• Title/Summary/Keyword: virtual states

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OPERATION SKILL ANALYSIS USING PRIMITIVE STATIC STATES IN HUMAN-OPEATED WORK MACHINE

  • Mitsuhiro Kamezaki;Hiroyasu Iwata;Shigeki Sugano
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.230-236
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    • 2009
  • Double-front construction machinery, which was designed for complicated tasks, requires intelligent systems that can provide the quantitative work analysis needed to determine effective work procedures and that can provide operational and cognitive support for operators. Construction work environments are extremely complicated, however, and this makes state identification difficult. We therefore defined primitive static states (PSS) that are determined using on-off data for the lever inputs and manipulator loads for each part of the grapple and front and that are completely independent of the various environmental conditions and operator skill levels. To confirm the usefulness of PSS, we performed experiments with a demolition task by using our virtual reality simulator. We confirmed that PSS could robustly and accurately identify the work states and that untrained skills could be easily inferred from the PSS-based work analysis. We also confirmed in skill-training experiments that advice information using PSS-based skill analysis greatly improved work performance. We thus confirmed that PSS can adequately identify work states and are useful for work analysis and skill improvement.

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Networked Haptic Virtual Environments Based on Stability and Transparency (안정성과 투명성을 고려한 촉감기반 네트워크 가상환경)

  • Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.59-64
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    • 2008
  • In this paper, stability and transparency analysis for client/server haptic-based networked virtual environment (NVE) is introduced. From this analysis the appropriate communication structure for the more stable and transparent haptic interactions can be derived. Also, it is possible to expect and compensate the quality deterioration of haptic interactions according to certain network conditions In order to verify the usefulness of the analysis, simple haptic-based NVE application is implemented. For the stability verification, the vibration or strange movement of haptic interface and virtual object are measured under various network states. In addition, the usefulness of the proposed transparency analysis and network delay compensation scheme is verified by comparing distorted and compensated force feedbacks with real force feedback.

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Virtual Interactive Construction Education (VICE) using BIM Tools

  • James D. Goedert;Yong K. Cho;Mahadevan Subramaniam;Ling Xiao
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.781-787
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    • 2009
  • Training and process analysis in the construction industry has not taken full advantage of new technologies such as building information modeling(BIM). The purpose of this research is to develop a framework for the virtual interactive construction education system using three dimensional technologies. The modules will simulate the construction process for a facility from start to finish using information drawn from real projects in the built environment. These modules can be used as training tools for new employees where they attempt to optimize time and cost in a virtual environment given a limited number of equipment, time and employee options. They can also be used as a process analysis tool for new construction where a number of situational variables can change leading to exposure of potential risk. These modules would be particularly useful for repetitive construction where the initial project is analyzed for optimization and risk mitigation. This paper describes the framework and shows a residential construction example using a 900 square foot wood frame single family house designed for the United States.

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A Study on the Analysis of Patent Information in the Apparel Design -Focused on International Patent Classification- (의류디자인 분야의 특허정보 분석 -국제특허분류를 중심으로-)

  • 이금희
    • The Research Journal of the Costume Culture
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    • v.11 no.6
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    • pp.835-851
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    • 2003
  • This study analyses patent information of apparel design using computer technology and researches the trend of patent application focused on International Patent Classification. In terms of trend by filling data, Patent application started first in 1974 and increased sharply in 1993 with 14 cases and increased to 25 cases in 2000. In case of Korea, they began somewhat late in 1996, but reached a similar level with the leading country in 2000. In terms of trend by applicant, Gerber Garment Technology, Inc. filed 7 cases TORAY IND INC, filed 6 cases Levi Strauss & Co. filed 4 cases, NEC HOME ELECTRONICS LTD filed 3 cases, TOYOBO CO LTD filed 3 cases. Japanese companies occupied 52% and United States's companies occupied 48%. In terms of trend by country, foreigner occupied 47% of the patents filed by United State. Japanese take up 10% of total patent of United States. Korean occupied 84% of total patent of Korea and foreigner, american occupied 16% of the patents filed by Korea. In regared to International Patent Classification, in the section level G filed 92 cases(53%). In class level, G06 marked the first place in United States, Japan, and Korea. In subclass level, G06F marksed the first place with 74 cases. G06T and A61B were regarded as the new technologies. The new technologies are representing the dimensions of garment or computer-rendered model, providing the virtual reality through the texture mapping, digital dressing room or virtual dressing, and performing or retriving display on a screen for the result of changing pattern ao dress design, The technologies of core patent are designing or producing custom manufactured item, providing or prealtering the data for pattern making and visually displaying, interactively generating or previewing of various articles.

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Harmony Search for Virtual Machine Replacement (화음 탐색법을 활용한 가상머신 재배치 연구)

  • Choi, Jae-Ho;Kim, Jang-Yeop;Seo, Young Jin;Kim, Young-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.26-35
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    • 2019
  • By operating servers, storage, and networking devices, Data centers consume a lot of power such as cooling facilities, air conditioning facilities, and emergency power facilities. In the United States, The power consumed by data centers accounted for 1.8% of total power consumption in 2004. The data center industry has evolved to a large scale, and the number of large hyper scale data centers is expected to grow in the future. However, as a result of examining the server share of the data center, There is a problem where the server is not used effectively such that the average occupancy rate is only about 15% to 20%. To solve this problem, we propose a Virtual Machine Reallocation research using virtual machine migration function. In this paper, we use meta-heuristic for effective virtual machine reallocation. The virtual machine reallocation problem with the goal of maximizing the idle server was designed and solved through experiments. This study aims to reducing the idle rate of data center servers and reducing power consumption simultaneously by solving problems.

Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.1
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    • pp.15-26
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    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

Implementation of Emotional Model of Software Robot Using the Sensor Modules for External Environments (외부 환경 감지 센서 모듈을 이용한 소프트웨어 로봇의 감정 모델 구현)

  • Lee, Joon-Yong;Kim, Chang-Hyun;Lee, Ju-Jang
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.179-184
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    • 2005
  • Recently, studying on modeling the emotion of a robot has become issued among fields of a humanoid robot and an interaction of human and robot. Especially, modeling of the motivation, the emotion, the behavior, and so on, in the robot, is hard and need to make efforts to use our originality. In this paper, new modeling using mathematical formulations to represent the emotion and the behavior selection is proposed for the software robot with virtual sensor modules. Various Points which affect six emotional states such as happy or sad are formulated as simple exponential equations with various parameters. There are several experiments with seven external sensor inputs from virtual environment and human to evaluate this modeling.

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A Study of GSR Signal Processing for Viral Reality System for Treatment of Mental Illness (가상현실 정신질환 치료시스템을 위한 GSR 신호분석에 관한 연구)

  • Ryu, Jong-Hyun;Beack, Seung-Hwa;Paek, Seung-Eun;Kim, Dong-Wan
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2693-2695
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    • 2004
  • Recently A virtual environment provides patient with stimuli which arouses phobia, and exposing to that environment makes him having ability to over come the fear. ECG and HRV are used in most virtual reality system. GSR is electrical impedance of biological tissues and the changes in impedance accompanying physiological activity. GSR is better than ECG or HRV for explaining mental states in other study. In this study, we will analysis GSR signal when a acrophobia patient and a normal is on high floor.

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Implementation of Emotional Model of Software Robot Using the Sensor Modules for External Environments (외부 환경 감지 센서 모듈을 이용한 소프트웨어 로봇의 감정 모델 구현)

  • Lee, Joon-Yong;Kim, Chang-Hyun;Lee, Ju-Jang
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.1
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    • pp.37-42
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    • 2006
  • Recently, studying on modeling the emotion of a robot has become issued among fields of a humanoid robot and an interaction of human and robot. Especially, modeling of the motivation, the emotion, the behavior. and so on, in the robot, is hard and need to make efforts to use ow originality. In this paper, new modeling using mathematical formulations to represent the emotion and the behavior selection is proposed for the software robot with virtual sensor modules. Various points which affect six emotional states such as happy or sad are formulated as simple exponential equations with various parameters. There are several experiments with seven external sensor inputs from virtual environment and human to evaluate this modeling.

Estimation of Smart Election System data

  • Park, Hyun-Sook;Hong, You-Sik
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.67-72
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    • 2018
  • On the internal based search, the big data inference, which is failed in the president's election in the United States of America in 2016, is failed, because the prediction method is used on the base of the searching numerical value of a candidate for the presidency. Also the Flu Trend service is opened by the Google in 2008. But the Google was embarrassed for the fame's failure for the killing flu prediction system in 2011 and the prediction of presidential election in 2016. In this paper, using the virtual vote algorithm for virtual election and data mining method, the election prediction algorithm is proposed and unpacked. And also the WEKA DB is unpacked. Especially in this paper, using the K means algorithm and XEDOS tools, the prediction of election results is unpacked efficiently. Also using the analysis of the WEKA DB, the smart election prediction system is proposed in this paper.