• Title/Summary/Keyword: virtual sensors

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A Study on the Shift Register-Based Multi Channel Ultrasonic Focusing Delay Control Method using a CPLD for Ultrasonic Tactile Implementation (초음파 촉각 구현을 위한 CPLD를 사용한 Shift Register기반 다채널 초음파 집속 지연 제어 방법에 대한 연구)

  • Shin, Duck-Shick;Park, Jun-Heon;Lim, Young-Cheol;Choi, Joon-Ho
    • Journal of Sensor Science and Technology
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    • v.31 no.5
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    • pp.324-329
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    • 2022
  • This paper proposes a shift-register-based multichannel ultrasonic focusing delay control method using a complex programmable logic device (CPLD) for a high resolution of ultrasonic focusing system. The proposed method can achieve the ultrasonic focusing through the delay control of driving signals of each ultrasonic transducer of an ultrasonic array. The delay of the driving signals of all ultrasonic channels can be controlled by setting the shift register in the CPLD. The experiment verified that the frequency of the clock used for the delay control increased, the error of the focusing point decreased, and the diameter of the focusing point decreased as the length of the shift register in the proposed method. The proposed method used only one CPLD for ultrasonic focusing and did not require to use complex hardware circuits. Therefore, the resources required for the design of an ultrasonic focusing system could be reduced. The proposed method can be applied to the fields of human computer interaction (HCI), virtual reality (VR) and augmented reality (AR).

Industry 4.0 & Construction H&S: Comparative Perceptions

  • Beale, James;Smallwood, John
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.249-256
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    • 2020
  • Historical construction health and safety (H&S) challenges, in terms of a range of resources and issues, continue to be experienced, namely design process-related hazards are encountered on site, workers are unaware of the hazards and risks related to the construction process and its activities, activities are commenced on site without adequate hazard identification and risk assessments (HIRAs), difficulty is experienced in terms of real time monitoring of construction-related activities, workers handle heavy materials, plant, and equipment, and ultimately the experience of injuries. Given the abovementioned, and the advent of Industry 4.0, a quantitative study, which entailed the completion of a self-administered questionnaire online, was conducted among registered professional (Pr) and candidate Construction H&S Agents, to determine the potential of Industry 4.0 to contribute to resolving the challenges cited. The findings indicate that Industry 4.0 technologies such as augmented reality (AR), drone technology, virtual reality (VR), VR based H&S training, and wearable technology /sensors have the potential to resolve the cited H&S challenges as experienced in construction. Conclusions include that Industry 4.0 technologies can finally address the persistent H&S challenges experienced in construction. Recommendations include: employer associations, professional associations, and statutory councils should raise the level of awareness relative to the potential implementation of Industry 4.0 relative to H&S in construction; case studies should be documented and shared; tertiary construction management education programmes should integrate Industry 4.0 into all possible modules, especially H&S-related modules, and continuing professional development (CPD) H&S should address Industry 4.0.

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Integrating Blockchain and Digital Twin for Smart Warehouse Supply Chain Management (스마트 웨어하우스 공급망 관리를 위한 블록체인과 Digital Twin의 통합)

  • Keo Ratanak;Muhammad Firdaus;Kyung-hyune Rhee
    • Annual Conference of KIPS
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    • 2023.05a
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    • pp.273-276
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    • 2023
  • This paper presents the integration of Digital twin and Blockchain-based Supply Chain Management (DB-SCM) in a smart warehouse to create a more efficient, secure, and transparent facility. The process involves creating a digital twin of the warehouse using sensors and IoT devices and then integrating it with a blockchain-based supply chain management system to connect all stakeholders. All data are collected and tracked in real-time as goods move through the warehouse, and smart contracts are automatically executed to ensure accountability for all parties involved. The study also highlights the critical role of effective supply chain management in modern business operations and the significance of smart warehouses, which leverage advanced technologies such as robotics, AI, and data analytics to optimize warehouse operations. Later, we discuss the importance of digital twins, which allow for creating a virtual representation of a physical object or system, and their potential to revolutionize a wide range of industries. Therefore, DB-SCM offers numerous benefits, including enhanced efficiency, improved customer satisfaction, and increased sustainability, and provides a valuable case study for organizations seeking to optimize their supply chain operations.

Proactive Longitudinal Motion Planning for Improving Safety of Automated Bus using Chance-constrained MPC with V2V Communication (자율주행 버스의 주행 안전을 위한 차량 간 통신 및 모델 예측 제어 기반 종 방향 거동 계획)

  • Ara Jo;Michael Jinsoo Yoo;Jisub Kwak;Woojin Kwon;Kyongsu Yi
    • Journal of Auto-vehicle Safety Association
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    • v.15 no.4
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    • pp.16-22
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    • 2023
  • This paper presents a proactive longitudinal motion planning algorithm for improving the safety of an automated bus. Since the field of view (FOV) of the autonomous vehicle was limited depending on onboard sensors' performance and surrounding environments, it was necessary to implement vehicle-to-vehicle (V2V) communication for overcoming the limitation. After a virtual V2V-equipped target was constructed considering information obtained from V2V communication, the reference motion of the ego vehicle was determined by considering the state of both the V2V-equipped target and the sensor-detected target. Model predictive control (MPC) was implemented to calculate the optimal motion considering the reference motion and the chance constraint, which was deduced from manual driving data. The improvement in driving safety was confirmed through vehicle tests along actual urban roads.

Research on Ways to Apply Smart Livestock Farming Based on Metaverse (메타버스 기반의 축사 스마트팜 적용 방안 연구)

  • YeonJae Oh
    • Smart Media Journal
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    • v.13 no.2
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    • pp.136-144
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    • 2024
  • In recent years, with the rapid development of IT technology and the aging of the population, various solutions to the labor shortage have emerged. In the livestock industry, there are an increasing number of management systems that utilize artificial intelligence technology. The Metaverse Smart Farm is a system that combines the digital virtual world with advanced agricultural technology. With this system, farmers can monitor the health of their animals in real time without having to visit the barns, and analyze the data collected through sensors and cameras for more efficient agricultural management. In addition, the barn environment can be adjusted through a remote control function, which is expected to reduce labor and revitalize the livestock industry.

The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.45
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    • pp.197-214
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    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.

Verification on the Application of Monitoring for Frame Structures Using the VRS-RTK Method through the Free Vibration Test (자유 진동 실험을 통한 VRS-RTK 기법을 이용한 골조 구조물의 모니터링 적용성 검토)

  • Choi, Se-Woon;Park, Hyo-Seon;Kim, Bub-Ryur;Lee, Hong-Min;Kim, You-Sok
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.18 no.1
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    • pp.174-182
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    • 2014
  • To monitor the wind-induced responses of buildings, conventional real-time kinematic (RTK) methods based on two global positioning system (GPS) receivers (e.g., a reference and a rover) are widely applied. However, these methods can encounter problems such as difficulty in securing and maintaining a space for a reference station. With the recently developed virtual reference station (VRS)-RTK approach, the position of a structure can be measured using only a rover receiver. In this study, to evaluate the applicability of VRS-RTK methods in monitoring the lateral structural responses of frame structures, we performed free vibration tests on a one-story frame model (the first natural frequency of 1 Hz) and a three-story frame model (the first natural frequency of 0.85 Hz). To assess the reliability of the displacement and acceleration responses measured by the GPS, we performed a concurrent measurement using laser displacement sensors and an accelerometer. The accelerometer results were consistent with the GPS measurements in terms of the time history and frequency content. Furthermore, to derive an appropriate sampling rate for the continuous monitoring of buildings, the errors in the displacement responses were evaluated at different GPS sampling rates (5, 10, 20 Hz). The results indicate that as the sampling rate increased, the errors in the displacement responses decreased. In addition, in the three-story model, all modal components (first, second, and third modes) could be recorded at a sampling rate of 20 Hz.

A Development of Theatre Art Major Course based on Case Studies of Media Technology-converged Performances (미디어기술 융합공연 사례분석을 통한 무대미술 전공 교과목 연구)

  • Park, Jin-Won;Kim, Ga-Eun
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.562-571
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    • 2019
  • The expansion of the performing arts market to include new genres of art that combine art and cutting-edge media technology has surpassed the limitations of traditional theatre art elements such as stage, costumes, lighting, sound, and props, allowing free expression of space-time and visual art. It is growing into a wide area with unlimited potential in the performing arts sector. In response to these changes and the demands of the time, there is an increasing demand for multi-talents who can plan and produce arts and technology-converged contents that will contribute to the development of the performing arts industry. As a result, university departments related to theatre art across the country feel that it is urgent to develop curricula that will enhance students' competency by incorporating the latest media technologies such as virtual reality, holography, and interactive motion sensors into the existing performance art visualization process. In this study, the author will examine the process of developing courses in technology-incorporated theatre art (design) through case studies of media technology-converged performances from the past 10 years. Based on the traditional concept of theatre art, the attempt to fuse stage art with media technology will be a cornerstone of attempts to foster a group of talented artists who transcend the limits of creative visual expression and creative value.

A Deep Learning-based Hand Gesture Recognition Robust to External Environments (외부 환경에 강인한 딥러닝 기반 손 제스처 인식)

  • Oh, Dong-Han;Lee, Byeong-Hee;Kim, Tae-Young
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.5
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    • pp.31-39
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    • 2018
  • Recently, there has been active studies to provide a user-friendly interface in a virtual reality environment by recognizing user hand gestures based on deep learning. However, most studies use separate sensors to obtain hand information or go through pre-process for efficient learning. It also fails to take into account changes in the external environment, such as changes in lighting or some of its hands being obscured. This paper proposes a hand gesture recognition method based on deep learning that is strong in external environments without the need for pre-process of RGB images obtained from general webcam. In this paper we improve the VGGNet and the GoogLeNet structures and compared the performance of each structure. The VGGNet and the GoogLeNet structures presented in this paper showed a recognition rate of 93.88% and 93.75%, respectively, based on data containing dim, partially obscured, or partially out-of-sight hand images. In terms of memory and speed, the GoogLeNet used about 3 times less memory than the VGGNet, and its processing speed was 10 times better. The results of this paper can be processed in real-time and used as a hand gesture interface in various areas such as games, education, and medical services in a virtual reality environment.

Improvement in flow and noise performances of small axial-flow fan for automotive fine dust sensor (차량용 미세먼지 센서용 소형 축류팬의 유동과 소음 성능 개선)

  • Younguk Song;Seo-Yoon Ryu;Cheolung Cheong;Inhiug Lee
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.1
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    • pp.7-15
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    • 2023
  • Recently, as interest in air quality in vehicles increases, the use of fine dust detection sensors for air quality measurement is becoming common. An axial-flow fan is inserted in the fine dust sensor installed in the air conditioning system in the vehicle to prevent dust from sinking directly on the sensor. When the sensor operates, the flow noise caused by the rotation of the axial-flow fan acts as a major noise source of the fine dust sensor. flow noise is recognized as one of the product competitiveness of fine dust sensors. In this study, the noise was gradually reduced at the same flow rate by improving the flow performance of the small axial flow fan. First, a virtual fan performance tester consisting of about 20 million grids was developed to analyze the aerodynamic performance of the target small axial-flow fan. In addition, the flow field was simulated by using compressible Large Eddy Simulation for direct computation of flow noise as well as high-accurate prediction of flow rate. The validity of numerical method are confirmed through the comparison of predicted results with experimental ones. After the effects of pitch angle on flow performance were analyzed using the verified numerical method, the pitch angle was determined to maximize the flow rate. It was found that the flow rate was increased by 8.1 % and noise was reduced by 0.8 dBA when the axial-flow fan with the optimum pitch angle was used.