• Title/Summary/Keyword: virtual sensors

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Implementation of a DB-Based Virtual File System for Lightweight IoT Clouds (경량 사물 인터넷 클라우드를 위한 DB 기반 가상 파일 시스템 구현)

  • Lee, Hyung-Bong;Kwon, Ki-Hyeon
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.10
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    • pp.311-322
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    • 2014
  • IoT(Internet of Things) is a concept of connected internet pursuing direct access to devices or sensors in fused environment of personal, industrial and public area. In IoT environment, it is possible to access realtime data, and the data format and topology of devices are diverse. Also, there are bidirectional communications between users and devices to control actuators in IoT. In this point, IoT is different from the conventional internet in which data are produced by human desktops and gathered in server systems by way of one-sided simple internet communications. For the cloud or portal service of IoT, there should be a file management framework supporting systematic naming service and unified data access interface encompassing the variety of IoT things. This paper implements a DB-based virtual file system maintaining attributes of IoT things in a UNIX-styled file system view. Users who logged in the virtual shell are able to explore IoT things by navigating the virtual file system, and able to access IoT things directly via UNIX-styled file I O APIs. The implemented virtual file system is lightweight and flexible because it maintains only directory structure and descriptors for the distributed IoT things. The result of a test for the virtual shell primitives such as mkdir() or chdir() shows the smooth functionality of the virtual file system, Also, the exploring performance of the file system is better than that of Window file system in case of adopting a simple directory cache mechanism.

VR Threat Analysis for Information Assurance of VR Device and Game System (VR 기기와 게임 시스템의 정보보증을 위한 VR 위협 분석)

  • Kang, Tae Un;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.2
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    • pp.437-447
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    • 2018
  • Virtual Reality (VR) is becoming a new standard in the game industry. PokeMon GO is a representative example of VR technology. The day after the launch of PokeMon Go in the U.S, It has achieved the highest number of iOS App Store downloads. This is an example of the power of VR. VR comprises gyroscopes, acceleration, tactile sensors, and so on. This allow users could be immersed in the game. As new technologies emerge, new and different threats are created. So we need to research the security of VR technology and game system. In this paper, we conduct a threat analysis for information assurance of VR device (Oculus Rift) and game system (Quake). We systematically analyze the threats (STRIDE, attack library, and attack tree). We propose security measures through DREAD. In addition, we use Visual Code Grepper (VCG) tool to find out logic errors and vulnerable functions in source code, and propose a method to solve them.

Study on Development of Virtual Components for Active Air Suspension System Based on HILS for Commercial Vehicle (상용차용 HILS기반 능동형 공기현가 시스템의 가상 Components 개발에 관한 연구)

  • Ko, Youngjin;Park, Kyungmin;Baek, Ilhyun;Kim, Geunmo;Lee, Jaegyu
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.2
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    • pp.26-36
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    • 2013
  • Purpose of this study is to develop virtual components and environment for developing a controller of an Active Air Suspension System in laboratory that slough off existing development environment using real vehicle test. This paper presents an air spring modeling and analysis of air suspension system for a commercial vehicle. Preferentially, It was performed vehicle test for pneumatic system and an air spring for characteristic analysis of system. Each component of an air spring suspension system was developed through emulations and modeling of system for pressure and height sensors in the basis on test results in SILS environment. Non-linear characteristics of air spring are accounted for using the measured data. Also, pressure and volume relations for vehicle hight control is considered. After performance verification of virtual model was performed, we developed virtual environment based on HILS for an Active Air Suspension System. We studied estimation and verification technology for control algorithm that developed.

A Study on Sensor Modeling for Virtual Testing of ADS Based on MIL Simulation (MIL 시뮬레이션 기반 ADS 기능 검증을 위한 환경 센서 모델링에 관한 연구)

  • Shin, Seong-Geun;Baek, Yun-Seok;Park, Jong-Ki;Lee, Hyuck-Kee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.6
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    • pp.331-345
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    • 2021
  • Virtual testing is considered a major requirement for the safety verification of autonomous driving functions. For virtual testing, both the autonomous vehicle and the driving environment should be modeled appropriately. In particular, a realistic modeling of the perception sensor system such as the one having a camera and radar is important. However, research on modeling to consistently generate realistic perception results is lacking. Therefore, this paper presents a sensor modeling method to provide realistic object detection results in a MILS (Model in the Loop Simulation) environment. First, the key parameters for modeling are defined, and the object detection characteristics of actual cameras and radar sensors are analyzed. Then, the detection characteristics of a sensor modeled in a simulation environment, based on the analysis results, are validated through a correlation coefficient analysis that considers an actual sensor.

Development of a Fault Detection Algorithm for Multi-Autonomous Driving Perception Sensors Based on FIR Filters (FIR 필터 기반 다중 자율주행 인지 센서 결함 감지 알고리즘 개발)

  • Jae-lee Kim;Man-bok Park
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.3
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    • pp.175-189
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    • 2023
  • Fault detection and diagnosis (FDI) algorithms are actively being researched for ensuring the integrity and reliability of environment perception sensors in autonomous vehicles. In this paper, a fault detection algorithm based on a multi-sensor perception system composed of radar, camera, and lidar is proposed to guarantee the safety of an autonomous vehicle's perception system. The algorithm utilizes reference generation filters and residual generation filters based on finite impulse response (FIR) filter estimates. By analyzing the residuals generated from the filtered sensor observations and the estimated state errors of individual objects, the algorithm detects faults in the environment perception sensors. The proposed algorithm was evaluated by comparing its performance with a Kalman filter-based algorithm through numerical simulations in a virtual environment. This research could help to ensure the safety and reliability of autonomous vehicles and to enhance the integrity of their environment perception sensors.

Interaction Design Type in sensor-based meida installation Artwork (센서 기반 미디어 설치 제작에서의 인터랙션 설계유형)

  • Seo, Sang Hee;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.747-752
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    • 2023
  • This study is about interaction design types in the production of sensor-based media installations combining Arduino, an open source platform. By typifying the realized media installation works, we seek to explore the diversity and meaning of new media art expression methods. Based on the understanding of the interaction method of media art, the interaction design type in the production of media installation using sensors was divided into physical movement through motor control, 'artificial plants using ultrasonic sensors and motors', and 'virtual garden using light and sound sensors'. 'Moving images using tilt sensors' are classified into four types. Through this, it is expected that media software can be selected as an appropriate technology for the work and can be presented as an example of artistic expression that is evolving into various expressions.

Development of a Virtual Instrument System Using 3-demensional Acceleration Sensors and Digital Signal Processor (3차원 가속도 센서와 DSP를 응용한 가상 악기 시스템 개발)

  • Lee, Hui-Sung;Son, Dong-Kwan;Noh, Young-Hae
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.982-987
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    • 2006
  • 고전의 관현악기에서부터 현대의 각종 전자악기까지, 인류는 그 문화와 시대의 변화에 따라 다양한 형태의 악기를 개발하고 활용하였다. 최근에는 전기전자 기술의 발달로 다양한 센서와 프로그램을 활용해서 여러 가지 음색과 효과를 내는 악기가 개발되고 있다. 그 중에서 사람의 움직임을 직접 감지해서 음악적 도구로 활용하는 기술이 주목 받고 있다. 이를 위해 터치 센서(touch sensor), 비젼 센서(vision sensor), 자기장 센서(magnetic sensor), 초음파 센서(ultrasonic sensor) 등이 응용되고 있다. 그러나 지금까지의 센서 기술로는 사람의 움직임과 관련된 위치, 속도, 가속도 등에 대한 정보를 직접 추출하기가 어렵고, 구현된 시스템도 공간의 제약을 받거나 혹은 구현된 부피가 크거나 복잡한 구성형태를 지니고 있는 문제점이 있었다. 그래서 본 논문에서는 사람의 움직임과 관련된 가속도 정보를 직접 감지해서 새로운 형태의 악기로 활용될 수 있는 시스템을 연구하고 개발하였다. 이를 위해 6개의 가속도 정보를 처리하는 기술과 DSP(Digital Signal Processor) 활용 기술, Max/MSP 활용 기술이 응용 되었으며, 소형의 시스템을 개발하기 위해 시그널 컨디셔닝(signal conditioning) 회로와 DSP 보드를 자체 개발하였다. 실험을 통해 사람의 움직임과 관련된 각종 정보가 적절한 소프트웨어의 활용으로 다양한 음색의 변화는 물론 음높이, 음량의 변화까지도 제어할 수 있음을 확인하였고, 새로운 형태의 악기로써 무대 공연이나 노래방 등에 폭넓게 활용될 수 있는 가능성을 확인하였다.

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Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.490-495
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency-domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, two sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array show the most accurate determination of multiple sources' positions.

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Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.9
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    • pp.907-914
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, several sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array shows the most accurate determination of multiple sources' positions.

Development of electric vehicle maintenance education ability using digital twin technology and VR

  • Lee, Sang-Hyun;Jung, Byeong-Soo
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.58-67
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    • 2020
  • In this paper, the maintenance training manual of EV vehicle was produced by utilizing digital twin technology and various sensors such as IR-based light house tracking and head tracker. In addition, through digital twin technology and VR to provide high immersiveness to users, sensory content creation technology was secured through animation and effect realization suitable for EV vehicle maintenance situation. EV vehicle maintenance training manual is 3D engine programming and real-time creation of 3D objects and minimization of screen obstacles and selection of specific menus in virtual space in the form of training simulation. In addition, automatic output from the Head Mount Display (HUD), EV vehicle maintenance and inspection, etc., user can easily operate content was produced. This technology development can enhance immersion to users through implementation of detailed scenarios for maintenance / inspection of EV vehicles" and 3D parts display by procedure, realization of animations and effects for maintenance situations. Through this study, familiarity with improving the quality of education and safety accidents and correct maintenance process and the experienced person was very helpful in learning how to use equipment naturally and how to maintain EV vehicles.