• Title/Summary/Keyword: virtual network

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(A Study on an Adaptive Multimedia Synchronization Scheme for Media Stream Transmission) (미디어 스트림 전송을 위한 적응형 멀티미디어 동기화 기법에 관한 연구)

  • 지정규
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1251-1260
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    • 2002
  • Real-time application programs have synchronization constraints which need to be met between media-data. Synchronization method represents feedback method including virtual client-side buffer. This buffer is used in buffer level method. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control. It is the important factor for playback rate and QoS if the buffer level is normal or not. To solve the problems, we can control the start of transmission in multimedia server by appling filtering, control and network evaluation function. Synchronization method is processing for smooth presentation without cut-off while media is playing out. When audio frame which is master media is in high threshold buffer level we decrease play out time gradually, otherwise we increase it slowly.

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Performance Analysis of Deadlock-free Multicast Algorithms in Torus Networks (토러스 네트워크에서 무교착 멀티캐스트 알고리즘의 성능분석)

  • Won, Bok-Hee;Choi, Sang-Bang
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.3
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    • pp.287-299
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    • 2000
  • In this paper, we classify multicast methods into three categories, i.e., tree-based, path-based, and hybrid-based multicasts, for a multicomputer employing the bidirectional torus network and wormhole routing. We propose the dynamic partition multicast routing (DPMR) as a path-based algorithm. As a hybrid-based algorithm, we suggest the hybrid multicast routing (HMR), which employs the tree-based approach in the first phase of routing and the path-based approach in the second phase. Performance is measured in terms of the average latency for various message length to compare three multicast routing algorithms. We also compare the performance of wormhole routing having variable buffer size with virtual cut-through switching. The message latency for each switching method is compared using the DPMR algorithm to evaluate the buffer size trade-off on the performance.

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Design and Analysis of Fault-Tolerant Object Group Framework for Effective Object Management and Load Distribution (효율적 객체 관리 및 부하 분산을 위한 고장포용 객체그룹 프레임워크 설계)

  • Kang, Myung-Seok;Jung, Jae-Yun;Kim, Hag-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1B
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    • pp.22-30
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    • 2007
  • In this paper, to achieve consistency maintenance as well as stable service execution, we build a Fault-Tolerant Object Group framework that provides both of the group management service and the load scheduling service. The group management service supports the object management such as registration and authentication, and provides two schemes for failure recovery using the service priority and the checkpointing. In the load scheduling servile, we improve the effectiveness of service execution through the reasoning process of object loads based on the ANFIS architecture. The effectiveness in the performance of the developed framework is validated through a virtual home-network simulation based on the FTOG framework.

Cooperative Transmission Scheme in OFDMA Uplink System (OFDMA 상향 시스템에서의 협동 전송 기법)

  • Yoon, Jae-Seon;Song, Hyoung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5A
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    • pp.475-483
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    • 2007
  • Recently, consumers demand high-quality wireless multimedia services via terrestrial and satellite network. And the interest for new services to sustain its successful commercial deployment grows tremendously. So, the MIMO schemes, such as STCs, MRC, has been used for realizing high reliability. However, MIMO schemes has some limitations. MIMO scheme needs more size, cost, and hardware complexity to employ additional antennas. Moreover, sufficient spaces between antennas are required to guarantee the independence of each channel and the devices which use multiple antennas should be enlarged. A cooperative transmission technique which is detect and forward type applying virtual MIMO with STBC matrix in DVB-RCT(Digital Video Broadcasting with Return Channel via Terrestrial) system based on OFDMA is also proposed.

Differentiated Optical QoS Service Framework In Next Generation Optical VPN (차세대 OVPN에서 차등화된 광 QoS 서비스제공 프레임워크 연구)

  • Yoon, Mi-Ra;Cho, Jun-Mo;Jeong, Chang-Hyun;Kim, Sung-Un
    • Annual Conference of KIPS
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    • 2003.05b
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    • pp.1093-1096
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    • 2003
  • IP 망을 활용한 VPN(Virtual Private Network)은 비용과 운용측면에서 효율적이지만 QoS보장과 광대역 서비스 제공에 많은 문제점을 가진다. 이러한 IP 기반의 VPN에서 QoS 보장과 광대역폭에 대한 해결책으로 차세대 광 인터넷을 통한 OVPN(Optical VPN) 기술이 제시되고 있다. 차세대 광 인터넷의 구현이 IP/GMPLS over DWDM 프로토콜 프레임워크로 표준화되고 있는 현실에 비추어, IP/GMPLS over DWDM 백본망을 통한 OVPN은 차세대 가상사설 망으로써 멀티미디어 서비스 제공을 위한 유일한 대안이다. 차세대 DWDM 광인터넷 백본망을 활용한 OVPN에서 종단간 QoS를 보장하는 멀티미디어 서비스 제공을 위해서는 차등화 된 광 QoS 서비스 제공 메카니즘이 필수적으로 요구된다. 본 논문에서는 OVPN over IP/GMPLS over DWDM 에서 종단간 QoS 제공을 위한 차등화된 광 QoS 프로토콜 프레임워크를 제안한다.

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A Study on ESM(Enterprise Security Management) System Standard (통합 보안 관리 시스템 표준화에 대한 연구)

  • 소우영
    • Convergence Security Journal
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    • v.2 no.2
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    • pp.109-121
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    • 2002
  • As the development of information technology and thus the growth of security incidents, there has been increasing demand on developing a system for centralized security management, also known as Enterprise Security Management(ESM), uniting functions of various security systems such as firewall, intrusion detection system, virtual private network and so on. Unfortunately, however, developers have been suffering with a lack of related standard. Although ISTF recently announced firewall system and intrusion detection system log format, it still needs for truly efficient ESM further development of the related standard including event and control messaging. This paper analyses ISTF standard and further suggests an additional event and control messaging standard for firewall and intrusion detection systems. It is expected that this effort would be helpful for the development of ESM and further related standard.

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LoGos: Internet-Explorer-Based Malicious Webpage Detection

  • Kim, Sungjin;Kim, Sungkyu;Kim, Dohoon
    • ETRI Journal
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    • v.39 no.3
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    • pp.406-416
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    • 2017
  • Malware propagated via the World Wide Web is one of the most dangerous tools in the realm of cyber-attacks. Its methodologies are effective, relatively easy to use, and are developing constantly in an unexpected manner. As a result, rapidly detecting malware propagation websites from a myriad of webpages is a difficult task. In this paper, we present LoGos, an automated high-interaction dynamic analyzer optimized for a browser-based Windows virtual machine environment. LoGos utilizes Internet Explorer injection and API hooks, and scrutinizes malicious behaviors such as new network connections, unused open ports, registry modifications, and file creation. Based on the obtained results, LoGos can determine the maliciousness level. This model forms a very lightweight system. Thus, it is approximately 10 to 18 times faster than systems proposed in previous work. In addition, it provides high detection rates that are equal to those of state-of-the-art tools. LoGos is a closed tool that can detect an extensive array of malicious webpages. We prove the efficiency and effectiveness of the tool by analyzing almost 0.36 M domains and 3.2 M webpages on a daily basis.

Feature-Based Multi-Resolution Modeling of Solids Using History-Based Boolean Operations - Part I : Theory of History-Based Boolean Operations -

  • Lee Sang Hun;Lee Kyu-Yeul;Woo Yoonwhan;Lee Kang-Soo
    • Journal of Mechanical Science and Technology
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    • v.19 no.2
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    • pp.549-557
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    • 2005
  • The requirements of multi-resolution models of feature-based solids, which represent an object at many levels of feature detail, are increasing for engineering purposes, such as analysis, network-based collaborative design, virtual prototyping and manufacturing. To provide multi-resolution models for various applications, it is essential to generate adequate solid models at varying levels of detail (LOD) after feature rearrangement, based on the LOD criteria. However, the non-commutative property of the union and subtraction Boolean operations is a severe obstacle to arbitrary feature rearrangement. To solve this problem we propose history-based Boolean operations that satisfy the commutative law between union and subtraction operations by considering the history of the Boolean operations. Because these operations guarantee the same resulting shape as the original and reasonable shapes at the intermediate LODs for an arbitrary rearrangement of its features, various LOD criteria can be applied for multi-resolution modeling in different applications.

Electricity Cost Minimization for Delay-tolerant Basestation Powered by Heterogeneous Energy Source

  • Deng, Qingyong;Li, Xueming;Li, Zhetao;Liu, Anfeng;Choi, Young-june
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.5712-5728
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    • 2017
  • Recently, there are many studies, that considering green wireless cellular networks, have taken the energy consumption of the base station (BS) into consideration. In this work, we first introduce an energy consumption model of multi-mode sharing BS powered by multiple energy sources including renewable energy, local storage and power grid. Then communication load requests of the BS are transformed to energy demand queues, and battery energy level and worst-case delay constraints are considered into the virtual queue to ensure the network QoS when our objective is to minimize the long term electricity cost of BSs. Lyapunov optimization method is applied to work out the optimization objective without knowing the future information of the communication load, real-time electricity market price and renewable energy availability. Finally, linear programming is used, and the corresponding energy efficient scheduling policy is obtained. The performance analysis of our proposed online algorithm based on real-world traces demonstrates that it can greatly reduce one day's electricity cost of individual BS.

A Study of Non-Disruptive Update Scheme for Online Game (온라인게임을 위한 무 정지 업데이트 기법의 연구)

  • Kang, Sang-Yong;Han, Jung-Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.