• Title/Summary/Keyword: virtual states

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Analysis of Global virtual, augmented reality Contents States (가상, 증강현실 콘텐츠의 동향파악을 위한 국내외 선진 현황 분석)

  • Kim, Jung-Hee
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.7-16
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    • 2017
  • In this thesis, the objective is to identify and analyze trends in the evolution of virtual reality in the midst of the trend of digital content and the trend of the 4th industrial revolution. The analysis is divided into devices, development, distribution platforms and content fields, which are divided into active, static, and classical content and trend. This thesis is meaningful as a basic material in the planning stage of virtual augmented reality contents.

Virtual Reality-Based Library User Education Program Development

  • Lim, Seong-Kwan
    • Journal of Information Science Theory and Practice
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    • v.9 no.4
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    • pp.63-74
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    • 2021
  • Virtual Reality (VR) is one of the core components of the fourth industrial revolution as a technology that makes the virtual world feel as if it is real. VR is being used in various fields such as entertainment, advertisement, education, medical care, training, sports, and tourism, as well as providing contents for such things as games and videos. Libraries are already looking for ways to utilize VR from various angles, such as operating experiential programs. The purpose of this thesis is to develop and propose a VR-based library user education program. In order to achieve the purpose of the study, we analyzed previous studies from a theoretical perspective to find a way to construct a user education program, and also to derive possible implications based on examples of countries such as the United States and Korea that are already introducing and applying VR technology to library services. Therefore, the user education program proposed in this study can be used as a basic building block when many libraries want to develop VR-based programs in the future.

A Music Recommendation Method Using Emotional States by Contextual Information

  • Kim, Dong-Joo;Lim, Kwon-Mook
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.69-76
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    • 2015
  • User's selection of music is largely influenced by private tastes as well as emotional states, and it is the unconsciousness projection of user's emotion. Therefore, we think user's emotional states to be music itself. In this paper, we try to grasp user's emotional states from music selected by users at a specific context, and we analyze the correlation between its context and user's emotional state. To get emotional states out of music, the proposed method extracts emotional words as the representative of music from lyrics of user-selected music through morphological analysis, and learns weights of linear classifier for each emotional features of extracted words. Regularities learned by classifier are utilized to calculate predictive weights of virtual music using weights of music chosen by other users in context similar to active user's context. Finally, we propose a method to recommend some pieces of music relative to user's contexts and emotional states. Experimental results shows that the proposed method is more accurate than the traditional collaborative filtering method.

Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques (HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Lee, Kwan-Heng
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

Estimating the economic value of agricultural water using the virtual water concept

  • Lee, Gyumin;Kim, Yoon Hyung
    • Korean Journal of Agricultural Science
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    • v.44 no.4
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    • pp.636-641
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    • 2017
  • Water is an essential resource for human survival. According to the OECD Environmental Outlook to 2050, rapid industrialization and a global population increase by approximately two billion will likely increase global water use by 55% in 2050. However, water depletion has been getting worse than before and has been happening more quickly, as Earth's water resources are limited. The present study proposes water management measures by using the virtual water theory which enables water consumption measurement and the confirmation and recognition of water scarcity problems, and will support the development of counter-measures. As a method for estimating the value of agricultural water, virtual water theory was used to calculate the amount of agricultural water input for domestic rice and to apply prices of agricultural water in the United States and China to Korean water prices. When the Chinese price was applied to Korean water prices, the value of agricultural water represented 0.3% of the Korean rice producer's price. When the US price was applied to Korean water prices, the value of agricultural water represented 1.6% of the domestic rice producer's price. The study exposes the percentage of the value of agricultural water in agricultural product prices, as well as how this scare resource may affect future prices. In the future, if there are water charges to effectively manage agricultural water, this study, which uses the virtual water theory, can be used as a preliminary research.

Color and Brightness Calibration Convergence Technology for 5D Virtual Reality Attractions (5D 가상현실 어트랙션을 위한 색상 및 밝기 보정 융합 기술)

  • Han, Jung-Soo
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.25-30
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    • 2016
  • Virtual reality items are increased take-all type of markets like Universal, such as the United States as a leader in the virtual reality technology. Multi-user have to get direct experiences with the whole body like visual, tactile, hearing, sense of movement, and it must be developed new forms of content platform to enjoy immerse deeply into the content. Visitors are not to enjoy the content passively but rather to enjoy the content actively. So it like that should develope content to maximize the immersion. It need the development of new forms of mixed 5D virtual reality Attraction content with all of factors like $360^{\circ}$ circle vision, stereoscopic images, interaction, simulator, and the environmental effect. We proposes how to make the color and brightness calibration technology for this purpose.

Simulation of Events Using Contour Map in the Virtual Environment (등고선을 이용한 가상환경 시뮬레이션에서의 이벤트 표현)

  • Park Jong-Hee;Oh Kyu-Yol
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.42-55
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    • 2006
  • In most multimedia systems, the environment is considered as a passive background. In virtual environment simulating real world, however, terrain affects many events such as wind, rain, cloud. Therefore, it is necessary to model terrain and meteorological phenomenon in order to simulate realistic virtual environment. In those modeling, not only height and location information but also environmental factors such as temperature and humidity are important. An event is composed of many activities and subevents based on causality and consists of precondition , procedure and effects. Each part of an event is formulated in terms of a number of parameter variables, which correspond to its associated factors on existence or states of entities and relation. This paper represents terrain and environmental factor using contour map. Moreover, we define various events and their procedures in terms of causality in virtual environment.

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DEVELOPMENT OF A VIRTUAL MACHINING SYSTEM FOR ESTIMATION OF CUTTING PERFORMANCE

  • Ko, Jeong-Hoon;Cho, Dong-Woo;Yun, Won-Soo
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.288-294
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    • 2001
  • Present CAM technology cannot provide important physical property such as cutting farce and machined surface. Thus, the selection of cutting conditions still depends on the experience of an expert or on the machining data handbook in spite of the developed CAM technology. This paper presents an advanced methodology to help the worker to determine optimum cutting condition for CHC machining that excludes the need for expertise of machining data handbook. The virtual machining system presented in this paper can simulate the real machining states such as cutting farce and machined surface error. And virtual machining system can schedule feed rate to adjust the cutting force to the reference force.

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A Study of Virtual IoT System using Edge Computing (엣지 컴퓨팅 기반 가상 IoT 시스템 연구)

  • Kim, Min-A;Seok, Seung-Joon
    • KNOM Review
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    • v.23 no.1
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    • pp.51-62
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    • 2020
  • Open IoT platform that shares communication infrastructure and provides cloud resources can flexibly reduce development period and cost of smart service. In this paper, as an open IoT platform, we propose a virtual IoT system based on edge computing that implements a virtual IoT device for a physical IoT device and allows service developers to interact with the virtual device. A management server in the edge cloud, near the IoT physical device, manages the creation, movement, and removal of virtual IoT devices corresponding to the physical IoT devices. This paper define the operations of the management server, the physical IoT device, and the virtual IoT device, which are major components of the virtual IoT system, and design the communication protocol required to perform the operations. Finally, through simulations, this paper evaluate the performance of the edge computing based virtual IoT system by confirming that each component performs the defined states and operations as designed.

A First-principles Study on Magnetic and Electronic Properties of Ni Impurity in bcc Fe

  • Rahman, Gul;Kim, In-Gee
    • Journal of Magnetics
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    • v.13 no.4
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    • pp.124-127
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    • 2008
  • The magnetic and electronic properties of Ni impurity in bcc Fe ($Ni_1Fe_{26}$) are investigated using the full potential linearized augmented plane wave (FLAPW) method based the generalized gradient approximation (GGA). We found that the Ni impurity in bcc Fe increases both the lattice constant and the magnetic moment of bcc Fe. The calculated equilibrium lattice constant of $Ni_1Fe_{26}$ in the ferromagnetic state was 2.84 A, which is slightly larger than that of bcc Fe (2.83 ${\AA}$). The averaged magnetic moment per atom of $Ni_1Fe_{26}$ unit cell was calculated to be $2.24{\mu}_B$, which is greater than that of bcc Fe (2.17 ${\mu}_B$). The enhancement of magnetic moment of $Ni_1Fe_{26}$ is mainly contributed by the nearest neighbor Fe atom of Ni, i.e., Fe1, and this can be explained by the spin flip of Fe1 d states. The density of states shows that Ni impurity forms a virtual bound state (VBS), which is contributed by Ni $e_{g{\downarrow}}$ states. We suggest that the VBS caused by the Ni impurity is responsible for the spin flip of Fe1 d states.