• Title/Summary/Keyword: virtual economy

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Vietnam and the Specter of Deglobalization

  • John Walsh
    • SUVANNABHUMI
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    • v.15 no.2
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    • pp.23-55
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    • 2023
  • Just as globalization has many aspects and has developed in various, sometimes contradictory ways with both positive and negative impacts, so too would the reverse process of deglobalization have wide-ranging effects for individuals, communities, and nations. Some parts of globalization began to fray during the coronavirus pandemic (e.g. failing supply chains and disarray in the global shipping industry). Deglobalization would bring about much more significant changes in focusing on local production and consumption, eschewing non-essential flights and international tourism, and replacing personal experience with virtual presence. These impacts would be particularly severe for Vietnam, since its government has placed intensive connectivity with global production at the center of its model for the rapid development on which much of its legitimacy rests and it has joined as many international, multilateral organizations, and protocols as it has been able to do. Through critical analysis of secondary data from a wide range of sources, this paper examines the motivations that people, institutions, and governments might have to pursue deglobalization and then seeks evidence for whether the changes that would bring have started to affect Vietnam. While it is difficult to be too certain about this while the pandemic continues, it is evident that pressures are building in the global north to reconfigure supply chains for greater security, to reduce carbon emissions through regulating long-distance exchanges, and to withdraw from personal contacts. It is argued that a focus on digitalization in economy and society will help to mitigate the negative effects of deglobalization on Vietnam, at least in the medium-term.

Metaverse Technology and Security Threats and Countermeasures (메타버스 기술과 보안 위협 및 대응방안)

  • Woo, SungHee;Lee, HyoJeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.328-330
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    • 2022
  • Currently, the Metaverse is introduced in various fields, and a virtual convergence economy that uses NFTs for content or item transactions is expected to develop into a 'metaverse environment'. The 'metaverse environment' will lead the changes in our society in the future and it will be fused with AI, big data, cloud, IoT, block chain, and next-generation network technology. However, personal information, device information, and behavior information provided by Metaverse users to use the service are subject to major attacks. Therefore, in order to provide a safe environment for users to use and to expand the business base of related companies, building a public-private cooperation system and developing a security guide are the leading tasks. Therefore, in this study, we compare and analyze metaverse features and technologies, and examine possible security threats and countermeasures.

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A Study on Economic Evaluation and Conceptual Design of Compressor Station for Transmission Pipeline in Artic Area (극한지 배관망 승압기지 개념설계 및 경제성평가에 관한 연구)

  • Cho, Won-Jeong;Kim, Sei-Yun;Han, Hyo-Jun;Kwon, Hwee-Ung
    • Journal of the Korean Institute of Gas
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    • v.22 no.5
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    • pp.24-30
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    • 2018
  • In the case of arctic area long-distance natural gas transmission pipeline, it is necessary to construct capable facilities to maintain the gas pressure because the gas pressure is reduced according to the pipeline characteristics and route conditions. In order to maintain the proper NG pressure, it is necessary to secure economy considering the cost of main equipments of the compressor station, construction and operation cost when the compression ratio is shortened or increased by constructing the distance of the compressor station. Therefore, In this study, preliminary study on construction of arctic area long-distance transmission pipeline was reviewed and conduct conceptual design by constructing main equipments process that can reduce the construction cost of the compressor station in arctic area. In particular, in order to evaluate economic feasibility of the long-distance transmission pipeline in arctic area, the virtual area for Yakutsk~Aldan region(Russia) was supposed. The total pipeline length of the virtual is 533km, The scenarios for the location of the compressor station presented. The capacity estimated about the main equipments of the compressor station. As a result, the economic evaluation method reviewed which can minimize the construction cost of the compressor station.

Development of an Operation Model for Technical Proposal-Based Tender of Public Construction Projects (공공건설공사의 기술제안형 입찰 운영모델 개발)

  • Yu, Il-Han;Kim, Kyung-Rai
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.2
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    • pp.136-145
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    • 2008
  • Recently the Ministry of Finance and Economy of Korea launched two new project delivery systems called "Best Value Contract (Design-Bid-Build)" and "Bridging Contract (Design-Build)" in October of 2007 by revising enforcement ordinances of "Act on Contracts to Which the State is a Party". These project delivery systems require the bidders to submit technical proposal adjusted to the project characteristics and objectives for selecting the contractor by evaluating technical proposals. This research aimed to suggest guideline to effectively operate the project delivery systems described above. To reach the goal of the research, the framework of the operation model was developed, which includes the four categories: the standard bidding process, the technical proposal requirements, the technical proposal evaluation criteria, and the award methods. The contents of the four categories above were fulfilled throughout conferring with the advisory experts. In particular, the award methods, which are the important decision-making factor in the perspective of the owner, consist of four types: Low Bid-Fully Qualified, Weighted Criteria, Adjusted Bid, and Adjusted Score. The quantitative features and application criteria of these four types of award methods were suggested throughout the simulation using the virtual case.

E-Business and Simulation

  • Park, Sung-Joo
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.9-10
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    • 2001
  • Simulation has been evolved with the advance of computer and technique of modeling application systems. Early simulations were numerical analysis of engineering models known as continuous simulation, analysis of random events using various random number generators thus named as Monte Carlo simulation, iud analysis o(\\\\`queues which are prevalent in many real world systems including manufacturing, transportation, telecommunication. Discrete-event simulation has been used far modeling and analyzing the systems with waiting lines and inefficient delays. These simulations, either discrete-event, continuous, or hybrid, have played a key role in industrial age by helping to design and implement the efficient real world systems. In the information age which has been brought up by the advent of Internet, e-business has emerged. E-business, any business using Internet, can be characterized by the network of extended enterprises---extended supply and demand chains. The extension of value chains spans far reaching scope in business functions and space globally. It also extends to the individual customer, customer preferences and behaviors, to find the best service and product fit for each individual---mass customization. Simulation should also play a key role in analyzing and evaluating the various phenomena of e-business where the phenomena can be characterized by dynamics, uncertainty, and complexity. In this tutorial, applications of simulation to e-business phenomena will be explained and illustrated. Examples are the dynamics of new economy, analysis of e-business processes, virtual manufacturing system, digital divide phenomena, etc. Partly influenced by e-business, a new trend of simulation has emerged called agent-based simulation, Agent-based simulation is a technique of simulation using software agent that have autonomy and proactivity which are useful in analyzing and integrating numerous individual customer's behavior. One particular form of agent-based simulation is swarm. This tutorial concludes with the illustration of swarm or swarm Intelligence applied to various e-business applications, and future directions and implications of this new trend of simulation.

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Influence of the Structural Framework on the Critical Path of Finish Works in Winter Season -Focusing on Case Study of High-rise Apartment Housing- (동절기 골조공사 시행이 마감공사의 주공정선에 미치는 영향 -아파트 공사의 사례분석을 중심으로-)

  • Han, Choong-Hee;Bang, Jong-Dae
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.148-158
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    • 2006
  • Public construction companies have strictly followed a rule that they should not do the works using water such as concrete pouring for the structural frame for a certain period during the winter season. It is usually known that the designated non-working period during the winter causes increase of the project duration and the project cost escalation. The halted work also makes negative effects on national economy because it reduces worker's income. However, the situation would be a lot better if the work for the structural frame is allowed under some conditions. The structural framework done alone without being followed by finish works gives a lot of stresses on the finish works. In this sense, this study examines how the structural framework performed during the winter season affect on the critical path of the finish works. To accomplish the objective of this research, the subnet for the finish works as well as a master network are prepared along with critical paths for a virtual construction site. Using the prepared networks, simulations are carried out to see the effects described above. This study is expected to be used in estimating the construction duration of high-rise apartment housing when the site work for the structural frame should be performed during this period.

The Development of 3-D System for Visualizing Information on Geotechnical Site Investigation (지반조사 정보의 3차원 가시화 시스템 개발)

  • 홍성완;배규진;서용석;김창용;김광염
    • The Journal of Engineering Geology
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    • v.12 no.2
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    • pp.179-188
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    • 2002
  • With improving computer penormance and advancing simulation techniques, a growing number of softwares are being developed for visualization of investigation results in geotechnical problems. It is a very important subject for geological site investigation to understand or predict if there would be any hazardous geological conclition that might cause any increase of construction costs or an extension of construction period. A 3-D (three-climensional) visualization technique may be one of the powerful tools to overcome an uncertainty problem of geologica] site investigatior. The paper describes an overview of a newly developed geotechnical 3-D interpretation system for the purpose of applying the 3-D visualization technique, GIS (geographic information system) and D/B (database) to tunnel design and construction. VR (virtual reality) and 3-D visualization techniques are applied in order to develope the 3-D model of characteristics and structures of rock mass. D/B system for all the materials related to site investigation and tunnel construction is developed using GIS technique. This system is very useful for civil engineers to make a plan of tunnel construction at the design stage and also during construction with the advantage of improving the economy and safety of tunnels.

Construction of Information System for Cultural Heritages Management Using Web (웹을 이용한 문화재 관리 정보시스템 구축)

  • Jang, Ho-Sik;Roh, Tae-Ho;Lee, Jong-Chool
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.1 s.28
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    • pp.63-68
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    • 2004
  • Since 20th century, the rapid growth in economy development and ill-advisable construction of infrastructure which causing injury of nature has generated an El Nino phenomenon problems. For this reason, establishment of heritage preservation plan is being required to prevent damages of important cultural assets from natural disaster. In this study, we obtained both 3D-dxf and VRML-wrl(which support 3D image) files from stone pagodas(stone cultural heritages) by using the digital photogrammetric program. Then database are formed by these two files with other attribute informations. And we made existing cultural heritages management information data format to be unified using JAVA, HTML, and Cosmo Player. Thus, we could construct the web-server for Cultural Heritages Management Information System to contribute not only effective management but also ease of use for expert or amateur user in using of cultural assets informations. And, in virtual reality system, we could make texture presented like as actual texture by using the VRML program.

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Industrial Transformation in digital economy: A Case Study on PC and Comsumer Industries (디지털경제와 산업 전환: PC와 가전 산업의 사례 연구)

  • 배영자
    • Proceedings of the Technology Innovation Conference
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    • 2002.02a
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    • pp.133-149
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    • 2002
  • This study aims to investigate the impact of wide use of digital technology, in particular, the Internet, on innovation process and corporate strategy in electronics industry. The introduction of digital technology has changed innovation process, business model and organizational structure of the electronics companies. With the introduction of digital technology, the entire value chain of electronics industry from procurement, sales, and marketing to R&D and manufacturing has been restructured. E-commerce has been a major agenda for e-business. Recently, collaboration among electronics companies through e-marketplace has emerged as an important issue. A web-based e-commerce standard, so called RosettaNet, has been developed for facilitating e-transactions of electronics firms. The development of digital technology has dramatically increased the processing speed and sophisticated the virtual reality technology. As simulation becomes easier and more effective, the uncertainty and risk involved in R&D has decreased significantly. Another positive impact is closer cooperation between R&D and manufacturing functions. Taking advantage of automated and flexible production technology, has a new type of firm, so called, EMS (Electronics Manufacturing Services) emerged, whose strategic focus is on manufacturing only. The EMS can be seen as a kind of innovative organization, that is, a modular organization for production function. Digital technology has made convergence of computer and communication possible at early years but right now the convergence has been accelerated in extensive areas of communication, broadcasting, information appliances, software, contents, and services. Firms' effort for an innovative product and service has been intensified and the competition for a new standard product and service has become severe in electronics industry. Business activities are always realized in a specific organizational context. Accordingly building up innovation-friendly organization has emerged as a critical concern. Due to the striking decrease of transaction cost, a network type of organization has proliferated, and a business function turns into a modular organization. As a whole, digital technology has pushed electronics firms into developing their own business model, which takes consideration of standardization of business platform and their core competency.

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3D virtual shopping mall implementation based on the rich media technology (리치미디어 기술 기반의 3D 가상쇼핑몰 구현)

  • Lee, Jun;Kang, Eung-Kwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.229-238
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    • 2007
  • Cyber shopping mall is based on technique of the Internet that is purpose in a new business form from cyber space. Cyber shopping mall's economic activity will be much grow up and upswing compare than past object economy. Therefore we proposed the interactive Internet shopping mail system. Especially, the proposed shopping mali is 3D interaction Cyber Shopping mall based on 'Rich media Technique' and it different with existing shopping mall. This system is represent to Hyper view when the customer click the object what they want to buy during cyber space tour. This system can be Move, Rotate, Zoom in, Zoom out and Play the object. This system can increase customer's feeling more interesting, immersion, etc. And 3D objects look like a real thing get out of the conventional 2D image form is great contribute to increase customer's interest.