CPR education according to the American Heart Association (2015) guideline for undergraduates with severe visual impairment, to provide basic data for expanding the subject of hands-only CPR education among the visually impaired. Methods: Twenty-one students attending four universities in C Province, aged 19 years or older, were enrolled in this study. These students had severe visual impairment and no other disabilities and have never received hands-only CPR education. This study data were collected from December 1, 2017 to January 11, 2018. The accuracy of the participants' technique was measured using Brayden Pro CPR manikin. The data were analyzed using SPSS version 24.0. Results: Hands-only CPR education was effective in increasing confidence and accuracy of chest compression among undergraduates with severe visual impairment. Conclusion: These findings suggest that individuals with severe visual impairment should be given more educational opportunities. Additionally, subsequent studies should develop equipment that helps increase accuracy by using video aids with commentary or other auditory components for the visually impaired.

The Role of Visual Communication for Emotional Marketing Strategy

  • HAN, Jung-Im
    • 산경연구논집
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    • 제13권11호
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    • pp.39-46
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    • 2022
  • Purpose: Visual communication is the act of using elements and components that can be seen. Some of the elements include images, illustrations, drawings, and videos. The purpose of this research is to check if there is the meaningful role of visual communication for emotional marketing plan. Research design, data and methodology: The present author firstly tried to obtain prior knowledge based on numerous previous literature through qualitative content method, investigating and searching related topic in 'Scopus' and 'Google Scholar' which is one of the most famous database. This methodology has already been proved the credibility and conformability by prior researchers. Results: The current study looks at four basic aspects that will assist in analyzing the findings and results from different peer-review articles. The section will cover social media, videos, podcasts, and ads. Conclusions: Several studies also affirmed that increased use of the internet and internet for marketing causes psychological issues among adolescents. Only adults should view some of the marketing ads, but if they pop into an adolescent browser, it may cause some harmful effects. Therefore, the study concluded that moderation of online visual adverts should be done to ensure only the targeted customers view the advert.

인간 시각 능력 향상 기술 동향 및 발전 전망 (Human Visual Ability Enhancement Technology Trends and Development Prospects)

  • 정치윤;김무섭;윤성률;문경덕;신형철
    • 전자통신동향분석
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    • 제39권4호
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    • pp.63-72
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    • 2024
  • Vision is a process in which the brain and eyes collaborate to enable sight by analyzing light reflected from objects. Vision is also the most crucial among the five basic human senses for recognizing environments. The eyes contain 70% of the sensory receptors in the body, and 90% of the information processed by the brain is visual. Currently, approximately 2.2 billion people worldwide have vision impairments. A recent study estimated that the global economic productivity losses due to vision impairment and blindness amount to approximately $410 billion. Additionally, as people age, their ability to control their vision declines, leading to presbyopia, which typically starts in their 40s. Since people heavily rely on vision in their daily lives, vision problems can significantly reduce the quality of life. Approaches to solving vision problems can be broadly categorized into visual prostheses requiring surgery, sensory substitution based on neuroplasticity, and smart glasses for presbyopia. We present the trends and future development prospects for three key areas of research: visual prostheses, visual substitution technologies, and smart glasses technologies. These areas are being explored with the aim of addressing visual impairments and blindness.

In Search of Multimedia Courseware Development Environment for Effective Teaching Through Multimedia Courseware

  • Karaulia, D.S.;Agrawal, Sanjay;Kapoor, Ravi Kant
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.658-667
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    • 2003
  • Developing tailor made Multimedia courseware ensuring effective implementation of instruction strategies is a challenge that manifests in myriad problems of software design and coding. In this paper an attempt has been made to analyse and identify coding and implementation problems, in the backdrop of using two different multimedia software development tools i.e. Visual Basic and Toolbook, which underpin the development and effectiveness of use of multimedia courseware. Solutions to such problems have been discussed in context of Tool book. The examples presented in this paper are based on the experience of designing and implementation of two large scale professional quality Multimedia courseware development projects.

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정밀 계측기기 자동 교정을 위한 Excel VBA 프로그램 개발 (Development of auto calibration program for instruments by Excel VBA)

  • 조현섭;유인호;장성환;유기수
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 제37회 하계학술대회 논문집 D
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    • pp.1947-1948
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    • 2006
  • 본 논문에서는 컴퓨터로 정밀 계측기기들을 자동 제어하고 데이터를 측정하기 위하여 기존의 상용 프로그램을 사용하지 않고 Excel VBA(Visual Basic for Applications)를 이용하는 방법에 대하여 연구하였다. 이는 반복측정 및 통계적 수치계산 등에서 많은 장점을 지니고 있어 수많은 국가교정기관 및 일반 산업체에서 유용하게 사용될 수 있으리라 사료된다.

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다중등급 보안 정책을 적용한 전자결재 모듈의 개발 (Building an Electronic Approval Module Using Multi-Level Security)

  • 김진성;안병혁
    • 한국정보시스템학회지:정보시스템연구
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    • 제11권1호
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    • pp.175-198
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    • 2002
  • This paper is to develop a security module for electronic approval systems. Electronic documents are created, transmitted and saved in the company's intranet computer network. Transmitting electronic documents, however, brings us a security problem. Communications among various computer systems are exposed to many security threats. Those threats are eavesdropping, repudiation, replay back etc. The main purpose of this paper is to develop a module which provides the security of electronic documents while they are passed from one place to another This paper applies Multi-Level security to the electronic approval system that guarantees security of electronic documents from many threats. Multi-Level security controls the access to the documents by granting security level to subject users and object electronic documents. To prevent possible replay back attacks, this paper also uses one time password to the system. The security module is composed of client program and server one. The module was developed using Microsoft Visual Basic 6.0 and Microsoft SQL Server 7.0. The code uses Richard Bondi's WCCO(Wiley CryptoAPI COM Objects) library functions which enables Visual Basic to access Microsoft CryptoAPI.

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