• Title/Summary/Keyword: virtual coupling

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Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

A SiGe HBT Quadrature VCO using active super harmonic coupling (능동 고조파 결합을 이용한 SiGe HBT 4위상 전압제어발진기)

  • Moon, Seong-Mo;Kim, Byung-Sung;Joo, Jae-Hong;Lee, Moon-Que
    • Proceedings of the KIEE Conference
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    • 2004.07c
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    • pp.2064-2066
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    • 2004
  • 본 논문에서는 새로운 개념인 능동 고조파 결합을 이용한 4위상 전압제어 발진기를 설계, 제작하였다. 4위상 출력 특성을 얻기 위하여 각각의 차동 VCO의 가상 접지(Virtual Ground)면을 본 논문에 제시된 능동 고조파 결합 회로(Active super harmonic coupling)을 이용하여 결합시키는 방법을 적용하였다. 제안된 구조는 다음과 같은 장점을 가지고 있다. 결합구조를 갖는 트랜지스터에 부가적인 전류소비를 줄일 수 있으며, layout상에서 문제되었던 대칭구조를 개선할 수 있다. 또한 기존에 발표되었던 방법인 passive transformer를 이용한 고조파 결합 보다 회로 크기를 줄일 수 있다. 측정결과 출력 전력 -12dBm, -117dBc/Hz @1-MHz 이하의 위상잡음 특성, 2.66GHz${\sim}$2.91GHz의 250 MHz 주파수 가변, 25dB이하의 2차고조파 억압, 7 mA 의 전류 소모(buffer amp. 포함되지 않음)를 가졌다.

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Ritz Analysis of Rectangular MEMS Structures (I);Formulation and Its Implementation (직사각형 MEMS 판 구조의 리츠 해석 (I);수식화 및 수치해법)

  • Kim, Eun-Seok;Lee, Byeong-Chae
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.2 s.173
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    • pp.421-430
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    • 2000
  • We apply the Rayleigh Ritz method to analyze multi-layered plates with residual stresses. The method is very simple, straight forward, and easily programmable, but it should be applied to structure s only in simple shapes. We derive coupled variational equations based on the principle of virtual displacement, and investigate what kind of basis functions is desirable for the analysis of rectangular plates with various boundary conditions. We demonstrate the effectiveness and usefulness of the method through several examples. The analysis results obtained with the method are in good agreement with those available in literature. A multi-layered MEMS plate example shows that the coupling effect should not be ignored and that residual stresses do influence the stiffness of the structure very much.

Droop Control for Parallel Inverers in Islanded Microgrid Considering Unbalanced Low-Voltage Line Impedances (마이크로그리드 독립 운전 모드시 저전압 불평형 선로 임피던스를 고려한 드룹 방식의 인버터 병렬 운전 제어 연구)

  • Lim, Kyung-Bae;Choi, Jaeho
    • The Transactions of the Korean Institute of Power Electronics
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    • v.18 no.4
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    • pp.387-396
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    • 2013
  • This paper investigates the droop control of parallel inverters for an islanded mode of microgrid. Frequency and voltage droop control is one of power control and load demand sharing methods. However, although the active power is properly shared, the reactive power sharing is inaccurate with conventional method due to the unequal line impedances and the power coupling of active - reactive power. In order to solve this problem, an improved droop method with virtual inductor concept and a voltage and current controller properly designed have been considered and analyzed through the PSiM simulation. The performance of improved droop method is analyzed in not only low-voltage line but also medium voltage line.

Development of Virtual Integrated Prototyping Simulation Environment for Plasma Chamber Analysis and Design (VIP-SEPCAD) (플라즈마 챔버의 특성 분석 및 최적 설계를 위한 가상의 시뮬레이션 환경 개발)

  • 김헌창;설용태
    • Journal of the Semiconductor & Display Technology
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    • v.2 no.4
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    • pp.9-12
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    • 2003
  • This paper describes a newly developed simulation environment for analysis and design of a plasma processing chamber based on first principles including complicated physical and chemical interactions of plasma, fluid dynamics of neutrals, and transport phenomena of particles. Capabilities of our simulator, named VIP-SEPCAD (Virtual Integrated Prototyping Simulation Environment for Plasma Chamber Analysis and Design), are demonstrated through a two dimensional simulation of an oxygen plasma chamber. VIP-SEPCAD can provide plasma properties such as spatiotemporal profiles of plasma density and potential, electron temperature, ion flux and energy, etc. By coupling neutral and particle transport models with a three moment plasma model, VIP-SEPCAD can also predict spatiotemporal profiles of chemically reactive species and particles exist in plasma.

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Contribution analysis of a brake system based on virtual unit-excitation (단위 가진을 활용한 브레이크 시스템 기여도 분석)

  • Kim, C.J.;Kwon, S.J.;Kim, W.S.;Lee, B.H.;Kim, H.C.
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.11a
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    • pp.604-605
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    • 2008
  • Modal participation factor (MPF) is a widely used in a mode-coupling squeal noise problem for finding the most sensitive component over a complex brake system in a vehicle using eigenvectors of sub-components. This methodology requires the problematic total response of system by the unstable squeal noise at a specific frequency as well as eigenvectors of each component belonging to brake system. In this paper, a unit-force response analysis is performed for intact total system to obtain eigenvectors of each component and then such data is directly used for the contribution analysis of a squeal noise problem. Since the eigenvectors of each component induced from virtual unit-excitation is most reliable owing to the intact boundary condition, it can be expected that the corresponding contribution analysis with MPF also provides a trustworthy result.

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Longitudinal Modal Analysis of a LOX-filled Tank Using the Virtual Mass Method

  • Lee, SangGu;Sim, JiSoo;Shin, SangJoon;Kim, Youdan
    • International Journal of Aeronautical and Space Sciences
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    • v.18 no.4
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    • pp.807-815
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    • 2017
  • For liquid rocket engine(LRE)-based space launch vehicles, longitudinal instability, often referred to as the pogo phenomenon in the literature is predicted. In the building block of system-level task, accurate dynamic modeling of a fluid-filled tank is an essential. This paper attempts to apply the virtual mass method that accounts for the interaction of the vehicle structure and the enclosed liquid oxygen to LOX-filled tanks. The virtual mass method is applied in a modal analysis considering the hydroelastic effect of the launch vehicle tank. This method involves an analysis of the fluid in the tank in the form of mass matrix. To verify the accuracy of this method, the experimental modal data of a small hemispherical tank is used. Finally, the virtual mass method is applied to a 1/8-scale space shuttle external tank. In addition, the LOX tank bottom pressure in the external tank model is estimated. The LOX tank bottom pressure is the factor required for the coupling of the LOX tank with the propulsion system. The small hemispherical tank analysis provides relatively accurate results, and the 1/8-scale space shuttle external tank provides reasonable results. The LOX tank bottom pressure is also similar to that in the numerical results of a previous analysis.

A Sensor Overlay Network Providing Middleware Services on Wireless Sensor Networks (무선 센서 네트워크에서 미들웨어 서비스를 제공하는 센서 오버레이 네트워크)

  • Kim, Yong-Pyo;Jung, Eui-Hyun;Park, Yong-Jin
    • The KIPS Transactions:PartC
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    • v.16C no.5
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    • pp.653-660
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    • 2009
  • A research for middleware of WSN can provide sensor applications with avoiding tight coupling of hardware, ease of development, and abstract data access. However, previous works have some limitations which should install their own middleware onto the all sensor nodes resulting in computational and communication overhead. In order to address it, we proposed a virtual sensor overlay network, called TinyONet-Lite which introduced virtual sensors to model a virtual counterpart of physical sensors. These virtual sensors dynamically grouped into an overlay network, Slice, which provides middleware services. We implemented TinyONet-Lite on mote class hardware with TinyOS. In accordance with experiments and comparison with existing researches, TinyONet-Lite was proved to show advantages of extensibility, dynamic service composition and reducing overhead.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

Development of the FishBowl Game Employing a Tabletop Tiled Display Coupling With Mobile Interfaces (모바일 인터페이스와 테이블탑 타일드 디스플레이를 연동한 FishBowl 게임 개발)

  • Kong, Young-Sik;Park, Kyoung-Shin
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.57-66
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    • 2010
  • In the prior works on tabletop systems, a projection-based tabletop surface is mostly used to display computer images, and the participants interact with the display surface by hand multi-touching or using some tangible objects. In this research, however, we developed the FishBowl game that employs a scalable tabletop tiled display with infrared camera tracking coupled with PDA mobile interfaces. The focus of this game is to enhance user interactivity and realistic experience by coupling the high-resolution tabletop virtual environment and PDA mobile interface. This paper describes the game design followed by the system design and its detailed implementations. It also discusses the system usability and recommendation for its improvements after interviewing game players and then concludes with future research directions.