• Title/Summary/Keyword: virtual network

Search Result 1,548, Processing Time 0.027 seconds

Design the Time-Interval Based Fairness Partitioning Method in DVE (DVE에서 시간 기반 균등 부하 분산 방식 설계)

  • Won, Dong-Kee;An, Dong-Un;Chung, Seung-Jong
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.45 no.1
    • /
    • pp.48-54
    • /
    • 2008
  • MMORPGs may involve a great number of concurrent players, and those servers usually have to manage hundred, or even thousands of avatars co-existing in the same virtual world. So if failing to send a command or an event message, or sending it too late may cause damages to the avatar evolution(death, injury, loss of resources), and may result in unjustified penalties for the player. Many policies could be defined to realize a ranking evaluation of available servers. Unfortunately, due to the highly dynamic characteristics of server loads and network performances, any optimal allocation would soon become sub-optimal. In order to solve those problems we propose the "time-interval based fairness partitioning method"(TIP). TIP will distribute the avatar to the game server equally with time-interval in order to avoid the problems form the unfairness of game servers load.

A Study on Feature-Based Multi-Resolution Modelling - Part II: System Implementation and Criteria for Level of Detail (특징형상기반 다중해상도 모델링에 관한 연구 - Part II: 시스템 구현 및 상세수준 판단기준)

  • Lee K.Y.;Lee S.H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.10 no.6
    • /
    • pp.444-454
    • /
    • 2005
  • Recently, the requirements of multi-resolution models of a solid model, which represent an object at multiple levels of feature detail, are increasing for engineering tasks such as analysis, network-based collaborative design, and virtual prototyping and manufacturing. The research on this area has focused on several topics: topological frameworks for representing multi-resolution solid models, criteria for the level of detail (LOD), and generation of valid models after rearrangement of features. As a solution to the feature rearrangement problem, the new concept of the effective zone of a feature is introduced in the former part of the paper. In this paper, we propose a feature-based non-manifold modeling system to provide multi-resolution models of a feature-based solid or non-manifold model on the basis of the effective feature zones. To facilitate the implementation, we introduce the class of the multi-resolution feature whose attributes contain all necessary information to build a multi-resolution solid model and extract LOD models from it. In addition, two methods are introduced to accelerate the extraction of LOD models from the multi-resolution modeling database: the one is using an NMT model, known as a merged set, to represent multi-resolution models, and the other is storing differences between adjacent LOD models to accelerate the transition to the other LOD. We also suggest the volume of the feature, regardless of feature type, as a criterion for the LOD. This criterion can be used in a wide range of applications, since there is no distinction between additive and subtractive features unlike the previous method.

VR Theme Park Activation Issues (VR 테마파크 활성화 이슈)

  • Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2018.10a
    • /
    • pp.122-123
    • /
    • 2018
  • The purpose of this study is to investigate the problem of installing VR theme park in Korea and to find a solution for it. VR is expected to play a leading role in the fourth industrial revolution as a new industry, but it is a reality that it is hard to feel its value in actual field. This is a reality that can not move one step further because it is trapped in the existing legal network rather than the essence of VR because it sees VR from the existing law frame. Because VR is regarded as an amusement device in the amusement facility and is regarded as a game, the former is applied to the Tourism Promotion Law and the latter is applied to the game industry law. When one content and hardware are applied to both laws at the same time and other regulations are applied to it, it is practically impossible to operate VR properly. In order to solve this problem, it is necessary to revise each law little by little in each law and amend the law that can apply VR itself. This study is expected to contribute to the revitalization of VR industry by presenting the ultimate problems and solutions in creating VR theme parks in Korea.

  • PDF

An Active Buffer Management Mechanism to Guarantee the Qos of the Streaming Service in IEEE 802.11e EDCA (IEEE 802.11e EDCA에서 스트리밍 서비스의 QoS 보장을 위한 동적버퍼관리 기술)

  • Lee, Kyu-Hwan;Lee, Hyun-Jin;Kim, Jae-Hyun;Roh, Byeong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.8B
    • /
    • pp.751-759
    • /
    • 2009
  • Due to the advance of WLAN technology, the use of the multimedia service such as the video streaming service has been increased in the home network. However, we need to study the method which decreases the transmission delay and the frame loss rate to provide QoS of the video streaming service. Therefore, this paper proposes an active buffer management mechanism to guarantee QoS of the streaming service in IEEE 802.11e EDCA. The proposed protocol discards the frame in the HoL of the buffer based on the importance of each frame and the virtual transmission delay of frame newly arriving at the buffer. In the simulation results, the proposed algorithm not only decreases the frame loss probability of important I and P frames but also stabilizes the transmission delay. It may increase the QoS of video streaming services.

A study on 3D Pottery Modeling based on Web (웹기반 3D 도자기 모델링에 관한 연구)

  • Park, Gyoung Bae
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.12
    • /
    • pp.209-217
    • /
    • 2012
  • In this paper, I proposed new system that a user makes modeling 3D symmetric pottery using mouse and can confirm the result immediately in internet browser. The main advantage of proposed system is that users who have no specialized knowledge about 3D graphic can easily create 3D objects. And a user can use it that has only PC connected network and mouse without additional devices as like expensive haptic and camera device. For developing proposed system, VRML/X3D that is International Standard language for virtual reality and 3D graphics was used. Because it was born based on internet that is different from other 3D graphic languages, it was able to interact and navigate with users. With those features and high completeness of 3D pottery realization using mouse considered, the system may be useful and is superior in performance to other pottery modeling system.

Cell-interleavd VC merging scheme for multipoint-to-multipoint communication in ATM network (ATM 망에서의 다자간 통신을 위한 cell-interleaved VC merging 기법)

  • 신상헌
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.25 no.9A
    • /
    • pp.1431-1440
    • /
    • 2000
  • In order to support efficiently the multimedia applications, such as virtual classroom, video conferencing and tele-medical, the efficient multipoint-to-multipoint(MP-to-MP) connection management function is essential. Shared tree is reported as the most useful method for this purpose. In this paper we propose a new MP-to-MP connection setup & management scheme, called CIMA(Cell Interleaved Multiplexing on ATM) scheme,which is a VC merging method for MP-to-MP communication using shared tree. In the CIMA scheme,MRM cell delivers the cell merging information to the next node. The receiving node can identfy cells which arrived through a channel using the same VPI/VCI by the merging information in the MRM cell. Therefore the CIMA scheme can solve easily the Cell Interleaving Problem(CIP) that happens in VC merging. We analyzed the overhead of the proposed CIMA by mathematical analysis,and simulated the buffer usage of CIMA with OPNET. As the result of analysis,we found that the CIMA scheme has acceptable merging overhead and doesn't cause the buffer scare problem.

  • PDF

A High PErformance Lookup Controller for ATM based IP Packet Forwarding Engine (ATM 기반 IP 패킷 포워딩 엔진을 위한 고성능 룩업 제어기)

  • Choi, Byeong-Cheol;Kwak, Dong-Yong;Lee, Jeong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.28 no.4B
    • /
    • pp.298-305
    • /
    • 2003
  • In this paper, we proposed a high performance lookup controller for IP packet forwarding engine of ATM based label edge routers. The lookup controller is designed to provide services such as MPLS, VPN, ELL, and RT services as well as the best effort. For high speed searching for IP addresses, we employed a TCAM based hardware search device not using traditional algorithmic approaches. We also implement lookup control functions into FPGA for fast processing of packet header and lookup control. The proposed lookup controller is designed to support differenciated services for users and to process in pipelined mechanism for performance improvement. A two-step search scheme is also applied to perform lookup for the key combined with multi-field of packet header. We found that the proposed lookup controller provides the performance of about 16M packets per second through simulations.

A Study on Implementation of a VC-Merge Capable High-Speed Switch on MPLS over ATM (ATM기반 MPLS망에서 VC-Merge 가능한 고속 스위치 구현에 관한 연구)

  • Kim, Young-Chul;Lee, Tae-Won;Lee, Dong-Won
    • The KIPS Transactions:PartC
    • /
    • v.9C no.1
    • /
    • pp.65-72
    • /
    • 2002
  • In this paper, we implement a high-speed swatch tilth the function for label integration to enhance the expansion of networks using the label space of routers efficiently on MPLS over ATM networks. We propose an appropriate hardware structure to support the VC-merge function and differentiated services simultaneously. In this paper, we use the adaptive congestion control method such as EPD algorithm in carte that there is a possibility of network congestion in output buffers of each core LSR. In addition, we justify the validity of the proposed VC-merge method through simulation and comparison to conventional Non VC-merge methods. The proposed VC-merge capable switch is modeled in VHDL. synthesized, and fabricated using the SAMSUNG 0.5um SOG process.

Design of YK2 Cipher Algorithm for Electronic Commerce Security (전자상거래 보안을 위한 YK2 암호 알고리즘 설계)

  • Kang, Young-Ku;Rhew, Sung-Yul
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.10
    • /
    • pp.3138-3147
    • /
    • 2000
  • EC(Electronic Commerce) which is cone the virtual space through Internet, has the advantage of time and space. On the contrary, it also has weak point like security probelm because anybody can easily access to the system due to open network attribute of Internet. Theretore, we need the solutions that protect the EC security problem for safe and useful EC activity. One of these solution is the implemonlation of a strong cipher algorithm. YK2(YoungKu Kang) cipher algorithm proposed in this paper is advantage for the EC security and it overcomes the limit of the current 6/1 bits block cipher algorithm using 128 bits key length for input, output, encryption key and 32 rounds. Moreover, it is degigned for the increase of time complexity and probability calculation by adapting more complex design for key scheduling regarded as one of the important element effected to enciyption.

  • PDF

A study on Economic Effects of Electronic Commerce (전자상거래의 경제적인 효과에 관한 연구)

  • 조원길
    • The Journal of Information Technology
    • /
    • v.1 no.1
    • /
    • pp.155-172
    • /
    • 1998
  • Electronic commerce is more than just handling purchase transactions and funds transfers over the internet. Despite electronic commerce's past roots in transactions between large corporations, banks, and other financial institutions, the use of the internet as a way to bring electronic commerce to the individual consumer has led to a shift in viewpoint. Over the past few years, both the press and the business community have increased their focus on electronic commerce involving the consumer Electronic commerce includes the tasks that support the buying and selling of goods and services, and interactions among those tasks. Electronic commerce enables companies to close stores, reduce inventory requirements, and distribute products over the internet. Electronic commerce can simplify communication and change relationships The economics of electonic commerce is concernec with a new market whose delivery and communication infrastructure happens to be the internet. The economics of electronic commerce focuses on markets whose transactions are facilitated by communications networks and delivery systems. However, any digital communications media will soon be capable of supporting virtual transactions In the electronic marketplace, including telephone wires, cables, microwaves, and satellites. Thus, electronic commerce can offer your company both short-term and long-term befits. moving business practices, such as ordering, invoicing, and consumer support, to network-based systems can also reduce the paperwork involved in business-to-business transactions. This study conducted a study on economic effects of electronic commerce

  • PDF