• Title/Summary/Keyword: vision-based technology

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Design of Safe Autonomous Navigation System for Deployable Bio-inspired Robot (전개형 생체모방로봇을 위한 안전한 자율주행시스템 설계)

  • Choi, Keun Ha;Han, Sang Kwon;Lee, Jinyi;Lee, Jin Woo;Ahn, Jung Do;Kim, Kyung-Soo;Kim, Soohyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.4
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    • pp.456-462
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    • 2014
  • In this paper, we present a deployable bio-inspired robot called the Pillbot-light, which utilizes a safe autonomous navigation system. The Pillbot-light is mounted the station robot, and can be operated in a disaster relief operation or military operation. However, the Pilbot-light has a challenge to navigate autonomously because the Pilbot-light cannot be equipped with various sensors. As a result, we propose a new robot system for autonomous navigation that the station robot controls Pillbot-light equipped with vision camera and CPU of high performance. This system detects obstacles based on the edge extraction using vision camera. Also, it cannot only achieve path planning using the hazard cost function, but also localization using the Particle Filter. And this system is verified by simulation and experiment.

Associative Interactive play Contents for Infant Imagination (유아 상상력을 위한 연상 인터렉티브 놀이 콘텐츠)

  • Jang, Eun-Jung;Lim, Chan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.371-376
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

A Study on the Deep Learning-Based Textbook Questionnaires Detection Experiment (딥러닝 기반 교재 문항 검출 실험 연구)

  • Kim, Tae Jong;Han, Tae In;Park, Ji Su
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.11
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    • pp.513-520
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    • 2021
  • Recently, research on edutech, which combines education and technology in the e-learning field called learning, education and training, has been actively conducted, but it is still insufficient to collect and utilize data tailored to individual learners based on learning activity data that can be automatically collected from digital devices. Therefore, this study attempts to detect questions in textbooks or problem papers using artificial intelligence computer vision technology that plays the same role as human eyes. The textbook or questionnaire item detection model proposed in this study can help collect, store, and analyze offline learning activity data in connection with intelligent education services without digital conversion of textbooks or questionnaires to help learners provide personalized learning services even in offline learning.

Design and Implementation of Content Switching Network Processor and Scalable Switch Fabric

  • Chang, You-Sung;Yi, Ju-Hwan;Oh, Hun-Seung;Lee, Seung-Wang;Kang, Moo-Kyung;Chun, Jung-Bum;Lee, Jun-Hee;Kim, Jin-Seok;Kim, Sang-Ho;Jung, Hee-Jae;Hong, Il-Sung;Kim, Yong-Hwan;Lee, Yu-Sik;Kyung, Chong-Min
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.3 no.4
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    • pp.167-174
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    • 2003
  • This paper proposes a network processor especially optimized for content switching. With 2Gbps port capability, it integrates packet processor cluster, content-based classification engine and traffic manager on a single chip. A switch fabric architecture is also designed for scale-up of the network processor's capability over hundreds gigabit bandwidth. Applied in real network systems, the network processor shows wire-speed network address translator (NAT) and content-based switching performance.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

Research on the Convergence of CCTV Video Information with Disaster Recognition and Real-time Crisis Response System (CCTV 영상 정보와 재난재해 인식 및 실시간 위기 대응 시스템의 융합에 관한 연구)

  • Kim, Ki-Bong;Geum, Gi-Moon;Jang, Chang-Bok
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.15-22
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    • 2017
  • People generally believe that disaster forecast and warning systems and response systems are well established in the age of cutting edge technology. As a matter of fact, reliable systems to respond to disasters are not properly equipped, as we witnessed the Sewol ferry disaster in 2014. The existing forecast and warning systems are based on sensor information with low efficiency, and image information is only operated by monitoring staff manually. In addition, the interconnection between a warning system and a response system in order to decide how to cope with the recognized disaster is very insufficient. This paper introduces the CCTV based disaster recognition and real time crisis response system composed of the CCTV image recognition engine and the crisis response technique. This system has brought the possibility to overcome the limitations of existing sensor based forecast and warning systems, and to resolve the problems in the absence of monitoring staff when responding to crisis.

A study on the role of technology on ICT(information and communication technology) network (정보통신기술 네트워크에서의 기술역할 분석)

  • Sin, Jun-Seok;Lee, Uk;Park, Yong-Tae
    • Proceedings of the Technology Innovation Conference
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    • 2005.06a
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    • pp.116-139
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    • 2005
  • ICT(information and communication technology) has played a pivotal role in the world economy, and the out look for ICT has improved markedly. One of the noticeable characteristics in the ICT sector Is the global rationalization of its technology and service. Specialization on the specific ICT capability is a pressing problem for many countries. Along the line of classical innovation cluster and network studies, this paper suggests a way to find and analyze the role of core technologies on the ICT network First, technology network is constructed by using patent citation data from USPTO. Then, a couple of cluster is generated by K-means clustering technique. Finally, brokerage analysis is applied to manifest the role of principal technologies. The network visualization and some stylized facts on dynamics are briefly given altogether Based on the role and relationship of technologies across clusters, it is expected that this research could contribute to the ICT cluster formation and the vision-making for ICT specialization at the viewpoint of technology Policy.

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Stereo Vision-Based Obstacle Detection and Vehicle Verification Methods Using U-Disparity Map and Bird's-Eye View Mapping (U-시차맵과 조감도를 이용한 스테레오 비전 기반의 장애물체 검출 및 차량 검증 방법)

  • Lee, Chung-Hee;Lim, Young-Chul;Kwon, Soon;Lee, Jong-Hun
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.6
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    • pp.86-96
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    • 2010
  • In this paper, we propose stereo vision-based obstacle detection and vehicle verification methods using U-disparity map and bird's-eye view mapping. First, we extract a road feature using maximum frequent values in each row and column. And we extract obstacle areas on the road using the extracted road feature. To extract obstacle areas exactly we utilize U-disparity map. We can extract obstacle areas exactly on the U-disparity map using threshold value which consists of disparity value and camera parameter. But there are still multiple obstacles in the extracted obstacle areas. Thus, we perform another processing, namely segmentation. We convert the extracted obstacle areas into a bird's-eye view using camera modeling and parameters. We can segment obstacle areas on the bird's-eye view robustly because obstacles are represented on it according to ranges. Finally, we verify the obstacles whether those are vehicles or not using various vehicle features, namely road contacting, constant horizontal length, aspect ratio and texture information. We conduct experiments to prove the performance of our proposed algorithms in real traffic situations.

Leveraging Deep Learning and Farmland Fertility Algorithm for Automated Rice Pest Detection and Classification Model

  • Hussain. A;Balaji Srikaanth. P
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.4
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    • pp.959-979
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    • 2024
  • Rice pest identification is essential in modern agriculture for the health of rice crops. As global rice consumption rises, yields and quality must be maintained. Various methodologies were employed to identify pests, encompassing sensor-based technologies, deep learning, and remote sensing models. Visual inspection by professionals and farmers remains essential, but integrating technology such as satellites, IoT-based sensors, and drones enhances efficiency and accuracy. A computer vision system processes images to detect pests automatically. It gives real-time data for proactive and targeted pest management. With this motive in mind, this research provides a novel farmland fertility algorithm with a deep learning-based automated rice pest detection and classification (FFADL-ARPDC) technique. The FFADL-ARPDC approach classifies rice pests from rice plant images. Before processing, FFADL-ARPDC removes noise and enhances contrast using bilateral filtering (BF). Additionally, rice crop images are processed using the NASNetLarge deep learning architecture to extract image features. The FFA is used for hyperparameter tweaking to optimise the model performance of the NASNetLarge, which aids in enhancing classification performance. Using an Elman recurrent neural network (ERNN), the model accurately categorises 14 types of pests. The FFADL-ARPDC approach is thoroughly evaluated using a benchmark dataset available in the public repository. With an accuracy of 97.58, the FFADL-ARPDC model exceeds existing pest detection methods.

Development of Panel Part in Flight Simulator based on PC (PC 기반의 항공기 시뮬레이터 패널부분 개발)

  • 이준우;채상원;이칠기
    • Journal of the Korea Society for Simulation
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    • v.10 no.4
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    • pp.31-40
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    • 2001
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. This paper describes visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. Flight simulator in it implements airplane panel parts in order to make simple modeling, And it uses rendering technology to implement vision parts of panel. It uses double buffering In make it faster and more efficient..

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